HOW TO RENDER SMOKE AND FIRE IN KARMA XPU - HOUDINI TUTORIAL : SKYWHITE

  Рет қаралды 24,115

SKYWHITEFX

SKYWHITEFX

Күн бұрын

Пікірлер: 25
@nicebluetiger
@nicebluetiger 2 жыл бұрын
Great tutorial! I think that its the best clarifaying XPU how-to tutorial. Thnaks a lot! Do you think that its possible to use XPU tu render oceans?
@nicebluetiger
@nicebluetiger 2 жыл бұрын
@@SKYWHITEFX Thanks a lot! Your tutorials are great! 🙂
@raph3674
@raph3674 2 жыл бұрын
You are a life saver man
@RMAFIRE
@RMAFIRE Жыл бұрын
Great shot✌🔝
@pinkmoon5332
@pinkmoon5332 8 ай бұрын
I was hoping this vid was going to cover rendering separate smoke and fire AOV's. Does anyone know if this can happen? - like it used to be in mantra.
@mikkepalvanen
@mikkepalvanen 2 жыл бұрын
It's only showing my hdri in the karma render viewport but not any of the fire/smoke, any idea why? In viewport and mantra everything works fine
@FarizNugroho
@FarizNugroho 4 ай бұрын
cool tutorial , but i cannot control the ramp of density and flame like Pyrobakevolume/ Pyro advancedshader to get the details of fire
@SKYWHITEFX
@SKYWHITEFX 4 ай бұрын
Pyro bake volume works only with Mantra render, with karma it will not work, it is only for viewing purpose.
@MrBrunoBiondo
@MrBrunoBiondo Ай бұрын
I have the same problem. In Houdini 20 you can create a material directly from the Pyro Bake Volume and insert it into the Material Library (in the Stage section) and you will have both the classic shader and the one for Karma XPU. The problem is that the shader for Karma XPU only copies some values, but not the range of fields you use. So it will use the whole range of density, temperature etc without clamping anything. I honestly don't understand all the enthusiasm for Karma. Side FX talked about it as if it were revolutionary, but the whole new rendering system on Stage + Karma is just confusing. Mantra is foolproof and allows you to set up Render Layers quickly. I'm using Karma only because it's faster, but it's really uncomfortable.
@TheLorsange
@TheLorsange 2 жыл бұрын
Awesome!!! But did you solve trouble with water volume shading with XPU?
@nictanghe98
@nictanghe98 2 жыл бұрын
Can`t seem to get the colours / burn / density in there evrything is just flames.
@bartoszfraczak3972
@bartoszfraczak3972 2 жыл бұрын
Smoke, Scatter and Fire values need to be set as well in kma_pyropreview1 and in pyrobakevolume. Somehow I missed it first time so it wasnt working for me as well and I wasnt getting any fire/flames so maybe u missed it as well.
@bartoszfraczak3972
@bartoszfraczak3972 2 жыл бұрын
Great tut man!
@alexseleniar
@alexseleniar 7 ай бұрын
Thank you, great video.
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
NICE, thank you!
@tulypo
@tulypo 2 жыл бұрын
THAX my friend!!!!
@UnrealQW
@UnrealQW Жыл бұрын
The VDB conversion crashes Karma XPU in Houdini 19.5.303 :-(
@UnrealQW
@UnrealQW Жыл бұрын
@@SKYWHITEFX Updated to latest Houdini 19.5.615 and it WORKS! Thank you so much!
@chewa01
@chewa01 2 жыл бұрын
Thanks. Karma works without stage
@Andres_DC.
@Andres_DC. 2 жыл бұрын
thanks a lot !!!
@TheBratscin1
@TheBratscin1 2 жыл бұрын
Thanks Bro!
@fake22444
@fake22444 2 жыл бұрын
nice one
@VisualWondersPlayground
@VisualWondersPlayground Жыл бұрын
thank youuuuuuuuuuu
@Andres-wq6cz
@Andres-wq6cz 7 ай бұрын
Thanks
@VisualWondersPlayground
@VisualWondersPlayground Жыл бұрын
i following you
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