How To Mod for SCS | Step 8a | Setting Up and Animating a Switch!

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Half Fast Gaming

Half Fast Gaming

Күн бұрын

Пікірлер: 9
@DNASocial
@DNASocial 2 жыл бұрын
Thank you so much for covering animations! Hoping to animate the landing gear on my trailer soon, and although this is for interior animations, I assume the process is about the same. I'm excited to give it a shot!
@Halffastgaming
@Halffastgaming 2 жыл бұрын
I've done the trailer leg animations on stream already!
@intesiempire504
@intesiempire504 2 жыл бұрын
super cool lesson !!!!!!!!!!!
@aasguard
@aasguard Жыл бұрын
what about if i want to do it from a obj and not a game ready anims is it the same way or is it all different
@Tasnikur_Sifat
@Tasnikur_Sifat Жыл бұрын
bro i can't do steering animation, can you make a video for this? it will be really helpful
@Halffastgaming
@Halffastgaming Жыл бұрын
There is no steering animation required anymore. Just need a steering_w bone
@Tasnikur_Sifat
@Tasnikur_Sifat Жыл бұрын
@@Halffastgaming but i can't adjust steering_w bone in exact position. do you have a facebook group bro?
@Halffastgaming
@Halffastgaming Жыл бұрын
@@Tasnikur_Sifat I have a discord and a Facebook which you'll find in the description of the video as usual.
@deqa
@deqa Жыл бұрын
@@Tasnikur_Sifat At 4:49, Jeff uses the Shift + S menu to set his origin point to the mesh, therefore the steering_w bone will spawn exactly on that mesh's origin point. That could help you out. Or consult a tutorial on how to use Blender's Shift + S pie menu to create objects on specific points of your scene.
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