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It's been a long time coming and I've been meaning to do something like this for a while now. This is a comprehensive guide to all the core rules in Necromunda, including vehicles for the Ash Wastes. It's a long video, but I hope this covers all of the basic principles and mechanics of the game for those of you might be keen to jump into the greatest game that Games Workshop have ever created!
Enjoy, like, share, subscribe and check out the Patreon @wellywoodwargaming / wellywoodwargaming
Stay out of the badzones kids!
0:00 - Intro
0:30 - Fighter/Vehicle Profiles
4:50 - Weapon Profiles
6:28 - Dice Types
9:18 - Visibility
10:20 - Line of Sight
11:30 - Cover
12:20 - Measurement
13:00 - Fighter/Vehicle Status
15:00 - Fighter/Vehicle Conditions
16:30 - Game Structure
19:00 - Fighter/Vehicle Actions
29:30 - Terrain Interaction
34:55 - Ranged Attacks
40:20 - Close Combat
43:35 - Resolving Hits
48:12 - Out of Action/Wrecked
49:13 - Nerve Tests
49:36 - End Phase
50:16 - Fleeing the Battlefield
50:30 - Leading by Example
50:50 - Voluntary Bottle
51:08 - Recovery & Restart
52:00 - Rally Tests
52:00 - Making a Ranged Attack
53:40 - Making a Close Combat Attack
55:25 - Outro