17:06 "every *HARD* edge needs a seam but not every seam needs a hard edge" - correction to the missing word 😅🙏
@Jofoyo9 ай бұрын
_a, ctrl e, mark seam_ Sorry what was that?
@TimDrogin9 ай бұрын
Bob Ross of UV unwrapping.
@prymexxxx9 ай бұрын
I was literally about to comment the same thing
@CaptainOppa8 ай бұрын
Same lol
@porkyorcy17158 ай бұрын
true omg
@Rootfury8 ай бұрын
I'd place his videos as ASMR worthy.
@MaxCDet9 ай бұрын
Bro this is both extremely educative, and extremely relaxing. Never ever stop making these.
@jacrossiter20979 ай бұрын
I've used this exact process for the last 6 years and it's yet to fail me! Also to add to why straightening UV islands is important. When edges not perfectly cardinal they can create jagged edges lines of pixels at the border. Think about it like your islands going with the grain of your texture. 10 pixels in a straight line will make a smooth line, while a 10 pixel line at a 45 degree angle will be very jagged. (Edit: I just saw mentioned this later on. Shouldn never have doubted you ;))
@ArtOfPilgrim9 ай бұрын
haha! yep sometimes it's unavoidable but we can try to mitigate it as best as possible
@edward35769 ай бұрын
I enjoy working with UVs now that I've gained some experience, and having Zen UV and UV Pack Master 3 as my go-to addons for UV unwrapping makes the process incredibly smooth and painless.
@yokidrift17209 ай бұрын
You sound like a national geographic narrator but for game art. I love it, and thank you!
@Nathan_Higgens9 ай бұрын
smart UV-project and procedural texturing my beloved
@davexmit9 ай бұрын
This is great. Id love to watch a walkthrough texturing that wrench too 🙏
@yuler_9 ай бұрын
Thanks for the tutorial, it's so nice to see methods actually used in production. I think have a minor correction though, at 3:00 I think you mean 'if angles are acute enough meaning 90 degrees or less' because the more obtuse the angle the more it approaches a flat surface
@ArtOfPilgrim9 ай бұрын
DOH! I do! Sorry about that and thanks for the correction 🙏
@hirschgrotte9 ай бұрын
My sister just told me you sound like the all so kind Newt Scamander and now I can't unhear 😆Thank you for another great tutorial!! They are truly a pleasure to watch
@Fabi0laa8 ай бұрын
Thank you for this video. Now I finally have UVPackmaster and use your techniques makes uv mapping in Blender much easier.
@LFPAnimations9 ай бұрын
yep you earned that subscription. I have always hated UV unwrapping and you have enlightened me. Good stuff!
@redshoehart8 ай бұрын
You sir deserve a medal for this tutorial. I dreaded UV unwrapping and have 2 models pending to be UV unwrapped. I'll use your technique to work on them. Thank you!
@Hy6oTpax8 ай бұрын
Bro where can I find photos or textures from WorkBench 3 PLSSSSSS
@DrTheRich8 ай бұрын
I also lessen the pain of UVing by putting seams during modelling. This turns the UV fase more into a UV fixup fase. And it also helps that if i duplicate parts, they are already seamed and in a similar way.
@Hy6oTpax8 ай бұрын
Bro where can I find photos or textures from WorkBench 3
@DeputyChiefWhip9 ай бұрын
Nice video mate. I normally change the method of Pick shortest path to "Seam" instead of "select"
@thomasfsan6 ай бұрын
Select border around faces.. OMG. Thank you for that..
@Mezbich9 ай бұрын
I have always hated UV unwrapping, and have mostly done pretty stylized stuff in Blender to avoid unwrapping as much as possible. But lately, i have started to get a better hang of it, and even having a bit of fun doing it?! This video came out at the perfect time for me, I'm actually excited to try some of the things I learned in this video!
@lavatr83229 ай бұрын
Im a kind of lazy , i just make a model go to UV tab > Smart UV project > scale to bounds DONE!
@DrTheRich8 ай бұрын
set seams while modeling (set it to a quick hotkey, i have it on my extra mouse buttons), this smears out the task, and gets rid of the bad feeling that you still need to UV, just as you thought you were done modeling. Then it just needs a little check over and fix up and you can unwrap quickly...
@NightVisionOfficial9 ай бұрын
For the faces, you can just select your faces and then use ZenUV Alt+U mark in Face mode to add seams in the edges. I personally think it's faster, but I can understand if you like the way you do in the video more. Some times is not about how fast you make something, but the journey to get to the result x)
@RE3MR9 ай бұрын
Hey Pilgrim! I am one of the people who tend to have a hard time with UVs & this is a fantastic tutorial. I see that you have Hardops installed & I am curious when (and if) you utilize the Sharpen + Seam combo that can be enabled in the Hops helper tool for marking seams automatically. I would also love to see a follow-up video to how you would continue the baking & texturing process after this UV step is completed. Thanks!
@ArtOfPilgrim9 ай бұрын
Hey! I am so glad you found it helpful!! I actually didn't know that existed so i'll take a look at that, thank you! I do have something planned for a tutorial like that so stay tuned. Again, thank you for the kind words and encouragements!
@steelej_fx8 ай бұрын
awesome video. for some reason i thought it was just impossible to get a solid uv after a model was triangulated lmao i’m brain dead. thanks for makin this
@Esburito8 ай бұрын
Unintentional ASMR
@lomborg48768 ай бұрын
Won’t you get shading issues with topology like that?
@Nmvlong8 ай бұрын
i just finished the video. and im pretty happy with that!
@pavisbuilder19658 ай бұрын
If you use C instead of box selection and then shift with click-drag, you can remove those selected edges *way* quicker. Hope that helps!
@kruz3d5739 ай бұрын
I'm not a beginner by any means here, I know how to UV pretty well for game assets but, I think It would help a lot if you would provide that wrench model's download link under the description for beginners to follow along Thomas! When I started with UVs it was incredibly hard for me to grasp the fundamental understanding of how paperwrap's analogy applies to 3D modeling when Unwrapping. I think beginners should start unwrapping basic cylinders, cubes, extruded cubes and cones beveled cylinders, etc. Then follow along with this video. it would give them a clear understanding of how UVs work!
@ArtOfPilgrim9 ай бұрын
I can't provide the mesh because it's for rust
@aegisgfx9 ай бұрын
your blender theme is hawt
@benjones77628 ай бұрын
Well I still hate it but at least I can do it properly now, thanks for the incredibly informative video!
@MHanak308 ай бұрын
I just wanna say you have a very nice wrench
@golevka8 ай бұрын
nice vid, i have no idea why i watched this bc i don't know anything about 3D modeling but it was probably very helpful
@DrTheRich8 ай бұрын
Btw, did you know that instead of using a hard edge, you can use a bevel with hardened normals? Performance-wise, in terms of game rendering, they have the same cost. Since hard edges also split the vertices, and the extra faces in between don't add extra surface area. But it will look miles more realistic, since no surface in the real world has sharp edges. Since I discovered this technique, I've never used sharp edges since... and it's a subtle but very significant improvement to the realism of stuff that I made. And I'm looking forward to the improved bevel modifier that will come to blender this year, to improve the process of setting them up even more.
@Lanthiren8 ай бұрын
do you know any video tutorials for that for a newbie?
@DrTheRich8 ай бұрын
@@Lanthiren few vids about it: - Stream Clips: Face Weighted Normals - Weighted Normal | Blender 2.8x Tutorial But nowadays just use a bevel modifier and turn on the checkmark for "Harden Normals" before blender 4.1 you also need to turn on the "Auto Smooth" checkmark and set the shading to smooth in the mesh.
@bradley10489 ай бұрын
Absolute hero. Always appreciate your tutorials. I wonder why you didn't just automirror some of the objects when you unwrapped them? Would have been an even faster workflow.
@ArtOfPilgrim9 ай бұрын
Good question, because it wasn't overly complex and an first person weapon/tool in rust I didn't need to! If it was way more complex then I probably would have done
@John_Cosmic7 ай бұрын
This is really fantastic, so simple but so many nice little tips. How far do you reckon you could get through this process with just the standard blender setup? I see theres a few UV based add ons in your workflow.
@ArtOfPilgrim7 ай бұрын
Thank you my dude 🙌 All the way, it might take a little longer but 90% of the work is done via default blender tools!
@John_Cosmic7 ай бұрын
@@ArtOfPilgrim excellent, gonna give this method a go. When I was starting out, someone told me not to seam too much and I maybe took that a bit too literally, so my models always end up looking a bit wonky. Gonna re-evaluate and use this method instead. Thanks for replying!
@Artistreviews019 ай бұрын
Where can we get the uvtoolkit? And is it usable on blender 4.0?
@infographie9 ай бұрын
Excellent.
@JacobKinsley8 ай бұрын
I see, that makes sense. *uses project from view from front orthographic*
@alanma2445 ай бұрын
thank for sharing such tutorial
@johnnysmith96779 ай бұрын
wow. how did you make choose theme in blender? i really like yours, could you please guide me how to do it
Is there a way to save the uv pack master setting permantaly?
@bengism9 ай бұрын
Hello, thank you for this great tutorial. I'd like to ask you should we always triangulate our meshes? or quads and ngons are okay? Can you explain this please, I would be really appreciated.
@ArtOfPilgrim9 ай бұрын
After you UV and before bake! so that you dont get any issues when in the game engine of your choice!
@bengism9 ай бұрын
@@ArtOfPilgrim Thank you!
@deqa2 ай бұрын
Thanks for the video. Question though, what's the plugin you use for loading the "4096x4096" map when you press Q? The Zen UV checker plugin sucks ass for loading that Blender default texture map for me.
@deqa2 ай бұрын
Never mind, it's the UV Toolkit addon, in the UV editor "Checker Grid" and presets are enabled (4096x4096) is one of them... D'OH!
@DarthBiomech4 ай бұрын
Hm, so every hard edge needs a split regardless of it actually needs it for correct straightening out? I remember hearing a while ago that it is actually _bad_ if your model has many UV cuts, and you should try to have as few islands as you can get away with instead, is that not a case anymore?
@elorabrowning-dj5ux4 ай бұрын
does this process change with an organic mesh? I have no idea where to start putting on seams when the mesh is a human head
@tonykuervo9 ай бұрын
Fantastic tutorial ❤
@hirudo8819 ай бұрын
Tip to speed up the workflow significantly: select one edge that has 90° or similar, hit Shift + G (select similar) and chose face angle. You can play with the threshold to select more or less. That way, you already have all the hard edges selected. Saves a ton of time, especially for parts like 3:30. Enjoy :)
@LynxDigitalArts8 ай бұрын
Are there any addons apart from the ones visible in the video that you're using? If it's not too big of a hassle to share? :D
@DrTheRich8 ай бұрын
If you are so diligent about seaming edges beyond a certain angle, why not first do a selection based on faces angle?
@Bestmann3n8 ай бұрын
what I need is a "how to not suck at skinning" video.
@AA-rc8uy9 ай бұрын
May I ask which addon is Eazy Game Dev Tools ?
@ArtOfPilgrim9 ай бұрын
it's one i made!
@boyfinn67518 ай бұрын
What is that theme? Or are you just using a low blue light setting?
@hipoojan9 ай бұрын
Is there a way to achieve this clean and dense looking UVMap for a character
@aebitoe8 ай бұрын
what theme is that? might it be gruvbox dark ?
@dassatisfan8 ай бұрын
unwrapping is easy, but packing a ton of small islands in a way that makes sense and also keeping its texels to standard is daunting
@blanketparty52598 ай бұрын
Not with UVpackmaster
@dassatisfan8 ай бұрын
@@blanketparty5259 it cannot keep related islands close together and not bug out at the same time, last time i tried. but maybe that feature was added later on idk
@MAJmufin9 ай бұрын
for the UVs, you run stuff like ZEN UV or rizomUV outside of tutorials?
@Jofoyo9 ай бұрын
Why would he make a video explaining that, this is his workflow, if his workflow was in a totally different application.
@MAJmufin9 ай бұрын
@@Jofoyo it can be his blender friendly workflow. For the viewer that doesn't have those other paid software or addons
@aezakmi1659 ай бұрын
Are you using some UV-related plugins here or is it just the standard toolkit Blender comes with by default?
@indi89909 ай бұрын
The only paid Add on I see he uses is packmaster pro.
@NoOneRazer8 ай бұрын
Hey, got question, can you make video about bevel modifier and UV's?
@ArtOfPilgrim8 ай бұрын
I've never used the bevel shader before
@NoOneRazer8 ай бұрын
@@ArtOfPilgrim not the bevel shader - applied bevel modifier to the unwrapped mesh. My workflow is: 1.modeling(+bevels/triangulate/weighted normals) 2.UV unwrapping 3. Export to Substance painter with applied all modifiers - when you use UVpackmaster for uv's, addon keeps seams with applied modifiers. But, my point is, can you make video about bevels on a models and Your's approach to unwrapping them :)
@SILENTstinky9 ай бұрын
How do you get such a high texel density?
@mahkhardy85889 ай бұрын
Thank you for all your great videos, helps a lot.
@x2spooky4me9 ай бұрын
Any reason you don't have any hard edges before doing UVs?
@ArtOfPilgrim9 ай бұрын
I'm not sure why I would when there aren't any seams in place
@x2spooky4me9 ай бұрын
@@ArtOfPilgrim I personally place hard edges while modelling, so the object looks the way I want it to look and if all hard edges need a seam I can select all hard edges by type and apply the seam then
@victordom-t3f7 ай бұрын
plz upload full texturing tutorila
@chadanefrancis20998 ай бұрын
Amazing
@stormy70079 ай бұрын
What uv tools addon are you using?
@rajendrameena1509 ай бұрын
Zen UV
@lavatr83229 ай бұрын
My goodness this would take me 3days
@Potatinized8 ай бұрын
How I enjoy it: You know tetris? Yeah, UV is like that, except that the lines wont go off and you'll lose. But when you lose, you actually won.
@IrvanQadri9 ай бұрын
uv editing such a pain because it doesn't have addon like Loop Tools
@RollingLine8 ай бұрын
or just click clear custom split normals
@Scarlov878 ай бұрын
I enjoy it! hahahaha :D
@anonymousandauthentic87048 ай бұрын
The first step is already too much for me. xD
@Youshisu8 ай бұрын
Use "select mirror" my fren. dont do it again manually
@blendwithmairaa9 ай бұрын
why are u doing this ?? please upload new videos on a weekly basis, then jump to weekly 2 videos. love from India
@patek23858 ай бұрын
Some people choose to suck, me? I'm not trying to. My mouth is sore.
@Spacecookie-9 ай бұрын
UV unwrapping is only boring. In all my years of doing it, it's always been boring, and mindless.
@therealKrak8 ай бұрын
How to not suck at uv unwrapping: Step 1: Get addons. Step 2: Get even more addons. : /
@Grzegorz-z5l9 ай бұрын
Buddy are you sick or is your kid sleeping next to you and you don't want to wake him/her up? Becasue your voice is so delicate almost like you're afraid to speak at all. I don't mean to be mean. You're doing a great job for the community. All the best.
@ArtOfPilgrim9 ай бұрын
Nope just my normal voice 👍
@amigarulez8 ай бұрын
Answer to video title is - dont use Blender. UV toolset is so bad that u have a feeling its non existant.
@MDAzman-e4s2 ай бұрын
hey s.. i couldnt get the permission to chat so i left the server and now i cant join back in.. Can you please invite me back : ). the link always says it expired
@DeepakS-p9l9 ай бұрын
@Hy6oTpax8 ай бұрын
Bro where can I find photos or textures from WorkBench 3
@Hy6oTpax8 ай бұрын
Bro where can I find photos or textures from WorkBench 3
@Hy6oTpax8 ай бұрын
Bro where can I find photos or textures from WorkBench 3