How to make Unity GLOW! (Post Processing Bloom Unity Tutorial)

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Code Monkey

Code Monkey

Күн бұрын

Пікірлер: 328
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
🌍 Bundle MASSIVE Discount 98% OFF! www.humblebundle.com/software/unity-fantasy-games-dev-assets-software?partner=codemonkey ✅ Get FREE Assets assetstore.unity.com/?on_sale=true&aid=1101l96nj&pubref=unityglow 🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses 👍 Learn to make awesome games step-by-step from start to finish. 🎮 Get my Steam Games unitycodemonkey.com/gamebundle 🔴 RELATED VIDEOS 🔴 Awesome Third Person Shooter Controller! kzbin.info/www/bejne/fJOwZXahptmCq6M Sprite Outline (Animated!) kzbin.info/www/bejne/fKe0d5uhiJ5jpKs
@catafest
@catafest 3 жыл бұрын
Can we have emissions without UniversalRenderPipeline? You don't show us how to use it with the C# scripts to activate and make changes into the game script area?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
@@catafest Yes each render pipeline is slightly different. For HDRP it's pretty similar but for the built-in you need the post processing stack v2
@shivanshverma2972
@shivanshverma2972 3 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@shivanshverma2972
@shivanshverma2972 3 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@seiitkhanotegali7734
@seiitkhanotegali7734 2 жыл бұрын
code monkey but how to make UI glow?
@charlieluz830
@charlieluz830 3 жыл бұрын
Since Brackey gone you become my best helper, awesome videos!
@neelamshahi8630
@neelamshahi8630 3 жыл бұрын
Yes I missed brackeys also
@monish1478
@monish1478 3 жыл бұрын
Wow the checklist at the beginning is amazing. I wish more content creators would do such!
@AnnihilateButtonGames
@AnnihilateButtonGames Жыл бұрын
Finally, I have watched countless tutorials and only THIS ONE solves my problem!
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I'm glad the video helped!
@David-gu8hv
@David-gu8hv 7 ай бұрын
Thanks Code Monkey!!!!!!!!!!! After fifteen minutes of trying to figure out what I did wrong I still couldn't get my bloom to work even though I've done probably 10 times before. So I pulled up your video and checked each of the details you mention and found two problems in two minutes and now it's working! Woohoo!!!!
@CodeMonkeyUnity
@CodeMonkeyUnity 7 ай бұрын
Nice! I'm glad the video helped you!
@patthompson008
@patthompson008 2 жыл бұрын
For anyone getting stuck at 1:48 where he accesses a mysterious, editable Universal Render Pipeline Asset to enable HDR & such, here's a link to it: docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/configuring-universalrp-for-use.html
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
What do you mean by "mysterious editable" ? Is your asset not editable?
@Zen56103
@Zen56103 2 жыл бұрын
@@CodeMonkeyUnity The UniversalRenderPipeline does not exist on the regular install of Unity. At least not in the version I'm using (2020.3.23f), which is a more recent version than you're using in your video. My guess is that you downloaded it at some point, and now it's on your system. I also couldn't follow Patrick's instructions about getting Universal Render Pipeline because the instructions seem to be wrong. I decided to update to the latest version of Unity to see if that fixes anything. EDIT: Well, that didn't fix anything. Looks like "Universal Render Pipeline" was an option when starting a brand-new project, so maybe I needed to do that when I originally started my current project. EDIT #2: You have to download "Universal RP" from the Asset Store / Package Manager.
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
​@@Zen56103 It's on the Package Manager, you don't need to create a new project from scratch. Just go to the Package Manager and install the Universal RP, then create the Render Pipeline Asset and assign it in the Project Settings Although if you are a beginner then creating a new project with the URP template might be easier since it will all be set up by default
@BrianLife
@BrianLife Жыл бұрын
Thanks this helped allot. Unfort everything is Pink?
@googleistotalshit4072
@googleistotalshit4072 Жыл бұрын
+1 to this comment, I gave the video a downvote for this reason
@noamharel2559
@noamharel2559 2 жыл бұрын
For anyone who has already created 3D project like me, this is how you change it to enable the glow, took me hours to figure out so I hope it saves someone's time: 0. Install URP package from the package manager 1. Create URP assest: - In the Editor, go to the Project window. - Right-click in the Project window, and select Create > Rendering > Universal Render Pipeline > Pipeline Asset. Alternatively, navigate to the menu bar in top, and click Assets > Create > Rendering > Universal Render Pipeline > Pipeline Asset. 2. Assign the URP assets in Edit -> Project Settings -> Graphics 3. Changle all materials to URP by Edit - > Render Pipeline -> Universal Render Pipeline -> Upgarde all materials 4. When you've created the URP assets a renderer has been created as well, in its inspector settings under Post-Processing check the Enabled. 5. Make sure the materials are URP materials and follow the tutorial(set emission, set up post-processing, enable HDR on the renderer pipeline asset and enable post-processing on camera)
@goncalomarques3268
@goncalomarques3268 2 жыл бұрын
how about shaders ? mine are still pink do u know how ?
@noamharel2559
@noamharel2559 2 жыл бұрын
@@goncalomarques3268 The shaders of the materials should be like in the video
@goncalomarques3268
@goncalomarques3268 2 жыл бұрын
sorry to bother but im still unsure about the shaders. Because I have a custom one made by code and not really sure how to make normal again instead of pink. I tried doing the same thing I did for the materials but it still pink. Thnaks in advance
@noamharel2559
@noamharel2559 2 жыл бұрын
@@goncalomarques3268 idk bro im sorry. i wish i could help I know that its really a pain in the ass
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Pink means shader error, if you have a handwritten shader that was not made for URP then you need to go into the code and convert the code yourself. The automated tool only works on the default shaders
@Winsomnia
@Winsomnia 3 жыл бұрын
nice thx, had to go through a bunch of wierd shit to make this work previously, nice to get a condensed and direct tutorial no bullshit.
@goodgamershow6505
@goodgamershow6505 3 жыл бұрын
I abandoned unity programming couple months ago in order to learn more about mobile programming, but your videos make me wanna come back :D
@goodgamershow6505
@goodgamershow6505 3 жыл бұрын
(and also I'm collecting money for a better laptop so I could work with Unreal Engine)
@Sadme5.2
@Sadme5.2 Жыл бұрын
Thank you bro. You helped me a lot in figuring out how post processing works.
@MikeArcuri
@MikeArcuri 3 жыл бұрын
Very quick, to the point, and clearly explained! Before watching this, I'd only seen 2D sprite examples and thought the emission map asset was required...
@MarushiaDark316
@MarushiaDark316 3 жыл бұрын
Thank you so much. This is the best Bloom tutorial I've seen yet. Can you do a deeper dive into Render Pipelines - what they are, why we need them, what the differences are between them, etc.?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
I covered them in detail in my ultimate unity overview course And for HDRP specifically I made an overview video a long time ago kzbin.info/www/bejne/j3K5fWmdp9Omn68
@durpswagjr3962
@durpswagjr3962 3 жыл бұрын
An absolutely amazing effect. Thank you!
@JellyBadZ
@JellyBadZ 2 жыл бұрын
My whole scene glows ... and I just want the object to glow help please
@marveII0us
@marveII0us 3 жыл бұрын
Great content as always :D Thanks a lot!!
@_Garm_
@_Garm_ 3 жыл бұрын
Blazingly good tutorial! :D
@CamperJohn
@CamperJohn 3 жыл бұрын
You make it seem so simple and easy. The checklist is a huge plus. And by the way, I used your Humble Bundle link to purchase their packages (some really nice assets in this bundle)...thanks for sharing.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Thanks! I hope you put those assets to good use!
@UkiyoStudioYT
@UkiyoStudioYT Жыл бұрын
This is exactly what I was looking for thanks! Following the 3D Shooter tutorial and wanted to make my game object glow like in the video :D
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I'm glad you found the video helpful! Thanks!
@scolate_
@scolate_ 3 жыл бұрын
This is actually what i m looking for, i messed up with this everytime. Thanks
@NguyễnDuy-d8f
@NguyễnDuy-d8f 2 ай бұрын
it makes all my scene glow, how can i fix it
@CodeMonkeyUnity
@CodeMonkeyUnity 2 ай бұрын
Don't put the threshold under 1, otherwise everything will glow by default. Put it at 1 or above and set the intensity above 1 on things you want to glow
@NguyễnDuy-d8f
@NguyễnDuy-d8f 2 ай бұрын
@@CodeMonkeyUnity thanks dude
@joepeaden1661
@joepeaden1661 2 жыл бұрын
Excellent, straightforward tutorial. Thanks for this.
@NationStudios
@NationStudios 3 жыл бұрын
Loved the tutorial! Could you do a foostep system using the new starter pack? You would help a lot hahaah
@carlospereira5857
@carlospereira5857 3 жыл бұрын
Yea! My third person controller would be epic with it!
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Leaving behind visual footsteps? That could be an interesting video, thanks!
@NationStudios
@NationStudios 3 жыл бұрын
@@CodeMonkeyUnity I was talking about footsteps sounds 😅 But what you said, would be a good video too 👊
@kingbling7571
@kingbling7571 3 жыл бұрын
@@NationStudios combined wud be best
@NationStudios
@NationStudios 3 жыл бұрын
@@kingbling7571 Yeah! Both things would be awesome 👊
@jscbrt4919
@jscbrt4919 2 жыл бұрын
Thank you so much! I've been stuck with this for so long and you helped me out! +1 subscription!
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
I'm glad the video helped! Thanks!
@sephi_1469
@sephi_1469 2 жыл бұрын
quick and very useful, saved me a lot of time, thanks !
@personalgamedevyt9830
@personalgamedevyt9830 2 жыл бұрын
Thank you for the concise lesson.
@Karthikjl
@Karthikjl 3 жыл бұрын
awesome tutorial 🔥
@kerbalette156
@kerbalette156 3 жыл бұрын
Your a gem of information. Thankyou so much
@M2DF3
@M2DF3 11 ай бұрын
Thank you watching and learning from India.
@PixelbugStudio
@PixelbugStudio 3 жыл бұрын
Helpful tutorial. Expecting more tuts on shader graph and post processing
@zekerton7262
@zekerton7262 Жыл бұрын
Still not working :\ don't know why. I followed all your steps. I just don't see any bloom. I'm in Unity 2020.3.26f1
@zekerton7262
@zekerton7262 Жыл бұрын
I got it!! There are two different "Volume" components for post processing. Do NOT use "Post-process Volume". Use "Volume".
@filipadamus7041
@filipadamus7041 Жыл бұрын
Thanks for sharing. I also used Post-process Volume at first and wondered why it doesnt work.
@learnenglishwithahmedkahla9543
@learnenglishwithahmedkahla9543 3 жыл бұрын
thanks a lot for the tutorial can't wait for another lesson keep it up:)
@adambamford5894
@adambamford5894 3 жыл бұрын
Fantastic video as always! Your KZbin tutorials and Udemy course have helped me so much, wouldn’t have chosen to study game design if it wasn’t for you🙏
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
I'm glad to hear that! Best of luck in your studies!
@adambamford5894
@adambamford5894 3 жыл бұрын
@@CodeMonkeyUnity appreciate it man👍
@phlovejoy
@phlovejoy 4 ай бұрын
Make sure the threshold is a decimal number! I fought and fought through tutorial hell before realizing threshold should be >1 and
@tudodelicia430
@tudodelicia430 2 жыл бұрын
Very good tutorial! Straight to the point but plenty of helpfull info in the video and in the comment section.
@JumpZcs
@JumpZcs 3 жыл бұрын
Thx i needed this
@NonomoriASH
@NonomoriASH Жыл бұрын
Thanks for this tutorial!
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I'm glad it helped you!
@zbeb118
@zbeb118 3 жыл бұрын
Great video as always! I was wondering where you got that skybox or if you made it yourself because it looks really cool
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
It's from this pack assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj&pubref=unityglow Looks really great, I really like them, very nice colors.
@zbeb118
@zbeb118 3 жыл бұрын
@@CodeMonkeyUnity perfect thank you very much
@kpm25
@kpm25 Жыл бұрын
What's the best way to enable/disable the glow? by toggling the Postprocessing object? Thanks for your hard work, I bought a couple of your courses to support you!
@jackwang3561
@jackwang3561 9 ай бұрын
Great tutorial thank you! Unfortunatley I still cannot recreate the glow effect for XR platform despite I really followed every step along the way, have you encountered or know how to trouble shoot this?
@CodeMonkeyUnity
@CodeMonkeyUnity 9 ай бұрын
Hmm I don-t think XR platforms have issues with Bloom, it-s a pretty standard effect. Maybe you're using a different camera for Desktop and VR? Check the logs to see if it's not supported somehow, or use the Rendering Debugger
@neelamshahi8630
@neelamshahi8630 3 жыл бұрын
You are so kind you make such a helpful video.Can you make a snowy area where you walk and leave footsteps and walk slow also
@naramoro
@naramoro 2 жыл бұрын
Wow Unity is soooo straight forward.....
@wryser
@wryser 2 жыл бұрын
Hi I was wondering what that skybox is that you are using in the tutorial
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
It's this one Polyverse Skies assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj I've used them in a bunch of videos, they look great!
@wryser
@wryser 2 жыл бұрын
@@CodeMonkeyUnity Thanks!
@angpeople835
@angpeople835 2 жыл бұрын
Fantastic video
@B4NTO
@B4NTO 3 жыл бұрын
1:18 you add a Component "Volume" this does not exist for me . Do i need to download a Script named "Volume"?
@B4NTO
@B4NTO 3 жыл бұрын
Started a new project with URP Sample scene and i could find it. Is it possible to add URP to a 3D project that is already created?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Open the package manager and install the Universal RP
@Deadener
@Deadener 3 жыл бұрын
I almost signed a contract with the CIA, but this looks much easier.
@zainuldin9095
@zainuldin9095 3 жыл бұрын
always present
@BrianLife
@BrianLife Жыл бұрын
I dont see Volume component. only Light Probe Volume...?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Make sure you're using URP or HDRP
@BrianLife
@BrianLife Жыл бұрын
@@CodeMonkeyUnity Thanks this si alike another language to me, not very easy. I did find out here after reading comments and following soem links.
@benidictolazaro3084
@benidictolazaro3084 3 жыл бұрын
Can i make a game in my samsung phone.?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Make it with your phone? No. Play it with your phone? Yes.
@floatii3940
@floatii3940 3 жыл бұрын
Can you make a video about a cartoon shader like how to make your game have a cartoon outline like every object has like outlines its really hard to find a tutorial about this
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
I made a Sprite Outline here kzbin.info/www/bejne/fKe0d5uhiJ5jpKs For 3D it requires a different method
@floatii3940
@floatii3940 3 жыл бұрын
@@CodeMonkeyUnity thanks but yea im looking for a 3d one but thanks for sharing
@sometimeidreamaboutcheese439
@sometimeidreamaboutcheese439 2 жыл бұрын
So if like me it doesn't glow after all the step: -go to the Render pipeline Asset at the top in general there is the renderer list - click on the one you want (in the list) to locate it - in the inspector you should see a section post process -> you can enable it not sure if clear but it solved it for me !
@thebestnickify
@thebestnickify 3 жыл бұрын
Thank you for this! woulda saved me much time hehe.. do you know the cost on the performance on mobile games? for now if i turn the whole post processing parameters so i can have glow on my game the fps drops for 40~ to 20~ is there anyway to make it more efficient? or should i just drop the idea of glow in a mobile game?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Bloom does have to render the scene multiple times so it does have a relatively significant cost. On the Bloom effect you can make sure to disable High Quality Filtering and play around with the Skip Iterations setting. You can also just dynamically disable it if the game is running at a low framerate. That way players on high end phones get nice visuals and players on low end get a good framerate.
@seggamulti1219
@seggamulti1219 2 жыл бұрын
Bro this stuff is making the whole scene glow....I thought it was only going to be the bullet
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
It depends on what settings you use. If you lower the Threshold under 1 then any white object will glow, if you put it above 1 then only objects with HDR intensity above 1 will glow.
@seggamulti1219
@seggamulti1219 2 жыл бұрын
@@CodeMonkeyUnity I used the 3rd starter assets and everything is glowing....the threshold is under 1 by the way I think all objects in the starter assets come with HDR ticked Damn Does that mean I have to manually uncheck them?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
If you set the Bloom threshold under 1 then yes everything is supposed to glow. Set it above 1 if you don't want that
@charlieluz830
@charlieluz830 3 жыл бұрын
If you naked a black hole, how you make it ? I know that animation for the spinning, but the darkest glow effect could be deep purple , or deep blue ? Even a deeper red .. of course that the arounds of the hole 🕳️ should be light distorted by that gravitational force
@Hietakissa
@Hietakissa 3 жыл бұрын
Here's a tutorial I found using Unity's VFX & Shader Graphs: kzbin.info/www/bejne/fJ2oaZhnf9yJsNU
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
You'd possibly use the Fresnel effect to only add glow to the outer part while keeping the center black. Adding some realistic light distortion would be quite a bit more complex
@charlieluz830
@charlieluz830 3 жыл бұрын
@@CodeMonkeyUnity I only uses my imagination on a white circle on the out bonder one spiral..
@charlieluz830
@charlieluz830 3 жыл бұрын
@@Hietakissa thank so much bro!
@lintonfor4035
@lintonfor4035 3 жыл бұрын
Looks like it would make an epic lightsaber
@botanictitanium3960
@botanictitanium3960 Жыл бұрын
Great tutorial! Do you know if there's a way to apply post-processing to only certain 2d sprites in a 3d world? I'm trying to replicate lit 2d objects in parallax games like Hollow Knight and was wondering if you may have any leads to that.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
What kind of post processing? On the Renderer asset you can add a Renderer Feature for Render Objects which lets you apply different settings to different layers If you're asking how to make Bloom apply to everything except a single sprite, I don't think that's possible by default since Bloom applies after the whole scene is rendered.
@yg-lk3sk
@yg-lk3sk 2 жыл бұрын
is there a way to make an object glow without using post processing ?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
For a sprite object you could add the glow directly on the texture itself
@jaegershangout8123
@jaegershangout8123 3 жыл бұрын
Awesome!
@marcelothunder3772
@marcelothunder3772 3 жыл бұрын
can you make a tutorial on how to properly use lights in unity? i'm try'ing to make a horror game and i'm having a lot of trouble with lights, i guess i'm using mixed lights (real time with baked ones) and every thing looks messy :)
@buddyroach
@buddyroach 2 жыл бұрын
mine just turns a magenta color and doesnt work
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Make sure you use the correct shader for the render pipeline that you're using, if you're using URP use the Converter tool docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/features/rp-converter.html
@buddyroach
@buddyroach 2 жыл бұрын
@@CodeMonkeyUnity nothing works. instead it just breaks my entire project and i have to start all over cuz it cant be recovered. its easier just not to mess with it. thanks anyway
@TornadoPro2712
@TornadoPro2712 2 жыл бұрын
i think u need to make it a urp project from the start
@triggerhappy9358
@triggerhappy9358 2 жыл бұрын
I've done everything but still can't see the glow on my material. Is there a common issue that people have been having with this?
@triggerhappy9358
@triggerhappy9358 2 жыл бұрын
Never mind, I found the fix. I just needed to turn on GPU instancing in the material
@xXHansHXx
@xXHansHXx Жыл бұрын
hey, I have a problem where I change the emissive HDR color and it simply won't change the color of the object like you do in 0:50, any idea of why could that be?
@balaketheyoungin2076
@balaketheyoungin2076 2 жыл бұрын
I plan on putting my game on unity's game website to send to friends and post-processing doesn't show on the WebGL build so I can't do things like this it's annoying.
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Are you using URP? Are you using WebGL 2? It should work
@balaketheyoungin2076
@balaketheyoungin2076 2 жыл бұрын
@@CodeMonkeyUnity yeah I'll double check, thanks
@danshicu_play5841
@danshicu_play5841 2 жыл бұрын
Which packages need to be included there? I can't add anything to Volume component
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Just the Universal RP
@MrNobody851
@MrNobody851 2 жыл бұрын
i cant find the volume in my unity am using the latest version ....pls help
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Do you have the Universal RP or the High Definition RP package installed?
@milesromanus7041
@milesromanus7041 2 жыл бұрын
I followed it step by step but in the end the material I created makes my object invisible.. any idea why?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Maybe you made it transparent?
@milesromanus7041
@milesromanus7041 2 жыл бұрын
@@CodeMonkeyUnity no, I made it for a 2D object, because I'm making a 2D game. When I added a cube and put the same material on it, somehow it worked.
@AndyJ.Studio
@AndyJ.Studio 6 ай бұрын
How would I make the glow intensity increase as I get closer to the object?
@CodeMonkeyUnity
@CodeMonkeyUnity 6 ай бұрын
Modify the color intensity through code, edit the shader color and add to it
@josephinecho8770
@josephinecho8770 2 жыл бұрын
How do I find the volume component? I keep searching bit I can't see it
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Make sure you're using Universal RP or HDRP (install the packages or create a project from those templates) If you're intentionally using the old BiRP it has different post processing kzbin.info/www/bejne/rJ7alX6BYqyNesU
@russellthorburn9297
@russellthorburn9297 3 жыл бұрын
"You can't have a black glow." :-) That brings up an interesting question however. Is there a way to make a subtractive "Bloom" type effect. Rather than adding a certain colour of light it would subtract it in varying amounts depending on the distance from the source object (i.e. the reverse of bloom).
@nonEuclideanExplosive
@nonEuclideanExplosive 2 жыл бұрын
probably not, but if it was real then it would have it to make a sort of blur on edges but inward
@cargorunnerUK
@cargorunnerUK Жыл бұрын
I am using the HDRP template so none of the properties match and I can't get this to work at all
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yes this is with URP but everything is pretty much the same in HDRP, you still need to enable HDR and add Bloom post processing, ignore the extra options
@cargorunnerUK
@cargorunnerUK Жыл бұрын
@@CodeMonkeyUnity It's pretty weird you have to enter the number of nits for emmision. And I have to have the number so high I think it would make HDR TVs explode. The emmision is not a light source as it doesn't add colour to neighbouring objects. So it actually looks very unatural and jarring. You just have a lot of stuff going on in HDRP with yur main light and auto camera exposure. So changes to the lighting details can have little or no effect as the camera auto changes the exposure to get you back to the exact same result. Hard to know if my main light is too bright for the glow effects to look good or something like that. You have different physics units in different places and I can't find a good HDRP lighting tutorial. My main character is always too dark for example. I move the camera around and change the light settings and the main character always looks a little too dark & badly lit
@StygianStyle
@StygianStyle 2 жыл бұрын
when I did the step for graphic settings, it said "None" and then (Render Pipeline Asset) in parenthesis, and there is no asset icon in the project window where it appears in the tutorial.
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Did you install the Universal RP package? Did you create a render pipeline asset?
@StygianStyle
@StygianStyle 2 жыл бұрын
@@CodeMonkeyUnity I didn't see the step to create the asset in the tutorial. I found it in another tutorial and got the bloom working finally.
@raploky
@raploky 2 жыл бұрын
Great!
@sameerarahman3492
@sameerarahman3492 3 жыл бұрын
Hello code monkey can you make a tutorial of Top down movement using bolt and what is the difference between UI and AI
@sarahcoulthard9734
@sarahcoulthard9734 3 жыл бұрын
Hello! You've made a lovely video! I have a question, though. I'm working on a group assignment and we chose Unity 3D instead of Universal Render Pipeline for our project. Is there some way for me to be able to get emission in certain areas of a 3D object and not the whole? Or is that simply only possible in URP? Thanks for your time!
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
You can use a emission texture kzbin.info/www/bejne/l6bKnYGIgbJsapY
@nvm9174
@nvm9174 10 ай бұрын
thanks
@minhmang3372
@minhmang3372 3 жыл бұрын
me find this for ages
@jiricapek6717
@jiricapek6717 2 жыл бұрын
I am not able to open a global setting to check HDR. The button "Open" in inspector just do nothing? Any ideas pls??
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
What open button are you talking about? You just select the asset and look in the inspector, no need to "open" anything
@jiricapek6717
@jiricapek6717 2 жыл бұрын
@@CodeMonkeyUnity I have no option to check "HDR". In inspector I see only bung of layers and Shader Scripting. I have there button "Open" but it does not do anything
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
​@@jiricapek6717 Sounds like you're looking at the GlobalSettings asset or a 2D Renderer instead of a URP Pipeline Asset, those are all different types.
@skoll3095
@skoll3095 2 жыл бұрын
Great tutorial if only i could find the volume and bloom components,not sure where to look for them in unity.
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Do you have URP installed and set up? Install the Universal RP package, create a Render Pipeline Asset and assign it in Project Settings > Graphics
@styxrakash4639
@styxrakash4639 2 жыл бұрын
@@CodeMonkeyUnity Thanks man I forgot I started my project with the 3D template instead of URP
@inkofthedragon
@inkofthedragon Жыл бұрын
how do you make UI elements like a sprite in an Image component glow?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I believe you just need to use a shader that supports an HDR color
@mandev186
@mandev186 3 жыл бұрын
Sir, you can also make a tutorial for bullet penetration in 3D
@tnecniw
@tnecniw 3 жыл бұрын
Wait, where does the "volume" come from? I try and do this but I can only find "Light probe proxy"
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Are you using the Universal Render Pipeline? Post processing is different in URP versus the Built-in Render Pipeline
@tnecniw
@tnecniw 3 жыл бұрын
@@CodeMonkeyUnity Probably :/
@gayrice3160
@gayrice3160 2 жыл бұрын
hey i have a problem with this. every time i add the bloom into an object i placed in a partially built world, all my materials turn into the color i have on the bloomed object. does anyone know how to fix this?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
In Scene view or Game View? There was a bug in some Unity version that messed up Scene view but did not impact game view. How intense is that bloom?
@gwenturo9550
@gwenturo9550 2 жыл бұрын
I don't see the Volume component in my Unity version
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Did you install the Universal RP package? Are you intentionally using the old Built-in render pipeline? If so there's a different post processing stack
@gwenturo9550
@gwenturo9550 2 жыл бұрын
@@CodeMonkeyUnity This should work, thank you! I can make my sun now!
@michaelbanks4051
@michaelbanks4051 2 жыл бұрын
The " Volume " component no longer exists. @1:20
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
It exists in the render pipelines, so make sure you're using URP or HDRP
@daedrick
@daedrick Жыл бұрын
Hello Code Monkey, I followed the tutorial to the letter(I hope), and yet my emissive wont glow. Im building in WEBGL if that change anything... but still in the editor or on play its not glowing. Ive been searching for a solution for a long time now and I can't find what I did wrong. Halp :(
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
If you follow every step it really has to work, do you see any other post processing effects? Add some really intense Vignette to verify
@Pavetl
@Pavetl Жыл бұрын
It works in the editor view but not in game view. I haver everything done in the list (PP checked in camera, etc)
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Are you using URP and the volume component?
@Pavetl
@Pavetl Жыл бұрын
@@CodeMonkeyUnity Hello, thanl you for the reply! yes I am using URP and a global volume game object. I don't know, maybe I broke something lol
@zae33247
@zae33247 Жыл бұрын
@@Pavetl I have the same problem did you find the solution ?
@TheCelected
@TheCelected 2 жыл бұрын
Thanks.
@immutablecantrip
@immutablecantrip 2 жыл бұрын
How would I just make the moon glow, without applying the bloom to everything else? I tried setting the Mode to Local and using the sphere collider but the bloom still seems to effect every light source
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
You can add bloom but keep the Threshold at 1. That way objects with intensity of 1 which is the default will not glow at all, then just put the moon above 1. Setting it to local means the Volume is applied when the camera is inside that volume, it does not mean "only apply these effects to objects inside this collider"
@shivanshverma2972
@shivanshverma2972 3 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@mineweeb6347
@mineweeb6347 8 ай бұрын
My 2d sprites and UI sprites also glow after applying bloom effect. How can i prevent 2d sprites and UI sprites from glowing?
@CodeMonkeyUnity
@CodeMonkeyUnity 8 ай бұрын
You can put the threshold above 1 so that the only things that glow are things with a color intensity above 1 Alternatively render the UI with a different camera and disable post processing on that one
@tomaspodesta6201
@tomaspodesta6201 2 жыл бұрын
Tutorial idea: How to find Volume or Bloom in the Component list. My problem isnt solved
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Make sure you're using URP or HDRP
@TidaliCreative
@TidaliCreative 2 жыл бұрын
1:18 where did you get that component?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
The Volume component? Make sure you're using the Universal Render Pipeline
@hoo1320
@hoo1320 2 жыл бұрын
Awesome but can you create the glowing effect with the shader only without any post processing effect? It will be awesome to see such a thing🔥🔥
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
In order to glow you need Bloom. If you absolutely cannot use post processing then you could bake the glow directly into a texture
@GugaHertz
@GugaHertz 2 жыл бұрын
@@CodeMonkeyUnity I wonder if is it possible with Bloom, but without HDR?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
​@@GugaHertz Without HDR every color has an intensity of 1, so without it all you can do is make everything glow the exact same amount
@GugaHertz
@GugaHertz 2 жыл бұрын
@@CodeMonkeyUnity Got it. Thanks for your (incredibly quick) answer :D
@General_JJ
@General_JJ 8 ай бұрын
There's no component in my Unity named Volume for some reason
@CodeMonkeyUnity
@CodeMonkeyUnity 8 ай бұрын
You probably don't have the Universal RP installed, you're probably using the old built-in render pipeline kzbin.info/www/bejne/rJ7alX6BYqyNesU
@afish2281
@afish2281 Жыл бұрын
Unfortunately I cannot get this to work even if I'm going step by step
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
How exactly does it not work? If you follow all the steps it has to work.
@afish2281
@afish2281 Жыл бұрын
@@CodeMonkeyUnity Just flat out does nothing. I've been working on it for a while. Though there is a possibility that it doesn't work the same on some versions since I am using a non-stable 2021 build (never upgraded because that would take like 10GB for every version and 2021 has real time point lights)
@namdabest2539
@namdabest2539 2 жыл бұрын
How come when I add the Universal Render Pipeline/Lit shader to my object it turns bright purple even though I have the colors set to yellow?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Purple or Pink? If it's pink that sounds like a shader error, did you assign the URP render pipeline asset?
@kpm25
@kpm25 Жыл бұрын
@Code Monkey ......or anybody else..., What is the easiest way to toggle the glow programmatically? I Have a some headlights that I toggle on and off with a brake ( so it changes from standard red to glowing red..). I can do it by toggling the materials Emission.. but wanted to know if this was the best way to do this??
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Easiest way is make one Volume with a Post Processing profile that has high glow, and another Volume that has a different post processing with a different profile. Then enable/disable the volumes, or the GameObjects themselves The more complex way would be modify the intensity itself through code kzbin.info/www/bejne/b2WZZ6ZvjKhkY6c
@kpm25
@kpm25 Жыл бұрын
@@CodeMonkeyUnity Thanks for your reply....I'll look into what you mentioned. Like I said I can do what I want but it didn't feel correct... I'm also going through your Turn Based Strategy course as I speak..👍🍻
@kpm25
@kpm25 Жыл бұрын
​@@CodeMonkeyUnity ..Hi CodeMonkey I know you are extremely busy, so I always support you however you can, you are amazing. I will buy Dinky guardians today!!! ..just as a follow up.. what do you think of this method to toggle the glow?: //method to turn on/off headlight by turning on/off emission public void TurnOnOffHeadlight(bool headLightStatus) { if (!headLightStatus) { headlightMaterial.DisableKeyword("_EMISSION"); isHeadlightOn = false; previousHeadlightOn = isHeadlightOn; } else { headlightMaterial.EnableKeyword("_EMISSION"); isHeadlightOn = true; previousHeadlightOn = isHeadlightOn; } } I guess I should hardcode the string "_EMISSION" but apart from that is it ok??? Much appreciated
@sadelbrid
@sadelbrid 2 жыл бұрын
Hmm I have the latest Unity version and don't have the URP shader as an option :(
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Did you install the Universal RP package?
@sadelbrid
@sadelbrid 2 жыл бұрын
@@CodeMonkeyUnity Nope! Sorry I'm new to a lot of these new unity things.
@matt17842
@matt17842 3 жыл бұрын
when i made it urp/lit it turned it purple and wont do anything els ........
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Did you assign the URP Render Pipeline Asset?
@matt17842
@matt17842 3 жыл бұрын
@@CodeMonkeyUnity yea
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
@@matt17842 Upgrade your materials to URP
@matt17842
@matt17842 3 жыл бұрын
@@CodeMonkeyUnity how do i do that im still really new if it was in ur vid i did everything step by step
@liamanado1554
@liamanado1554 Жыл бұрын
am i missing something? i dont seem to have urp or hdrp
@learuon
@learuon Жыл бұрын
How can I work this out on UI components?
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