Your Game Needs to Hit The Gym!
4:30
How to Make the Perfect Omelette
2:53
The Love Bytes VR Jam Results!!!
3:17
Пікірлер
@aisoffical
@aisoffical Күн бұрын
help it says: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again.
@ghjhjghgjkhjhhkk
@ghjhjghgjkhjhhkk Күн бұрын
thanks now i have 390 errors and i have to restart my whole entire ga,e
@dontreaditsbadsubifyoudisagree
@dontreaditsbadsubifyoudisagree 3 күн бұрын
I’m trying to make a gorilla tag copy and it keeps giving me an error whenever I try to build it because the target API level is too high. It keeps saying there is something wrong with the manifest.
@darcking99
@darcking99 3 күн бұрын
XR Controller has been deprecated
@Sumthing8U
@Sumthing8U 3 күн бұрын
do i just copy the manifest completely or what
@Vsmphoto
@Vsmphoto 5 күн бұрын
Man, you had a way better time than I did.
@piratemin_vr
@piratemin_vr 5 күн бұрын
I've recently jumped across too and things like AI perception and Metahumans are some of the things I really love. The last few days I've started diving into C++ and I have to say, I don't enjoy it.
@steen_is_adrift
@steen_is_adrift 5 күн бұрын
I just switched back from unreal to unity because of VR. Unreal runs like absolute crap on the quest standalone.
@LeoJTNT
@LeoJTNT 5 күн бұрын
Optimise your game
@wisdomkhan
@wisdomkhan 5 күн бұрын
If without optimising a vr app made on unity runs better on quest then that's a win for unity
@steen_is_adrift
@steen_is_adrift 5 күн бұрын
@@LeoJTNT not sure if dumb or trolling. Have you tried making a VR game on unreal? Their forward rendering pipeline is flat out broken for VR and has been for like 6 months. They don't care at all about VR. I did what I could to fix the shadow issue in the forward renderer and got single pass working. Then I made a flat open world terrain and put a small patch of grass on it. I was getting about 15 frames per second on the quest... In unity I have a default terrain with mountains and textures and gobs of trees and thick grass everywhere and it holds a rock steady 72 fps. Unreal is not viable for VR.
@steen_is_adrift
@steen_is_adrift 5 күн бұрын
@@LeoJTNT not to mention getting unreal to compile for Android and getting your game onto the quest to test it is an Olympic task in and of itself. On unity it's literally 1 button and the game is running on the headset. Unity is android compatible out of the box and can communicate directly with the headset. Unreal is not compatible out of the box. You have to pray to go their new auto setup batch file works (it won't) and when it doesn't you have to manually find and download and configure obscure old versions and SDKs. Then when you compile your game, you have to navigate to the build folder and run the batch file to transfer the APK to the headset. And again, just hope to god it works. In Unity it's 1 fucking button and it's wireless.
@P3d3r0s0
@P3d3r0s0 4 күн бұрын
Would Godot be an option? I believe it has VR as well.
@EZEVR
@EZEVR 5 күн бұрын
not me thinking i do everything wrong since its different on my pc
@redbeard3461
@redbeard3461 5 күн бұрын
Hi. I have black screen into mode "cinematic"... how fix that? v68
@ThatThat-tu2es
@ThatThat-tu2es 6 күн бұрын
Anderson Edward Jackson Nancy Martinez George
@gabrielandraderosa8622
@gabrielandraderosa8622 6 күн бұрын
Helped a lot, thanks!
@vozifyvr
@vozifyvr 6 күн бұрын
Hey! How would compare Unity to UE5 when it comes to standalone VR? I'm thinking about switching but I'm still not too sure as standalone graphics are not as good as it looks in the editor because UE tones the graphics down.
@bhaijongun
@bhaijongun 6 күн бұрын
Yay
@dotPUNK
@dotPUNK 6 күн бұрын
i made the switch from unity to UE5 around the time unity's execs put their foot in their mouth. and i havent looked back. UE5 is definitely a steeper learning curve, but imo its by far the better engine for VR if you can get over that hump.
@tannerochel
@tannerochel 6 күн бұрын
If it wasn't for Bakery, I'd probably commit to learning Unreal for their lightning. I appreciate the 10/10 and 0/10 combo.
@ladyupperton23
@ladyupperton23 6 күн бұрын
One of your best videos yet! You are truly a shrimp god amongst shrimp men. 🍤 🍤
@shaniawarren8763
@shaniawarren8763 7 күн бұрын
I can’t find install 😭😭
@ThatGuy_33
@ThatGuy_33 9 күн бұрын
Does anyone know if any of these settings or helpful or applicable when creating world for VR chat? I don’t know how much freedom you have to change rendering setting or if all of this stuff is set up by default anyways.
@ThatGuy_33
@ThatGuy_33 9 күн бұрын
There is a project that I’ve been working on where I will split up a single object into multiple mashes it will reduce the poly count. Is it better to optimize for draw calls at the cost of a higher poly count?
@olivername
@olivername 10 күн бұрын
Would be great if you could do arrow score video with targets
@SilenceVR87
@SilenceVR87 10 күн бұрын
can someone give me the android manifest? to remove the record audio thingy
@shark555-q8y
@shark555-q8y 11 күн бұрын
it wont upload
@wilson11808
@wilson11808 12 күн бұрын
how to create the object as the light shell? Such as the sphere for the UFO spot light? Do I need a transparent material or anything so that the light can look like it emits from the inside of the object?
@KeishaDeniece
@KeishaDeniece 12 күн бұрын
Thankyou for this great tutorial!! Litterally at the beginning of this journey. Does this also work for a VR Mobile game with a bluetooth controller?
@mr.piesel.original
@mr.piesel.original 12 күн бұрын
Thanks man! It's very useful!
@PinkeySuavo
@PinkeySuavo 13 күн бұрын
1:33 i have XRRig instead of XR Origin and cannot put it there
@PinkeySuavo
@PinkeySuavo 13 күн бұрын
i cant add the xr direct interactor, nothign shows up
@YeepsterOG
@YeepsterOG 13 күн бұрын
Can you make a tutorial on parralax occlusion
@VR360VIDEOSIMMERSIVESOUNDVR
@VR360VIDEOSIMMERSIVESOUNDVR 13 күн бұрын
Really interesting! Thanks for sharing this great infos!
@ansqad226
@ansqad226 13 күн бұрын
hi, i can't see canvas or anyother ui elements in my game, can you please help?
@IDoesGaming1
@IDoesGaming1 14 күн бұрын
It says Android Target SDK is too low
@NinjaGasher13
@NinjaGasher13 15 күн бұрын
Always inspired. Thanks for the videos!
@ethangunter4937
@ethangunter4937 15 күн бұрын
Wait, is Daft Punk still performing???
@FistFullofShrimp
@FistFullofShrimp 6 күн бұрын
Every year! Usually on the outskirts of the event at a sacred place called "trash fence"
@E-nfileexe
@E-nfileexe 15 күн бұрын
Thank you so much. I feel like im finally a step closer to learning and figuring out how the heck i can assign the XYAB buttons of my Quest 2 into the Unity project im making. All i want it to do is provide a small ui pop up for a list of different button options. Pressing the X button brings up the choices and then the user can use the joycon and the Y button to select the option. Cause i want that small UI to stay attached to the Controller object. Like they do in Vr chat, where you can tilt your controller and see the Ui of the Live stream chat. I cant find any, successfully working, tutorial on implimenting the specific XYAB buttons and how to use them in code. The best I found was the OVRInput but that also didnt work. This has been the closest ive found. So im going to try find the buttons im looking for. Thank you
@turkeyteam36
@turkeyteam36 16 күн бұрын
Yay
@s04l27
@s04l27 17 күн бұрын
TYSM BROOOOOOOOOOOOOO
@tommedenney
@tommedenney 17 күн бұрын
Hey Shrimp! I have a question for you, I've been looking for a solid way to grab object using hand tracking and openXR in unity, currently the only way you can grab an object with hand tracking is by doing the pinching motion. while that's fine, it feels unnatural when picking up and throwing objects. I would much prefer to make a fist or any other hand pose to pick up the object more naturally. So far, I'm currently trying to find a way to use the static hand gesture script and gesture dection system to send input actions of the pinch input, but I feel as though this work around isn't what I'm looking for, and its also hard to implement. If you have any suggestions of how to pickup an object with XR hand tracking as well as how to throw these objects in a way that feels more natural, I would greatly appreciate it! (I've been looking a decent video on youtube for a while and I don't think there is any that covers this, especial one that's up to date, could be useful for your channel too if you make it into a video post!)
@vishwas9778
@vishwas9778 17 күн бұрын
Why is my xr ray interactor flickering between an angle from the right controllers?
@lightoflifegames7227
@lightoflifegames7227 18 күн бұрын
what game is that? with the spaceship?
@kiritoasunayuiaincrad9440
@kiritoasunayuiaincrad9440 19 күн бұрын
I have the Auto Hand asset and it works amazingly. Genuinely impressed by the creators work.
@kiritoasunayuiaincrad9440
@kiritoasunayuiaincrad9440 19 күн бұрын
The most interesting backstory of a VR introduction I’ve heard so far 😂 legendary!
@FistFullofShrimp
@FistFullofShrimp 6 күн бұрын
It was the last thing I was expecting out there. Dude was the absolute GOAT
@barax9462
@barax9462 19 күн бұрын
Im using version 1.3.0, in the visualizer script there is no origin feild/property??
@jennaadams3899
@jennaadams3899 19 күн бұрын
Great tutorial. This fast tracking of VR development in some ways makes it easier but in a way more confusing. Remember the Days when Vulkan was a no-no, select Mono or IL2CPP, Arm7 or Arm64? Vulkan is coming back on stream, various toolkits depending on version auto select (and in some cases wrong), ambient occlusion and rendering pipeline issues with certain dependencies. Everytime a new project is started, at some time in the development, you find yourself re-inventing the wheel. It's just a mess.
@ninjaflip5146
@ninjaflip5146 19 күн бұрын
Awesome story video man, you basically became what the guy in the desert was trying to accomplish!
@FistFullofShrimp
@FistFullofShrimp 6 күн бұрын
I'm still unsure if he was real or just a manifestation of an underlying desire to work in vr
@DrDrastic624
@DrDrastic624 19 күн бұрын
Without the Vr Desert man i wouldnt gave goated tutorials to help me make vr games. what a legend...
@FistFullofShrimp
@FistFullofShrimp 6 күн бұрын
I miss vr desert man so much. Absolute legend
@systemx17
@systemx17 19 күн бұрын
I am not sure if I am on something or you are on something, but this video definitely proves that one of us is. I love it!
@FistFullofShrimp
@FistFullofShrimp 6 күн бұрын
The shrimp pleads the fifth on any substance used in the making of this video
@joshkar24
@joshkar24 21 күн бұрын
I don't suppose there is any current method for recording in stereo ? Seems this would be a huge bottleneck.. if you can do this, the videos would be potentially pretty popular on YT imo, be a use it's impossible to really get a feel for a VR game or experience without the stereo
@LucasBlizzard
@LucasBlizzard 22 күн бұрын
This video is very informational. Ive been doing unity for a year now and thought I new a lot about little details on lighting, but this video taught me other wise. You earned a subscriber and a like!
@TRF-SpaszyGT
@TRF-SpaszyGT 23 күн бұрын
it wont let me open the file in unity