Man, i really could have used this project-saving trick a few years ago when I was still working on my computer animation degree. This video is definitely getting added to my "Favorites" list for future reference.
@MHTutorials3D6 жыл бұрын
Thank you very much !
@DeathDealer-DD6 жыл бұрын
thanks for the tutorial, but i think max spline workflow is much more advanced and does have lot of option to modify the curve, fillet-chamfer-trim and more that make these kind of modeling easy to work with...maya curve is more like toward surface modeling like alias, wich is hard....in max, you bevel profile the curve around the corner shape and voilaa
@sanjeez1036 жыл бұрын
Awesome Mike !!!
@MHTutorials3D6 жыл бұрын
Thank you !
@nishantgupta26116 жыл бұрын
Great and helpful tutorial. Thank you sir 🙂
@MHTutorials3D6 жыл бұрын
Very welcome
@muhammedhausawi81796 жыл бұрын
Great but in 3d max is more easier only few clicks and you get the job done drawing the shape you like and using sweep modifier
@MarciusWhithood3 жыл бұрын
That's because maya is awful form modeling! It's a great program for animation and is the industry standard for that for a reason...but lmao no one in the industry models through maya. YUCK!
@johnblain70726 жыл бұрын
great tutorial thanks. could you possibly do an arch top panelled door sometime in the future. i just cant curve molding to the shape
@MHTutorials3D6 жыл бұрын
I actually did several videos on arches
@gangstercars29766 жыл бұрын
thanks for the tutorial I really love your experience in MAYA >>Are there easy ways for COMPLEX model ???
@semenkozulin31086 жыл бұрын
Hey Mike! Thankyou for your videos its realy helpfull. Can I ask you to make video how to add all this "bump mapping" and all the rest what we get after texturing in Substance painter, or if I download some textures from the internet with this different maps. thank you !!
@MHTutorials3D6 жыл бұрын
You have to make them or buy them
@nestorrios97036 жыл бұрын
thanks I was looking for that👌
@MHTutorials3D6 жыл бұрын
Very welcome Nestor !
@Ajaxsuz6 жыл бұрын
HI Mike. What hardware are you using?
@shev73394 жыл бұрын
thank you !
@MHTutorials3D4 жыл бұрын
Very welcome
@tom_paul_3d6 жыл бұрын
I noticed you clicked two curves and hit loft for each mold, if I remember correctly, you just need to select all curves in order and hit loft to get a faster result
@MHTutorials3D6 жыл бұрын
I tried that and things exploded
@tom_paul_3d6 жыл бұрын
Mike Hermes ah damn, well, a lot of things are hit and miss with this software
@satishb82865 жыл бұрын
@@MHTutorials3D You can switch "cubic" to "linear" under the loft settings and loft all the curves together. You can also close the surface with the loft option.
@martindiavolo16356 жыл бұрын
Nice.
@MHTutorials3D6 жыл бұрын
Thanks Martin
@ShaneCasserly6 жыл бұрын
what is better about ep curve tool as apposed to a bezier curve? i feel bezier is more intuitive
@MHTutorials3D6 жыл бұрын
Personal preference I guess
@ShaneCasserly6 жыл бұрын
Mike Hermes great tutorial by the way, I just didn’t know. Thank you for all your work!
@rahkriga6 жыл бұрын
Quick question Mike..In Maya, is there a difference between "Merge Vertex" and "Target weld tool"?
@MHTutorials3D6 жыл бұрын
As far as the merging, no But the target weld tool lets you weld A to B, B to A or bring them together in the middle
@seanposkea6 жыл бұрын
I'm new to Maya but coming from a CAD background where we do this sort of thing by making one profile, tracing a path around the whole room and then using a "Extrude along a path" command. I know there is a extrude along a curve command in Maya. Would that not work here?
@MHTutorials3D6 жыл бұрын
It would but it would be a lot more work and less accurate
@sirbum695 жыл бұрын
quick question for you mike, i have tried to search for this and just can not seem to find it, but in Maya 19 how do i set the default size of a new primitive to say 40 every time. i know you can change it before you click the accept i just want it to always create one at 40,40,40 but can not seem to find where to set the default
@MHTutorials3D5 жыл бұрын
In the option box of the primitive you select :-)
@ibrahim_raven17016 жыл бұрын
Mike what's your set up specs?
@MHTutorials3D6 жыл бұрын
Intel i7 multicore, GTX1080T, 64GB Ram
@tahmimmiah9635 жыл бұрын
Lit!
@AlukaGozen6 жыл бұрын
Hey Mike, i have a question. I created a custom polygon using the "create polygon tool", then i enabled symmetry so whatever i do on one side would be duplicated on the other, but for some reasons symmetry doesn't work on custom polygons, any help ?
@MHTutorials3D6 жыл бұрын
Symmetry only work when the model is symmetrical
@AlukaGozen6 жыл бұрын
Is there a way to make it work on a created polygon ? like in substance painter, i just activate it and it automatically put the symmetry line in the middle of the object and anything i paint on the right is automatically painted on the left as well
@akashprince79946 жыл бұрын
Hey Mike, I love your videos i have learned a lot from them. but could you make your videos a bit more audible.
@MHTutorials3D6 жыл бұрын
More audible ?
@geethugowda10796 жыл бұрын
Sir plzz do one car model
@frequencyio6 жыл бұрын
FYI: Mac users do not have an "insert or ins" key....