30:32 It seems to me, if you could have put some kind of markers at the corners of the UV map when you exported it to SVG and reimported it, so that they ended up at the corners of the view when you positioned the camera, then everything should be properly aligned and you wouldn’t need this extra manual coordinate adjustment step.
@3d-illusions4 жыл бұрын
why not just bake it onto a second mesh without the svg workflow? You wouldn't have any seams that way.
@pm12344 жыл бұрын
I wondered the same thing.
@mmdlmts4 жыл бұрын
How to do that?
@TheKyshu4 жыл бұрын
Late reply, but the mesh has to be "flattened out" to the UV layout so you can render the hair like a normal scene. IIRC, the Blender hair doesn't get rendered when you Bake to Texture, hence the step with laying the mesh out and then applying hair to it.
@pixelpunanny Жыл бұрын
hey friend! I think we need an updated video on this 😓😓
@richierich80854 жыл бұрын
Useful technics. 👍🏻👍🏻👍🏻
@Roiser1013 жыл бұрын
There are a couple of thoughts on how to improve this method. I'll go and try.
@genkidama73854 жыл бұрын
eh thats useful
@carlosrobertoviana90764 жыл бұрын
How about finish this too long totorial?
@lawrencedoliveiro91044 жыл бұрын
19:50 Why not Sun?
@skarlok14 жыл бұрын
It does't look to good also you could probably use clone and snear to cover those seams but then again other maps still are not fiting to well.