Sir, in whole KZbin, you're the most badass content creator when it comes to procedural textures in Blender. Thanks for all your work!
@RyanKingArt2 жыл бұрын
wow thanks!
@jaewonseo213217 күн бұрын
again you saved my day at work. thanks man
@RyanKingArt17 күн бұрын
You are welcome!
@Harunoraiu7 ай бұрын
I was looking for how to properly create this thing with nodes for a 3 freaking days and you, sir, made my life a little bit easer for now on. Thank you
@RyanKingArt7 ай бұрын
glad it helped
@josephbrandenburg4373 Жыл бұрын
in case anyone is wondering: there is a performance cost to mixing BSDF's -- Blender has to sample *each* BSDF, so you end up saving a lot of time if you mix the textures and use a single BSDF. You save even more time by baking! So if you're going to bake it in the end, it isn't worth the trouble to mix the textures instead, since the result is identical.
@craigbaker63822 жыл бұрын
Thank you for this very clear tutorial. I am learning Blender more and more each day and, like learning a language, the 'sentences' are now forming instead of me translating 'individual words'. This specific tutorial is perfectly timed in my Blender comprehension. I am inspired to wonder if there is a way to add nodes to this to make the snow vs rock differences based on their height within the various displacements either at the bump level or in a larger context of say a whole mountain terrain. So procedural based on height but in multiple factorings of height.
@RyanKingArt2 жыл бұрын
yes there are ways to do that. maybe I can make a video on it sometime.
@arifinaja9632 жыл бұрын
Finally my dude..!!! Finally..!!!
@RyanKingArt2 жыл бұрын
hope it helps!
@arifinaja9632 жыл бұрын
@@RyanKingArt of course it would 👍
@Xenocraft2 жыл бұрын
Was literally just wondering how i was gonna do this. Your videos are always perfectly timed. Another great explanation, thank you so much lol.
@RyanKingArt2 жыл бұрын
Glad it helped!
@georgios.marinoudis2 жыл бұрын
Excellent once again. Thank you!
@RyanKingArt2 жыл бұрын
you're welcome! 👍
@wTom597782 жыл бұрын
Very helpful! Never seen anyone explain this before, thanks
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@mangoesfly15942 жыл бұрын
Just what I was looking for. Big thanks!
@RyanKingArt2 жыл бұрын
glad it helped!
@ViniciusRocha232 жыл бұрын
Thanks mate, yoy really saved my life! You´re the best! \m/
@RyanKingArt2 жыл бұрын
glad it helped!
@sadksirin4144 Жыл бұрын
great tutorial as always thanks !
@RyanKingArt Жыл бұрын
thanks for watching!
@JonasNoellАй бұрын
Hi, great video! I have a question though: Is there no way to instanc materials? For example I have one rust shader and then a bunch of metal shaders and I want all of them to mix with the rust. And I don't always want to CTR+C and CTR+V the rust shader over, because that is just a copy. So if I change something on my rust I would have to CTR+C and CTR+V everything again. Is there no way to just instance the rust shader to the other materials and mix them together there? So if I change the color of my rust shader it would update on all the materials...? Your input would be very appreciated🙂
@ajstyles8998 Жыл бұрын
Awesome thanks. And how to use the pattern of wave texture on the top of image texture without blocking the colour of image texture. Like how to add the only lining pattern of wave texture on top of image on products? Plz help
@blenderstuffs2 жыл бұрын
Amazing 🤩🤩
@RyanKingArt2 жыл бұрын
Thanks!
@hybridphoenix77662 жыл бұрын
Can you do a video on how you can add in surface imperfections to your materials in the Sahder tab? Assume I have metal panels, but I want to make the edges slightly grungey.
@RyanKingArt2 жыл бұрын
thanks for the tutorial request 👍
@sergiopatil763210 ай бұрын
Thanks Man
@RyanKingArt10 ай бұрын
welcome!
@sithumsriisankabandara13732 жыл бұрын
as always, a nice video. Thank u and can you plz show us how to save this kind of textures to use it in another projects
@RyanKingArt2 жыл бұрын
watch my tutorial on how to use the asset browser.
@jeffspinner6579 Жыл бұрын
Hey, I wondered why sometimes things copied and sometimes they didn't... I needed to ensure I had a node actively selected. Tyvm! Not for nothin' but Idk how to mix displacement textures for the two or more... I tried Vector Math Add and Multiply, ng. You used a mix shader color lighten... Yoo hoo!
@RyanKingArt Жыл бұрын
Thanks for watching! Glad it helped.
@killuamckenna45323 ай бұрын
What to do if I want to keep the displacement of both the material in the place where those particular materials are, for example my plane has one rock and one ground texture and both have there displacement, but if I want to mix both material, will I be only able to use displacement from any single material?
@worldkeyvideo90802 жыл бұрын
I am intrested in why you chose not to make a snow group node and a rock wall group node before creating the new material. I find making groups is more useful especially when I am mixing a material between several different objects. For example I had a dust group node that I added to many objects. Then any changes I made to the dust group node applied those changes to multiple objects.
@RyanKingArt2 жыл бұрын
Yes you could totally do that too. either way will work fine.
@kenzietownsend6644 Жыл бұрын
Brilliant
@RyanKingArt Жыл бұрын
Glad you like it!
@rahko_i Жыл бұрын
This just has the problem that if you now want to change the original material, you have to copy all the changes to the copied nodes in the mixed material. Is there a way to do the combination non-destrcutively?
@sarcasme-_-6549 Жыл бұрын
I'm using an image texture but it only shows 1 of the tuxtures when I paint...
@Gygantis3DRullz2 жыл бұрын
how do you paint a texture onto a premade texture? for example panting Procedure Gold on procedural wood. or how to make a procedural texture into a paint in blender.
@PowersVideo3D Жыл бұрын
I thought you don't need a subdivided plane if you're using adaptive subdivision to get displacement mesh info. Doesn't a displacement map work even on simple meshes with adaptive subdivision?
@РоманЛебідь-ш3ы2 жыл бұрын
Hay RyanKingArt, do you know the way to convert generated material to the seamless maps?
@orplecgstudio-aliaksandrts30349 ай бұрын
Great Tutorial as always !! Thank you so much !! BTW , is there any way to add material that was created for other object into shader editor to mix it with current one? at this moment i can only copy material and add it into shader editor and mix it. But i do not want to make any copies. I want to have one that will be mixed with others in other places and always will be updated if i change something with this material in any places. Thank you in advance.
@JonasNoellАй бұрын
Same question, did you ever find a solution for this?
@alext6252Ай бұрын
@@JonasNoell hello ! you can create node group - that's what i found . It seems that Blender do not have it like it's done in 3ds max and you can't just use one material as instance. But if you use node group for material you can get it //btw, i came into blender from 3dsMax, you do great tutorials there )) //
@JonasNoellАй бұрын
@@alext6252 Thanks for the info, that's what I also figured out with the Node Groups. It works but it's a bit annoying though and I prefer the way it is done for example in 3ds Max but I can live with it. Also has some advantages with the custom inputs and so on. Happy to hear you liked my content! I'm currently also doing some Blender and plan to also have more content about this on my channel 🙂
@orplecgstudio-aliaksandrts3034Ай бұрын
@@JonasNoellyeah, agree. it’s really annoying in Blender. Hard to live with this after 3dsMax
@sherlockholmes7625 Жыл бұрын
thank you
@RyanKingArt Жыл бұрын
You're welcome!
@marsmotion Жыл бұрын
would be good to use the same mask as the factor to mix the height or displacements together as you used for the shaders themselves
@RyanKingArt Жыл бұрын
Oh yeah thats a good idea.
@capitalplayground Жыл бұрын
Is it possible to bake this?
@jeffreyspinner97202 жыл бұрын
Given you're going down this random walk, I coming from UE4's shading system where AOs are a socket _unlike_ Blender not having one in the "everything node but AO" Principled BDSF, it would be nice to get a definitive way to add/mix/overlay with or without a color ramp to use the AO (local or not) stuck into the color socket of the Principled BDSF... Additionally, I wonder from an efficiency perspective, does procedural textures use as much GPU memory as a texture based shading system? I know the texture based one renders faster (depending on how high the resolution is...) Given your expertise with procedural shading in Blender, making a series where you show how to get all your procedural textures into UE4 (Unity sucks, no bias, honest, I tested both) may be something that ppl would be interested in. Not all bakes are trivial. I literally had to use Marmoset Toolbag for a good AO bake and sometimes normal bake, so I just use Marmoset now. Not all shaders are bakeable* (more than one shader mixed, as a texture like this video)... unless that's not true, I just stick an emission node between the mix shader node output and the texture out... ffs I have to try that...) and you're just holding out on us (I can't find ANYTHING about baking out shaders made with more than one shader still, paid or free.) *I made up my own word! Nothing can keep me brained chained to the ordinary!
@RyanKingArt2 жыл бұрын
thanks for the tutorial request.
@rajatuppal42322 жыл бұрын
Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate
@RyanKingArt2 жыл бұрын
thanks for the tutorial idea.
@Curva3D2 жыл бұрын
Can you please teach us how to make real skin in a blender, for example, I sculpted a famous character and I want to put the material that matches reality from a picture and I want to add details, but all the methods did not work for me
@RyanKingArt2 жыл бұрын
thanks for the tutorial request. 👍
@Curva3D2 жыл бұрын
@@RyanKingArt thank youuu, and please if you know how we can download a quad remasher addon for free
@p.l.35682 жыл бұрын
One thing anoyed me on the snow material, is the look like more ice snow then a real snow
@RyanKingArt2 жыл бұрын
Oh ok
@ambrishsingh73632 жыл бұрын
👍👍👍
@RyanKingArt2 жыл бұрын
thanks!
@nubithecreator2 жыл бұрын
How do you keep predicting what I really want to learn 😩😩
@RyanKingArt2 жыл бұрын
I don't know. : ) But I try to make a tutorial if I get a lot of requests for it.
@Meerkat0003 ай бұрын
Amazed were here in a 3d program and your taking the time to tell us how to "copy paste" ...next
@Meerkat0003 ай бұрын
@4:04
@domfel21233 ай бұрын
Best of luck in finding a girlfriend!
@rajatuppal42322 жыл бұрын
Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate