"Hope you learned something" dude this entire video is a masterclass
@polatkemalakyuz20218 ай бұрын
lol
@hhigh_af8 ай бұрын
Truth absolute knowledge bomb dropped hahahaha
@reelo567210 ай бұрын
"Hope you've learned something." Bro, that was a treasure trove of knowledge!
@hhigh_af8 ай бұрын
Facts
@th.e.nglish11 ай бұрын
Intro is pure class mate!
@MetroTO.11 ай бұрын
we like poo
@JesterLegend4life11 ай бұрын
Let's cut the crap ✂️
@Ponk_8011 ай бұрын
Nah, it’s just post millennial crappy humor.
@hullthedeejay.9 ай бұрын
Made my day
@juicyfruit3488 ай бұрын
@@Ponk_80 haha CRAPPY humor ba dum tsssss
@zsigmondforianszabo469825 күн бұрын
It is always when I am eating. I tried to mitigate the chances watching blender tutorials. Looks like it is fate.
@ritviksingh90911 ай бұрын
Finally an HDRI tutorial that I didn't know I needed! So happy, keep it up man!🎉
@JukkaMartama11 ай бұрын
Nice one! It works with the Lecagy EEVEE also, you just have to set the Blend mode from Opaque to Alpha Blend from the material settings.
@tomiviitanen11 ай бұрын
Cool, okay good to know. I'm so unexperienced with eevee.
@Arthr010 ай бұрын
but alpha blend just goes 1 or 0 gradient dont work. More realistic is alpha hashed but added noise
@espirite7 ай бұрын
Ahhhh mate thanks SO much for sharing this. It was driving me nuts trying to get the same results in Eevee.
@magmabuddy11 ай бұрын
OMG!!! I HAVE NEVER EVER SEEN A TUTORIAL LIKE THIS. KEEP IT UP MAN. LOVED THE TUTORIAL ♥♥
@poochyboi9 ай бұрын
dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!
@HalfMatt40411 ай бұрын
To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.
@dooomshortss9 ай бұрын
this comment
@jorgerosas10948 ай бұрын
Master! I could fastly solve that , thank youuuu
@blackbrohere6 ай бұрын
u just helped a homie out, thanks!!
@IljaS-j4x9 ай бұрын
Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!
@rsher_digital-art9 ай бұрын
This is a wonderful, inspiring tutorial. I've worked in Blender for about five years and this one is a revelation!
@mikealbert72811 ай бұрын
Cool. The HDRI Maker add-on does this too. Thanks for the tutorial
@FireAngelOfLondon10 ай бұрын
It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
@tomiviitanen10 ай бұрын
Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.
@rogerotakufernandez599511 ай бұрын
This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂 How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it? I mean like this so sick man! Plz do make more videos like these
@tomiviitanen11 ай бұрын
Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in KZbin and kinda tried to bring it up in intro :)
@semih80963 ай бұрын
this video is a gem! thank you !! guys do not skip, watch every seconds of it you will learn many..trust me!!
@HarryMcKenzieTV7 ай бұрын
you're the man! that's so awesome! but I didn't see the 2 eevee renderers. it's only 1 also in 4.1
@alejandrohuerga773611 ай бұрын
Finally a great use for the default cube! Thanks!
@HarnaiDigital11 ай бұрын
This is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.
@WorkEmail-d5i9 ай бұрын
Ohhh That's Great mene bht try kiya mujhse ni ho raha Please Sir help
@VERSALL9928 күн бұрын
DUDE THIS IS WHAT IM LOKING FOR FROM YEARS AGO !! THANK YOU SOOOOO MUCH
@wallerron11 ай бұрын
this was simple and down to the core of the subject. well done!
@marcusmanningtv11 ай бұрын
I'm easily amazed by things I can't understand... and I gotta say my mind is blown right about now
@IglooCrafter120 күн бұрын
tried this out, my hdri had some slanted walls but i scaled the ceiling and it came out perfect, thanks for the video
@blenderlearn86511 ай бұрын
one of the best tutorials i've seen
@glenn_r_frank_author11 ай бұрын
wow I have never seen this technique or even thought about this concept before. Great tutorial!
@BlenderVedaEnglish00711 ай бұрын
Your Tutorial was like apple products at first I didn't know I need it but now I got hooked
@zana3d11 ай бұрын
Absolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed
@patriciocalvelo183911 ай бұрын
Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI
@tomiviitanen11 ай бұрын
You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.
@patriciocalvelo183911 ай бұрын
@@tomiviitanen Perfect!
@virtualthreads3607 ай бұрын
Tip: If you have any objects in the middle of your HDRI scene that look flat, using photoshop generative fill to remove them.
@prathamms31279 ай бұрын
this video is gonna blow up in blender community
@protocrossАй бұрын
Kudos! This is the best HDRI 3D environment mapping I've seen! Thank you, TV!
@edojawaedo669611 ай бұрын
the best blender tuto ever, i never knew that we can do that in blender
@donny_lu_10 ай бұрын
Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video Btw, great choice of thumb and introduction
@ozstockman10 ай бұрын
It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.
@Mr.LeoNov10 ай бұрын
It is actually not such a new thing, like in Twinmotion it's a built-in feature. Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial
@pritammadhukar8 ай бұрын
Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣
@Mahti7710 ай бұрын
Wait, what? You can actually use the default cube?!? Mind Blown!!!
@s.patterson56983 ай бұрын
This is a classic. Never seen a video like this on KZbin!! So glad I clicked on!!!
@diptangshudey537011 ай бұрын
Because u didn't delete the default cube, I subbed!
@marcinwasielewski86088 күн бұрын
SO amazing Tomi! You should make a downloadable extension that does that, that would be really cool!
@ChaojianZhang10 ай бұрын
I actually learnt more than HDRi from this video.
@OlliHuttunen7811 ай бұрын
Erinomainen tuto! Intro oli ihan loistava! Mainioita käytännön esimerkkejä HDR taustojen käytöstä. Tätä täytyy testata!
@tomiviitanen11 ай бұрын
Moikka Olli! Kiitos, kiva kuulla. Oon myös eksynyt sun kanavalle joskus katteleen erinomaista gaussian splättäysmatskua.
@DaveInVerdansk8 ай бұрын
this is the best video on youtube. congrats if you're here
@FxBurner138 ай бұрын
i watched many tutorials regarding this but your style to explain is awesome😍😍
@eddyraulquezadarodriguez265611 ай бұрын
This is a really good technique, wow
@basudevDash-p5d15 сағат бұрын
The best tutorial i've ever seen😮
@Harmicchi22 күн бұрын
No perkele, siit on pakko olla joku 11 kk aikaa ku viimeks yritin just tätä selvittää, mut sillon en vielä löytäny selkeetä infoo mistään. KIITOS! 😍
@Good4love11 ай бұрын
I love your humour. Merci pour ce travail, je m’abonne 🎉
@wheatskates3 ай бұрын
For modeling the cube just switch the environment texture to the emission slot, use material preview and save yourself a headache.
@tomiviitanen3 ай бұрын
Listen this guy! If I would make the video again, I would definitely include this tip.
@prokopsodomka827911 ай бұрын
great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
@AudioVisualRomance4 ай бұрын
makes all other tutorials I have seen so far appear like beginner tutorials for beginners, from beginners.
@zorbish11 ай бұрын
I've always wondered how to do it, thank you!
@SouvikKarmakar18 ай бұрын
one of the best blender tutorial i've ever seen . Thanks
@ramyissa2011 ай бұрын
Totally new and interesting methods. I'm curious to know did you figure this out yourself?
@Hitornex7 ай бұрын
yo this channel is incredible, every video makes you learn more than every masterclass
@azudevcr2 ай бұрын
Ok I'm going to reconstruct my head it just exploded!! WOW this is beyond awesome. Thank you very much!!!!!!!
@TuckerInVR10 ай бұрын
Man, I have been using HDRIs the wrong way for so long, this is much better! Thanks for this tutorial!
@Beryesa.3 ай бұрын
How come you only have this many subs?? This is very efficient & high quality, no random cuts or flashy attention seeker edits :D (OK maybe except the intro lol)
@eltalismandelafe75312 күн бұрын
Amazing video! Where can we buy the project?
@techxippo5357 ай бұрын
The intro is a high level ❤😂
@johanneszwilling10 ай бұрын
😱 That's some magic there! Never considered this to be possible.
@hhigh_af8 ай бұрын
Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤
@АлександрСапунов-ю4з5 ай бұрын
Вы лучший! Спасибо за очень ценные знания!
@pepegarcia7127 ай бұрын
This tutorial is pure gold. Thanks a lot.
@matheustavares44429 ай бұрын
"Hope you learned something", bro said this after unlocked a new complete new way to use blender
@RocksonCHAN2 ай бұрын
I've been trying to do the same thing for years.... i've learnt something HUGE today !!! Thx thx thx Tomi
@BlenderForge7 ай бұрын
Great tutorial! One question on the exterior scene: Is the second material slot needed if the first material is blending emission and diffuse anyway?
@SolarGranulation7 ай бұрын
That was one f the best, most useful tutorials I have ever seen. Thank you!
@rajendrameena15011 ай бұрын
Omg, your video is super helpful, thank god KZbin recommended it, so thankful to you bro.... I watch it three times for complete understanding.
@ones_flow56522 ай бұрын
I didn't know this channel until now. Really funny start of the video. Instant sub! 🙂
@Alienbacilusua8 ай бұрын
Woah! Looks like some magic)) Kudos for incredible intro💙
@ForsythJC8 ай бұрын
11:57 - "And why does it look like that?" Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL! Amazing tutorial, and sooooo helpful! Thank you!
@hvrmnd6 ай бұрын
Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.
@MichaelNatale126710 ай бұрын
I've been trying to do this for years. Thank you for sharing.
@voltairengaCF11 ай бұрын
Nah this guy is so underrated.
@CShep9911 ай бұрын
tip for the first one: if you don't have a great gpu you can set the shader to "emission" instead of "principled" and it will be near real time while you edit the cube.
@tomiviitanen11 ай бұрын
Good point
@tiavstudio3 ай бұрын
Tomi, this is excellent!! I learned something new and very valuable. Thank you for your efforts and teaching. Cheers!
@espirite7 ай бұрын
As others have said - this is an amazing technique and a really well put together turorial. I'd love to see more from you (or even a paid course - because the content would be well worth it IMO) Would you be able to share your Cycles render settings and system spec? Your viewer seems wayyyyyyy faster than mine. I have a fairly decent system and was just curious how you had optimized stuff in the viewer render for cycles.
@theman70506 ай бұрын
The best video on the subject, period! I keep coming back to it :D
@pułkownikkaczodziobyzpodlasia10 ай бұрын
Incredible work! Loved the introduction lol
@naavie9 ай бұрын
Great video! Did you consider using the HDRI texture as an emission map instead? That way you would probably also get very realistic lighting without having to manually place area lights for the windows and so on.
@tomiviitanen9 ай бұрын
Thanks! If we talk about the interior scene, using the texture as emission map wouldn't really work because if your wall is emitting then you wouldn't get any shadows on it. We could isolate only the bright windows from the texture tho with some color ramp and math node magic and use those as an emission but I think the difference would be so minimal and cycles likes more physical lights than mesh lights so I don't think its worth it. If we talked about the exterior scene, there I actually used the sky from the hdri to emit the light to scene.
@naavie9 ай бұрын
@@tomiviitanen Yep, I meant the interior scene. But you are right that casting shadows becomes problematic. 👍
@okannuryuz148410 ай бұрын
Best tutorial i have seen ever
@marwa.aziz.computer11 ай бұрын
that is an awesome tutorial thank you can you make about how did you make object rotating with each other
@reversedg79989 ай бұрын
Brother's voice sounds kinda like Kim Kitsuragi's from Disco Elysium. Great tutorial, thank you for your work!
@bhaarath8810 ай бұрын
bro , i am searching this for months , thank u for sharing this. subscribed immediately guru
@kohpler11 ай бұрын
This was fantastic. Thank you very much for the tutorial. Looking forward to seeing your next ones :)
@artisans852111 ай бұрын
By the way, elephant manure is great fertilizer. But the video is great, and thanks for saving the default cube.
@ComplexTagret8 ай бұрын
A nice and quick method. I used addon HDRI Maker before in this case.
@andreydm34565 ай бұрын
Absolutely life changing. Thank you!
@nguyenphucnguyen607210 ай бұрын
Amazing technique. Love this.
@yesdadbut96010 ай бұрын
This is sooo useful 😢 thx and i love how much detail you put on that poop
@johnleighdesigns10 ай бұрын
fantastic great to see your wisdom on these approaches really helpful to know these
@davidleonardi8367 ай бұрын
Best intro ever! Bel lavoro!
@yochintohere11 ай бұрын
what an amazing intro
@cordialpark10 ай бұрын
Thats the best blender tutorial a ever seen , you do a pretty good job :)
@blindershrine875211 ай бұрын
This tutorial I’m waiting for a longgggg time🎉
@LaneCarter10 ай бұрын
Great tutorial! For the exterior setup, I'm having trouble with the blend between the diffuse shader and the emission shader. It seems to always be a fairly hard line, and using the color ramp seems to only allow it to be sharper. Is there a way to let me feather the matte more?
@tomiviitanen10 ай бұрын
Thanks. In that case you might want to scale it from the mapping node on z-axis or use math node after the separate xyz node and set it to multiply or divide and play with the value slider.
@sirlefuppe11 ай бұрын
whoo never thought abozt that. brilliant. thank you for sharing with us!
@sergeabt104611 ай бұрын
that intro got me to sub, well done!
@Innetna10 ай бұрын
Thank you so much, Very simple and easy to follow tutorial.
@JLSTibu11 ай бұрын
This is brilliant. How Accurate are the dimensions of the final space? Could this be considered a simplified type of photogrammetry technique? You're still working with optical data so it shouldn't be that off.