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Full Code: gitlab.com/realrobots/rimworl...
In this series I'll show you how to make your own remix of Rimworld, or any similar top-down colony management/strategy game.
In this particular video we'll make a pawn and use Godots built in pathfinding to teach them how to find an efficient path across different types of terrain, and how to make the different terrains effect the movement speed.
Puzzling out how to make a game you know is a great way to learn, we're obviously not going to make an exact copy, but we'll develop a lot of the features that make the game, and maybe even spin it off into something unique.
You can find the character sprite I used here.
realrobots.net/files/youtube/...
Here is my Patreon if you want to give me a dollar.
/ realrobots
00:00 Introduction
01:05 Create Pathfinding Class
03:44 Apply movement cost to tiles
10:04 Generate a path
18:07 Create a path following pawn
31:01 Apply terrain difficulty to movement speed
33:14 Creating impassable terrain
35:35 Target pathfinding to center of tiles