How To Make PS1 Style Graphics In Unreal Engine

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Unreal University

Unreal University

Күн бұрын

Пікірлер: 46
@jas-jr3rv
@jas-jr3rv 3 жыл бұрын
Tip: in blender, to have your material look better, set the Texture Interpolation to 'closest' for a sharper pixelated look. You can find this in the Material Settings, it should be just below your Image Texture if you're using the right-hand side settings, and if you're in the Shader Editor, it is in the Image Texture node, just below it once again. Another thing you can do is go into your Render Properties, scroll down to Film, and slide the Filter Size as low as possible. To get an even cooler look for renders, set the Output Dimensions in Output Properties to '320 x 240'.
@UnrealUniversity
@UnrealUniversity 3 жыл бұрын
thankyou
@Eraserhead2416
@Eraserhead2416 Жыл бұрын
This tip is wonderful, and you're wonderful
@zachmcmillan16
@zachmcmillan16 3 жыл бұрын
so crazy how good game engines have gotten to the point where you have to have a tutorial to make games with bad graphics
@spiderplantmusic
@spiderplantmusic 2 жыл бұрын
Amazing thank you so much!!! This is just what i was looking for!
@IAmVarious
@IAmVarious 2 жыл бұрын
Unfortunately I don't think the Resolution tab works on UE5. No matter if I raise or lower it, it will remain the same. I expected some bugs since it hasn't been updated to UE5, still kind of a bummer tho :/
@Bo0z_
@Bo0z_ 2 жыл бұрын
I solved it, it's here in the comments.
@doctorsuper
@doctorsuper 3 жыл бұрын
This got me wanting to remake the classic tomb raider
@emeraldeelentertainment8988
@emeraldeelentertainment8988 3 жыл бұрын
Thanks for the tutorial. I think there are 2 other steps missing, however: vertex snapping (the wobble) and changing the pixel filter type off, so it's crisp pixels. Then again, it's PS1 styled and not completely PS1. I appreciate the video all the same.
@Bo0z_
@Bo0z_ 2 жыл бұрын
(RESOLUTION ERROR) Hi everybody, I'm using UE5 (below UE5 is working!) and the default files that I downloaded from github are having resolution issues. @I AM Variours cited the error below in the comments. But I changed a few things and now IT'S WORKING. Edit BP_RetroPostProcess, go to the Set Resolution function and in the Primary Resolution function Change the append function below with value A to 'r.SecondaryScreenPercentage.GameViewport ' (without ' ' and put the last space)
@voodoolew
@voodoolew 2 жыл бұрын
Legend
@MilkArtsTM
@MilkArtsTM Жыл бұрын
GOD
@valerezen5164
@valerezen5164 Жыл бұрын
Stremon
@RetroPlus
@RetroPlus 2 жыл бұрын
Thank you so much, this tutorial is short and super helpful 👍
@wakamot
@wakamot 11 ай бұрын
thanks for the awesome tutorial! In blender in the shading window which bdsf node are you using for your texture?
@visceralerror
@visceralerror 3 жыл бұрын
Wow thanks for this and nice video
@logandoejogando...7532
@logandoejogando...7532 3 жыл бұрын
how to make a box add impulse for play in character for dano in 4.26 thanks.
@CausticSpace
@CausticSpace 3 жыл бұрын
Wish there was a PS2 post process pack, perfect middle ground between shit and amazing looking. Very hard to make a Gouraud shader.
@FlamespeedyAMV
@FlamespeedyAMV 3 жыл бұрын
Def more ps1 related videos please
@king_shooter1345
@king_shooter1345 3 жыл бұрын
Can you make a tutorial where the players shadow is different than the character. I want the shadow to look different and have its own idle animations.
@UnabridgedGamer
@UnabridgedGamer 2 жыл бұрын
Hi Uisco, love the tutorial work you're doing! One quick question - when I import the Shader BP, it keeps responding with an error about the variable AdditionalPostEffects being missing? Any assistance is greatly appreciated.
@OlleWtn
@OlleWtn 2 жыл бұрын
Same here
@sebastian-zku
@sebastian-zku 2 жыл бұрын
same here. there is any solution?
@sebastian-zku
@sebastian-zku 2 жыл бұрын
"The folder 'RetroShadersV4' should be in your root Content directory to begin with. If you want to move it to a subfolder (Shaders), then you need to do that in Unreal Engine so it updates the asset linkages."
@UnabridgedGamer
@UnabridgedGamer Жыл бұрын
@@sebastian-zku Glad someone finally figured out a solution.
@blenderstuffs
@blenderstuffs 3 жыл бұрын
Amazing 😍
@AlgorithimError
@AlgorithimError 3 жыл бұрын
cant find the correct file to download :(
@rrrovalle
@rrrovalle 3 жыл бұрын
Thank you!
@AmplifiedCore
@AmplifiedCore 2 жыл бұрын
Great video, will this material improve game performance since you can lower the output resolution?
@paahdin
@paahdin 3 жыл бұрын
Way better than my clunky setup :D
@koala5405
@koala5405 2 жыл бұрын
help it wont let me import it to my project because it says its "uassets" im using version 4.27.2 help please
@marko6628
@marko6628 2 жыл бұрын
pls help me. When I downloaded this file, I just can't use it, I can't open the project File, and I can't put the UASSET file into my Project HELP
@milan.980
@milan.980 2 жыл бұрын
Hey. Good video as always. Will this work in android ?
@OlleWtn
@OlleWtn 2 жыл бұрын
I can't drag the shaders into my project :(
@ayudhghosh1978
@ayudhghosh1978 3 жыл бұрын
Plz create a project on Batman's cape
@AverageDev
@AverageDev 3 жыл бұрын
Perfect
@niklastsalkos
@niklastsalkos Жыл бұрын
does this still work december 2023?
@Lavonne1
@Lavonne1 3 жыл бұрын
Thanks
@aidanfisher97
@aidanfisher97 2 жыл бұрын
What about the original shaders? The PS1 doesn't support high quality shaders.
@ayudhghosh1978
@ayudhghosh1978 3 жыл бұрын
Please create superman tutorial
@easeofaccess2593
@easeofaccess2593 2 жыл бұрын
the shader breaks when imported to unreal
@ZarconVideo
@ZarconVideo 2 жыл бұрын
Blueprint. Execute Console Command: Scalability 1. You are in 1998 now.
@defaultdefault812
@defaultdefault812 3 жыл бұрын
Is a PS1 tech enthusiast, this is essentially insulting. This looks like a low-res demo with low polygon count models. If you want to see how to properly do this, go take a look at Aaron Young's work.
@MrAmegaOfficial
@MrAmegaOfficial 3 ай бұрын
who makes graphics degrades in the most realistic engine!?
@stanleydrake5621
@stanleydrake5621 3 жыл бұрын
But why tho?
@twiggy_SR
@twiggy_SR 3 жыл бұрын
Because its a trendy thing indie devs are doing at the moment, mainly because you can use any asset and it looks cohesive and u can make mistakes and it still look good. And especially with current engine lighting and post process effect etc, its a really cool combo. It's like playing a ps1 game but it doesn't feel like trash to play. And also.. nostalgia
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