I would highly suggest using 2 1 3 for how quick it is and the fact it stops most power crushes. If your opponent knows this though, you can switch it up with 2 1 2. It’s pretty slow but very satisfying if you can hit it and follow up with a WS 1 and partially charged 2 Edit: it also tracks lol
@ミア-n2dАй бұрын
loved the guide! btw when you do bear god fist with no charge you can follow up with two fully charged ones for more damage. great video man!
@dave90202 ай бұрын
just b+1 bro
@sindgami7373Ай бұрын
😅😅 i knowledge check them on round start
@theartistrioАй бұрын
Keep these guides up! Would love some insights on keep out tactics
@le_le99Ай бұрын
Thank you so much, I'll add that to the guides to do!
@SlickLemon2 ай бұрын
LET S FUCKING GOOOO WHAT A SURPRISE❤
@liu3chanАй бұрын
You forgot to mention db4 hits sidesteppers.
@TheBlippenАй бұрын
Trouble shooting star 🔥🔥🔥🔥
@le_le99Ай бұрын
Yessirr (you reminded me to add that in the description, thanks!)
@OverBlackSandsАй бұрын
LETS GOOOOOOOOOOOOOOOOOOO NEW LELE VID
@TH3CAMGUYАй бұрын
I just do 2,1 on round start, seems to be safe against everything except power crush. I might be wrong though, I don't lab things as much as I probably should
@le_le99Ай бұрын
2,1 is actually a safe round start, but if you think about it it's just a worse version of 1,2. If the opponent moves you are gonna get a CH, but with 2,1 it's 22 dmg, with 1,2 it's 35 dmg into knockdown. Still, 21 is a safer option being safe on block
@kenji--sanАй бұрын
Why no hop kick at round start ? Got to Tekken King doing it LMFAO 😁