🌍 Bundle MASSIVE Discount 98% OFF! www.humblebundle.com/software/unity-fantasy-games-dev-assets-software?partner=codemonkey ✅ Get FREE Assets assetstore.unity.com/?on_sale=true&aid=1101l96nj&pubref=unityglow 🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses 👍 Learn to make awesome games step-by-step from start to finish. 🎮 Get my Steam Games unitycodemonkey.com/gamebundle 🔴 RELATED VIDEOS 🔴 Awesome Third Person Shooter Controller! kzbin.info/www/bejne/fJOwZXahptmCq6M Sprite Outline (Animated!) kzbin.info/www/bejne/fKe0d5uhiJ5jpKs
@catafest3 жыл бұрын
Can we have emissions without UniversalRenderPipeline? You don't show us how to use it with the C# scripts to activate and make changes into the game script area?
@CodeMonkeyUnity3 жыл бұрын
@@catafest Yes each render pipeline is slightly different. For HDRP it's pretty similar but for the built-in you need the post processing stack v2
@shivanshverma29723 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@shivanshverma29723 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@seiitkhanotegali77342 жыл бұрын
code monkey but how to make UI glow?
@charlieluz8303 жыл бұрын
Since Brackey gone you become my best helper, awesome videos!
@neelamshahi86303 жыл бұрын
Yes I missed brackeys also
@monish14783 жыл бұрын
Wow the checklist at the beginning is amazing. I wish more content creators would do such!
@AnnihilateButtonGames Жыл бұрын
Finally, I have watched countless tutorials and only THIS ONE solves my problem!
@CodeMonkeyUnity Жыл бұрын
I'm glad the video helped!
@David-gu8hv7 ай бұрын
Thanks Code Monkey!!!!!!!!!!! After fifteen minutes of trying to figure out what I did wrong I still couldn't get my bloom to work even though I've done probably 10 times before. So I pulled up your video and checked each of the details you mention and found two problems in two minutes and now it's working! Woohoo!!!!
@CodeMonkeyUnity7 ай бұрын
Nice! I'm glad the video helped you!
@patthompson0082 жыл бұрын
For anyone getting stuck at 1:48 where he accesses a mysterious, editable Universal Render Pipeline Asset to enable HDR & such, here's a link to it: docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/configuring-universalrp-for-use.html
@CodeMonkeyUnity2 жыл бұрын
What do you mean by "mysterious editable" ? Is your asset not editable?
@Zen561032 жыл бұрын
@@CodeMonkeyUnity The UniversalRenderPipeline does not exist on the regular install of Unity. At least not in the version I'm using (2020.3.23f), which is a more recent version than you're using in your video. My guess is that you downloaded it at some point, and now it's on your system. I also couldn't follow Patrick's instructions about getting Universal Render Pipeline because the instructions seem to be wrong. I decided to update to the latest version of Unity to see if that fixes anything. EDIT: Well, that didn't fix anything. Looks like "Universal Render Pipeline" was an option when starting a brand-new project, so maybe I needed to do that when I originally started my current project. EDIT #2: You have to download "Universal RP" from the Asset Store / Package Manager.
@CodeMonkeyUnity2 жыл бұрын
@@Zen56103 It's on the Package Manager, you don't need to create a new project from scratch. Just go to the Package Manager and install the Universal RP, then create the Render Pipeline Asset and assign it in the Project Settings Although if you are a beginner then creating a new project with the URP template might be easier since it will all be set up by default
@BrianLife Жыл бұрын
Thanks this helped allot. Unfort everything is Pink?
@googleistotalshit4072 Жыл бұрын
+1 to this comment, I gave the video a downvote for this reason
@noamharel25592 жыл бұрын
For anyone who has already created 3D project like me, this is how you change it to enable the glow, took me hours to figure out so I hope it saves someone's time: 0. Install URP package from the package manager 1. Create URP assest: - In the Editor, go to the Project window. - Right-click in the Project window, and select Create > Rendering > Universal Render Pipeline > Pipeline Asset. Alternatively, navigate to the menu bar in top, and click Assets > Create > Rendering > Universal Render Pipeline > Pipeline Asset. 2. Assign the URP assets in Edit -> Project Settings -> Graphics 3. Changle all materials to URP by Edit - > Render Pipeline -> Universal Render Pipeline -> Upgarde all materials 4. When you've created the URP assets a renderer has been created as well, in its inspector settings under Post-Processing check the Enabled. 5. Make sure the materials are URP materials and follow the tutorial(set emission, set up post-processing, enable HDR on the renderer pipeline asset and enable post-processing on camera)
@goncalomarques32682 жыл бұрын
how about shaders ? mine are still pink do u know how ?
@noamharel25592 жыл бұрын
@@goncalomarques3268 The shaders of the materials should be like in the video
@goncalomarques32682 жыл бұрын
sorry to bother but im still unsure about the shaders. Because I have a custom one made by code and not really sure how to make normal again instead of pink. I tried doing the same thing I did for the materials but it still pink. Thnaks in advance
@noamharel25592 жыл бұрын
@@goncalomarques3268 idk bro im sorry. i wish i could help I know that its really a pain in the ass
@CodeMonkeyUnity2 жыл бұрын
Pink means shader error, if you have a handwritten shader that was not made for URP then you need to go into the code and convert the code yourself. The automated tool only works on the default shaders
@Winsomnia3 жыл бұрын
nice thx, had to go through a bunch of wierd shit to make this work previously, nice to get a condensed and direct tutorial no bullshit.
@goodgamershow65053 жыл бұрын
I abandoned unity programming couple months ago in order to learn more about mobile programming, but your videos make me wanna come back :D
@goodgamershow65053 жыл бұрын
(and also I'm collecting money for a better laptop so I could work with Unreal Engine)
@Sadme5.2 Жыл бұрын
Thank you bro. You helped me a lot in figuring out how post processing works.
@MikeArcuri3 жыл бұрын
Very quick, to the point, and clearly explained! Before watching this, I'd only seen 2D sprite examples and thought the emission map asset was required...
@MarushiaDark3163 жыл бұрын
Thank you so much. This is the best Bloom tutorial I've seen yet. Can you do a deeper dive into Render Pipelines - what they are, why we need them, what the differences are between them, etc.?
@CodeMonkeyUnity3 жыл бұрын
I covered them in detail in my ultimate unity overview course And for HDRP specifically I made an overview video a long time ago kzbin.info/www/bejne/j3K5fWmdp9Omn68
@durpswagjr39623 жыл бұрын
An absolutely amazing effect. Thank you!
@JellyBadZ2 жыл бұрын
My whole scene glows ... and I just want the object to glow help please
@marveII0us3 жыл бұрын
Great content as always :D Thanks a lot!!
@_Garm_3 жыл бұрын
Blazingly good tutorial! :D
@CamperJohn3 жыл бұрын
You make it seem so simple and easy. The checklist is a huge plus. And by the way, I used your Humble Bundle link to purchase their packages (some really nice assets in this bundle)...thanks for sharing.
@CodeMonkeyUnity3 жыл бұрын
Thanks! I hope you put those assets to good use!
@UkiyoStudioYT Жыл бұрын
This is exactly what I was looking for thanks! Following the 3D Shooter tutorial and wanted to make my game object glow like in the video :D
@CodeMonkeyUnity Жыл бұрын
I'm glad you found the video helpful! Thanks!
@scolate_3 жыл бұрын
This is actually what i m looking for, i messed up with this everytime. Thanks
@NguyễnDuy-d8f2 ай бұрын
it makes all my scene glow, how can i fix it
@CodeMonkeyUnity2 ай бұрын
Don't put the threshold under 1, otherwise everything will glow by default. Put it at 1 or above and set the intensity above 1 on things you want to glow
@NguyễnDuy-d8f2 ай бұрын
@@CodeMonkeyUnity thanks dude
@joepeaden16612 жыл бұрын
Excellent, straightforward tutorial. Thanks for this.
@NationStudios3 жыл бұрын
Loved the tutorial! Could you do a foostep system using the new starter pack? You would help a lot hahaah
@carlospereira58573 жыл бұрын
Yea! My third person controller would be epic with it!
@CodeMonkeyUnity3 жыл бұрын
Leaving behind visual footsteps? That could be an interesting video, thanks!
@NationStudios3 жыл бұрын
@@CodeMonkeyUnity I was talking about footsteps sounds 😅 But what you said, would be a good video too 👊
@kingbling75713 жыл бұрын
@@NationStudios combined wud be best
@NationStudios3 жыл бұрын
@@kingbling7571 Yeah! Both things would be awesome 👊
@jscbrt49192 жыл бұрын
Thank you so much! I've been stuck with this for so long and you helped me out! +1 subscription!
@CodeMonkeyUnity2 жыл бұрын
I'm glad the video helped! Thanks!
@sephi_14692 жыл бұрын
quick and very useful, saved me a lot of time, thanks !
@personalgamedevyt98302 жыл бұрын
Thank you for the concise lesson.
@Karthikjl3 жыл бұрын
awesome tutorial 🔥
@kerbalette1563 жыл бұрын
Your a gem of information. Thankyou so much
@M2DF311 ай бұрын
Thank you watching and learning from India.
@PixelbugStudio3 жыл бұрын
Helpful tutorial. Expecting more tuts on shader graph and post processing
@zekerton7262 Жыл бұрын
Still not working :\ don't know why. I followed all your steps. I just don't see any bloom. I'm in Unity 2020.3.26f1
@zekerton7262 Жыл бұрын
I got it!! There are two different "Volume" components for post processing. Do NOT use "Post-process Volume". Use "Volume".
@filipadamus7041 Жыл бұрын
Thanks for sharing. I also used Post-process Volume at first and wondered why it doesnt work.
@learnenglishwithahmedkahla95433 жыл бұрын
thanks a lot for the tutorial can't wait for another lesson keep it up:)
@adambamford58943 жыл бұрын
Fantastic video as always! Your KZbin tutorials and Udemy course have helped me so much, wouldn’t have chosen to study game design if it wasn’t for you🙏
@CodeMonkeyUnity3 жыл бұрын
I'm glad to hear that! Best of luck in your studies!
@adambamford58943 жыл бұрын
@@CodeMonkeyUnity appreciate it man👍
@phlovejoy4 ай бұрын
Make sure the threshold is a decimal number! I fought and fought through tutorial hell before realizing threshold should be >1 and
@tudodelicia4302 жыл бұрын
Very good tutorial! Straight to the point but plenty of helpfull info in the video and in the comment section.
@JumpZcs3 жыл бұрын
Thx i needed this
@NonomoriASH Жыл бұрын
Thanks for this tutorial!
@CodeMonkeyUnity Жыл бұрын
I'm glad it helped you!
@zbeb1183 жыл бұрын
Great video as always! I was wondering where you got that skybox or if you made it yourself because it looks really cool
@CodeMonkeyUnity3 жыл бұрын
It's from this pack assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj&pubref=unityglow Looks really great, I really like them, very nice colors.
@zbeb1183 жыл бұрын
@@CodeMonkeyUnity perfect thank you very much
@kpm25 Жыл бұрын
What's the best way to enable/disable the glow? by toggling the Postprocessing object? Thanks for your hard work, I bought a couple of your courses to support you!
@jackwang35619 ай бұрын
Great tutorial thank you! Unfortunatley I still cannot recreate the glow effect for XR platform despite I really followed every step along the way, have you encountered or know how to trouble shoot this?
@CodeMonkeyUnity9 ай бұрын
Hmm I don-t think XR platforms have issues with Bloom, it-s a pretty standard effect. Maybe you're using a different camera for Desktop and VR? Check the logs to see if it's not supported somehow, or use the Rendering Debugger
@neelamshahi86303 жыл бұрын
You are so kind you make such a helpful video.Can you make a snowy area where you walk and leave footsteps and walk slow also
@naramoro2 жыл бұрын
Wow Unity is soooo straight forward.....
@wryser2 жыл бұрын
Hi I was wondering what that skybox is that you are using in the tutorial
@CodeMonkeyUnity2 жыл бұрын
It's this one Polyverse Skies assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj I've used them in a bunch of videos, they look great!
@wryser2 жыл бұрын
@@CodeMonkeyUnity Thanks!
@angpeople8352 жыл бұрын
Fantastic video
@B4NTO3 жыл бұрын
1:18 you add a Component "Volume" this does not exist for me . Do i need to download a Script named "Volume"?
@B4NTO3 жыл бұрын
Started a new project with URP Sample scene and i could find it. Is it possible to add URP to a 3D project that is already created?
@CodeMonkeyUnity3 жыл бұрын
Open the package manager and install the Universal RP
@Deadener3 жыл бұрын
I almost signed a contract with the CIA, but this looks much easier.
@zainuldin90953 жыл бұрын
always present
@BrianLife Жыл бұрын
I dont see Volume component. only Light Probe Volume...?
@CodeMonkeyUnity Жыл бұрын
Make sure you're using URP or HDRP
@BrianLife Жыл бұрын
@@CodeMonkeyUnity Thanks this si alike another language to me, not very easy. I did find out here after reading comments and following soem links.
@benidictolazaro30843 жыл бұрын
Can i make a game in my samsung phone.?
@CodeMonkeyUnity3 жыл бұрын
Make it with your phone? No. Play it with your phone? Yes.
@floatii39403 жыл бұрын
Can you make a video about a cartoon shader like how to make your game have a cartoon outline like every object has like outlines its really hard to find a tutorial about this
@CodeMonkeyUnity3 жыл бұрын
I made a Sprite Outline here kzbin.info/www/bejne/fKe0d5uhiJ5jpKs For 3D it requires a different method
@floatii39403 жыл бұрын
@@CodeMonkeyUnity thanks but yea im looking for a 3d one but thanks for sharing
@sometimeidreamaboutcheese4392 жыл бұрын
So if like me it doesn't glow after all the step: -go to the Render pipeline Asset at the top in general there is the renderer list - click on the one you want (in the list) to locate it - in the inspector you should see a section post process -> you can enable it not sure if clear but it solved it for me !
@thebestnickify3 жыл бұрын
Thank you for this! woulda saved me much time hehe.. do you know the cost on the performance on mobile games? for now if i turn the whole post processing parameters so i can have glow on my game the fps drops for 40~ to 20~ is there anyway to make it more efficient? or should i just drop the idea of glow in a mobile game?
@CodeMonkeyUnity3 жыл бұрын
Bloom does have to render the scene multiple times so it does have a relatively significant cost. On the Bloom effect you can make sure to disable High Quality Filtering and play around with the Skip Iterations setting. You can also just dynamically disable it if the game is running at a low framerate. That way players on high end phones get nice visuals and players on low end get a good framerate.
@seggamulti12192 жыл бұрын
Bro this stuff is making the whole scene glow....I thought it was only going to be the bullet
@CodeMonkeyUnity2 жыл бұрын
It depends on what settings you use. If you lower the Threshold under 1 then any white object will glow, if you put it above 1 then only objects with HDR intensity above 1 will glow.
@seggamulti12192 жыл бұрын
@@CodeMonkeyUnity I used the 3rd starter assets and everything is glowing....the threshold is under 1 by the way I think all objects in the starter assets come with HDR ticked Damn Does that mean I have to manually uncheck them?
@CodeMonkeyUnity2 жыл бұрын
If you set the Bloom threshold under 1 then yes everything is supposed to glow. Set it above 1 if you don't want that
@charlieluz8303 жыл бұрын
If you naked a black hole, how you make it ? I know that animation for the spinning, but the darkest glow effect could be deep purple , or deep blue ? Even a deeper red .. of course that the arounds of the hole 🕳️ should be light distorted by that gravitational force
@Hietakissa3 жыл бұрын
Here's a tutorial I found using Unity's VFX & Shader Graphs: kzbin.info/www/bejne/fJ2oaZhnf9yJsNU
@CodeMonkeyUnity3 жыл бұрын
You'd possibly use the Fresnel effect to only add glow to the outer part while keeping the center black. Adding some realistic light distortion would be quite a bit more complex
@charlieluz8303 жыл бұрын
@@CodeMonkeyUnity I only uses my imagination on a white circle on the out bonder one spiral..
@charlieluz8303 жыл бұрын
@@Hietakissa thank so much bro!
@lintonfor40353 жыл бұрын
Looks like it would make an epic lightsaber
@botanictitanium3960 Жыл бұрын
Great tutorial! Do you know if there's a way to apply post-processing to only certain 2d sprites in a 3d world? I'm trying to replicate lit 2d objects in parallax games like Hollow Knight and was wondering if you may have any leads to that.
@CodeMonkeyUnity Жыл бұрын
What kind of post processing? On the Renderer asset you can add a Renderer Feature for Render Objects which lets you apply different settings to different layers If you're asking how to make Bloom apply to everything except a single sprite, I don't think that's possible by default since Bloom applies after the whole scene is rendered.
@yg-lk3sk2 жыл бұрын
is there a way to make an object glow without using post processing ?
@CodeMonkeyUnity2 жыл бұрын
For a sprite object you could add the glow directly on the texture itself
@jaegershangout81233 жыл бұрын
Awesome!
@marcelothunder37723 жыл бұрын
can you make a tutorial on how to properly use lights in unity? i'm try'ing to make a horror game and i'm having a lot of trouble with lights, i guess i'm using mixed lights (real time with baked ones) and every thing looks messy :)
@buddyroach2 жыл бұрын
mine just turns a magenta color and doesnt work
@CodeMonkeyUnity2 жыл бұрын
Make sure you use the correct shader for the render pipeline that you're using, if you're using URP use the Converter tool docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/features/rp-converter.html
@buddyroach2 жыл бұрын
@@CodeMonkeyUnity nothing works. instead it just breaks my entire project and i have to start all over cuz it cant be recovered. its easier just not to mess with it. thanks anyway
@TornadoPro27122 жыл бұрын
i think u need to make it a urp project from the start
@triggerhappy93582 жыл бұрын
I've done everything but still can't see the glow on my material. Is there a common issue that people have been having with this?
@triggerhappy93582 жыл бұрын
Never mind, I found the fix. I just needed to turn on GPU instancing in the material
@xXHansHXx Жыл бұрын
hey, I have a problem where I change the emissive HDR color and it simply won't change the color of the object like you do in 0:50, any idea of why could that be?
@balaketheyoungin20762 жыл бұрын
I plan on putting my game on unity's game website to send to friends and post-processing doesn't show on the WebGL build so I can't do things like this it's annoying.
@CodeMonkeyUnity2 жыл бұрын
Are you using URP? Are you using WebGL 2? It should work
@balaketheyoungin20762 жыл бұрын
@@CodeMonkeyUnity yeah I'll double check, thanks
@danshicu_play58412 жыл бұрын
Which packages need to be included there? I can't add anything to Volume component
@CodeMonkeyUnity2 жыл бұрын
Just the Universal RP
@MrNobody8512 жыл бұрын
i cant find the volume in my unity am using the latest version ....pls help
@CodeMonkeyUnity2 жыл бұрын
Do you have the Universal RP or the High Definition RP package installed?
@milesromanus70412 жыл бұрын
I followed it step by step but in the end the material I created makes my object invisible.. any idea why?
@CodeMonkeyUnity2 жыл бұрын
Maybe you made it transparent?
@milesromanus70412 жыл бұрын
@@CodeMonkeyUnity no, I made it for a 2D object, because I'm making a 2D game. When I added a cube and put the same material on it, somehow it worked.
@AndyJ.Studio6 ай бұрын
How would I make the glow intensity increase as I get closer to the object?
@CodeMonkeyUnity6 ай бұрын
Modify the color intensity through code, edit the shader color and add to it
@josephinecho87702 жыл бұрын
How do I find the volume component? I keep searching bit I can't see it
@CodeMonkeyUnity2 жыл бұрын
Make sure you're using Universal RP or HDRP (install the packages or create a project from those templates) If you're intentionally using the old BiRP it has different post processing kzbin.info/www/bejne/rJ7alX6BYqyNesU
@russellthorburn92973 жыл бұрын
"You can't have a black glow." :-) That brings up an interesting question however. Is there a way to make a subtractive "Bloom" type effect. Rather than adding a certain colour of light it would subtract it in varying amounts depending on the distance from the source object (i.e. the reverse of bloom).
@nonEuclideanExplosive2 жыл бұрын
probably not, but if it was real then it would have it to make a sort of blur on edges but inward
@cargorunnerUK Жыл бұрын
I am using the HDRP template so none of the properties match and I can't get this to work at all
@CodeMonkeyUnity Жыл бұрын
Yes this is with URP but everything is pretty much the same in HDRP, you still need to enable HDR and add Bloom post processing, ignore the extra options
@cargorunnerUK Жыл бұрын
@@CodeMonkeyUnity It's pretty weird you have to enter the number of nits for emmision. And I have to have the number so high I think it would make HDR TVs explode. The emmision is not a light source as it doesn't add colour to neighbouring objects. So it actually looks very unatural and jarring. You just have a lot of stuff going on in HDRP with yur main light and auto camera exposure. So changes to the lighting details can have little or no effect as the camera auto changes the exposure to get you back to the exact same result. Hard to know if my main light is too bright for the glow effects to look good or something like that. You have different physics units in different places and I can't find a good HDRP lighting tutorial. My main character is always too dark for example. I move the camera around and change the light settings and the main character always looks a little too dark & badly lit
@StygianStyle2 жыл бұрын
when I did the step for graphic settings, it said "None" and then (Render Pipeline Asset) in parenthesis, and there is no asset icon in the project window where it appears in the tutorial.
@CodeMonkeyUnity2 жыл бұрын
Did you install the Universal RP package? Did you create a render pipeline asset?
@StygianStyle2 жыл бұрын
@@CodeMonkeyUnity I didn't see the step to create the asset in the tutorial. I found it in another tutorial and got the bloom working finally.
@raploky2 жыл бұрын
Great!
@sameerarahman34923 жыл бұрын
Hello code monkey can you make a tutorial of Top down movement using bolt and what is the difference between UI and AI
@sarahcoulthard97343 жыл бұрын
Hello! You've made a lovely video! I have a question, though. I'm working on a group assignment and we chose Unity 3D instead of Universal Render Pipeline for our project. Is there some way for me to be able to get emission in certain areas of a 3D object and not the whole? Or is that simply only possible in URP? Thanks for your time!
@CodeMonkeyUnity3 жыл бұрын
You can use a emission texture kzbin.info/www/bejne/l6bKnYGIgbJsapY
@nvm917410 ай бұрын
thanks
@minhmang33723 жыл бұрын
me find this for ages
@jiricapek67172 жыл бұрын
I am not able to open a global setting to check HDR. The button "Open" in inspector just do nothing? Any ideas pls??
@CodeMonkeyUnity2 жыл бұрын
What open button are you talking about? You just select the asset and look in the inspector, no need to "open" anything
@jiricapek67172 жыл бұрын
@@CodeMonkeyUnity I have no option to check "HDR". In inspector I see only bung of layers and Shader Scripting. I have there button "Open" but it does not do anything
@CodeMonkeyUnity2 жыл бұрын
@@jiricapek6717 Sounds like you're looking at the GlobalSettings asset or a 2D Renderer instead of a URP Pipeline Asset, those are all different types.
@skoll30952 жыл бұрын
Great tutorial if only i could find the volume and bloom components,not sure where to look for them in unity.
@CodeMonkeyUnity2 жыл бұрын
Do you have URP installed and set up? Install the Universal RP package, create a Render Pipeline Asset and assign it in Project Settings > Graphics
@styxrakash46392 жыл бұрын
@@CodeMonkeyUnity Thanks man I forgot I started my project with the 3D template instead of URP
@inkofthedragon Жыл бұрын
how do you make UI elements like a sprite in an Image component glow?
@CodeMonkeyUnity Жыл бұрын
I believe you just need to use a shader that supports an HDR color
@mandev1863 жыл бұрын
Sir, you can also make a tutorial for bullet penetration in 3D
@tnecniw3 жыл бұрын
Wait, where does the "volume" come from? I try and do this but I can only find "Light probe proxy"
@CodeMonkeyUnity3 жыл бұрын
Are you using the Universal Render Pipeline? Post processing is different in URP versus the Built-in Render Pipeline
@tnecniw3 жыл бұрын
@@CodeMonkeyUnity Probably :/
@gayrice31602 жыл бұрын
hey i have a problem with this. every time i add the bloom into an object i placed in a partially built world, all my materials turn into the color i have on the bloomed object. does anyone know how to fix this?
@CodeMonkeyUnity2 жыл бұрын
In Scene view or Game View? There was a bug in some Unity version that messed up Scene view but did not impact game view. How intense is that bloom?
@gwenturo95502 жыл бұрын
I don't see the Volume component in my Unity version
@CodeMonkeyUnity2 жыл бұрын
Did you install the Universal RP package? Are you intentionally using the old Built-in render pipeline? If so there's a different post processing stack
@gwenturo95502 жыл бұрын
@@CodeMonkeyUnity This should work, thank you! I can make my sun now!
@michaelbanks40512 жыл бұрын
The " Volume " component no longer exists. @1:20
@CodeMonkeyUnity2 жыл бұрын
It exists in the render pipelines, so make sure you're using URP or HDRP
@daedrick Жыл бұрын
Hello Code Monkey, I followed the tutorial to the letter(I hope), and yet my emissive wont glow. Im building in WEBGL if that change anything... but still in the editor or on play its not glowing. Ive been searching for a solution for a long time now and I can't find what I did wrong. Halp :(
@CodeMonkeyUnity Жыл бұрын
If you follow every step it really has to work, do you see any other post processing effects? Add some really intense Vignette to verify
@Pavetl Жыл бұрын
It works in the editor view but not in game view. I haver everything done in the list (PP checked in camera, etc)
@CodeMonkeyUnity Жыл бұрын
Are you using URP and the volume component?
@Pavetl Жыл бұрын
@@CodeMonkeyUnity Hello, thanl you for the reply! yes I am using URP and a global volume game object. I don't know, maybe I broke something lol
@zae33247 Жыл бұрын
@@Pavetl I have the same problem did you find the solution ?
@TheCelected2 жыл бұрын
Thanks.
@immutablecantrip2 жыл бұрын
How would I just make the moon glow, without applying the bloom to everything else? I tried setting the Mode to Local and using the sphere collider but the bloom still seems to effect every light source
@CodeMonkeyUnity2 жыл бұрын
You can add bloom but keep the Threshold at 1. That way objects with intensity of 1 which is the default will not glow at all, then just put the moon above 1. Setting it to local means the Volume is applied when the camera is inside that volume, it does not mean "only apply these effects to objects inside this collider"
@shivanshverma29723 жыл бұрын
Good afternoon sir When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help Thank
@mineweeb63478 ай бұрын
My 2d sprites and UI sprites also glow after applying bloom effect. How can i prevent 2d sprites and UI sprites from glowing?
@CodeMonkeyUnity8 ай бұрын
You can put the threshold above 1 so that the only things that glow are things with a color intensity above 1 Alternatively render the UI with a different camera and disable post processing on that one
@tomaspodesta62012 жыл бұрын
Tutorial idea: How to find Volume or Bloom in the Component list. My problem isnt solved
@CodeMonkeyUnity2 жыл бұрын
Make sure you're using URP or HDRP
@TidaliCreative2 жыл бұрын
1:18 where did you get that component?
@CodeMonkeyUnity2 жыл бұрын
The Volume component? Make sure you're using the Universal Render Pipeline
@hoo13202 жыл бұрын
Awesome but can you create the glowing effect with the shader only without any post processing effect? It will be awesome to see such a thing🔥🔥
@CodeMonkeyUnity2 жыл бұрын
In order to glow you need Bloom. If you absolutely cannot use post processing then you could bake the glow directly into a texture
@GugaHertz2 жыл бұрын
@@CodeMonkeyUnity I wonder if is it possible with Bloom, but without HDR?
@CodeMonkeyUnity2 жыл бұрын
@@GugaHertz Without HDR every color has an intensity of 1, so without it all you can do is make everything glow the exact same amount
@GugaHertz2 жыл бұрын
@@CodeMonkeyUnity Got it. Thanks for your (incredibly quick) answer :D
@General_JJ8 ай бұрын
There's no component in my Unity named Volume for some reason
@CodeMonkeyUnity8 ай бұрын
You probably don't have the Universal RP installed, you're probably using the old built-in render pipeline kzbin.info/www/bejne/rJ7alX6BYqyNesU
@afish2281 Жыл бұрын
Unfortunately I cannot get this to work even if I'm going step by step
@CodeMonkeyUnity Жыл бұрын
How exactly does it not work? If you follow all the steps it has to work.
@afish2281 Жыл бұрын
@@CodeMonkeyUnity Just flat out does nothing. I've been working on it for a while. Though there is a possibility that it doesn't work the same on some versions since I am using a non-stable 2021 build (never upgraded because that would take like 10GB for every version and 2021 has real time point lights)
@namdabest25392 жыл бұрын
How come when I add the Universal Render Pipeline/Lit shader to my object it turns bright purple even though I have the colors set to yellow?
@CodeMonkeyUnity2 жыл бұрын
Purple or Pink? If it's pink that sounds like a shader error, did you assign the URP render pipeline asset?
@kpm25 Жыл бұрын
@Code Monkey ......or anybody else..., What is the easiest way to toggle the glow programmatically? I Have a some headlights that I toggle on and off with a brake ( so it changes from standard red to glowing red..). I can do it by toggling the materials Emission.. but wanted to know if this was the best way to do this??
@CodeMonkeyUnity Жыл бұрын
Easiest way is make one Volume with a Post Processing profile that has high glow, and another Volume that has a different post processing with a different profile. Then enable/disable the volumes, or the GameObjects themselves The more complex way would be modify the intensity itself through code kzbin.info/www/bejne/b2WZZ6ZvjKhkY6c
@kpm25 Жыл бұрын
@@CodeMonkeyUnity Thanks for your reply....I'll look into what you mentioned. Like I said I can do what I want but it didn't feel correct... I'm also going through your Turn Based Strategy course as I speak..👍🍻
@kpm25 Жыл бұрын
@@CodeMonkeyUnity ..Hi CodeMonkey I know you are extremely busy, so I always support you however you can, you are amazing. I will buy Dinky guardians today!!! ..just as a follow up.. what do you think of this method to toggle the glow?: //method to turn on/off headlight by turning on/off emission public void TurnOnOffHeadlight(bool headLightStatus) { if (!headLightStatus) { headlightMaterial.DisableKeyword("_EMISSION"); isHeadlightOn = false; previousHeadlightOn = isHeadlightOn; } else { headlightMaterial.EnableKeyword("_EMISSION"); isHeadlightOn = true; previousHeadlightOn = isHeadlightOn; } } I guess I should hardcode the string "_EMISSION" but apart from that is it ok??? Much appreciated
@sadelbrid2 жыл бұрын
Hmm I have the latest Unity version and don't have the URP shader as an option :(
@CodeMonkeyUnity2 жыл бұрын
Did you install the Universal RP package?
@sadelbrid2 жыл бұрын
@@CodeMonkeyUnity Nope! Sorry I'm new to a lot of these new unity things.
@matt178423 жыл бұрын
when i made it urp/lit it turned it purple and wont do anything els ........
@CodeMonkeyUnity3 жыл бұрын
Did you assign the URP Render Pipeline Asset?
@matt178423 жыл бұрын
@@CodeMonkeyUnity yea
@CodeMonkeyUnity3 жыл бұрын
@@matt17842 Upgrade your materials to URP
@matt178423 жыл бұрын
@@CodeMonkeyUnity how do i do that im still really new if it was in ur vid i did everything step by step
@liamanado1554 Жыл бұрын
am i missing something? i dont seem to have urp or hdrp