Was this video beneficial for you? What did you think about all the relationships between the bones?
@Markom3D4 жыл бұрын
@Inventify 3D I was thinking about this at 2am, on controlling animations with slider... that tutorial will come soon
@kinuspacemouse16314 жыл бұрын
This was awesome video, well made.
@colinyan91363 жыл бұрын
can i use ik to control the leg up and down?
@IrreversibleExtents3 жыл бұрын
This is the exact tutorial that KZbin didn't have. This is the perfect video for Hard Surface rigging.
@blobmetropolis77073 жыл бұрын
Very useful. I made a little 2d cut out version, with the same rig.
@Solcommand4 жыл бұрын
The only thing I'm gonna dream of tonight is shift s cursor to selected
@Markom3D4 жыл бұрын
ohhh yeah lol
@seshadarling9333 жыл бұрын
Some buttons required to shortcut cursor to selected and selection to cursor
@v-alfred3 ай бұрын
Just wanted to remind u to dream "shift s cursor to selected" tonight. Your welcome 😂
@LonnonFoster3 жыл бұрын
Fantastic piston setup, and that subdivide trick makes it super quick to build without losing the precise pivot locations. Thanks for the tutorial!
@Markom3D3 жыл бұрын
No problem!
@KonnBonn233 жыл бұрын
I just sat here in awe going "That is so cool" every time something moved. I haven't ever experimented with mechanical rigging so this was really informative
@Markom3D3 жыл бұрын
yeah, I was pretty chuffed what it was all coming together.
@RC-12903 жыл бұрын
6:39 This is where it's important to open the description and watch a different video about rigging. I was so confused before I realized the video was actually missing a bit.
@aliceus33152 жыл бұрын
The the main part, he is not explaining it. I knew how to model but this part sucks really.
@kenzietownsend66445 ай бұрын
A damped track seems simpler than a group of empties. I still think you'd need the empties for location data for the pistons. I'll try it both ways. That's the cool thing there's a dozen ways to rig something and each has an advantage over the other.
@citrusblast4372Ай бұрын
Yea i was wondering why cant they set the track to to track to (thats a weird sentence LMAO) to the head of the other bone
@citrusblast4372Ай бұрын
Set the track to to track to xD
@citrusblast4372Ай бұрын
i rewatched the vid at 6:56 and it seems tracking the positions of the bones themselves isnt a good idea, it might cause the program to work harder than it should?
@kenzietownsend6644Ай бұрын
@@citrusblast4372 That's a good point. Adding math on top of math then plotting distances all take more steps. Then, adding in betweens and telling the computer to narrow it further. Attaching bones does save time over moving each piece in space. I've been there. Just, to see. 😁
@Don-3dFlunkyАй бұрын
thanks for doing this landing gear series
@kerynadcock22264 жыл бұрын
Whoa, a maze of interconnections! Really useful to show us just how to do it (my mech-rhino can get its mis-aligned joint motions sorted out now). Thank you!
@Markom3D4 жыл бұрын
Glad you liked it!
@sparrowsurya964 жыл бұрын
Thanks it really helped me to leaen to rig the robotic type parts , literally i was in confusion that how we rig the bots type meshes
@Markom3D4 жыл бұрын
brilliant, I am glad I Was able to help
@brandoncollins48122 жыл бұрын
This is really really great. As a beginner though... I fell 100% off track right around the 7 minute mark. I have a simple arm just like this I need to learn how to rig, so this is pretty close. I will come back when I learn a little more.. can't quite keep up yet.
@werwolf54852 жыл бұрын
Great example! BTW you don't necessarily need the empties for tracking. A bone can track another bone. So you can skip this step and save some time.
@DCGloto2 жыл бұрын
It generally works, but it creates a dependency loop, so it might break occasionally. It won't reset the rotation of piston when canceling a movement with a right click for example.
@chlbrn Жыл бұрын
@@DCGloto Normally you want things contained inside the rig, so using bones is the way to go, to fix the dependency issue, you just duplicate the bones and set them as target of constraints and give them copy location or use proper parenting to make them follow the bones you want, they basically act as placeholders so you don't need to worry about rotation, scale, roll. If you use things like empty outside the rig, and you give the file to animation team, you have to make the empties not selectable to prevent being changed or deleted.
@RobertWildling3 жыл бұрын
A real jaw-dropper! Amazing! Will watch it again. And again. Aaaaaaaan again...
@Markom3D3 жыл бұрын
sick, lol, thank you for the support mate
@blenderRu Жыл бұрын
2:47 Alt+F in rig edit mode to swap bone direction (head to tail, tail to head)
@MichaelJosephGFX7 ай бұрын
This is awesome, thank you!
@stevenlitvintchouk31312 жыл бұрын
Excellent tutorial! A remaining problem I've always had with a complex mechanical model like this, is figuring out which end should be the head of the bone and which end should be the tail. I keep playing with "Reverse direction" until it looks right, but I figure they must be some general rules for deciding where the head should go. This is the biggest problem I've had, especially when a part has a complex movement (like the treads of an army tank).
@kinuspacemouse16314 жыл бұрын
This really inspired me to start modeling a robot!
@Markom3D4 жыл бұрын
yeah mate, go for it
@FollowPhotiniByDesign4 жыл бұрын
A very helpful tutorial, I have been doing it all wrong for a long time ha, this technique has simplified the process and will save me hours of tedious work. Thank you and big up...
@Markom3D4 жыл бұрын
You're very welcome!
@afrikaniz3d4 жыл бұрын
Brilliant rigging tut 👏👏
@Markom3D4 жыл бұрын
cheers mate
@IrreversibleExtents3 жыл бұрын
I get it. It's such an easy process, but the repetitiveness of it is where the faults come from.
@pan1n1g.984 жыл бұрын
Bro hi from Russian community ! You are freaking pro! Thank you so much 4 this video, it was totally helpful!
@Markom3D4 жыл бұрын
Hey, thanks!
@rinaldiaja24962 жыл бұрын
I need to learn this rigging
@VoyagerVentures2 жыл бұрын
Thanks mate! Was trying to rig my Recreation of SpaceX's Quick Disconnect arm at Starbase and this helped a lot!
@TorQueMoD2 жыл бұрын
Thank you so much! I'm trying to rig a mech and I'm used to 3dsMax for 22 years so learning Blender is a little different. Loving it though, it's a lot better than Max for rigging.
@robotsandpolygons2 жыл бұрын
fast and easy! I like it a lot! thanks for doing this!
@Markom3D2 жыл бұрын
Glad you like it!
@AREKO_ESTUDIO3 жыл бұрын
thanks a loooot for saying teh comand you are using, i know there is the text also, but it is soo much easier just to listen, thanks just subscribed to your channel
@Markom3D3 жыл бұрын
I am glad I was able to help out. Thank you for the support
@lacamendry17312 жыл бұрын
Can you make on how to make a Sci-Fi Thrusters?
@BoggleLogic6 ай бұрын
Ive watched this a few times. and it has been very helpful.Thank you. I am cracking up right now though because I had the closed captions on and it botched your intro pretty bad. lol
@codeBlock7866 ай бұрын
You have done your best, but my small brain perhaps needs to watch it at least 99 more times. Thanks anyways.
@krosshj3 жыл бұрын
very helpful video
@Markom3D3 жыл бұрын
Glad it was helpful!
@mosbeeke3 жыл бұрын
Awesome video.
@Markom3D3 жыл бұрын
Glad you enjoyed it
@wendigo24423 жыл бұрын
thanks king, learning about rigging and seeing you do all this shit taught me alot
@Markom3D3 жыл бұрын
awesome, glad to hear it mate
@CGRunLough2 жыл бұрын
So informative nice 👍
@guillaumec3d6623 жыл бұрын
Thanks so much !!!
@Markom3D3 жыл бұрын
Glad it helped!
@anonub Жыл бұрын
Awesome, looks like it easy but its hard 😢
@Fork_N_Potatoes2 жыл бұрын
I just tried this with Blender 3.0 and for some reason the 'track to' constraint isn't working (It could also be that I'm a goober). Instead I used an IK constraint targeting the empty with a bone chain of 1. Not very orthodox but it worked.
@jeremymccloud27782 жыл бұрын
Hey Wade, I think I had the same problem. There are two different constraints you can set. Object Constraints and Bone Constraints. I was, by accident, setting up object constraints, which applied to the entire armature and not the bone. Make sure you're selecting Bone Constraints and see if that will fix your problem.
@Unknown-hq4cp3 жыл бұрын
I may not understand something, but I didn't notice when you attached bones to the mesh.
@Markom3D3 жыл бұрын
yeah I stuffed up there. There is a video link in the description on how to do that
@Unknown-hq4cp3 жыл бұрын
@@Markom3D oh, ok, thank you.
@pjpdesigns Жыл бұрын
Thank you for this Markom! I am rigging wings for a model I'm working on and have been able to use what you taught so far, however I have been struggling for 2 days to get the armature right and am now banging my head against the wall. Wondering if you are open to a consultation? I'll pay you to be able to figure this out at this point, as I am at peak frustration.
@hoangthehung22483 жыл бұрын
Thank you! 🙏
@Markom3D3 жыл бұрын
You're so welcome!
@ВселенскийМетроном3 жыл бұрын
Very cool! Thanks! It's what i need!
@lylewyant33562 жыл бұрын
I was thinking about stepper motors at the pivot points then would just need to cable each motor. If you didn't want to mess with hydraulics. But hey, what do I know.....
@Jbink5243 жыл бұрын
3DS Max launched in 1996, gamers got GMAX around 2000. It's been over 25 years since I rigged my 1st animation. The crazy part, this process has not changed AT ALL since then.
@Markom3D3 жыл бұрын
yeah, I dont know how it would change lol
@Jbink5243 жыл бұрын
@@Markom3D kzbin.info/www/bejne/o6a1ZJ2cq5WAac0
@Drew_Vernon4 жыл бұрын
This stuff is great, but given I'm a n00b, I was wondering if you had or would consider doing a video on rigging, what the principles are, why you do X,Y,Z action, etc. Would be really useful for people like me just getting started. Cheers!
@Markom3D4 жыл бұрын
yeah, I could do something like that. I will add it to my list
@Drew_Vernon4 жыл бұрын
@@Markom3D Awesome man!
@indrakomara69663 жыл бұрын
Thank you..very helpful...
@Markom3D3 жыл бұрын
Glad it was helpful!
@hamishotani44793 жыл бұрын
Aww thank you! I can't wait to make my own robot! I really learn a lot from your channel:)
@Markom3D3 жыл бұрын
Happy to hear that!
@bestOskarEverxD2 жыл бұрын
you can flip a bone by pressing alt + f
@郭东-y3z3 жыл бұрын
could you make more videos about mechanism design?thanks
@Markom3D3 жыл бұрын
sure, anything specific?
@郭东-y3z3 жыл бұрын
@@Markom3D can you copy and modelling this one,IT has linkage and mechanical components,it's fun,m.kzbin.info/www/bejne/aWO3fH2ZfLephac
@dumpsky3 жыл бұрын
i never rigged yet in blender, but i think most 'empties' here used for IK can be done with additional bones. needs only 1 'empty' to control up/down pose. no?
@craigrmeyer3 жыл бұрын
Please comment on the pro's and con's of rigging solid objects with bones, like here, versus the "bone-less" way, which seems to involve a bunch of constraints and empties.
@방모르2 жыл бұрын
Why is the video missing in the middle? I found out from another lecture.
@Markom3D2 жыл бұрын
cause I am a moron lol. link is in the description for the missing part
@jamshidayupov14573 жыл бұрын
Thanks you for vedio
@Markom3D3 жыл бұрын
Most welcome
@ajubhaus82002 жыл бұрын
Please help. Im going nuts with trying to rig this hydraulic system. Everytime I track my constraint to the opposite empty, the track axis option has to be Set to „Y“ and the UP Option has to be set to „Z“ for it to be able to work right? Well when I set my Up Option to „Z“ my objects twist in a weird way and it dislocates everything. Only when I have the UP option set to „Y“ everything stays in place but the bone doesn‘t track properly. I triple checked if all my bones were precisely placed within the objects and everything alligns perfectly but the tracking won‘t work. What am I doing wrong?
@Mr.McWatson8 ай бұрын
Kinda got lost with the empties. They're there for the bone to parent to, and the empties are parented to the mesh?
@dynamicreality42432 жыл бұрын
Thanks for tutorial :) Is this rig exportable to other programs?
@basejumperdx45733 жыл бұрын
a tutorial series on how to rig an excavator
@MrVellj0014 жыл бұрын
How did you parent the object with the armature? I did not see it in the video.
@Markom3D4 жыл бұрын
I have no idea where that part is. These videos have been out for who know how long long and you are the first person to say that. Select the Mesh and then the armature, and ctrl+p with empty groups
@MrVellj0014 жыл бұрын
@@Markom3D Just finished rigging my new version of the landing gear I posted on your Discord.
@deeplyseated74272 жыл бұрын
How many times did you say cursor to selected. I've watched it 3 times to try and understand it. I am trying to rig a automatic door closer and weirdly there are no youtube vids on that. I am trying to translate what is going on here bit I am far to thick to do that. I dont suppose you would do a tut on that, lol. Its such a common machanism I would imagine loads of archivs and that would use it but no luck
@aasciutti Жыл бұрын
I don't understand how you parented the mesh to the bones. You don't show this. First time you go into Pose Mode the mesh is not parented, but the second time is already parented. What you do to parent the bones to the armature?
@Markom3D Жыл бұрын
bit of an old video, but yeah, I dont know what happened in this one and how it was missed - there is a link in the description on how do to that kzbin.info/www/bejne/oanGgK2Koad8qas&ab_channel=Markom3D
@anfxf65134 жыл бұрын
how do you parent amerature to mesh when i did my mesh going to be werid shape plz help with it
@Markom3D4 жыл бұрын
kzbin.info/www/bejne/oanGgK2Koad8qas
@AnatoliyLitinskiy3 жыл бұрын
I was ready to ask this question already, but found your comment :)
@ponemyintmyat63624 жыл бұрын
Nice :''D
@Markom3D4 жыл бұрын
cheers mate
@p.w.58133 жыл бұрын
Is there a way, to make that all one object?
@Markom3D3 жыл бұрын
Ctrl+J
@rendered_useless20932 жыл бұрын
What I'm confused about is at what point did you actually parent the geometry to the bones? All I saw you do was parent the bones to the empty but never to the actual geometry of the robot, so how do you do that?
@郭东-y3z3 жыл бұрын
hi,can this software design linkage or mechanism?by your video of course .
@Markom3D3 жыл бұрын
From what I understand you are saying, yes
@郭东-y3z3 жыл бұрын
@@Markom3D this function is much better than solidworks,i am not mean solidworks is not good,i think they can complement each other.
@MuntyScruntFundle3 жыл бұрын
Great tut, but holy crap this whole workflow needs to be simplified!
@kosdum47493 жыл бұрын
Why didn't you just track the bones to each other? Same result, but without the empties.
@Markom3D3 жыл бұрын
I was having major issue with that method
@chukirango60134 жыл бұрын
Hi Markom3D, how to make multiple reflections in different places?
@uhh121314 жыл бұрын
how do you connect a bone to a part of the mechanism?
@Markom3D4 жыл бұрын
some how I missed that from the editing - I made a filler video on that one - kzbin.info/www/bejne/oanGgK2Koad8qas
@TimBrennan4 жыл бұрын
Thanks. I am I’m trying to follow that filler video but can’t as I have nothing listed under vertex groups. Would it be possible to make another short video using the landing gear to clarify? That would complete this awesome tutorial! :-)
@TimBrennan4 жыл бұрын
Here is the issue I am having... kzbin.info/www/bejne/f3TNnmOcp5qeZs0
@TimBrennan4 жыл бұрын
I've had a breakthrough regarding the missing part of the video where the objects are assigned to the bones - here's what i did...kzbin.info/www/bejne/e4HLmJZjmLefgMU
@uhh121314 жыл бұрын
@@Markom3D yep, somehow you did skip the most important part :p
@jeremymccloud27782 жыл бұрын
Hello, don't know if I'm doing something wrong, but following the tutorial with Blender 3.2, when I add the Track To Constraint to a bone in Pose Mode, it adds the same constraint to all bones. So in other words, I cannot set different constraints per each bone. Any ideas what I'm doing wrong?
@jeremymccloud27782 жыл бұрын
So sorry, I just figured it out! I was using Object Constraints instead of Bone Constraints!
@badabibulatov41794 жыл бұрын
Hi Markom3D, I want to make a reflection on the wall and on the floor, on the wall so that the object is reflected and on the floor so that it is slightly visible
@satyammishra47532 ай бұрын
i am not able to parent bones as in relation>parent only one name of that bones itself showing , can anybody explain me why this happening
@rusticagenerica2 жыл бұрын
Also you don't give any explanation on what you do things (subdivide, rotations...) or about what type of mechanical linkages you are building up.
@machbauer1322 жыл бұрын
Hello, I was able to keep track for the most part of the tutorial, but I'm am stuck with two piston halves (MainP1 and FootP1) both geometries do get distorted or just vanish, when I try to move the whole gear. But the bones keep track of each other. But the bones themselves are either rotated or do not point exactly to the other empty. I tried to redo the bones but with no success. Has anyone else encounter that phenomena?
@ajubhaus82002 жыл бұрын
Yeah. When I set my UP option to Z that happens that the two objects that are connected to the two piston parts just rotate weirdly and dislocate. If I set the UP option to Y everything is fine, but they dont track eachother anymore. Really annoying. Have u found a fix? The disappearance of objects also happened to me when i parented the bones to the mesh but as soon as u parent u click on „keep transform in the little pop up options window in the bottom left and then its visible again.
@TimBrennan4 жыл бұрын
Here's how to assign the objects to the bones (the missing part of the video) --- kzbin.info/www/bejne/e4HLmJZjmLefgMU
@Markom3D4 жыл бұрын
some how I screwed up the editing process and missed that bit out which is really annoying - I did a follow up on this aswell here kzbin.info/www/bejne/oanGgK2Koad8qas
@smilgu2 жыл бұрын
Thanks a lot! That’s exactly what I needed!
@smilgu2 жыл бұрын
@@Markom3D Thank you!
@alendelon36373 жыл бұрын
That can do anyone
@EVER5663 жыл бұрын
Well i have no idea why my bone head disconnect from the empty, the arm moves away , but the empty remains hin his site.😁
@Nikola167894 жыл бұрын
Doesn't work. My object doesn't move with armature.
@Markom3D4 жыл бұрын
yeah, I missed a step in it some how. You need to parent and assign the mesh to the rig - kzbin.info/www/bejne/oanGgK2Koad8qas
@Nikola167894 жыл бұрын
@@Markom3D Thank you for quick answer. It's a great tutorial.
@Markom3D4 жыл бұрын
cheers mate
@ColinTCS4 жыл бұрын
I'm confused, you don't parent the objects to the armature, yet your armature affects the various objects, even though the only parent child setups are for the empties. I'm getting nothing
@ColinTCS4 жыл бұрын
Actually, I re-watched the video, you were setting up the bones, at that point, nothing was parented, the bones moved, but not the geometry, but when you re-started the video at 06:38. On return, clearly the main setting up of the armature and rigging had been done, but cut from the video, as from then on the geo moved with the armature.
@Markom3D4 жыл бұрын
yep
@ColinTCS4 жыл бұрын
@@Markom3D So was cutting the actual rigging deliberate? Kinda defeats the title of the video series in that case. 😉 Unless you decided to pull that back for another video to keep the length down of course. 🤓 Just felt like this was the last video. Or is that section only available on patreon?
@dannybouchard41404 жыл бұрын
Have attempted the parenting and my movement isn't the same as this video. Am using parent > bone, clicking on one mesh then shift selecting the appropriate bone and parenting. What am I missing? This is my first attempt at rigging.
@Joschua_Bo2 жыл бұрын
Funny you forgot the most important thing.... how to set bones and mesh into relation... there's just a cut...or did I just not see it? I mean could be a problem if someone who is new to rigging isn't able to see how its done..... So to all who wanna know....just click your mesh and then Shift click your Armature and press ctrl+p
@Markom3D2 жыл бұрын
kzbin.info/www/bejne/oanGgK2Koad8qas - Yep, I am a donkey.... I made a follow up part for that.
@chrishodgkins43002 жыл бұрын
This does doesn't work for me at all. I have failed miserably
@anxhelo73834 жыл бұрын
now im more confused
@Markom3D4 жыл бұрын
what about?
@anxhelo73834 жыл бұрын
@@Markom3D rigging hard surfaces :/
@scarcify44204 жыл бұрын
Hello there :/
@rusticagenerica2 жыл бұрын
This video is too complicated fro beginners. Also, please don't say "SHIFT + S" etc . . . We already see it :-). Would have been more processive to build the bones one by one, and make them work, rather than the whole bone structure, and then the action at the end :-) Awesome example otherwise!