Well done. Few things to improve. Convex collision isn't good to use in this case. Not optimal. When you check vel_change your object loosing weight, so no difference how big is your object. To fix this you should use physics material in you material_instance. Play with density and friction, it will affect to how bounce and fall your object. Mass calculates from collision volume and from phis_mat density. Thanks for tutorial!
@UnrealCG5 жыл бұрын
Hi, Thanks for the info. I tried using the standard box collision and it worked during the demo. But during the tutorial, It didn't work. maybe because it didn't get updated to the procedural mesh. I will try to improve it with the physics material you suggested. Thanks.
@minhduongthuong21785 жыл бұрын
Could we made ninja fruit game by this way ?
@UnrealCG5 жыл бұрын
You could, but I think in that game they are using pre-sliced meshes, when you hit the orginal one it gets destroyed and two sliced meshes appear, I think.
@minhduongthuong21785 жыл бұрын
@@UnrealCG i also think that is easiest way. And can work ok for mobie games. Procedure mesh not sure can work on mobie ?. How about Nvidia Destrution Mesh plugin ?
@UnrealCG5 жыл бұрын
@@minhduongthuong2178 Yeah it is the best way for mobile, I don't procedural mesh will work with mobile. Not sure.
@germanslice5 жыл бұрын
Hmmm....What a weird weapon this is. It turns the world into potato chips.
@shaishavpathak4 жыл бұрын
It's great for a unique main mechanic though! :)
@EZ-un1ym5 жыл бұрын
It's always the Indian guys doing tutorials with Impressive Ideas this is so Awesome!!!!
@luxunited54495 жыл бұрын
And then there are Indian TikTokers xD
@VerumBit5 жыл бұрын
But is the Italian guy who does it before! ;) www.unrealengine.com/marketplace/en-US/slug/slice-meshes-skeletons-projectiles
@Native_Creation4 жыл бұрын
@@VerumBit UE4 devs showed it on their KZbin stream in 2016 I believe, procedural mesh slicing, very cool feature.
@JOELwindows75 жыл бұрын
This is your daily dose of Recommendation Unreal Mesh Slice
@ayior3 жыл бұрын
When I first watched the video I though "Man this guy has to go quick fix a bunch of stuff" with ticking and unticking the box again and stuff but I ended up needing all of those to get it work so thanks for including all the bugfixes, it works! :D
@onzo79775 жыл бұрын
Wow. I needed this perfect weapon this morning for Breakfast.
@Igrom_Gamedev5 жыл бұрын
Ты просто невероятен, чувак. Классный урок как и всегда!
@UnrealCG5 жыл бұрын
Спасибо
@andresestevez27015 жыл бұрын
tu si eres el elegido, el único que hace tutoriales de ue4 interesantes, pocos hacen esto,,,,,, gracias por el tiempo en los videos tutoriales
@alangonzalezleon65565 жыл бұрын
Me pregunto si te habrá entendido, igual me imagino que lo puso en el traductor de google xD. Pero si tienes razón sus tutoriales son muy buenos.
@UnrealCG5 жыл бұрын
Sí. Usé google traslate. Gracias por las palabras amables
@alangonzalezleon65565 жыл бұрын
@@UnrealCG De nada : D = You are welcome : D
@alexruas62353 жыл бұрын
let me start saying that, this is very satisfying to look at
@plasid24 жыл бұрын
Its possible cut off one piece but rest stay noraml? I mean i want cut branch but rest tree stay the same place? or can you make some tutorial how make destructive tree?
@dr_j0nes Жыл бұрын
Do you managed to archive this?
@nfarquhar5 жыл бұрын
This is great, Is there a way to make this work for Skeletal meshes? to say have a lightsaber cut a stormtrooper in half for example?
@UnrealCG5 жыл бұрын
I think it can be done, I have seen a few demo videos of them. At the moment I don't really know how they are made. If I ever figure it out. I will surely make a tutorial about it.
@gderuki5 жыл бұрын
@@UnrealCG please!!! P.s. thought I will never see quality UE4 content on KZbin until I saw this video
@grimsk5 жыл бұрын
@@gderuki You have to see this :) kzbin.info/www/bejne/mH28maV4Zdxjb7c
@KomodoBitGames Жыл бұрын
Thank you so much, I was trying out chaos destruction for destruction effects but that chugged performance to single digits. This is a much better solution
@philip96114 жыл бұрын
Hi great tutorial! But would this work on a skeletal mesh?
@present_artist10339 ай бұрын
Really excellent work! Have you thought about an effect to make the inside layers glow hot and cool as they are sliced?
@The_Computer_Guy2 жыл бұрын
I used it to make a knife cut a potato. Works in ue5. Thanks man!
@skelmirmorgul23775 жыл бұрын
Looks like the Cutter from Dead Space! Awesome!!! 😯😍
@Boredom198553 жыл бұрын
I thought the same. Could you imagine a remaster
@DNA-DNB5 жыл бұрын
Absolutly amazing work as always :)
@dinogrzinic1622 жыл бұрын
dont forget to check Simulation Generates Hit Events on the sphere collision. if its unchecked, on component hit event won't trigger.
@cepillin666XD4 жыл бұрын
it work´s with skeletal mesh? (a character/enemy)
@ChewTheWires5 жыл бұрын
This is amazing , thank you so much im gonna try this out right away :D
@lucienbrandt11110 ай бұрын
Hey do u know how to do this with skeletal meshes? I'm trying to make a dead island 2 style dismemberment...
@ozanugurozturk77582 жыл бұрын
I am trying to get 2 different actors after I slice one actor which has procedural mesh. Basically I want to chop a wood and create another wood actor with other half. How can I do that, can anyone help me about that?
@dr_j0nes Жыл бұрын
Want to do the same. Have you managed to archive that?
@ozanugurozturk7758 Жыл бұрын
@@dr_j0nes yes I did but I don’t even remember what I did. :) it is in one of my projects.
@dr_j0nes Жыл бұрын
@@ozanugurozturk7758 I managed to get it working :D in theory just spawn another actor in the world also with the dynamic mesh component and copy the dynamic mesh to the new actor (not just set it!) then I slice both meshes at the same position but tick the invert on the new spawned actor. Thats it :)
@NicolasSilvaVasault5 жыл бұрын
thanks, this was introduce quite a long time back when metal gear rising reveangence was a hit, i can't believe not a single game implemented this, i still don't get why many games these days take care of the graphics over the physics the engine provides
@alangonzalezleon65565 жыл бұрын
Next cooking mama looks awesome. Great Video by the way : D
@Lumpappsofficial4 жыл бұрын
Thank you so much! If you want to use a projectile with a shape that shows its angle you can also use GetUp Vector of that mesh :)
@alphamineron7 ай бұрын
Can you make an updated version in UE5 with laser projections like in the thumbnail?
@Garniun5 жыл бұрын
Thumbnail was like the back of a gaming monitor.
@randomvideo48475 жыл бұрын
Lol
@Yacine3Dz5 жыл бұрын
Is it posible to generat UV's when we cut the object. GREAT WORK BY THE WAY. 👍
@UnrealCG5 жыл бұрын
Yeah, You can use normal texture for the cut part.
@morganlak43372 жыл бұрын
Weird question, can you use procedural mesh and mesh slicing in an Editor Utility? I'm not at my computer at the moment, I'll test it when I get back but I gotta know
@albamaflordia1507 ай бұрын
It is not working i was going to use it for a cooking game to cut food can you do a tutorial on slicing food with a knife mesh
@marcfornas10314 жыл бұрын
The cuted interior part has some type of uv's? You know how to control that?
@UnrealCG4 жыл бұрын
Yeah it will auto generate UV for inside
@jeremiasazcona91595 жыл бұрын
(Rules of Nature playing in the distance)
@DunhaCC5 жыл бұрын
ALIVE
@distantsea5 жыл бұрын
@@DunhaCC *FOR AWHILE*
@Soliye.5 жыл бұрын
I couldn’t be the only one thinking that
@pocdavactube34754 жыл бұрын
That is exactly what I was thinking about!
@omersaidsaydan Жыл бұрын
Hi! I have a question for you. Is it working on skeletal meshes?
@UnrealCG Жыл бұрын
This won't no
@MustafaBerkeGureltol5 жыл бұрын
0:23 The guy left clicks. Rock: *Turns into a massive cucumber*
@KickOnYT5 жыл бұрын
Bro I dreamed about something similar to this since I started playing gmod like 6 years ago
@jaxsun29243 жыл бұрын
Hi, just want to know if I want to apply this to VR sword slicing is there anything needs to be changed in blueprint?
@85Lokiloki4 жыл бұрын
Absolutely amazing!
@AndroidFerret5 жыл бұрын
Awesome. But you can only slice on object at a time?
@PandaBot20014 жыл бұрын
See, I plan to try and make a Za Hando BP, I wonder if I can change this a little
@aakburns2 жыл бұрын
Setting the mesh as not visible.. makes in not visible in game. What did I miss?
@popcapk55363 жыл бұрын
Is there any way to make this work on moveable meshes?
@FenrirVampire5 жыл бұрын
damn dude, this looks amazing!!! Thanks a lot!!!
@zeeros16395 жыл бұрын
Nice cooking skills!
@lucienbrandt11110 ай бұрын
When I cut the object , the part that comes off..I can't that part again...help
@anmolmathur30484 жыл бұрын
how to make holes in procedural meshes ? please reply
@SeanForeman2 жыл бұрын
I looked at the c++ code for UKismetProceduralMeshLibrary::SliceProceduralMesh. That is a beast. I didn't know it existed. It will definitely come in handy. Thanks for this video!
@v8matey4 жыл бұрын
Weird thought. Could this be used as mesh. Shooting a cone / slice shape at an object. Making a fake bullet hole and putting holes in objects or characters.
@pocdavactube34753 жыл бұрын
Could someone help me? The procedural mesh doesn't detect overlap events,so whatever I do,it doesn't cut the mesh. I'm using a plane.
@patrikniens41544 жыл бұрын
Hey man, love your content. Do you know if this still works in 4.24.2? Seems to have stopped working for me, the mesh does not slice anymore-
@patrikniens41544 жыл бұрын
Never mind, it seemed I had to check CPU access, apply Auto Convex Collision and check the Create Collison again
@andremossi59575 жыл бұрын
Hey does this work on character mesh?
@artofaria5 жыл бұрын
Probably, but that game would be way too easy to play XD
@457Deniz4575 жыл бұрын
Best Pizza Maker :D Awesome Dude^^
@AvB.839 ай бұрын
This looks very interesting. If only there was a way to limit the depth of the cut 🤔
@Kurdischerjapaner Жыл бұрын
It is possible with your tutorial slice a Equip weapon ? By widget.something Like if its getting too much in use is break uo.
@TorQueMoD5 жыл бұрын
This is fantastic! Still hoping you can show us how to do the Splattoon or Portal 2 effect of painting the world though :P
@UnrealCG5 жыл бұрын
I will try to make a demo of them. If it works well. Then I will make a tutorial. Thanks for the suggestion.
@RobCardIV5 жыл бұрын
well done. subbed.
@binodsarkarIN5 жыл бұрын
yes i would like some of those rock fries please :D
@bloodlessvr28235 жыл бұрын
This system would make a gnarly samurai anime style game
@yeah-xd5qi5 жыл бұрын
William Buttsaw Raiden
@masterbuster11362 жыл бұрын
Thanks mate
@basstrap68185 жыл бұрын
Great tutorial. This will be useful for ninja slicing or gore games though
@wavelogic84714 жыл бұрын
Had no idea this could be done in UE4
@alvarocalcedoriveiro47312 жыл бұрын
Amazon!! Thanks for sharing!!! have a question and I don't know how to ask it: I have a Slime in front of me, and what I want is that when I hit it with the sword, the Slime will separate into 2 smaller copies. These copies attack the player and run away from them when they are low on HP. If they collide with each other I want them to revert back to the original Slime. XD any ideas? PS: I'm not a programmer lol
@Tintergames2 жыл бұрын
The easiest thing to do is to keep track of the damage from the hits - and when the total damage exceeds a set value (health), remove the big slime and spawn in two separate smaller slimes. You could then do a check on collision whether or not they collide with each other, and then if they do the small slimes get removed and replaced with the big one again. The same thing could be done with a single hit, but you're better to just use a separate object for the smaller ones than actually splitting a big one into two.
@arashi88764 жыл бұрын
Yo Bro, Can you make Cutting Tree mechanics like "The Forest"Game?
@monkeygames17713 жыл бұрын
how can I dm you I need some help with my steroid game?
@daredeflon6624 жыл бұрын
I'm just a random Unity user lurking on Unreal videos
@asdfsfdcccc234235 жыл бұрын
This.... is fucking awesome Really amazing
@ThomasChen-ur2gt3 жыл бұрын
looks sweet
@1301407gl5 жыл бұрын
It's like I'm watching a knife infomercial
@scottlee385 жыл бұрын
So weird. Lol good work!
@gyranos7165 жыл бұрын
Plasma Cutter for Dead Space
@myelinsheathxd2 жыл бұрын
thx!
@pengwenjie99114 жыл бұрын
Hi Bro, this is a perfect video! But I met a very difficult problem. After I use the procedural mesh I find my character is very easy to push it away. Like, when I sprint or just walk straight to it it would be moved by me easily. I can not contact you so I can only leave my message here. I would like to pay you for this problem. Thank you !
@Kreesty5 жыл бұрын
there we will
@dehrk90243 жыл бұрын
Valve getting content for Half Life 3 here!
@smokysmoka2 ай бұрын
Salame. Is an italian word. And is Salame not Salami. 😉Any way , thank bro nice tutorial
@err0rc0degames5 жыл бұрын
METAL GEAR: REVENGEANCE
@evgenkonyshock49135 жыл бұрын
RULES OF NATURE
@bermuda36475 жыл бұрын
Pringels: hold my beer
@cryora5 жыл бұрын
good for cinematic violence
@orlandoaviles33695 жыл бұрын
Freaking Metal Gear Rising XD
@Vigilador5 жыл бұрын
A sequel of Portal... Trimer
@colinericburriss4 жыл бұрын
Please make a weapon that punches a hole.
@lethiagames92083 жыл бұрын
how to make a cooking game 101
@noogai22375 жыл бұрын
is this the new Donut County?
@DBLRxyz4 жыл бұрын
Dead space gun here I come
@steel-platedsandvich43305 жыл бұрын
Metal gear rising uphere in this bitch.
@JohnRiversOfficial2 жыл бұрын
braaaaa dis mal!!
@AbdallahEzzatKoji5 жыл бұрын
Metal Gear Rizing
@billyjohnny62255 жыл бұрын
OHHHH YEAHH BOYYY
@nfrancisj21224 жыл бұрын
Hey yooo..thanks again for the tutorial. Would you happen to know how to texture the inside like in the video here: kzbin.info/www/bejne/q4KVpHljqq-Mi80
@herrrpunkt30453 жыл бұрын
I only know basics, but shouldn't it work, if you create a smaller static procederal mesh, inside the other and put a different material on it? Like onions: First the hull and afterwards the inside.
@nfrancisj21223 жыл бұрын
uko I paused on that project, but yes, that is on my list of things to try. Thx