HOW TO MAKE UNRECORD BODYCAM | Unreal Engine 5 | Breakdown |

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Post Processed

Post Processed

Күн бұрын

Recently released trailer showing gameplay of Unrecord, an upcoming single-player FPS from the perspective of his body camera. I managed to deconstruct the camera movement and using various techniques to achieve similar camera behaviour.
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You can find project files in pinned comment!
• MAKE UNRECORD BY YOURS... - Watch Unrecord Level Creation Breakdown!
• Unreal Engine 5.1 Lens... - FishEye Lens effect
0:00 What's video about?
0:30 Thank you all for support
0:44 Was Trailer Camera KeyFramed?
1:31 What is used to achieve BodyCam effect?
2:04 Lag for Player Camera and weapon
2:49 Camera Shakes based on conditions
3:32 FishEye Effect
3:56 Vignette animation logic
5:00 Adding post process materials to camera
5:17 My experience on animations
6:28 Final results
7:16 Outro
#unrealengine #unrecord #gamedev

Пікірлер: 223
@postprocessed
@postprocessed Жыл бұрын
In the end I decided to share project file (UE version is 5.1 !) with the camera and post process materials, as creating a video on how to make it will take more than 40 minutes and it's not my typical format for videos. I hope it will be useful for you: drive.google.com/drive/folders/16VS6apEiMa3vmDM82gJPdlHLQivITkCc And if you would like to support me and my channel, please consider using "Thanks" button on my videos! Cheers!
@AlexReimann-fw2hl
@AlexReimann-fw2hl Жыл бұрын
What did you use for the collection parameters as it is giving me an error and I am confused why.
@postprocessed
@postprocessed Жыл бұрын
@@AlexReimann-fw2hl parameter collection Has two vectors “offset” and “shake” and values are offset. I used 5.1 so maybe it may not work for 5.0
@AlexReimann-fw2hl
@AlexReimann-fw2hl Жыл бұрын
@@postprocessed I am using 5.1 do you mind telling me how I could make the two vectors? I am a bit confused as I don't think it migrated properly. Thank you very much for responding though. I subbed and keep up the good work!
@postprocessed
@postprocessed Жыл бұрын
Try not migrating, but copy paste folders to your project. Maybe during migration it didn't catch something
@gamehancer
@gamehancer 10 ай бұрын
the shaders are included I only need shaders I would like my serve for the vignette
@thequents63
@thequents63 Жыл бұрын
As an Unreal Engine developer, I can say that although the animations are of excellent quality, what gives the demo the realism effect, it is mainly due to the lights. Specifically, in videos from Bodycam and other similar cameras, the auto exposure option is used, which overexposes highlights and underexposes shadows. This element is essential in the demo, combined with lens distortion and vignette effect. This can be clearly seen in their first prototype, where the animations, sounds and lights were substandard, but the use of the combination of lens distortion, vignette effect, overexposed lights and of underexposing the shadows gave an ultra-realistic result. I tried to reproduce this effect of overexposure / underexposure but impossible for me to achieve a result similar to that of the demo, I don't know how they did it but it's genius.
@postprocessed
@postprocessed Жыл бұрын
I tend to believe that they created custom exposure curve, as engine allows to do it. And this custom curve made clipping highlights and not clip shadows, what makes it so believable
@tomasgiu8194
@tomasgiu8194 4 ай бұрын
​@@postprocessed yes, it can be a possible. I believe that they use the HDRI backdrop of unreal engine, and increase the global illumination to a high level. So that makes the effect of overexposes highlights and underexposes shadows that mention @thequents63
@nyfinest487
@nyfinest487 12 күн бұрын
Do you guys think an open world game can be made like this???
@directedbyantonsmirnov6832
@directedbyantonsmirnov6832 Жыл бұрын
More videos like that plz. So useful! Keep going, and congrats on 2k! 🎉
@amade_8919
@amade_8919 Жыл бұрын
I'm not developer or designer but I found this really interesting. You deserve much more viewers! Keep up the good work!
@postprocessed
@postprocessed Жыл бұрын
Thanks!
@arkemal
@arkemal 8 ай бұрын
excellent job, thank you!
@MarkMakYT
@MarkMakYT 8 ай бұрын
2 minutes into the video and i subscribed right away, really hoping for a tutorial on this and the unrecorded environment!
@postprocessed
@postprocessed 8 ай бұрын
Yeah I think you saw the environment tutorial too )
@DouglasdAquino
@DouglasdAquino Жыл бұрын
Great video! I'm quite sure the developers added some kind of noise in the arms movement (and in the camera), to give it some randomness and feel more reallistic (which was an argument that some developers used to say that it's fake). I argued a few times about this, and for me the secret is like you said: a combination of various techniques: a really good animation with various states for the same action, a variety in actions itself (reload, check ammo, weapon jammed) each one with at least one variation, the camera shake, the erratic movement in arms, the aim acting independently of head movment, the post processing filters (vignette, lens distortion, chromatic aberrations, and much more). All this combined give us this sense of realism, including the fact that the final result is actually flawed on purpouse to resemble a flawed bodycam. This project is going to be a game changer in many aspects (I hope), but still baffles me the amount of people that claims to be developers saying that these results are impossible to achieve.
@maxsanchez426
@maxsanchez426 Жыл бұрын
Great overwiev of the project. I would really like to see more accurate videos about how to achive this result. Thank you bro
@michaladamec1618
@michaladamec1618 Жыл бұрын
bro, your skills are phenomenal, keep it up
@alxleiva
@alxleiva 8 ай бұрын
Fantastic job!
@postprocessed
@postprocessed 8 ай бұрын
Thank you very much!
@skellreeper354E
@skellreeper354E Ай бұрын
really appreciate the project file, didnt find any tutorials on how to create vignette.
@DINNKA
@DINNKA 7 ай бұрын
this is awesome
@TerrorTarun
@TerrorTarun Жыл бұрын
I would definitely love a really detailed tutorial, this would help a lot of indie devs to grow including me please post a detailed tutorial.
@darksushi9000
@darksushi9000 Жыл бұрын
Absolutely brilliant tutorial
@realadnoh
@realadnoh Жыл бұрын
thank you for the sleepless night - it was worth it :) well done!
@SABOMBTECH
@SABOMBTECH Жыл бұрын
Some stronger volumetric lights would greatly enhance the look, especially on the flashlight and outside ambient lights shining into the building. Maybe even a bit of subtle fog cards here and there.
@vast634
@vast634 11 ай бұрын
However, fog is very much a cinematic trick, and very rarely appears in reality, unless there is something burning, an engine running or smoke from an explosive.
@KingOrdinary
@KingOrdinary Жыл бұрын
W video I always like looking at recreations of stuff
@BinaryLunar
@BinaryLunar 4 ай бұрын
That is awesome, I will try to do that in Unity engine soon ^^
@fandross_
@fandross_ Жыл бұрын
subscribed, I want to see more videos like this.
@digital-guts
@digital-guts 9 ай бұрын
man! great video, now i'm working on post-processing setup to replicate Alberto Mielgos camera effects in Witness and Jibaro, it has some similarities, and another point that sells the illusion is an imitation of cheap camera with low dynamic range, blown out whites, slow auto-exposure and auto focus makes huge difference. also i need to mention that real fisheye camera effect not achievable with just post-processing, there are technique with 5 cameras with render targets projected to sphere from the inside.
@graithen8955
@graithen8955 10 ай бұрын
Instant sub. Keep it up!
@hal451
@hal451 Жыл бұрын
Great work! I too have been somewhat obsessed with figuring out how a lot of this was done. One thing I found that I believe gives a much more accurate fisheye effect is to use Panini Projection instead of a post process material.
@postprocessed
@postprocessed Жыл бұрын
yeah, panini projection also could be used for this, to keep vertical lines straight. But, we can see in trailer objects which are close to edges tend to bend a bit
@Kost_ipato
@Kost_ipato Жыл бұрын
Great content. ❤ Noticed your scene picture in the thumbnail.
@postprocessed
@postprocessed Жыл бұрын
You actually watched till the end!
@jaym2267
@jaym2267 Жыл бұрын
Make videos regarding your professional projects on automotive and car animations. I'd love to hear a lot more about projects you've done and behind the scenes on them too!
@GunnarGrahn
@GunnarGrahn Жыл бұрын
Subscribed hoping to see a lot more of your vídeos and realised you’re just starting. Keep the amazing content! Could You make a vídeo focused on the postprocess volume? Love the way You explain things 🤟🏼
@postprocessed
@postprocessed Жыл бұрын
Going to do that soon! More tips on renders and post process settings
@twinsen_rus
@twinsen_rus Жыл бұрын
These videos are great and you are awesome! Also, you should not make any exuses across the videos about your experience in different field. What you do here is awesome and really impressive! As for how the animations can me improved, I believe there should be much more shake while running, the character steps should be syncronized with the vignette and the weapons to share simultaneously. The main question from me is: if the weapons are not locked to the center while you move the camera, does it mean that the crosshair or the place where you shoot at is not always at the center of the screen and instead is dynamic and locked to the point where the gun is pointed at? Or is it just a visual thing - and you shoot exactly to the center of the frame? This could be a topic for another video! Keep 'em coming! Cheers!
@postprocessed
@postprocessed Жыл бұрын
Thanks for feedback! I think in unrecord the gun shoots where it's pointed, not the center of the screen (except maybe during the aim). In my case it was attached to center of the screen. Also thanks for pointing out that I excuse too much. Got some Canadian vibe there :D
@hitmankiller123
@hitmankiller123 Жыл бұрын
Very very cool and interesting!! 🤔, got my sub last video 😉, this is very cool insight for a layman like myself great work looking forward to what you do next 🤙
@Tube_Richy_-
@Tube_Richy_- Ай бұрын
Great Pc Setup!
@postprocessed
@postprocessed Ай бұрын
thanks man!!
@MrLarsalexander
@MrLarsalexander 10 ай бұрын
Looks like the camera shake also gets feedback from the foot steps. So everytime the players legs are taking a new step the camera is shaking just a bit aswell
@imdarkest2006
@imdarkest2006 4 ай бұрын
Hey,can you please make a tutorial on muzzle flash particle effects too
@dealloc
@dealloc Жыл бұрын
I think they used a custom noise (perlin noise or alike) for the overall jitter. Also notice that they mimic "camera jumps" that happen in sync with footsteps, giving it a feel that the camera shakes due to vibrations from the body and clothes its attached to. This could be achieved by using the timings based on the same calculations used to play the sound steps. I.e. a continuous increment of number based on velocity, direction etc.
@postprocessed
@postprocessed Жыл бұрын
Yeah I made it shake based on random floats depending on character velocity, but syncing it with footstep is a really good direction, yet too hard for me.
@poidem_domoi
@poidem_domoi 28 күн бұрын
thanks for the video and for project file! about the preview: no, i didnt noticed it is from your own project! greetings!
@ayanbahukhandi1869
@ayanbahukhandi1869 Жыл бұрын
Please make a complete tutorial on this :)
@svgamer26
@svgamer26 8 ай бұрын
sir plzz make a detail vedio on first person shooting
@mrmugy5
@mrmugy5 11 ай бұрын
Great work, I loved the video. Would you consider giving a crash course on getting the pistol in there with the basic animations you have? Thanks for all your effort.
@postprocessed
@postprocessed 11 ай бұрын
Well, I think I am pretty done with Unrecord at this moment and planning to advance in Automotive / Environment content right now
@JohnDuh
@JohnDuh Жыл бұрын
Hey, thank you for all your contribution! What do you think about some others post-process materials that could be used too (like mp4 compression or film grain)?
@postprocessed
@postprocessed Жыл бұрын
Thanks! Well I wanted to learn deeper some post processing materials, but it's really complicated stuff. Like simulation of scan lines, mp4 compression, or MPEG damage that would be cool to do.
@eddielonestar7962
@eddielonestar7962 2 ай бұрын
Hey there. Well done and thank you for sharing this. I've been looking for a Bodycam kit for my horror game. In the file you included, does it have any hand animations or do we need to combine this with the Lyra kit also? I'm looking to create the view from the game Deppart.
@postprocessed
@postprocessed 2 ай бұрын
Hey! Thanks! The files I shared only are materials and post process volume, you need to combine it with lyra yourself unfortunately
@eddielonestar7962
@eddielonestar7962 2 ай бұрын
@postprocessed No worries. Cheers for the reply. So once I combine with Lyra and choose some realistic meshes for arms and weapon, then I may achieve something a little like Deppart or Unrecord etc?
@nassergreatdeveloper3745
@nassergreatdeveloper3745 Жыл бұрын
bro you are legend
@zeroy
@zeroy Жыл бұрын
This is very close..! nice work. We still dont know if the FP anims on the trailer are actually the player or just some keyframed anim stuff so this is very good result!
@n0cturnal3D
@n0cturnal3D Жыл бұрын
they are keyframed :)
@rodrigoramos677
@rodrigoramos677 Ай бұрын
could you make a vedio for the bodycam effect cus i dont know if its me but i didnt understand very well, keep it up u have great vedios
@postprocessed
@postprocessed Ай бұрын
hey you can download the project file I shared and have a look inside!
@androplay-5672
@androplay-5672 Жыл бұрын
You came to be my best animator he start new channel .. so for th qustion Plz statr make small list of animation tutorial like car anmition you made in first video 🌸
@Jashy_dujour
@Jashy_dujour Жыл бұрын
Your channel is about to blow up
@postprocessed
@postprocessed Жыл бұрын
Yo, is it good or bad? 😅
@lowkeynote
@lowkeynote 2 ай бұрын
How do you replace the gun used?
@ZZYDDD
@ZZYDDD Жыл бұрын
This needs to be a vr game
@postprocessed
@postprocessed 11 ай бұрын
that would ne scary as hell
@bbomberz8151
@bbomberz8151 7 ай бұрын
Not sure if you have already done this but I would love to see a breakdown on how you did the vignette effect and how to actually code it, I really want to add this type of effect on my game but have no idea how to even start.
@postprocessed
@postprocessed 6 ай бұрын
Hey man, you can download project file and use it. I have posted link for it in the video. Feel free to download and test
@BeAmazedGuy
@BeAmazedGuy 4 ай бұрын
I am not even on UE or any other software; once I downloaded UE5 and deleted it because I was not familiar. I want to learn from the beginning.
@highpremier
@highpremier 6 ай бұрын
Hi, Thank you for the informative video. If I want to add footsteps to this, how should I go about it? Is there a way to ensure that the timing of the camera shake and the footsteps don't go out of sync?
@postprocessed
@postprocessed 6 ай бұрын
I think it is definitely possible syncing with animation timing. I yet didn't go in depth of it, but I am sure it is possible. For example read animation curves and apply camera rotation offset.
@YouArenotdreaming-Officiel
@YouArenotdreaming-Officiel 7 ай бұрын
can you send the gun you have with is anim in the end and the animations please
@postprocessed
@postprocessed 7 ай бұрын
The gun was free model from Sketchfab. Animation is free asset from Unreal Marketplace, “lyra project” it has blendable animations
@MadpolygonDEV
@MadpolygonDEV Жыл бұрын
Very close. The overcast and lumen sells it the most. Noise and twitter compression and you have your own body cam shooter. I think once npcs are in and people actually play it on their own machine, it will look like a game again lol, considering 80% of hardware will likely not support Lumen in first place
@FUnzzies1
@FUnzzies1 Жыл бұрын
Luckily lumen is purely in software and doesn't rely on specialized RT cores. Most people should be able to run some level of Lumen but I would personally use RT on higher end machines as the reflections and lighting are superior.
@user-ro1bo4sf4g
@user-ro1bo4sf4g 7 ай бұрын
Please make a Tutorial about the Level Design
@postprocessed
@postprocessed 6 ай бұрын
Will try! It's not my main job, but it is good idea
@nuk3gaming898
@nuk3gaming898 10 ай бұрын
Id like if you are able to show the whole process in more depth. I felt at times it was jumping around and not actually seeing what was moved around and pressed. Keep up the good work!
@postprocessed
@postprocessed 10 ай бұрын
Thanks! You can actually download project file and see how it is done! It is in pinned comment
@flyingroads3498
@flyingroads3498 9 ай бұрын
I Will like that the player walks faster. Add a little delay to the arms following the camera looks around. The arms movement when walking animation looks repetitive try to add random between 2 anims.
@MrLarsalexander
@MrLarsalexander 10 ай бұрын
Perhaps it would look more realistic to have the mouse move the weapon. And then a have the weapon or arms align the gun with the camera for aiming down the iron sights after like 0,6 seconds like it is stabalizing. But if you right click the mouse for "ADS" it would focus quicker to iron sight align, but still rotate the wrist/hand piviot just a bit before aligning again. Without "AIMING" the arms ang gun could move more without the iron sight aligning with the camera view, but as soon as you "Aim" it will try to align better so you can aim with the iron sight (ADS)
@KimarZuru
@KimarZuru Жыл бұрын
What are your camera shake settings, I couldn't seem to get it to look as good as yours
@postprocessed
@postprocessed Жыл бұрын
You can download project file for this camera shakes it's in pinned comment, mate
@MELOUN7
@MELOUN7 Жыл бұрын
will it ever be open source?
@user-wz4kf1oy8b
@user-wz4kf1oy8b 7 ай бұрын
i think you should put this in the unreal engine store but take out the map part and just add the bodycam and gun just in case the unrecorded developer try's to sue you.
@postprocessed
@postprocessed 7 ай бұрын
Someone already stole this bp, adjusted it and selling :)
@Anarkkyy
@Anarkkyy Жыл бұрын
Awesome recreation, could you provide a project download to this or a non sped up video on how to do it? I mainly want to replicate your vignette.
@postprocessed
@postprocessed Жыл бұрын
I think I will make full detailed tutorial on that)
@Anarkkyy
@Anarkkyy Жыл бұрын
@@postprocessed I'd love to see it!
@user-ro8on7hj6s
@user-ro8on7hj6s Жыл бұрын
Hi, I have a question for u, maybe it is stupid but i am not familiar with game development but anyways there it is: How long would it take you to create a full version of the game as shown in the trailer?? Btw excellent work on your videos!!
@postprocessed
@postprocessed Жыл бұрын
I think it will take me about 2 weeks and up to 2 months for ONE level. As I am not game developer too. Set design, proper player bounds, collision boxes, actors, optimization. And it is only for levels, not taking in cosideration game mechanics, ammo/resoursers balance and etc. This estimate is very subjective as I never worked in game dev industry, only in cinema post production
@haz226
@haz226 10 ай бұрын
⁠@@postprocessedDoesn’t this make you suspicious about unrecord though? Based on all the « Indentity » and such we got back in the days, this one smells imo, and if your saying you can make a level in two month, given that they had a couple of month before they showed the first demo… idk
@postprocessed
@postprocessed 10 ай бұрын
@@haz226 well I am not aware what would it be in the end. You know for the demo, making couple of locations with a team is not such a big work. We will see how it will look like when it is released. Right now I am focused on other projects so will not be looking into Unrecord for a while. Let's wait it's release
@easter3960
@easter3960 11 ай бұрын
Can you make a tut in how you made a vignette with camera shake with every footstep?
@postprocessed
@postprocessed 11 ай бұрын
Ooof it is kinda tied to timing or animation, I believe at this point I am kind of done with Unrecord and not planning to post more videos about it yet. But I think I saw some videos on KZbin how to make it
@sudaismuhammad2235
@sudaismuhammad2235 7 ай бұрын
how to you created that car blueprint? (I'm refering to the car that moves and tires react to the envirnoment etc) Can you make tutorial on that?
@postprocessed
@postprocessed 7 ай бұрын
I the process. Gonna be probably this week
@sudaismuhammad2235
@sudaismuhammad2235 7 ай бұрын
Ahh thanks Man!! I wasn't expecting such a prompt response!! Glad to hear that!@@postprocessed
@Qunane
@Qunane Жыл бұрын
Is it possible after your complete reconstruction of Unrecord, you will leave the archive with the project in the description?
@postprocessed
@postprocessed Жыл бұрын
Hi, I am not planning to reconstruct Unrecord completely and also not going to post project files. What I will probably to is more detailed tutorials
@koi_fich_6872
@koi_fich_6872 Жыл бұрын
can you teach how you achive vignette animation,if there are anyway to show how you did it would be wonderfull for me
@postprocessed
@postprocessed Жыл бұрын
Its damn hard… probably I will upload project on Google drive later
@koi_fich_6872
@koi_fich_6872 Жыл бұрын
@@postprocessed oh thats great ı will be waiting for it thanks man.
@postprocessed
@postprocessed Жыл бұрын
check pinned comment!)
@maje621
@maje621 Жыл бұрын
You have given away something that many would have sold. you are the best the best
@postprocessed
@postprocessed Жыл бұрын
I have regular job that pays well, so I am not interested in selling such simple assets what everyone can assemble by themselves :)
@Blind4strike
@Blind4strike Ай бұрын
pleas can you the video tutoial plsss not so speed make i cant not it follow its itz not fonction
@maytwinmedia
@maytwinmedia 11 ай бұрын
How did u get the character from Lyra into your own map? 😊
@postprocessed
@postprocessed 11 ай бұрын
There was some tutorial I found on KZbin. Approach didnt work from tutorial but some guy in the comments fixed it, so it is combination of youtube tutorial and digging through comments)
@ved_animation-il1bs
@ved_animation-il1bs Ай бұрын
u could've added vignette in the same material with fisheye lens
@postprocessed
@postprocessed Ай бұрын
you are probably right!
@burov.a.4467
@burov.a.4467 Жыл бұрын
Thank you for a very cool video! I would like to see a lesson on creating realistic animation of a car and creating a realistic natural environment, land, grass, water, etc.)
@postprocessed
@postprocessed Жыл бұрын
Next video will be about car animation!
@burov.a.4467
@burov.a.4467 Жыл бұрын
@@postprocessed Cool! The lesson will be for beginners, I hope)
@postprocessed
@postprocessed Жыл бұрын
@@burov.a.4467 kind of 😁
@AlexReimann-fw2hl
@AlexReimann-fw2hl Жыл бұрын
hello did you use UE 5.1 or UE 5 because I am using UE 5.1 and I can't get the files for your game for vignette and fisheye into my project. Thanks!
@postprocessed
@postprocessed Жыл бұрын
Yeah, forgot to tell the version, it is 5.1!
@AlexReimann-fw2hl
@AlexReimann-fw2hl Жыл бұрын
@@postprocessed thank you very much!
@skullsNscalps
@skullsNscalps Жыл бұрын
When's the game gonna be released, O wise one?? And yes, I noticed! Had to edit this as I commented earlier as I watched along, and heard "wait wait!"
@postprocessed
@postprocessed Жыл бұрын
ahahah got you!) Nice ) you watched till the end!)
@Chinoir6969
@Chinoir6969 8 ай бұрын
hey i want to have the bodycam but with third person blueprint and fps camera some help ?
@postprocessed
@postprocessed 8 ай бұрын
You can download my project in the link by description. All post process materials are attached inside first person BP camera. Copy them to third person camera which is inside thirdperson bp
@Chinoir6969
@Chinoir6969 8 ай бұрын
​@@postprocessedOK i going to test it tomorrow thanks for the help
@pebdesign
@pebdesign 7 ай бұрын
Hey quick question. I recreated the post process material, however my view is now super low res-ish? like i guess its because of the ScreenPosition node? Any ideas how to fix this?
@postprocessed
@postprocessed 7 ай бұрын
Hmmm… not sure. Could be screen position node, I didn’t have a look into this project for a long time. Could be that something changed in newer versions of Unreal. Maybe there are some other fisheye effect tutorials on KZbin. I am sorry to disappoint you, but currently I don’t have ideas :(
@pebdesign
@pebdesign 7 ай бұрын
@@postprocessed Appreciate it though, will fix it! :)
@ewtiz5918
@ewtiz5918 7 ай бұрын
have you fixed it?@@pebdesign
@ewtiz5918
@ewtiz5918 7 ай бұрын
nvm, I found how to fix it@@pebdesign
@imdarkest2006
@imdarkest2006 6 ай бұрын
If I don't want the camera shake but still the vignette wobble and shake,is it possible...
@postprocessed
@postprocessed 6 ай бұрын
Yes, you can disable camera shake in BP, you can download this blueprint by the link in the description
@imdarkest2006
@imdarkest2006 6 ай бұрын
@@postprocessed done it,in ue4,downloaded ue5 just for some logics in the BPs given by you,was a great experience,thanks mate...
@unknownusrname
@unknownusrname 10 ай бұрын
will this tutorial be retroactive i want to make asmall project in ue4
@postprocessed
@postprocessed 10 ай бұрын
I think it might work in UE4
@unknownusrname
@unknownusrname 10 ай бұрын
@@postprocessed thank you my good sir
@DookPot
@DookPot Жыл бұрын
is it possible to make this into a asset we can use?
@postprocessed
@postprocessed Жыл бұрын
It’s in pinned comment to the video
@777redhood
@777redhood 11 ай бұрын
Can u please show how to make the vignette
@postprocessed
@postprocessed 11 ай бұрын
Hey, you can actually download the project in the pinned comment of this video and check it out. It's free :)
@BIGPLAY.
@BIGPLAY. 11 ай бұрын
super
@anon3862
@anon3862 Жыл бұрын
Very nice my friend
@postprocessed
@postprocessed Жыл бұрын
Thanks!
@havalkanalismi4045
@havalkanalismi4045 5 ай бұрын
How can I make it work for multiplayer? Blueprint changing material for everybody so it wont work now.
@postprocessed
@postprocessed 5 ай бұрын
You need to create material collection parameter for each player, so it won't work for everyone. Just rename parameter collection to P1, P2 and etc. Use it for each player separately
@havalkanalismi4045
@havalkanalismi4045 5 ай бұрын
@@postprocessed I understood, thank you very much
@atzevr6887
@atzevr6887 Жыл бұрын
👍
@Sleidde
@Sleidde 9 ай бұрын
Porque eu tento trocar para terceira pessoa e a vinheta nao funciona? mesmo colocando tudo lá. Queria colocar em terceira pessoa pois tem um melhor metodo de primeira pessoa!
@postprocessed
@postprocessed 9 ай бұрын
All post processing materials are inside the first person camera, you need to copy them to the third person camera too, so it will work
@Sleidde
@Sleidde 9 ай бұрын
Ah é claro, obrigado!@@postprocessed
@HeartcoreMitRA
@HeartcoreMitRA Жыл бұрын
I think my approach is a bit closer to the original - cause when you attach the cam to the head of an actual full-body character it feels more natural than just the camshake effect. The gun motion is quite nice though. I'll probably gonna have to dig through some mocap libs to get the proper animations for variety of guns. For a cheap solution i'd use some stuff like kinect or leapmotion to capture hands anims myself, although it would require some editing and it work for me cause i'm an animator. Using the hands IK would work well for some movement with guns, but the realistic reloads will be quite painful.
@mauropaniaguacarballo3053
@mauropaniaguacarballo3053 Ай бұрын
Does anyone have a copy of version 5.1? the file was updated for 5.3
@postprocessed
@postprocessed Ай бұрын
you can try switching UE version. It may work. Right click on project file - switch UE version. Pick 5.1. I don't guarantee it will work, but sometimes it does
@AgendaGames
@AgendaGames Жыл бұрын
Top
@akaseven4295
@akaseven4295 Жыл бұрын
anyone have an idea how to get this work in sequencer instead of play mode , I was trying but bodycam movements is not working in take recorder and sequencer
@postprocessed
@postprocessed Жыл бұрын
Try using Take Recorder for first person character blueprint. And when its recorded, use First Person BP Camera for render. Hope that might work
@akaseven4295
@akaseven4295 Жыл бұрын
@@postprocessed sorry I did not understand you I will appreciate it if you can give little bit of extra info
@postprocessed
@postprocessed Жыл бұрын
@@akaseven4295 sorry not at pc now, check out “Take recorder” tutorials. Basically it allows you to capture gameplay in sequencer and it should make it work
@akaseven4295
@akaseven4295 Жыл бұрын
@@postprocessed if you add the blueprint in take record you will not be able to record any movements
@postprocessed
@postprocessed Жыл бұрын
Huh, strange… I recorded Chaos vehicle BPs that way and third person BPs too…
@user-re5kj1wn4i
@user-re5kj1wn4i Жыл бұрын
can you share the project files please
@postprocessed
@postprocessed Жыл бұрын
Yep will tidy it up and upload
@abdullaheta
@abdullaheta Жыл бұрын
@@postprocessed I will be very grateful if you do 😊
@postprocessed
@postprocessed Жыл бұрын
@@abdullaheta it's done, check the pinned comment
@gamehancer
@gamehancer 10 ай бұрын
hi please download effect ?
@postprocessed
@postprocessed 10 ай бұрын
download link is in a pinned comment
@user-qj5se1gm6m
@user-qj5se1gm6m 5 ай бұрын
Can u pls add the glock link pls
@postprocessed
@postprocessed 5 ай бұрын
not sure, but it might be this one: www.cgtrader.com/free-3d-models/military/gun/glock-17-gen-5
@jhonnyappleseed1786
@jhonnyappleseed1786 10 ай бұрын
Obviously I haven't played the actual game, but I downloaded this project and it doesn't really replicate the feel. Particularly when you stop. The camera does this slow settling bob every time you move and stop that feels really unnatural.
@Y4LMorrisYoung
@Y4LMorrisYoung Жыл бұрын
Is it anyway for you to sell this preset I would buy it???
@postprocessed
@postprocessed Жыл бұрын
I just uploaded it. Feel free to download, link is in the pinned comment
@ev0lution1
@ev0lution1 Жыл бұрын
If you continue doing these videos you will reach 100k subs. I promise.
@postprocessed
@postprocessed Жыл бұрын
thanks, mate! I will definitely continue and probably will do breakdowns of my work projects if they are not white labled!
@the-secrettutorials
@the-secrettutorials Жыл бұрын
The material video is not linked
@postprocessed
@postprocessed Жыл бұрын
How come? I checked now and it is in description and very much clickable
@luiscorbalan7093
@luiscorbalan7093 11 ай бұрын
amigo es real o no ??? ósea un juego o vida real ?
@postprocessed
@postprocessed 11 ай бұрын
eso es un juego, amigo
@luiscorbalan7093
@luiscorbalan7093 11 ай бұрын
@@postprocessed gracias
@nassergreatdeveloper3745
@nassergreatdeveloper3745 Жыл бұрын
also this is interesting when you use three camera for each animation
@KilugaAnimations
@KilugaAnimations Жыл бұрын
I want ittttt
@postprocessed
@postprocessed 11 ай бұрын
You can download project. link is in pinned comment
@pavlo773
@pavlo773 Жыл бұрын
W
@MudHut67
@MudHut67 Жыл бұрын
Thank you for curb stomping the hype grifters and educating the clueless kids
@ProVideoContentEditing-mo8gj
@ProVideoContentEditing-mo8gj 4 ай бұрын
Very good pronounciation, my friend ) But I feel You are cirillic-speaker )) Krasyve video )
@postprocessed
@postprocessed 4 ай бұрын
I don't speak Cyrillic :D
@ProVideoContentEditing-mo8gj
@ProVideoContentEditing-mo8gj 4 ай бұрын
@@postprocessed But You could )) I'm from Ukraine and I hear familiar phonemes. But in any case, thanks for the interesting video )
@GR4MPI
@GR4MPI Ай бұрын
Its nice, but springs are really bad imo for both camera and weapon... you cant control it as much as you do when scripted properly...
@postprocessed
@postprocessed Ай бұрын
yeah, I agree. But well as I mentioned I do cinematics, not gameplay. What would you suggest as alternative for that? What can be better than spring? Other material parameter collection? Delay on aim?
@GR4MPI
@GR4MPI Ай бұрын
@@postprocessed Ahh, when its just for the looks and for the video purpose its perfect. Idk about UE but in Unity, you can make animation curve, which you can then based on the movement of mouse or player change. That means you can easily restrict how far will the weapon sway, or make it more stiff while aiming. Also nesting more objects with this approach leads to almost no need for animations, you can make different states like aim, sprint... But thats more into the gameplay side :)
@postprocessed
@postprocessed Ай бұрын
@@GR4MPI ah, yea. Either doing animation curves or state machine, yes this is also possible in UE, but I didn't dive deep into it. I mostly do automotive renders, but this particular case with Unrecord just caught my attention and I wanted to replicate the visuals of it. So the same feeling and visuals in real time
@GR4MPI
@GR4MPI Ай бұрын
@@postprocessed ahh, ok. Btw in Unity, state machines are not exactly what i meant, i meant fully procedural controller using the curves and scripts, by this approach you can reach even better results than spring (free aim in certain angle only or as you wish)... but anyway you did good job on the visuals :), gave me motivation to look into unreal engine when i have time
@toastbrot97
@toastbrot97 Жыл бұрын
Well, you actually got wrong how the camera system in the game works. Your approach is similar but not exactly the same. The only the thing the player controls in Unrecord is where the gun aims. The camera itself is simply a reactive system that is trying to keep the guns line of sight on screen. I have a video on my channel explaining this in more detail.
@postprocessed
@postprocessed Жыл бұрын
Checked out your video, good job! Actually I am using kind of the same approach, but without camera "toggle switch" between gun and camera view, otherwise camera lag is making same feeling of controlling the gun only and camera follows it. So yeah adding the toggle between camera \ gun control will make closer.
@johnmmmmmm
@johnmmmmmm 3 ай бұрын
you misspelled "Breakdown" With "Brakedown"
@postprocessed
@postprocessed 3 ай бұрын
Was waiting for this comment
@postprocessed
@postprocessed 3 ай бұрын
Waaaay tooo long
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