This helped me so much and completely changed my understanding of debugging in Unreal. I just solved an issue that had been causing performance drops for months on my project. I can't believe you happened to post this video 1 day before I found out about Unreal Insights haha Thank you
@lukask.34659 ай бұрын
Important note : always measure CPU performance in cooked/Test build (Test config is basically a shipping build with enabled some basic debugging functionalty) especially BP performance gets much better with all optimizations on.
4 ай бұрын
Yeah it's a huge difference on some systems. I had editor performance: 30-40fps vs packed game 70-80fps in a recent level! I still can't quite crack why, but there it is.
@jb27603 ай бұрын
It’s the engine rendering the viewport based off its scaled size in the editor on top of all the other things you have open in the editor running in the background.
@Re_murr2 ай бұрын
I like when theory goes along with practice examples. This was useful, thanks!
@SwingPoynt9 ай бұрын
Great video! Could tell right away when first saw your videos that you know your stuff, and you know about aspects that matter a lot that aren't often discussed online!
@ProrokLebioda4 ай бұрын
This is a real nice deep down on how to use Unreal Insights and how to apply data to optimize the project!
@aurecana52333 ай бұрын
Thanks a lot for this video about profiling in unreal, probably the best one !
@dominiktulacz8 ай бұрын
Nice explanation. Thank you!
@ReplicatedYT14 күн бұрын
Loved this!
@lFunGuyl7 ай бұрын
TBH my biggest takeaway was the bookmarks and profiler scopes, which I was not aware of before. It would've been great if you explained how to set those up, because it felt like you kinda breezed past that part. Appreciate the video though! Good delivery and useful info!
@user-cg2gk1yw7w9 ай бұрын
Excellent video, thanks for sharing!
@geotiempo2 ай бұрын
I don't understand nothing! At the time, I could understand slowly the science of it. It's interesting, good job!
@didsdev42569 ай бұрын
great video, thanks for the insight! 😉
@NuMakesGames9 ай бұрын
heeey
@LeeGoGo9 ай бұрын
amazing work
@whyareless9 ай бұрын
You're awesome, Nu :)
@macxike3 ай бұрын
Wow great video! Thank you. Is it possible to add Trace_Bookmark and Trace_CPUProfiler when using blueprints as well?
@drugserega9 ай бұрын
man, thank you so much! great job!
@hesamsadat42885 ай бұрын
You Rock Bro, THNX❤❤❤❤❤❤❤❤❤❤
@张东东-q1t8 ай бұрын
There is no relevant button in the lower right corner of my editor interface, how to display it ?
@张东东-q1t7 ай бұрын
@@legoarkhamproject Use UE 5.3
@Elnaz_Heydari_228 ай бұрын
✌🏻✌🏻✌🏻thank a bunch …. Was very useful for me ….
@Carkoon5 ай бұрын
Really useful. Thanks!
@draft_fusion13 күн бұрын
How do you make the engine itself faster? I turned lumen to none and the scalability on low and still have issues.
@Utopia2023Game28 ай бұрын
Really UseFull VS The UnReal Trash webinars I saved This Video Thank u
@stealthgamesaremyjam14510 күн бұрын
My Main level was completely unplayable, Frames dropping to screen freezing point and almost crashing my computer. Luckily through using the Trace session browser I found what was causing it. It was my characters Groom binding data for some reason.
@LudwigvanBeethoven26 ай бұрын
Great video. Full of info, i love these detailed tutorials that gets into every thing
@brianlaflamme19487 ай бұрын
FREAKING RAD DUDE!
@chandramaouli47424 ай бұрын
Hey! So, I built my game( have a .exe file and everything) how do we run the insights against that?
@KADstudioArchitect3 ай бұрын
Hello and thanks. We need Best optimization for architectural visualization on Unreal Engine 5 for Meta quest 3 Stand-alone, not PCVR, could you please give some advice. I do an interior scene and no matter how much I do optimize such as AA, Materials, Nanite, Bake Lights, Static Lights, Shader map size etc. its run so slow (Laggy) Thank you
@mindped4 ай бұрын
how do i find out how long an amount of time the gpu spends on a specific material?
@MaraldBes4 ай бұрын
thankyou!
@KittenisKitten4 ай бұрын
here, look this how you do optimization, but i am going to some code and different things and totally skip those steps...
@As_Ss9 ай бұрын
Makes u wonder if the engine debug drawing is like that cuz they dont care as its debug anyway or maybe there is a better way to use it
@NuMakesGames9 ай бұрын
I was knowingly abusing it. Don’t call it thousands of times per frame. :)
@As_Ss9 ай бұрын
@@NuMakesGames well it still seems heavy, i have seen the same thing with chaos vehicles debug drawing when u have like 10-20 vehicles, it looks like way less drawing than this project and it still tanks fps
@RV-bc9yi4 ай бұрын
Hello, thank you very much for this video. can you please tell me what is your PC config? Because I have a memory problem here is the message "Unreal Insights: High System Memory Usage Detected: 26 / 32 GiB (80%)! Unreal Insights might need more memory!"
@TheMasterOfSafari2 ай бұрын
turn off some Apps and stuff?
@eugenecherepko4178 ай бұрын
Can I see overall average time of frame of game/render thread etc?
@NuMakesGames8 ай бұрын
I typically just use stat unit for that information. I am not sure if that is displayed anywhere prominently in insights, but the trace definitely contains all the information required to compute it.
@lorenfulghum23939 ай бұрын
when i press F to focus on a frame, it doesn't select an area that starts and stops with the frame... i.e. the blue selection thing starts before or after the frame box starts, and ends before or after the frame box ends. Any clue what is happening there?
@NuMakesGames9 ай бұрын
Not sure. Possibly looking across rendering work split across one game thread frame?
@arrowsdev8 ай бұрын
Ooff man you are so good at explaining the front end session , i would love more content on this , also anything about code optimization , i noticed you are using a lot of constexpr , why is that is there any benefits from this ?, other than that you are great
@NuMakesGames8 ай бұрын
constexpr is the best modern C++ mechanism for defining a compile-time constant. It’s mostly a style habit in my usage here, but you can also use it in scenarios where you are computing a value at compile time with zero runtime cost.
@arrowsdev8 ай бұрын
aha thanks for the tip brother@@NuMakesGames
@GlassesAndCoffeeMugs7 ай бұрын
Is it possible to bookmark chunks of BP code so they show up in insights?
@NuMakesGames7 ай бұрын
Yes! Check out Trace Bookmark in the Trace Util Blueprint Library.
@GlassesAndCoffeeMugs7 ай бұрын
@@NuMakesGames Incredible stuff. Very embarrassed I didn't know about this much sooner!
@SB-mr2nk9 ай бұрын
yessssss
@KM-br8pu5 ай бұрын
"salut je suis Nu" Ha ... bonsoir à nos amis Français