im making my first game and i cant believe how well you channel fits with my ideas like you are a dream come true man
@PixelPerfect_Dev2 ай бұрын
Hey! Really happy to hear that, I hope that the videos help and best of luck on making your game! :D
@Trenchcoat-cb9ph17 күн бұрын
your amazing mate
@PixelPerfect_Dev17 күн бұрын
Thank you kindly, I am happy the videos help!
@jeemsmemes2 ай бұрын
oh my god finally i needed this so badly and finally its on youtube
@PixelPerfect_Dev2 ай бұрын
Happy to hear, I hope that it helps! :D
@wedrowiec1813Ай бұрын
Very nice low poly design.
@PixelPerfect_DevАй бұрын
Thank you!
@JotaJotaDobleV2 ай бұрын
Hey man! Nice tutorial. I'm just literally beginning my journey as a Solo Game Dev (with no prior knowledge of gaming development) And I've always wanted to make a PS1 Style FPS. So thank you for your videos. Easy to comprehend and easy to follow up. If you could make a tutorial for UE5 for creating the arm rig with the ps1 style would be awesome!! You got a new subscriber! Keep up the good work! (Sorry if I sound weird English is not my first language)
@PixelPerfect_Dev2 ай бұрын
Hey hey! That sounds awesome, really happy to hear that the videos are helping. I hope your project will get off to a good start. I will definitely have a look in to that and see if I can make something about it in that case! Thanks again.
@cgpoizon17 күн бұрын
Wonderful tutor! Question: is it possible to use a similar effect for the material, but without camera movement, so that the object material twitches by itself?
@PixelPerfect_Dev16 күн бұрын
Thank you kindly. I would imagine that there is but I am not sure how exactly, the snapping itself from the PS1 games was based on the movement of the camera and the closest point a vertex could snap to in world space so it might be hard to find some help on how to do it another way. Sorry for not knowing fully but there might be some help on KZbin if you search around for vertex snapping :)
@tanner.mp4.gaming2 ай бұрын
I am very new to this, but I really want to understand... so I have a question. Once I set up this blue print, do I only have to do it once, and apply the blueprint to any other texture I want to have this effect? Or, do I have to set up a material blueprint for every single material? Overall great video, subbed :)
@PixelPerfect_Dev2 ай бұрын
Hi there! Really happy you liked the video. So you set up the master material like in the video and when you want something to have this effect you right click the master material and create a Material Instance, inside the instance you can add new textures and apply it to the model. So you just have to create the master material once and then apply instances of it for each new texture you use. Hope this helped and if you have more questions let me know and I’ll try my best to help :)
@tanner.mp4.gaming2 ай бұрын
@@PixelPerfect_Dev thank you sir, appreciate it :)
@НатальяМельникова-р2хАй бұрын
Hello! Thx for such useful video! I have a question: snapping effect disappears then i switch mannequin’s camera (or first person camera) to dynamic camera witch can only rotate (by following character movement) but has static location (like in puppet combos game)
@PixelPerfect_DevАй бұрын
Hello and thank you very much! I think this may be due to the snapping effect being based on the relative world position of the camera (1:47), so that the vertex snapping is not seen if the camera only rotates, it needs to move for the snapping to occur unfortunately. I am not entirely sure if there is a workaround to set it up if you want it on a rotating only camera.
@НатальяМельникова-р2хАй бұрын
@@PixelPerfect_Dev Wow, thank u for your explanation, i'll change my camera system then, this effect is way too good :D
@PixelPerfect_DevАй бұрын
@@НатальяМельникова-р2х Thank you, glad you liked it and good luck with your project!
@Punisher1992Ай бұрын
why didnt you convert the texture to a textureparameter itself, instead of using a texture object?
@PixelPerfect_DevАй бұрын
At the time I had completely missed that I could convert it by itself, was just used to how I have set it up before. I have learned better now though! :D
@BA_May6 күн бұрын
Anyone else hitting some consistent GPU crashes with this technique in 5.5? DX12 dies because the GPU hangs too long and believes the device was removed, and the game crashes when playing in editor. This happens more often if multiple viewport windows are opened.
@PixelPerfect_Dev3 күн бұрын
Unfortunately I am not sure what the issue can be, I have not moved over to UE5.5 yet, but I'll keep an eye here if anyone else might know what the issue is and if I have to update anything in the video.
@BA_May3 күн бұрын
@@PixelPerfect_Dev All good, thanks for keeping an eye out!