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How to reduce Poly Count for game assets (Arijan)

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Aryan

Aryan

Күн бұрын

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#blender #tutorial #arijan #3dmodeling #3dmodeling #3ddesign #gameassets #gamedevelopment

Пікірлер: 28
@cgnovice2969
@cgnovice2969 9 ай бұрын
On the topic of having geo that isnt seen. Not only does it chew up unnecessary polycount, it also uses up valuable UV space. Everything that can be omitted from the UV will yield a higher resolution texture
@virxest
@virxest 9 ай бұрын
The goal was to make a game where everything can be overturn, that's why the 360-degree attention to detail.
@makebreakrepeat
@makebreakrepeat 9 ай бұрын
How did you know I was making game assets?! Thanks for making this video :D
@vizdotlife
@vizdotlife 9 ай бұрын
This tutorial was loaded with amazing tips! Just saved to watch again later!
@ArijanRace
@ArijanRace 9 ай бұрын
New tutorial coming soon, thank you
@penguin7682
@penguin7682 15 күн бұрын
- How f***ing fast do you want your tutorial? - Yes.
@FiveLAPD911
@FiveLAPD911 Ай бұрын
Finally... a video that makes sense! Thank you
@vizdotlife
@vizdotlife 9 ай бұрын
Been wondering how to do this process for baking normals for a while! Thank you thank you Aryan!
@xuanfox7287
@xuanfox7287 9 ай бұрын
your channel is the most important one to learn blender
@Black_Meh
@Black_Meh 9 ай бұрын
Common Arijan Win
@GameDev1
@GameDev1 9 ай бұрын
Thank you! How would you create LODs, preferrably via some kind of automatism?
@Jay-og4yb
@Jay-og4yb 7 ай бұрын
Duplicate and decimate
@sametver7925
@sametver7925 9 ай бұрын
Great!
@loopcuthero
@loopcuthero 9 ай бұрын
Thanks, but the audio volume could be increased.
@maxsaylor9333
@maxsaylor9333 9 ай бұрын
perfect
@sonykriswantoro9035
@sonykriswantoro9035 9 ай бұрын
Tutorial rig in train please
@gamingh.a368
@gamingh.a368 9 ай бұрын
W 🎉
@falaksher3849
@falaksher3849 9 ай бұрын
How we make steel net with this method
@Eisenwald64
@Eisenwald64 9 ай бұрын
It's probably a plane with a few physics simulations, normal maps and textures with transparent sections.
@darksideshadowofnight
@darksideshadowofnight 9 ай бұрын
wow
@holtrixstudios
@holtrixstudios 9 ай бұрын
Not always applicable, especially for unreal engine 5 with nanite, its not longer and issue for a lot of people and games.
@marek_lysek
@marek_lysek 9 ай бұрын
Reducing the number of polycounts or removing invisible faces is good in any case. Nanite is not "salvation". But not every one is making high end pc or console game. On the other hand, if we model what player can't see in game, it's a waste of time.
@holtrixstudios
@holtrixstudios 9 ай бұрын
I agree on removing things that are not seen, for if you really want to squeeze in that few more sub-d to get better quality for AAA game using ue5, it's worth it.
@marek_lysek
@marek_lysek 9 ай бұрын
@@holtrixstudios if your target platforms are new consoles or powerful computers and you want to make cutting edge graphics, Nanite with high poly models is great for this case. After all every 3d artist should know how to optimize 3d meshes, even in other industries than game development...
@MedicinalMJ
@MedicinalMJ 9 ай бұрын
FIRST!
@masterblaster7782
@masterblaster7782 9 ай бұрын
SECOND!
@PopcornSticker
@PopcornSticker 9 ай бұрын
You're like Tate but for blender tutorils
@xofox_studio
@xofox_studio 9 ай бұрын
how to unseen this? 😂😂
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