PROCEDURAL GENERATION - Godot Mini-Course

  Рет қаралды 11,343

Zenva

Zenva

Күн бұрын

Пікірлер: 29
@Zenva
@Zenva Жыл бұрын
Access COMPLETE COURSES on Godot here: academy.zenva.com/product/godot-open-world-gaming-academy/?
@cadefowler1559
@cadefowler1559 4 ай бұрын
Great tutorial, but imo it would be way nicer if you had dark mode on your editor
@Zenva
@Zenva 4 ай бұрын
Appreciate the suggestion! Dark mode is definitely on our radar for future content.
@AnesPro0
@AnesPro0 2 ай бұрын
​@@Zenva AI response
@AdamsAGD
@AdamsAGD 9 ай бұрын
thank you so much, cant find alot of manual tutorials for complicated things these days.
@Zenva
@Zenva 9 ай бұрын
You're welcome! 😊 We're glad we could provide helpful tutorials for you.
@Carlover22-09
@Carlover22-09 4 ай бұрын
Thanks for lesson but how to generate it continuously and never ending terrain
@ArashiTheArashi
@ArashiTheArashi 5 ай бұрын
9:06 When I try to run it to see if the mesh creation worked, the error appears: Invalid call. Nonexistent function 'create_from' in base 'Callable'
@Lilfishowo
@Lilfishowo 5 ай бұрын
17:57 I HAVE A QUESTION, is there anyway you would be able to generate this with a texture on. If its possible would you be able to have the generation pick between 2 different textures while it generates new terrain
@merlinperlin
@merlinperlin 11 ай бұрын
Can't wait for the next lesson ❤
@tabulasmaragdina4117
@tabulasmaragdina4117 9 ай бұрын
for anyone receiving this error SCRIPT ERROR: Parse Error: Cannot call non-static function "get_noise_2d()" on the class "FastNoiseLite" directly. Make an instance instead. just add @tool at the top of the script, before "extends" and "class_name".
@cookiedough1422
@cookiedough1422 6 күн бұрын
is there a way for it to generate stuff from a gridmap
@Zenva
@Zenva 5 күн бұрын
Absolutely. You may find this video of ours more in line what you're looking for: kzbin.info/www/bejne/Y5KwinVpmNyEhrs
@jokerCraz3d
@jokerCraz3d 7 ай бұрын
18:53 Why on earth would you make function that just calls another function and returns what the function returns? Just call the function
@twerpsthree4562
@twerpsthree4562 6 ай бұрын
comp sci software engineering reasons 👍
@corvoworldbuilding
@corvoworldbuilding 6 ай бұрын
Clean Code(TM) doing it's work.
@aaronhastings873
@aaronhastings873 3 ай бұрын
Much better than your actual paid courses which gloss over almost all of the details
@Zenva
@Zenva 3 ай бұрын
Thanks for sharing your thoughts! We’re always working to improve our content and appreciate any feedback that helps us do that. If you have any specific suggestions, we’d love to hear them. 😊
@TheCommandBox
@TheCommandBox 2 ай бұрын
​@@Zenvabot.
@MatheusDias-q2b
@MatheusDias-q2b Ай бұрын
Hi my friend, can I use your code for a game? and if the game is paid I need to give you some amount?
@Zenva
@Zenva 23 күн бұрын
Hi Matheus! Yes, you’re welcome to use the code and assets from our courses in your own projects, even if it’s a paid game! 😊 The only restriction is that the course content itself (like lessons or guides) can’t be reproduced. Feel free to write us a support ticket if you have further questions!
@vicioustheend1049
@vicioustheend1049 11 ай бұрын
Wow❤❤
@turqaise
@turqaise 4 ай бұрын
please use dark mode.
@Zenva
@Zenva 3 ай бұрын
Thanks for the suggestion, @turqaise! We appreciate your input, and we’re happy to share that we are working on incorporating dark mode into our future content.
@shake7478
@shake7478 5 ай бұрын
I really love your tutorials! Except your light themed godot - I hate your light themed godot
@Zenva
@Zenva 5 ай бұрын
Thanks for the feedback! 😊 We've switched to dark mode for our newer courses. Setting your device to night mode might help with the older ones.
Create a CRAFTING SYSTEM in Godot in 5 Minutes
5:47
Zenva
Рет қаралды 4,9 М.
Optimization Tutorial: OCCLUSION CULLING in Godot
8:29
Жездуха 42-серия
29:26
Million Show
Рет қаралды 2,6 МЛН
«Жат бауыр» телехикаясы І 30 - бөлім | Соңғы бөлім
52:59
Qazaqstan TV / Қазақстан Ұлттық Арнасы
Рет қаралды 340 М.
how are massive game environments made?
4:08
Stylized Station
Рет қаралды 960 М.
An introduction to graph rewriting for procedural content generation
7:31
How Do Game Devs NOT Overscope??
9:04
Green Light Dev
Рет қаралды 18 М.
How to Procedurally Generate Meshes  - Using Godot Engine
25:20
A new way to generate worlds (stitched WFC)
10:51
Watt
Рет қаралды 558 М.
Inside the V3 Nazi Super Gun
19:52
Blue Paw Print
Рет қаралды 2,7 МЛН
Massive Infinite TERRAIN that Generates INSTANTLY: Clipmap & Collisions
9:39
Creating Procedural Trees in the Godot Engine with Tree3D
9:08
Gamefromscratch
Рет қаралды 15 М.
A simple procedural animation technique
8:31
argonaut
Рет қаралды 558 М.