Thanks! I need to stop making door videos... but I just wanted to do one more!
@AntonVish8 ай бұрын
ha! just moved your channel to the cooking bookmarks tab… but looks like it’s time to move it back to gamedev tab :)
@FistFullofShrimp8 ай бұрын
How quickly my shrimp mind changes!!! 🍤 🧠
@shemdesuuu6 ай бұрын
Thank you! this is exactly the tutorial i needed!
@fx_dom6 ай бұрын
you the best!
@AstralNostalgia8 ай бұрын
what ahppened if the player enters to area and exit inmediatly...the door is open and close at the same time...how can I fix it ? thanls
@lucutes29368 ай бұрын
thx
@FistFullofShrimp8 ай бұрын
You're the most welcome that a shrimp can welcome someone 🍤
@TanarysHell2 ай бұрын
Question, I see many tutorials of opening doors. However this with animations don't explain that or how to do this door as a prefab with the animation. You didn't tell that if you use this as a prefab, imagine that you have 15 / 20 equal doors to open, the animation will not work because it will trigger the original Transform parameters when you record the animation. Right?
@cds852820 күн бұрын
If someone reads this, i keep getting the object reference not set to an instance of an object bug. i named everything the way he did and i used the exact script. how do i fix it?
@rafaelsatorre55312 ай бұрын
I have a problem, It works perfectly in the Unity Game scene but when i build the App It doesnt and i dont know why
@alien73832 ай бұрын
Hey guys he forgot to do it: change _doorAnimator.SetTrigger("Close") to _doorAnimator.SetTrigger("Closed") Hope I saved you some time!
@BenTheDev7547 ай бұрын
I'm currently trying to do this, but I keep getting a warning message in my console that says "Animation controller is not valid, animations will not be used". Did you encounter this at all? I can't figure out why it would be invalid.
@alienmnm33614 ай бұрын
Works for the "Player Object" but not for the actual players in the instance how do i make that work?
@Asian.Thomas3 ай бұрын
The TriggerEvent looks for Colliders with a "Player" tag on them, make sure your player is tagged as "Player" I think
@mirnsc363 ай бұрын
Yay
@VerityD22 ай бұрын
there is a massive bug in this. The door will bug and stay open, making you restart the scene in order to fix
@alien73832 ай бұрын
I found the Bug. change _doorAnimator.SetTrigger("Close") to _doorAnimator.SetTrigger("Closed")
@VerityD22 ай бұрын
@@alien7383 sounds right. I ended up switching to bools bc triggersets tend to be finicky