[1024*Ram Size] to figure out [Pool Config - Default Size In Megabytes] if anybody was curious.
@CodeWithRo8 күн бұрын
🥳🥳🥳
@binoice13012 ай бұрын
Thanks dude 😊
@CodeWithRo2 ай бұрын
I gotchu 🥹 hope it helps 🥳
@roguepithlit2 ай бұрын
Awesome! I have sooo many hlod questions.... mostly how to break the hlod build down to smaller chunks so larger maps are possible without terabytes of ram(192tb is apparently not enough sometimes)
@todddurholt26662 ай бұрын
Can u make a game animation sample project and implement c++ with a turret for example
@CodeWithRo2 ай бұрын
It would be better to wait for 5.5 since game anim sample isn't production ready 🥳
@todddurholt26662 ай бұрын
Thanks for the insight man. Time saver!
@rishabhkumar95532 ай бұрын
Not sure if somebody's asked this question or not. Suppose I keep engine scalability group as low (instead of epic) and later on successfully package it, would that affect the final look of the game? That is to say, will low option give low resolution on the game as well?
@CodeWithRo2 ай бұрын
No the scalability settings won't effect the final build, you can work in low and build in a higher quality 🥹
@rishabhkumar95532 ай бұрын
@@CodeWithRo It was a niggling doubt, thanks Ro
@rishabhkumar95532 ай бұрын
@@CodeWithRo My humble request, kindly refer 'Swimming Physics Volume'. How have you setup swimming animations inside of the unreal water? Please DO make a video on the whole swimming process with Unreal waters, since there is no such tutorials available on YT. Thanks.
@agustintoselli2 ай бұрын
Hi! How do you reduce the 4k textures? didn't see it specifically done in the video. Thanks!
@CodeWithRo2 ай бұрын
You can select your mesh and change your material and/or change texture to a lower resolution one. I can make a KZbin short to show you 🥹
@agustintoselli2 ай бұрын
@@CodeWithRo i Would really appreciate it, i have a ton of assets from different authors and many times they are really higher definitions than what i would need. Thanks a lot!!! Great videos!!
@aradabadani2 ай бұрын
The size of the textures in Unreal Engine works in the power of two. So you have to use the same formula to lower the textures. For example, if your texture size is 4K and you want to change it to 2K, you should reduce it from 4098 to 2048. For this, you select the desired mesh. Then you enter the desired mesh material window. Then click on the textures of that material separately and select the (maximum texture size) option in the desired texture window and enter the input number 2048 so that your texture changes size to 2K.
@agustintoselli2 ай бұрын
@@aradabadanithanks mate, that is really useful!
@AstralEdge_Interactive2 ай бұрын
I can't find Virtual Texture Pool in Project Settings. I use 5.3.2
@CodeWithRo2 ай бұрын
It may be under Engine - Rending settings for versions below 5.4
@astralstormgamestudios12592 ай бұрын
You could increase it with a command
@lazytv363Ай бұрын
How to build hlod in world partition
@CodeWithRoАй бұрын
To build the HLOD with World Partition, first ensure HLODs are enabled in your project settings under "World Partition." Open the World Partition window and select the "HLOD" tab, then configure your HLOD settings, such as screen size and merge distance. Use the "Generate HLOD" button to create HLOD meshes for your levels. After generating, use the "Build All" button in the World Partition window to build and save the HLOD data. Bam done ✅