How To Make Virtua Fighter 6 Succeed In Today's FGC

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UltraChenTV

UltraChenTV

Күн бұрын

Пікірлер: 116
@rooflemonger
@rooflemonger 6 ай бұрын
what matters most in a VF reboot is that Jeffry finally gets his revenge on the satan shark
@cosmogang
@cosmogang 6 ай бұрын
Just wanted to say i appreciate how nicely your videos are chopped into navigable chapters. Great content as always.
@UltraChenTV
@UltraChenTV 6 ай бұрын
It takes a long long long time for me to do it, but I know it's important. LOLOL! So thank you VERY MUCH for appreciating the chapters. Hahaha.
@SalvationTenshi
@SalvationTenshi 6 ай бұрын
​@@UltraChenTVBIG THX 4 DOIN' IT!!!
@dingusdangus9299
@dingusdangus9299 6 ай бұрын
In VF's defense it's less of a knowledge check game than tekken is, so there is less of a need for on screen guidance. It tends to do a better job of following "the rules". If it's blocked, it's probably minus; if it's a straight punch, you can probably side step it; if it looks low, it's probably low. And when characters do break the rules they tend to do it more in line with their particular character gimmick, so you know what to look for.
@PinkalPeaches
@PinkalPeaches 4 ай бұрын
This is an important distinction. VF has a ton of knowledge checks but the difference is when you get hit by a VF knowledge check the game does a good job of making it very clear why it didn't work. If you are paying attention you will often intuit the answer in the moment. Yes, you have to learn some of the system rules but they are not any more complicated than any other game and they are very consistently applied.
@SalvationTenshi
@SalvationTenshi 6 ай бұрын
MK and Tekken is pure darkness in contrast to the beautiful Virtua Fighter blue skys, colorful stages and most realistic gameplay. You literally have to master ones style - Cool 😎👍🏻🏆
@joshuawoodard6998
@joshuawoodard6998 6 ай бұрын
They should not dumb it down. No rage drives, no Heat, no rage art, no bars. Just skill vs skill.
@000shad
@000shad 6 ай бұрын
Always watch the video before comenting ! The title is just playing with viewers.
@joshuawoodard6998
@joshuawoodard6998 6 ай бұрын
@@000shad I admit I commented before watching, but I did watch it.
@UltraChenTV
@UltraChenTV 6 ай бұрын
@000shad I hate it. LOL! Originally, the thumbnail said “Modernizing Virtua Fighter” hence the graphic of the half modern Akira and half VF1 Akira that I’m really proud of how well I blended them. NO ONE CLICKED ON THE VIDEO. I changed it to asking the Dumbing Down question on the thumbnail, hits went up instantly. LOLOL! I hate it. I hate that I have to do the content creator bullshit. But I swear we don’t have any choice. :-( At least I actually address the question so it’s NOT actually clickbait.
@Healthy_Toki
@Healthy_Toki 6 ай бұрын
@@UltraChenTV this is the best answer to a creator being challenged on a click-baity presentation that I've seen, kudos.
@TexasLionVF
@TexasLionVF 6 ай бұрын
Thanks for making this video! I know you reach a very different audience than the core VF community, so I’m glad you are helping spread the word out about a new Virtua Fighter game coming out soon. I want VF6 to appeal to as many players as possible and I know you are helping tremendously with a video like this. Virtua Fighter has always been known as a real deep game, but as far as it being hard to learn or master, that was definitely true with the early entries in the series, but with this last VF that was released, Virtua Fighter 5: Ultimate Showdown, it’s been majorly toned down and it’s way more accessible for anybody to learn and get good at. For example when Virtua Fighter 4 Evolution was out it’ was pretty rare to see players playing more then 2-3 characters because that’s how long it took to master just 1 character. Like trying to master Akira could take years and even then you still probably aren’t anywhere close to fully mastering him. With this latest VF, it’s pretty common to see players being good at 6+ characters. That was definitely not something you saw too much in the earlier games. They really helped simplify alot of things with VF5US, and I wouldn’t be surprised if they continue with that in VF6. As far as VF6 appealing to a wider audience, I think Tekken players will find that VF is pretty similar to their Tekken, except with VF there is an answer and reason for every move and attack and counters and the evade system makes sense and is super intuitive imo. While there are definitely tiers in the game, you literally can pick any character and win with them, so it’s really about choosing who you feel the most comfortable with playing and not really worry about who’s top tier to make them your main. I feel more players would love and appreciate VF if they understood the game better. I have faith that VF6 will be the best VF game ever, and I hope everyone will at least give it a chance, enough to understand the system mechanics like frames and being at an advantage or disadvantage, and what’s guaranteed and punishable, and how to implement evades and throw escapes. Once you learn the game it really becomes more fun and more enjoyable.
@UltraChenTV
@UltraChenTV 6 ай бұрын
I’m glad people have been checking the video out visually when I do anything not Street Fighter, I end up with like 700 views. Obviously 2000 views isn’t a lot in the grand scheme of things… it’s good numbers for MY videos. But I do wish more people could see stuff like this so I could do more.
@kholdkhaos64ray11
@kholdkhaos64ray11 6 ай бұрын
Wouldn't just making animations more explicit about where they hit on the opponent solve the issue of ambiguity of high, mid, and low moves for viewers without having to clutter up the screen with additional affects (especially if you still wanted to keep the hit sparks)? I always thought that was part of the point for 3D fighting game animations. I feel like that would only be a problem if moves were created or patched poorly so that the properties wouldn't match the animation shown.
@tonio1193
@tonio1193 6 ай бұрын
A punish indicator like GBVS and SF6 would help immensely to learn a new game. UNI2 has it now thankfully but it sucks that Tekken 8 doesn't include it
@123mathtutorabc4
@123mathtutorabc4 6 ай бұрын
Red sparks is counter hit, yellow sparks are normal hit, there are also blue and white hit sparks. The hit sparks were a new edition to VF5 Ultimate Showdown, no VF had hit sparks before. I hope they make it optional if they do add messages on the screen like counter hit and what not, you're suppose to use the gameplay itself to confirm things in VF. The hit sparks do help to confirm counter/normal hits though as the red sparks are also larger than the normal sparks. Sound was actually one of the best ways to confirm normal/counter hit in VF before Ultimate Showdown, I think it was one of the reasons that Sega didn't update the sound effects. I think they can use background effects to display what is going on in the fight, like there are fireworks going off in the background according to the action or the crowd reacts in a visual way. This will give VF a kind of movie choreography feel to it but all the while remaining unobtrusive to the gameplay. This already happens on some stages in VF as you will hear the crowd cheer whenever you perform a juggle combo but nothing visual. Having messages doesn't remove depth but it removes from the player experimenting and discovering for themselves which can add to the depth of your gaming experience. Some people like to try for themselves while others prefer to follow instructions so having the option to display info or not would be ideal. Sega is still in the arcade business and it considers VF an arcade game first and foremost, I think the new VF will be the first VF where Sega will be thinking of the home market as the main priority.
@optimusuk
@optimusuk 6 ай бұрын
Not sparks but there were the colour indicators in vf4ft as far as I remember
@joshuawoodard6998
@joshuawoodard6998 6 ай бұрын
yellow normal, red counter, side turned blue, sideturned counter purple. There is no white.
@123mathtutorabc4
@123mathtutorabc4 6 ай бұрын
@@joshuawoodard6998 thanks for the clarification, I think white is used for blocked attacks
@sagittariusseiya8310
@sagittariusseiya8310 6 ай бұрын
Virtua Fighter needs to be back on top. Katsuhiro Harada really wants a competition with Tekken and I fully agree with him. Virtua Fighter 6 needs a new characters and a story mode. I really want Virtua Fighter live action movie for the 30th anniversary of Virtua Fighter.
@horplesmoff
@horplesmoff 6 ай бұрын
the "group ranked" format you're describing is such a good idea, having players take turns playing ranked matches/spectating their friends play ranked. This format I think is part of the reason why excellent adventures was so much fun to watch back in the day
@000shad
@000shad 6 ай бұрын
I play tekken and vf and to me vf hitsparks are way more simple to identify, the rules are very obvious in vf. The addition of a better side hit marker (blue sparks in vf5us) was a nice addition to the game and did remove what could be unclear from vf5fs. Overcharging the markers are not good and texts poping at the corner are not good for the realistic mood of vf. Moves that hits low has to look as lows and so on for highs and middles moves. Yes sometimes devs has to change the properties of the moves to balance the game so a middle could look to a low unfortunatly (watching at you Lion xD) so may be a graphical clue could help. Some people made an interesting proposition to not overcharge the hitsparks markers numbers as putting the existant markers (yellow, blue and purple) to the appropriate heigh (low heigh when it's low, middle heigh when it's midlle, etc.).
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah. Height of spark was an idea I thought about after the show. Basically, make the spark appear at three fixed heights no matter the move to indicate High, Med, and Low might work. Also, I understand the “realism” desire, but if Sega wants it to succeed as an esport, text messages on screen are a must. Different priorities these days.
@azuresaiyan9005
@azuresaiyan9005 6 ай бұрын
13:05 That's just Tekken 7, James. Tekken has a ton of awesome stages throughout the years.
@123mathtutorabc4
@123mathtutorabc4 6 ай бұрын
VF ain't for kids but VF Kids is
@coryharris1939
@coryharris1939 6 ай бұрын
Great discussion, Im excited and nervous for a new VF prospect. I agree it needs to look beautiful and matchmaking needs to be near flawless. But outside of some UI stuff, and new characters I want it to stay niche and legacy.
@daRockReaper
@daRockReaper 6 ай бұрын
Tbh on the hit confirm spark thin is really useful in focusing on the combat rather than looking to the UI. Helps you stay in the moment and in the fight
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah, it's a much better system 100%. But as in the discussion, we run out of ways for it to convey information without having 5789 colors. Hahaha.
@KramerBebop
@KramerBebop 6 ай бұрын
On the tutorial question, I think it should be delivered throughout the game. When you start, the tutorial is only locked in the basics. once you rank up once or twice (or for offline players, cpu level 5 and higher) the mechanics and strategy tutorial unlocks. This is how it works in big AAA single player games. As far as how the tutorials are, I think the SF6 ones are great (not world tour - the actual guides)
@jktwice8235
@jktwice8235 5 ай бұрын
VF in arcades was a top shelf experience compared to what VF was at home. Virtua Fighter 4 had a feature to save replays to a central server and download them at home, and Virtua Fighter 5 had the same system but in slightly higher resolution (really not much better haha). You could watch matches taking place within the arcade live, with full automated commentary and combo counters and hit markers denoting a mid, high, low, etc. Gotta bring more of that to the next game. Maybe a replay editor where you can make a movie based on the match you played with kewl camera angles and everything. I'd rather have good features dedicated and new players can enjoy rather than features new players will enjoy but dedicated players will just not use and new players leave anyways because VF just isn't their thing. Imo you gotta design for the 20k-40k players who will play many many days after launch rather than the 100k+ players who play for a few hours and leave. Why should we be obsessed with how a game can appeal to new people when they may just not like it that much no matter what you do.
@andyboy624
@andyboy624 6 ай бұрын
Only thing that bothered me about VF was how hits didn't feel impactful and movement and juggles felt very floaty
@carlosaugusto9821
@carlosaugusto9821 6 ай бұрын
It might be because VF a little more repetitive than other 3d fgs, that already are more repetitive than 2d fgs. So the devs stuck to a kind of obsolete design in gameplay feel/physics, for the sake of "traditionalism" (or laziness depending on your bias). Other fgs felt more upgraded with sequels, while VF stayed stagnant.
@justrok79
@justrok79 6 ай бұрын
​@@carlosaugusto9821untrue, but ok.
@junosynth
@junosynth 6 ай бұрын
​@@carlosaugusto9821 What specifically do you mean by repetitive? As in doing the same moves over?
@lancergt1000
@lancergt1000 6 ай бұрын
VF really needs an aesthetic man. As someone who makes charts for other games for a living, VF is so hard to work with bc there's just no easy aesthetic I can base the chart around
@UltraChenTV
@UltraChenTV 6 ай бұрын
Like a distinct visual flare? Or style?
@lancergt1000
@lancergt1000 6 ай бұрын
@@UltraChenTV both.
@SalvationTenshi
@SalvationTenshi 6 ай бұрын
FV5 Ultimate Showdown is visibly nice, but it's the PS4 version, that's why we're awaiting VF6 being visibly unbeatable for generations to come. Ppl might not realize if it's real, a movie or a game...
@UltraChenTV
@UltraChenTV 6 ай бұрын
For sure the game needs to ramp up its visuals. Graphics sell games. We saw it in DBFZ and the opposite in KOFXIV and MvCI. Visuals matter a lot. We don’t wanna go overboard, but the game will still need to add some crazy effects like slow-mo in Tekken 7. It’s really tricky to do it without disrupting the game.
@SvensPron
@SvensPron Ай бұрын
I don't care to watch 2 hours of virtua fighter speculation but I'll leave a comment and a like for the algorithm 👍
@TexasLionVF
@TexasLionVF 6 ай бұрын
All they need to do is keep harder techniques for more advanced players to use, but make simpler options for casual players. Why does it have to be one or the other? That way you appeal to wider audience. Example how Akiras Dragon Lance Combo still has the original inputs to pull off, but they made an easier option for a more casual player and it does less damage. That way both casual and advanced players can both pull off the move, but they reward you for learning the harder option by doing more damage. Have this for every character. Jacky’s flashkick can keep the old way, but add a more simplified version that just does less damage.
@joshlister4938
@joshlister4938 6 ай бұрын
I like the different coloured hit boxes for high, med and low. I even wish fighting games would use different hit sparks or hit sounds to indicate plus and minus frames so it would be easier to learn frame data in match instead of using training mode or replay features Edit: alright, turns out the conversation moved and made this comment redundant. I'll leave it up for algorithm 😁
@ektran4205
@ektran4205 6 ай бұрын
james seiichi ishii was the lead game designer for VF1 and the first 2 tekken games
@shaideyfresh1
@shaideyfresh1 5 ай бұрын
Mad I missed this episode though, time to catch up!
@lostmemory1142
@lostmemory1142 4 ай бұрын
Virtua Fighter doesn’t need to add beginner mechanics or dumb down the skill ceiling. What it does need to do is to teach the basics. Not what do I press to do an action or timing combos, but things like positioning, space control, and movement. The same way the general populace understands in an FPS, which guns/class work best and worst in certain positions against the opponent, fighting game should also be able to teach and have players understand this same concept.
@Ryowhosakazaki
@Ryowhosakazaki 6 ай бұрын
So, i've been hearing of this new VF leak and so on. I'm more curious of how Dural will played out. She was a NPC in US and with some nerfed adjustment, she'll be playable again. Probably a upgraded design with less nude and more robotic something like a T-1000 thing. Maybe a mode where you can add moves from other fighters like Ace from Street Fighter EX3 or Baki in Grappler Baki the game or Fighting Fury in the EU it was called.
@jupiterapollo4985
@jupiterapollo4985 4 ай бұрын
Your idea about choosing ranks sounded abosolutely insane to me, but once I listened a little more and started to properly think about it, I must say It actually sounds somewhat apealing to the overall playerbase. The lower players get a easier time and can learn different concepts through which rank they choose, and the higher players can just choose to be placed in the standard ranking, gaining all their moves/abilities and progress from there. Unfortunately these kinds of grand changes take a long time to get implemented as people are way too used to what they know, so I don't see it happening any time soon. It's a very ambitious mindset for FGC ranking system though, hell It's ambitious for most games with a ranking system in general.
@shaideyfresh1
@shaideyfresh1 5 ай бұрын
Oh that would be dope ... "Smooth Commentating Sounds of Radio James" That can be the name of the Commentary sleeping show ! lol
@cosmicspider2
@cosmicspider2 6 ай бұрын
I agree with the sentiment that fighters should teach casuals how to play through the gameplay. What I don't agree with is applying that method to online only. Much like people not caring about certain singleplayer modes, there are also people who don't play online. They may have shoddy internet or none at all, they may feel intimidated by playing against other players, or the game itself didn't hook them well enough to try and take it seriously. Not to mention players will need to know a character's movelist through a practice mode. All of that time and effort going through the movelist goes down the drain once new players select a lower rank and they only have access to a few moves. The best way to apply this method is through a story mode (if it has one) or Quest mode.
@hugejackedman3447
@hugejackedman3447 6 ай бұрын
It's 2024. Time to make it feel like an actual fight. In 2001 VF4 was the closest FG ever to real martial arts combat. The whole idea of Vf in the first place was that it was a more realistic take while it's competition was mostly fantasy. Kojima back then was still with Konami and was talking about the future vision he had for gaming and wanted to take gaming in a more cinematic/movie like direction. Tekken is addiong more and more fantasy elements so why can't VF do a mixture and make "VF Next" like a Scott Adkins movie?
@ZzigZaG00NIN
@ZzigZaG00NIN 6 ай бұрын
I've played extreme battle online once It's cool to try but it doesn't seem to be as well received as Tekken ball
@axsprime
@axsprime 6 ай бұрын
I prefer text tutorials and the best one in fighting games were Blazblue CS and CPE since it was text but it was read by the characters in character letting them joke around which gave you an idea on that characters personality.
@MisterTwit
@MisterTwit 6 ай бұрын
Regarding the aesthetic: What I like about VF compared to other fighting games is that VF is just presented as-is. By kind of ignoring story and flash and focusing on gameplay, it stumbled into this WWE-like "sports entertainment" aesthetic that ironically ends up setting it apart from the more cinematic fighters of the modern age. If it has the right level of self-awareness I feel like they could really lean into this, present VF like actual sport, and maybe that can improve its esports-friendliness while also avoiding the pitfall of just imitating everyone else.
@PhonyGameCommunity22
@PhonyGameCommunity22 6 ай бұрын
If Sega becomes Corny like all of their competition has become with their fighting games,I am not buying "Virtua Fighter 6",period.I LOVE the organically puzzling style of the "Virtua Fighter" series.No other legendary fighting game series has that "use your brain to gain" challenge that the "Virtua Fighter" series has.If Sega does more than upgrade the graphics and adding just 2 more brand new characters to "Virtua Fighter 6",I am not buying it,period.If Sega bows down to being "Corny" for people that are not fans of "Virtua Fighter",then "Virtua Fighter" will no longer be the actually fun game it is right now since the first installment,period.In other words,it's not going to be Fun anymore just like their competition unfortunately.
@jayro792
@jayro792 6 ай бұрын
Make Vanessa Bryant look how she looked in VF4 and keep colorism out of video games.
@littleakibagames
@littleakibagames 6 ай бұрын
Oh my god, some of my autocorrect blunders in the chat are atrocious. I really need to break this phone in.
@via_negativa6183
@via_negativa6183 6 ай бұрын
completely agree that text tutorials dumps are crap. I think tekken should have added a real tekken force mode aa a side scrollimg beat en up and imrniented mechsnics and hazard in that that made you learn the game through osmosis, also think a different block animation for every punishable frame from 10 to 18+ would be good and was one of the things i was hoping for tekken 8
@optimusuk
@optimusuk 6 ай бұрын
What I don't get is through every generation have newcomers changed that much that they can't learn fighting games (yes some learning aspects need to be improved)? Or are fg's just vying for attention in an ever saturated vg market? They could do all this reinvention of the wheel and still may not attract enough people to be considered "successful". End of the day you don't see people trying to change chess,or other long established games\sports sometimes it is what it is 🤷
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah, there are tooooooo many video games to play these days. There's just too much competition and Fighting Games were 100% more a social genre than anything when it was in the arcades. Playing at home by yourself changes the dynamics of playing Fighting Games so much. Why do that when you can play Fortnite with your buddies on Discord and have a chill time? Or play a 1-player game that's relaxing and much more rewarding to play than getting beat up in a Fighting Game? Hahaha! The competition for your time is really really tough these days.
@optimusuk
@optimusuk 6 ай бұрын
You've just made me miss the arcade days even more 😂😢
@UltraChenTV
@UltraChenTV 6 ай бұрын
Dude. I miss arcades soooooooo much. 😢
@darkherostardustchannel3699
@darkherostardustchannel3699 6 ай бұрын
1:22:24 James sounds like Veigar from League of Legends
@UltraChenTV
@UltraChenTV 6 ай бұрын
I had to look up Veigar and LOLOLOL!
@Vectorman2X
@Vectorman2X 2 ай бұрын
If sega want virtua fighter 6 to succeed in today fgc better thing to do is to never create another virtua fighter, i had enough with sf5 and sf6 , seeing vf taking the same route will be too much for me.The casual direction fgc went , meaning no more deep fight game mechanics etc , just flowcharting and gamble plus easy execution on everything.The only thing that can do is to change the aesthetic of the game, give some slow motion replay depended on the move, and fixing the stupid animation impact of the moves and give something to feel more stronger and heavy when moves connect. Modern controls will not save the situation cause snowflakes will always find a way to complain that basic controls drain more energy and this is unfair. We reach a point as a fgc to save fighting games we ruined them you cannot make fighting games football neither fps , there is a reason in the past that community was small with people that true love fighting games , we need people that love the games instead of toxic persons that want in the first day to be the next diego.
@runbaa9285
@runbaa9285 6 ай бұрын
I really can't stress the importance of a good tutorial. Be it a hands-on tutorial like Skullgirls or a tutorial disguised as a story campaign like SF6's World Tour. It needs to be front and center, and if need be, make the basic tutorial mandatory when first booting up the game. Old FGs were downright egregious in failing to teach newcomers which is what led to the stigma it has today. Like, do people know that all the "tutorials" for SF4 were in the game manual book? Everything from basics like special-canceling to advanced stuffs like FADC, were all in SF4's manual book. But let's face it, it was 2009. People barely read game manuals in the 90s, let alone in the 2000s. For the general audience, you really gotta shove things like tutorials right in their faces.
@hugejackedman3447
@hugejackedman3447 6 ай бұрын
Here's a question we need to ask: What is it that we want *from* the game? When it comes to new players do we want them to learn how to play? Or learn how to play efficiently like those of us experienced? If we want something that teaches new players how to fight against human opponents it's called "pop in a quarter. I take you to school, you take some asswhuppins'! 50-50. Lesson 1 ends when you succeed at taking just one round off me.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yes. You're right. We don't live there anymore. You are dedicating $60+ dollars to a game now. It's not a 25 cent experiment. That's why we can't treat it the same anymore. I had a whole video proposing a weird arcade mode for games on Steam and consoles where you pay just 25 cents to play a single game like an arcade. And maybe that would help, but it probably would fail badly. The point is, what worked back then doesn't work now. We live in a completely different environment for Fighting Games.
@hugejackedman3447
@hugejackedman3447 6 ай бұрын
@@UltraChenTV The quarters part was just humor. The point though is that for human opponents to gain experience against human opponents, they have to play human opponents. Grab a controller and vs me ft3. And we keep running it back till they feel more confident. Of course that's in person, but what about online? How about a mode that lets you pick any number of pros out there willing to teach? Say I want to learn the way of J-Chensor Kung Fu. It wouldn't be much different than a standard training mode except you set up the parameters you want to teach and you control the pace. In exchange you'd get awarded for your participation whether in the form of some currency from the other player, in-game currency, etc.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah. We need to come up with new ideas. I talk about my group ranked idea in the video as well. I need to make that its own video to give it more views and to spread that idea around more. But point is, we need to get creative. A lot of ideas are neat but don’t get play. I love SF6’s Extreme Mode, but they give no incentives to play them. We need to trick people into wanting to play the extra modes that teach players.
@hugejackedman3447
@hugejackedman3447 6 ай бұрын
@@UltraChenTV We're in an unprecedented time in which we have direct communication with vg devs and they actually (for the better part) have been listening or at least trying to, and are actually receptive to feedback now more than ever. All we really need is the prominent fgc guys like yourself to get together and brainstorm some ideas. The individual content we recieve gets lots of views so imagine if we had an FGC Press Conference or "TED Talk" you being the main spokesperson and addressing these issues in gaming. Something like that as big as any tournament would surely get the right eyes showing the "big wigs with the money" that we are actually serious about driving the value of the industry.
@TheKickeur
@TheKickeur Ай бұрын
VF must stop Back back,front +A+G or 360 +a+b+c or something like that
@GodlikeOCD
@GodlikeOCD 5 ай бұрын
1 button combo incomming
@666slateran666
@666slateran666 6 ай бұрын
We do not have to accept battle passes james. Especially the way its implemented, if we dont speak up it'll get worse.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Would you prefer games just be $90 out the gate?
@666slateran666
@666slateran666 6 ай бұрын
@@UltraChenTV It does cost that with the deluxe editions. I'm okay with spending 4 bucks for costumes like in tekken. It's the battle pass where they try to sell us items we had for 7 for free that really irks me. And sf6s battle pass is awful too. We just want costumes 😭 is that so much to ask, whatever happened to dlc costume packs? They're even tekken 7 costumes in vf5.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah I talked about that in another comment. Battle Passes could be acceptable if they gave us better stuff.
@SalvationTenshi
@SalvationTenshi 6 ай бұрын
Loading screens don't exist anymore since PS5.
@Emiridian
@Emiridian 5 ай бұрын
This Core-A-Gaming video, in part, describes how he (Gerald) came up with a game he called Sweeps & Throws because the people he was trying to teach kept forgetting to tech the throw. They still played full 2/3 matches, but only using sweeps and throws to win. Then after they became comfortable with that, he introduced more techniques. Just like the case James Chen was making to strip away attacks from characters at lower ranks kzbin.info/www/bejne/pp6cenh5etN-frMsi=G_DiVgo1I6K9Sm3n
@shotsniper009
@shotsniper009 6 ай бұрын
3:23 micro transactions yeah we have to hold that but battle passes? We really don't have to hold that and honestly its just dumb to see them shoehorn these things to fighting games. Like how many trends are they gonna try and copy before they just say... hey characters are free but you will be paying for those costumes and extra stages. Like obviously this is business but if were at a point were you have to sneak these things in after the game comes out because you know damn well the backlash you'll get, maybe its time to stop going for the greedy option. You might just make more money not trying to squeeze your fan base dry. I'm just saying lol
@UltraChenTV
@UltraChenTV 6 ай бұрын
They just need to make Battle Passes have better rewards. I really like what the Fight Pass does for SF6: keeps people playing and occupying Battle Hubs. And at least the rewards are decent. The games just need to actually give us worthy things, not things they used to give us for free and now hide behind Battle Passes. Although SF6 rewarding people in the Passes with, say, partial credit for Customes would be amazing. Like two or three full Battle Passes results in one free Costume. Of course it would also help if they had more costumes.
@Jolly-Green-Steve
@Jolly-Green-Steve 6 ай бұрын
VF5 was basically perfect so you know they are gonna flup it up. I think they should just make it for PS6 launch in 2028 if they want it to look next gen. If PS5 Pro happens make it exclusive to that then release raytraced enhanced version/Final Showdown version for PS6 launch.
@000shad
@000shad 6 ай бұрын
In 2028, VF 6 would most likely confront the ghost of the future release of Tekken 9. 2026 seems to be a better timing for VF 6 to succeed. VF 6 can be very beautiful as an ending PS5 game (make it the RDR2 of the 3D fighting game!). It's better for the franchise to be sold on accessible and well-spread platforms. It definitely needs to be the most beautiful 3D fighting game when it is released though (animations and motion capture are also crucial in that regard).
@Jolly-Green-Steve
@Jolly-Green-Steve 6 ай бұрын
@@000shad Yeah there probably is no point to design it around PS6 anyways because PS6 is going to get it's jump in graphics fidelity by ray traced lighting complexity and basically nothing else. They can just do a simple port or release a R/Final Showdown version for PS6 in 2028 with better graphics.
@sorubro2193
@sorubro2193 6 ай бұрын
Lots if experimental ideas, some hard to listen to, but I don't think the VF team would like to experiment since if this game does badly VF will be permadeath
@temjin44
@temjin44 6 ай бұрын
I hate to say this but to appeal to a bigger audience, they should slow the game down, remove moves. I tried teaching this game and there is just too many moves and cant discern frame differences to causal gamers
@ardidsonriente2223
@ardidsonriente2223 6 ай бұрын
Impact animation and sounds in Tekken are way better than in VF. Characters in Tekken also have way more character. And Tekken makes a difference between left and right, animation wise. That being said, I think VF6 has the perfect oportunity to outdone Tekken this time, by solving this very solvable problems and cutting out some of the legacy concepts that made it feel so innecesarily heavy and sluggish. Please keep the minimalistic mechanics. This is good. Make the visuals more flashy, but don't contaminate the base game with stuff it doesn't need. Keep only the really important stuff, don't add gauges or toggles it doesn't need.
@666slateran666
@666slateran666 6 ай бұрын
It ain't outdoing tekken
@UltraChenTV
@UltraChenTV 6 ай бұрын
Are we talking now? Or back then? Again, nowadays, VF can't hold a candle to anything Tekken has done in Tekken 8, Tekken 7, and Tekken Tag 2. Even Tekken 5. But back then, I've always like VF more animation-wise and even audio wise. Again, it's just my preference. Tekken has always felt really dull to me visually.
@666slateran666
@666slateran666 6 ай бұрын
@@UltraChenTV I can agree that Tekken is a much darker game, It just has more character and personality in my opinion. Vf5 looks really good objectively but it's seems a bit bland to me. But I get it, it's going to realism.
@UltraChenTV
@UltraChenTV 6 ай бұрын
You’re right that VF has never been strong in the character personalities themselves. We still know them most for their bad voice acting from VF2. LOL! They definitely need to ramp up the appeal of their characters.
@UhurasDurag
@UhurasDurag 6 ай бұрын
Got to James' take on weight and almost cut the video off lol. Taka is the only unique weight class that I would keep and then just do varied life bar size. Glad we're agreeing to ditch open/closed tho lol
@UltraChenTV
@UltraChenTV 6 ай бұрын
Wow, so you'd actually just wanna remove weight class entirely? Essentially, just make it more like Tekken, right? I justfeel like that's been a part of VF for so long. And limiting it to just 3 classes makes it a little easier to handle. Heck, maybe even just make it normal and heavy only.
@UhurasDurag
@UhurasDurag 6 ай бұрын
@@UltraChenTV I could live with Wolf and Jeff being heavies too, but yes, I'd toss these things. It's extra work for something that doesn't have much reward from a spectator point of view. Weight classes are almost always an annoyance that aren't worth it. VF is amazingly designed but it's not perfect. I think they streamlined the throw escape game for similar reasons and it didn't make the game any less VF.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Yeah. It’s interesting because I’m talking in Social Media with a group of fans who don’t want ANYTHING changed. It’s definitely a tricky balance. It IS nice in Tekken that I only need to learn one set of combos.
@Sparda51
@Sparda51 6 ай бұрын
I hate the idea of skipping ranks in fighting games beyond having characters already in higher ranks. This community shames people for being lower rank, anyojne whose spent any kind of time in the FGC if people could just skip the the higher ranks, then it has no meaning and learning process of getting to the top if you can just skip. Not having access to certain moves, how would you even balance that. What if my character's best moves were locked out, and drop the character because I'm not having fun with them? You can already get by with learning a couple of moves and rank up and slowly without learning all the moves in the game. People talk about tekken having 100000 million moves but realistically you dont even need to learn them all to rank up. The problem with learning every competitive game is people want to just play without learning and feel rewarded while doing it or the ones that do don't know how to learn. Having a friend or coach and really help you learn the game. They dont want to endlessly lose. Some people enjoy that process and others dont. People love to blame other people, alot of people cant handle that they suck at a game and if they do the game is "bad". There are alot of variables to these ideas, Its not an easy solution. Tekken 8 has this mode that everyone is talking about in chat lol its a seperate storymode that has you go up fake ranks and slowly teaches you the game while you take your created avatar and fight computers and win the biggest tekken tournament. Its just not vs real people.
@UltraChenTV
@UltraChenTV 6 ай бұрын
I get'cha on that, but honestly, if people inflate their own rank, it's gonna be miserable for them. They won't even be able to play at all and just get bodied all the time. And I think less people would do it than you think. The idea of your best moves being locked out is definitely a good point, but the developers I think would be smart enough to make sure that doesn't happen. Very rarely does one of those super obscure moves in a 3D fighter turn out to be a god tier move these days. But again, it doesn't HAVE to be move restriction. Someone even suggested System Mechanics, even to the point of maybe no Throws in Rookie. I just feel like there needs to be SOME form of growth promoted in Ranked as opposed to just throwing everyone into the fire instantly. It's just not a good way to teach Fighting Games without an actual human trying to teach you.
@via_negativa6183
@via_negativa6183 6 ай бұрын
No it just has to be content rich and and a make tonal redesign so it actually stands out they also need to go above and beyond with the graphics and it will sell. Noobs don't care or under stand the complexity in fighters most casual people still consider them to be button masher games hilariously
@FACEHEADD
@FACEHEADD 6 ай бұрын
I despise this whole idea of dumbing down games to cater to new players. Every fighting game on the market is trending in that direction, and that's the problem. The beauty of fighting games is the incredible depth and skill required to play at a high level. I wish devs would stop trying to neuter part of what makes fighting games great. If a player wants to "get good," they should have to work for it. It's enough with the hand-holding already. If you're not willing to practice, then maybe fighting games are not for you.
@SalvationTenshi
@SalvationTenshi 6 ай бұрын
VF fitness meter bar would be cool like in SF6 or so...
@ardidsonriente2223
@ardidsonriente2223 6 ай бұрын
Open/Closed stance has to go. Is not only innecesarily hard, it is also unrealistic, because it assumes everyone is perfectly ambidextrous, able to keep a simetric mirrored stance whenever they want. This is a huge loss of the 3D aspect and a fake solution for the laterality problem, totally unworthy for a game as good as VF.
@123mathtutorabc4
@123mathtutorabc4 6 ай бұрын
It's very realistic, most successful boxers and MMA fighters will switch stances during their fights, there's a reason why they are so many southpaws in professional combat sports, you don't need to be perfectly ambidextrous to use both stances. A southpaw will usually learn from an early age the differences in stances and the advantages and disadvantages of an open stance compared to orthodox fighters. Maybe they can recalibrate the damage depending on the stance. If you don't like the stances just use combos are work for both open and close stances.
@TexasLionVF
@TexasLionVF 6 ай бұрын
It’s not necessary to know stances to win, but it’s there for more technical players to learn and master to get maximum damage with your combos. I don’t mind them having both options, harder and more complex techniques for people who want to learn it, to them having simpler options for more casual players. Like how Akira can do a harder version of his dragon lance move, or for more casual players they give you a more simpler option that just does less damage. More stuff like that would be welcome imo. Like Jacky’s flash kick. It’s hard to pull off for a casual player, so give them a more simplified version that does less damage, but keep the harder version for more advanced players to master.
@zisha01
@zisha01 6 ай бұрын
VF has 2 persistent 'flaws', generic & unmemorable soundtrack, and sfx that sound like they come from a 13" TV from 1987. The "Virtua" concept is that at it's core, it's not Street Fireball Iron God Zaibatsu. Meaning humans actually move like humans. A perfectly-timed mawashi-geri looks and hits like it should. And easier? No it should get harder - make each move have variable frames that are dependent on recovery from previous moves. Make the "chance" of a hit more random; and more thrilling each time it connects. Give it a better story for sure, and an RPG mode. Hajime no Ippo is a good template. Market it on Coke cans and have twitch integration. By all means give it better ladder, replay, and AI recording abilities. Instead of a battle pass, make story expansions that make people emotionally want to buy the game, instead of existing users just grinding more. This is how Gacha games are doing it these days.
@666slateran666
@666slateran666 6 ай бұрын
If VF isnt as pure as possible people are gonna be mad. VF is the last of the "old guard" imo. If they modernize it it would br weird imo. Also Tekken 3 and onwards always looks better than VF. And Tekken 8 blows anything sega has ever done out of the water. Its never going to be as popular in America.
@UltraChenTV
@UltraChenTV 6 ай бұрын
I still thought VF looked better back in the day just because of the color and animations. But obviously Tekken 8 is better than anything Sega has done. Sega isn't quite the powerhouse it used to be.
@666slateran666
@666slateran666 6 ай бұрын
@@UltraChenTV If they use the yakuza engine again it'll look damn good, no doubt about that. I just don't know if the clean look is going to catch any new eyes. Vf5 final showdown was kinda dead on arrival in the states. And personally vf4 was my childhood VF. It's exciting to have 3d competition seeing as DOA is dead too lol
@journeyvids9737
@journeyvids9737 5 ай бұрын
@@666slateran666 VF5 vanilla 2006 was crazy looking tho with the SEGA lingbergh, looks better than the muddy looking Tekken 6 a year later too but they later improved it in Tag 2.
@ardidsonriente2223
@ardidsonriente2223 6 ай бұрын
I HATE NOT BEING ABLE TO SEE SF CHARACTER BACKS. Its super fake, like people are just cardboard stand ups. Tekken does it right, especially for a 3D game.
@UltraChenTV
@UltraChenTV 6 ай бұрын
Odd. I love it so much better the other way. Mostly because I'm old school, and that's just how 2D sprite-based games were. I like seeing the character design much more. When they first did it in SFIV as opposed to the Tekken method in SFEX, I was so happy. Haha.
@tayleson1727
@tayleson1727 6 ай бұрын
Release it on last Gen please
@666slateran666
@666slateran666 6 ай бұрын
You're part of the problem lol
@epicon6
@epicon6 6 ай бұрын
Making a game accessible to new players only works to an extent. Take Tekken 8, they murdered classic Tekken gameplay to make it easier for newbies, but now everyone is pissed off because it killed the game’s competitive integrity and identity. Tekken 7 became the best selling Tekken game because of the competitive scene 100%, and Tekken 8 will lose sales if they don’t revert back to the old style more. The best solution is to give newbies more high quality offline content, because then you can combine MK sales with SF/Tekken competitive scene.
@superpowerman4354
@superpowerman4354 6 ай бұрын
Remove neutral, add easy controls, and make it as aggressive as possible!!
@giantdinoboy8264
@giantdinoboy8264 5 ай бұрын
The game doesn't allow you to block while backdashing (Limited Neutral). The game has a guard button and only one button for punches and one button for kicks (Easy Controls). The game has slow but hard to react to guard break moves that allow for combos on block and throws track sidestepping (Aggressive). Literally nothing major needs to change from a mechanical standpoint.
@EnnisHam
@EnnisHam 6 ай бұрын
What about allowing users to have an ai training buddy like Max in the arcade story for low rank players? Like from rookie to silver or something.
So, what happened to Xbox?
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