When is your next lumion material video tutorial coming out?
@NunoSilva3d4 жыл бұрын
@@redoctaves1228 next week another tutorial related to Lumion.
@christiantolentino25924 жыл бұрын
Hi sir Nuno one question does this work with lumion 9?
@wisnusuryana13774 жыл бұрын
@@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.
@MGilangFL4 жыл бұрын
hello bro, what version of your lumion
@Blake-ln6nn4 жыл бұрын
your tutorials are so perfectly done. so clear and precise! thanks a lot!!!
@NunoSilva3d4 жыл бұрын
Thank you! Glad you like them!
@adollar474 жыл бұрын
Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻
@NunoSilva3d4 жыл бұрын
That's awesome! 👍
@jkm1611 Жыл бұрын
You are amazing! Best tutorial I have seen here. Keep it up, friend!!!
@NunoSilva3d Жыл бұрын
Thanks, will do!
@samanthakumara86253 жыл бұрын
thank you for all about lumion instruction, it will help lumion beginners.
@NunoSilva3d3 жыл бұрын
You are welcome!
@АнастасияГладкова-и1и Жыл бұрын
Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way
@NunoSilva3d Жыл бұрын
Thank you! Glad you found my videos helpful.
@TheEEgo3 жыл бұрын
I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...
@maia3d8594 жыл бұрын
I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
@NunoSilva3d4 жыл бұрын
You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.
@maia3d8594 жыл бұрын
@@NunoSilva3d oh! I got it!
@mitaliacharya62863 жыл бұрын
@@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps
@rony83064 жыл бұрын
Your channel is so cool! thank you for the tutorials Nuno.
@NunoSilva3d4 жыл бұрын
Thank you! I'm glad my videos are helpful!
@germscb214 жыл бұрын
Great tutorial as always Nuno!!!
@NunoSilva3d4 жыл бұрын
Thank you! :)
@riyadhfilmed3d3 жыл бұрын
You know what? You are one of the most underrated ,:')
@AryanWirawan4 жыл бұрын
Great video. Thank you. Do you have video how to make the grass?
@NunoSilva3d4 жыл бұрын
Which grass? The last part of the video? It's downloaded from Megascans.
@AryanWirawan4 жыл бұрын
@@NunoSilva3d Thanks
@MrDavidGafas3 жыл бұрын
hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?
@NunoSilva3d3 жыл бұрын
Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.
@xXSepZXx4 жыл бұрын
Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻
@NunoSilva3d4 жыл бұрын
Thank you for your kind feedback!
@jasimmeaaljazzaf31733 жыл бұрын
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
@NunoSilva3d3 жыл бұрын
Open the targa file again in Photoshop and confirm it has the alpha applied correctly.
@eduferrarip2 жыл бұрын
Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!
@hsf3964 жыл бұрын
Very Useful! Thanks Nuno Silva
@NunoSilva3d4 жыл бұрын
Glad it was helpful!
@priyankpatel96763 жыл бұрын
Why did you inverted green channel for rough plaster material and not for the wood planks one???
in my lumion 10.0.1 pro i can not add displacement because the material had just two channal diffuse and normal > in your video i show three channal in lumion which version do you use thank you >>>>>
@NunoSilva3d4 жыл бұрын
You need to have Lumion 10.3 to use Custom Displacement. But note that the workflow is the same, without the Displacement.
@daralbunyan4 жыл бұрын
@@NunoSilva3d thank you
@juanjosedibildoxgonzalez60213 жыл бұрын
Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...
@NunoSilva3d3 жыл бұрын
Hi! Without checking the project itself it's hard to tell what's wrong.
@alangoncalves8893 жыл бұрын
Nuno, may i ask why you didn't use the roughness inside the albedo as previous tutorials??
@NunoSilva3d3 жыл бұрын
You can either use Roughness on the Albedo or Gloss on the Normal map. Just use one of these options.
@alangoncalves8893 жыл бұрын
@@NunoSilva3d i've been using both since i saw in your leather tutorial. One eliminate the other?
@srht51033 жыл бұрын
pertaining to the gloss map is white the reflective part? and black is the part that does not reflect?
@alexanderfeoktistov61352 жыл бұрын
EXPORT TARGET When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you
@izoyt4 жыл бұрын
does this displacements affects corners? doesn't seems so, still just regular box corner. how to make this on let say old brick or stone building etc?
@NunoSilva3d4 жыл бұрын
Not yet. This is more of a Parallax effect. You would have to do some editing in post to have that effect.
@andretavares72933 жыл бұрын
Boas Nuno, Aquando do export...o displacement só me aparece EXR apesar eu selecionar JPG...alguma solução? Obrigado
@NunoSilva3d3 жыл бұрын
Olá André, podes mandar o link?
@ramonbastos18423 жыл бұрын
Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?
@santiagog.salazar32692 жыл бұрын
Nuno! en tu curso hay subtítulos en español? Gracias
@mujeebrahmanyousef7254 жыл бұрын
hello bro, how to make in a single object with different texture maps, for example, in 3Ds max one element with different ID and assign multi sub-object material with colour variation.
@NunoSilva3d4 жыл бұрын
You want to know how to make Normal Maps from a High Poly model?
@diogobnanjos074 жыл бұрын
Nuno, não consigo fazer o download do displacement map no Bridge! Faz o download de todos os maps excepto esse. Consegues-me ajudar ou é problema do próprio software? Ps: Excelente tutorial. Mto Obrigado ;)
@NunoSilva3d4 жыл бұрын
Olá Diogo. Selecionaste no Export Settings esse mapa? Se não o melhor é mesmo contactar o support da Quixel. :) Eles saberão melhor te encaminhar.
@diogobnanjos074 жыл бұрын
@@NunoSilva3d sim, selecionei. Vou entrar em contacto com eles então. Obrigado.
@vasiltashkov5944 жыл бұрын
How comes you have tree lots for placement of material textures (color, displacement and normal map) I have only normal and color...
@NunoSilva3d4 жыл бұрын
You need to have Lumion 10.3 or higher.
@mitaliacharya62863 жыл бұрын
Hi Nuno, can you please let me know when I download free material from poliigon, it doesn't have a displacement map in it, Please suggest how to proceed further in that case.
@NunoSilva3d3 жыл бұрын
Which one are you downloading that doesn't have Displacement? Can you paste here the link?
@edwinprotasprosper7 күн бұрын
How can I get this displacement map, gloss map and normal map
@viking47654 жыл бұрын
Hello ! Sorry I'm French and I don't understand, where do you find your texture? What site? And what is the site at the very beginning please sir? Congratulations, it's very good
@NunoSilva3d4 жыл бұрын
Hi. It’s Megascans textures. You can find them here www.quixel.com/megascans
@viking47654 жыл бұрын
@@NunoSilva3d thank you
@project_residential3 жыл бұрын
Hi, Nuno! What I should do when I have both maps: Gloss and Reflection?
@NunoSilva3d3 жыл бұрын
Hi! You should only use one. Gloss and Roughness are the same map, just inverted. Some apps take the gloss, others the roughness. In case of Lumion if you find just the Roughness for example, you can invert it and still apply it on the alpha channel of the normal map.
@project_residential3 жыл бұрын
@@NunoSilva3d thank you!
@project_residential3 жыл бұрын
In beginning I try to use Gloss as alpha-channel in Normal map, and render wasn't realistic. When I used Reflection render became much better.
@thebieniekmichal3 жыл бұрын
Hello. Nice tutorial. Could you tell or show, how to do Alpha Channel trick in Affinity Photo?
@NunoSilva3d3 жыл бұрын
Sorry, but I'm not using Affinity Photo, but I'm sure there's a lot of information even here on KZbin on how to do that! :)
@Donquijote0074 жыл бұрын
dude your tutorials are amazing , thanks!
@Donquijote0074 жыл бұрын
also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?
@NunoSilva3d4 жыл бұрын
Glad you like them!
@NunoSilva3d4 жыл бұрын
Can you show me a screenshot of the problem you are having?
@Donquijote0074 жыл бұрын
Nuno Silva , I fix it , thank you
@Lonewolf-zl5kv4 жыл бұрын
How about the displacement for edges and corners?
@NunoSilva3d4 жыл бұрын
Yeah, apparently Lumion doesn't render those, would be nice though.
@pinkpurple41892 жыл бұрын
so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?
@Tajdesignable3 жыл бұрын
Nuno How i create the normal map and lost map, Thanks for your answer in advance
@NunoSilva3d3 жыл бұрын
What do you mean by lost map?
@KhDESIGNbyNolen4 жыл бұрын
This is great tutorial. Thanks.
@NunoSilva3d4 жыл бұрын
You're welcome! :)
@U77am4 жыл бұрын
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ? Is it save memory ? As in suppose if we to add it seperately would there be a difference ?
@NunoSilva3d4 жыл бұрын
You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)
@U77am4 жыл бұрын
@@NunoSilva3d ah neat trick
@marialuisavario23163 жыл бұрын
Hi Nuno, thanks for the tutorial. I have a problem with Displacement map. When i load Displacement map in 8K, Lumion crashes.. why? The map in 4k works but it has low quality..Can you help me?
@NunoSilva3d3 жыл бұрын
Hi Maria, maybe your graphics card doesn't have enough memory? Which gpu do you have?
Damn, this is super cool and useful. Thanks a lot!!!
@NunoSilva3d4 жыл бұрын
Glad it's helpful! :)
@1986ArtC3 жыл бұрын
Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion. Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?
@NunoSilva3d3 жыл бұрын
No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.
@tchanka34334 жыл бұрын
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
@NunoSilva3d4 жыл бұрын
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
@عمرو-ك7ج Жыл бұрын
Hello, my graduation project, the glass factory. What do you advise me to use from its raw materials in the final output?
@عمرو-ك7ج Жыл бұрын
I want to use something that has a shine to it
@Trimanonymous4 жыл бұрын
Nuno I have a problem.what if i dont have gloss map, is there any way to make the material right?(albedo/normal/roughness/dis/except gloss)
@NunoSilva3d4 жыл бұрын
You can always manually adjust the sliders in Lumion until it looks "right", but it won't be as accurate as if you had a Gloss Map. Next week I'll post a new tutorial on how you can make your own maps from scratch. :)
@Trimanonymous4 жыл бұрын
@@NunoSilva3d is that means there must be a accurate sliders' number,the only thing i need to do is as much as possibile to get close to it?and it wound be the same result?
@NunoSilva3d4 жыл бұрын
@@Trimanonymous just pay attention to the reflection slider, above 1 is already for metallic surfaces.
@Trimanonymous4 жыл бұрын
@@NunoSilva3d Thank you so much for your patience!
@Jomarjf4 жыл бұрын
Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.
@NunoSilva3d4 жыл бұрын
Obrigado! Ve este video: kzbin.info/www/bejne/gaG8e554bMx0jtU explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.
@Jomarjf4 жыл бұрын
@@NunoSilva3d obrigado
@eduferrarip2 жыл бұрын
Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?
@송인호-p6o3 жыл бұрын
Do I have to pay for using Quixel Bridge??
@NunoSilva3d3 жыл бұрын
No, it's free.
@송인호-p6o3 жыл бұрын
@@NunoSilva3d But after I downloaded and try to use it, They recommend only 30 days free trials. Am I wrong guy?
@NunoSilva3d3 жыл бұрын
@@송인호-p6o they have some free assets, but if you use it with unreal engine for example it's completely free.
@sriharshavardhan94754 жыл бұрын
Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .
@FatalisArx4 жыл бұрын
Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance
@pranavprabha40254 жыл бұрын
Targa file saving is missing in photoshop 21. Can you show any other method to save the alpha channel?
@NunoSilva3d4 жыл бұрын
I have it and you can save it as .tga. Are you sure about that? Anyway, you can save as .DDS, a nvidia plugin or as TIFF as well.
@mohamedabdallah-pe7uk5 ай бұрын
When I rescal the matrial, it starts to make rectangle lines separating the whole image
@yavuztul3 жыл бұрын
do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks
@saifaladdin6332 жыл бұрын
Waw waw waw What is that Amazing 🤩 Many thx sir god bless you
@bdanieltube2 жыл бұрын
thanks Nuno, helped a lot.
@josepereznavarro292 жыл бұрын
Thanks Nuno, good tutorial
@mohammedfarook72594 жыл бұрын
Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos
@NunoSilva3d4 жыл бұрын
Thank you! Will do!
@Zuhern904 жыл бұрын
Amazing tutorial, you simplified the information very well,
@NunoSilva3d4 жыл бұрын
Glad it was helpful!
@1986ArtC3 жыл бұрын
Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map. I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map. I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps. Thank you in advance.
@wanzazua953 жыл бұрын
wow .. very useful tutorial but lumion 10 can make an effect like this?
@NunoSilva3d3 жыл бұрын
Yes, from Lumion 10.3.
@asmzinnuraingolamrabbi71693 ай бұрын
how to download and use assets from bridge for lumion?
@gustavkorompis21713 жыл бұрын
What the program from beginning? Is it Lumion or other program?
@Arch_HadeelMufeed Жыл бұрын
Lots of thanks ❤️❤️👏🏿
@sanjeevshrestha16484 жыл бұрын
Awesome tutorial.
@NunoSilva3d4 жыл бұрын
Thank you!
@alexandrelongo95963 жыл бұрын
Maravilhoso!!! Seu curso de Lumion possui legendas ou é somente em ingles? Abraço!!!!
@NunoSilva3d3 жыл бұрын
Olá Alexandre! Muito obrigado! Apenas em inglês para já.
@alexandrelongo95963 жыл бұрын
@@NunoSilva3d Nem legendas? Grato! :)
@NunoSilva3d3 жыл бұрын
Sim, estou a estudar a implementação de legendas automáticas. Envia-me um email para hello (at) nunosilva.pt para ficar com o teu contacto e assim que tiver, envio-te email. :)
@agustinpelletlastra58774 жыл бұрын
For a vray user this is great
@sahad363 жыл бұрын
How improve rendering speed by setting functions in lumion???
@denislavangelov60513 жыл бұрын
Hey, Nuno! This is Lumion 10 or 11? Becouse i dont have 3th channel for displacement...
@NunoSilva3d3 жыл бұрын
Lumion 10.3. Just previous versions don't have displacement maps (Lumion 10.0 has Displacement maps that ship with the product, but you cannot add your own).
@denislavangelov60513 жыл бұрын
Thanks! Lumion 10.3 are there more thinks, that lumion 10.0 does not?
@rfollett014 жыл бұрын
using displacement, does it add much more time to render?
@NunoSilva3d4 жыл бұрын
Just tested it again, same time, 19secs on my PC at 1920x1080.
@rfollett014 жыл бұрын
Nuno Silva be interesting to test on a longer render...
@NunoSilva3d4 жыл бұрын
@@rfollett01 but even if it takes a little bit extra time in the end, I think for the extra detail it brings to the scene it's worth it.
@rfollett014 жыл бұрын
@@NunoSilva3d yes i agree but when creating a render there is always compromise..
@alexisbidal83044 жыл бұрын
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
@NunoSilva3d4 жыл бұрын
I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)
@pinkpurple41892 жыл бұрын
why do some sites have 2 normal maps for a material?
@ShomitSarkar4 жыл бұрын
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
@NunoSilva3d4 жыл бұрын
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to KZbin video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
@EhabTawfek Жыл бұрын
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
@vardansurrname55893 жыл бұрын
Hi, how can I create own gloss material? Online or in Photoshop
@GEOMARIPEREZ-um3tq Жыл бұрын
Are you using photoshop to blemd those material?
@michaelsawan50554 жыл бұрын
What is this virsion of lumion please ?! ... and lumion 8 dosent have The geometry choice ?? Right !
@NunoSilva3d4 жыл бұрын
Lumion 10.3. You can add Displacement, yes. But the workflow is still the same for older versions, just without the Displacement.
@amdesizn3 жыл бұрын
I love your tutorial.
@محمدعبدالوهابعبدالحليم3 жыл бұрын
Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other? Any body have advice that could help me?
@faridamesbah3373 жыл бұрын
can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull
@kenaizon96214 жыл бұрын
Good day sir ? Do you have step by step tutorial on how to make it on photoshop
@NunoSilva3d4 жыл бұрын
I have this video on how to make your own textures: kzbin.info/www/bejne/gaG8e554bMx0jtU
@3darchstuffs4 жыл бұрын
Superb Tutorials. Thank you for making it. Keep it up.
@NunoSilva3d4 жыл бұрын
Glad you like them!
@alancooke93574 жыл бұрын
Damn nice. Thanks.
@Springblossom88884 жыл бұрын
Thank you. It was so helpful.
@NunoSilva3d4 жыл бұрын
I'm glad it was helpful! ☺️
@donquijote60303 жыл бұрын
Great video. Thank you, sir!
@NunoSilva3d3 жыл бұрын
Glad you liked it!
@ayubabright89362 ай бұрын
What is the name of the software you are using?
@trankhuong26973 жыл бұрын
thanks for the tuturials Nuno
@JUNLIRAYCREATIONS4 жыл бұрын
thank you sir for sharing this tips.god bless you
@NunoSilva3d4 жыл бұрын
Welcome!
@ARDANPUTRA922 жыл бұрын
Thank you, it works perfect!
@johnclydegallo68124 жыл бұрын
Where can I download the bridge software? :) Thanks a lot Sir Nuno.
@NunoSilva3d4 жыл бұрын
Here's the link for it: quixel.com/bridge
@yezz19664 жыл бұрын
Nice video, can I work the displacement in Lumion 8.5?
@NunoSilva3d4 жыл бұрын
Unfortunately not, this is a feature of Lumion 10.
@straticah28653 жыл бұрын
Hey, very cool tutorial, i am using the student version, is it possible to have a color texture and an alpha texture which boosts emissions in one material? I am building a skyscraper and i did not model all the windows but i have them as a texture but i dont want the skyscraper to have a color texture besides the alpha map, not all black you know?
@NunoSilva3d3 жыл бұрын
Yes, you can use a mask for Emissive, so this way the white areas will be lit and the dark areas will not.
@rifkymuhammadramadhan63933 жыл бұрын
How to make anti tile texture in lumion ?
@NunoSilva3d3 жыл бұрын
What do you mean?
@rifkymuhammadramadhan63933 жыл бұрын
@@NunoSilva3d seamless texture without tiling
@kynpetalcorin70913 жыл бұрын
what if there is no albedo in the file? do i need to use ambient occlusion?
@joaovaz7622 жыл бұрын
Boa tarde Nuno, pode-se usar essa tecnica para 3ds max?
@ranakouzi76303 жыл бұрын
thank you so much sir!
@anohneh3dhouse2353 жыл бұрын
Idol can you please make tutorial video of realistic chrome & stainless steel textures in lumion 10
@NunoSilva3d3 жыл бұрын
I’ll put on my list.
@talhaliaqutbaig54774 жыл бұрын
Hello Sir, I want to learn about lumion material editing or rendering properly like a professional work so you can teach me privately?
@NunoSilva3d4 жыл бұрын
Hi Talha! What about my lumion render course? Did you check it out? www.nunosilva.pt/lumion-course
@talhaliaqutbaig54774 жыл бұрын
@@NunoSilva3d Ok i will check.
@talhaliaqutbaig54774 жыл бұрын
@@NunoSilva3d Actually i don't have any buses account and paypal account so how i can pay you for buy lumion rendering course ? Are you have any other source? Like pay bay exchange or other??