join: - command: setkey skillreductionrate 0 log: false - commands: - setkey welcomemessage - setkey triggerdayandyear timezone: UTC # Jobs checked every minute. interval: 60 jobs: # Manages Friday Downtime - commands: - s Path of Magic is closing now. It will reopen tomorrow. - setkey blockplayersjoining schedule: "30 4 * * FRI" - command: s Friday downtime in 60 seconds. See you later! schedule: "29 4 * * FRI" - command: s Friday downtime in 180 seconds. See you later! schedule: "27 4 * * FRI" - command: s Friday downtime in 5 minutes schedule: "25 4 * * FRI" - command: s 🚪 Friday downtime in thirty minutes 🚪 schedule: "00 4 * * FRI" - command: s 🚪 Friday downtime in one hour 🚪 schedule: "30 3 * * FRI" - command: s 🚪 Friday downtime in two hours 🚪 schedule: "30 2 * * FRI" - command: s 🚪 Path of Magic opens in 18 hours 🚪 schedule: "31 4 * * FRI" - command: s 🚪 Path of Magic opens in 17 hours 🚪 schedule: "31 5 * * FRI" - command: s 🚪 Path of Magic opens in 16 hours 🚪 schedule: "31 6 * * FRI" - command: s 🚪 Path of Magic opens in 15 hours 🚪 schedule: "31 7 * * FRI" - command: s 🚪 Path of Magic opens in 14 hours 🚪 schedule: "31 8 * * FRI" - command: s 🚪 Path of Magic opens in 13 hours 🚪 schedule: "31 9 * * FRI" - command: s 🚪 Path of Magic opens in 12 hours 🚪 schedule: "31 10 * * FRI" - command: s 🚪 Path of Magic opens in 11 hours 🚪 schedule: "31 11 * * FRI" - command: s 🚪 Path of Magic opens in 10 hours 🚪 schedule: "31 12 * * FRI" - command: s 🚪 Path of Magic opens in 8 hours 🚪 schedule: "31 13 * * FRI" - command: s 🚪 Path of Magic opens in 7 hours 🚪 schedule: "31 14 * * FRI" - command: s 🚪 Path of Magic opens in 6 hours 🚪 schedule: "31 15 * * FRI" - command: s 🚪 Path of Magic opens in 5 hours 🚪 schedule: "31 16 * * FRI" - command: s 🚪 Path of Magic opens in 4 hours 🚪 schedule: "31 17 * * FRI" - command: s 🚪 Path of Magic opens in 3 hours 🚪 schedule: "31 18 * * FRI" - command: s 🚪 Path of Magic opens in 2 hours 🚪 schedule: "31 19 * * FRI" - command: s 🚪 Path of Magic opens in 1 hour 🚪 schedule: "31 20 * * FRI" - commands: - s ✨ Path of Magic is now open ✨ - removekey blockplayersjoining schedule: "31 21 * * FRI" - commands: - removekey blockplayersjoining schedule: "35 21 * * FRI" - commands: - setkey resetnotifiertrigger schedule: "*/57 * * * *" # Manages year passing - commands: - time_set_day 1 - setkey yearspassedtrigger - s 🌞 Another year has passed 🌞 - objects_remove Beech_Sapling,Birch_Sapling,FirTree_Sapling,Oak_Sapling,PineTree_Sapling,sapling_barley,sapling_carrot,sapling_flax,sapling_jotunpuffs,sapling_magecap,sapling_onion,sapling_seedcarrot,sapling_seedonion,sapling_seedturnip,sapling_turnip,VineAsh_sapling,VineGreen_sapling force start useGameTime: true schedule: "* * * 1 1 *" # Two just in case one misses the year - commands: - time_set_day 1 - setkey yearspassedtrigger - s 🌞 Another year has passed 🌞 - objects_remove Beech_Sapling,Birch_Sapling,FirTree_Sapling,Oak_Sapling,PineTree_Sapling,sapling_barley,sapling_carrot,sapling_flax,sapling_jotunpuffs,sapling_magecap,sapling_onion,sapling_seedcarrot,sapling_seedonion,sapling_seedturnip,sapling_turnip,VineAsh_sapling,VineGreen_sapling force start useGameTime: true schedule: "0 23 31 12 *" # Monday locations reset - command: setkey disableMessagesResets schedule: "29 8 * * MON" - commands: - locations_reset CharredTowerRuins2,CharredTowerRuins3,FortressRuins,AshlandRuins,CharredRuins2,CharredRuins3,CharredRuins1,CharredRuins4,MorgenHole1,MorgenHole2,MorgenHole3,VoltureNest,CharredStone_Spawner,WoodFarm1,TrollCave02,Greydwarf_camp1,StoneHenge1,StoneHenge2,StoneHenge3,StoneHenge4,StoneHenge5,StoneHenge6,Grave1,InfestedTree01,Ruin3,StoneTower1,StoneTower3,WoodHouse1,WoodHouse2,WoodHouse3,WoodHouse4,WoodHouse5,WoodHouse6,WoodHouse7,WoodHouse8,WoodHouse9,WoodHouse10,WoodHouse11,WoodHouse12,WoodHouse13,StoneTowerRuins03,StoneTowerRuins07,StoneTowerRuins08,StoneTowerRuins09,StoneTowerRuins10,ShipSetting01,MountainGrave01,Dolmen01,Dolmen02,Dolmen03,StoneCircle,ShipWreck01,ShipWreck02,ShipWreck03,ShipWreck04 start - s Beginning Monday Soft Resets schedule: "30 8 * * MON" - commands: - locations_reset LeviathanLava,PlaceofMystery1,PlaceofMystery2,SunkenCrypt4,PlaceofMystery3,CharredTowerRuins1_dvergr,Hildir_cave,Hildir_crypt,Hildir_plainsfortress,Crypt2,GoblinCamp2,Crypt3,Crypt4,Mistlands_DvergrTownEntrance1,Mistlands_DvergrTownEntrance2,MountainCave02,Mistlands_Giant2,Mistlands_Giant1,TarPit1,TarPit2,TarPit3,WoodVillage1,Mistlands_RoadPost1,Mistlands_GuardTower1_ruined_new2,Mistlands_GuardTower3_new,Mistlands_GuardTower3_ruined_new,Mistlands_GuardTower1_new,Mistlands_GuardTower2_new,Mistlands_GuardTower1_ruined_new,Mistlands_Lighthouse1_new,Mistlands_Excavation1,Mistlands_Excavation2,Mistlands_Excavation3,Mistlands_Harbour1 safeZones=0 start - s Beginning Monday Hard Resets schedule: "15 9 * * MON" - commands: - objects_remove Spawner_Draugr_Ranged,GraveStone_Broken_CharredTwitcherNest,GraveStone_CharredTwitcherNest,Volture,Spawner_Volture,Spawner_Morgen,Spawner_Morgen_wakeup,Spawner_FallenValkyrie,Spawner_Hatchling,Ashlands_Wall_2x2_cornerR,Ashlands_Wall_2x2_cornerR_top,Ashlands_Wall_2x2_edge,Ashlands_Wall_2x2_edge2,Ashlands_Wall_2x2_top,Ashlands_Fortress_Wall_Pillar,Ashlands_Fortress_Wall_Pillar_base,Ashlands_Fortress_Wall_PillarTop,Ashlands_Fortress_Wall_PillarTopStone,Ashlands_Fortress_Wall_Spikes,piece_Charred_Balista,Ashlands_Wall_2x2,Spawner_CharredCross,Ashland_Stair,Ashlands_Fortress_Gate,Ashlands_Fortress_Gate_Door,CharredBanner1,CharredBanner2,CharredBanner3,piece_Charred_Balista,Spawner_Charred,Spawner_Charred_Archer,Spawner_Charred_balista,Spawner_Charred_Mage biomes=AshLands,Mountain,Mistlands,Swamp force start - s Destroying Fortresses schedule: "1 10 * * MON" log: false - commands: - s Respawning Fortresses - locations_reset CharredFortress force start schedule: "5 10 * * MON" log: false - command: removekey disableMessagesResets schedule: "25 10 * * MON" - command: world_clean schedule: "26 10 * * MON" - command: s Monday Dungeon Reset Routine Complete. Reset in 10 minutes. schedule: "30 10 * * MON" - command: s World Restart in 5 minutes. Events from now to restart might not be saved. schedule: "35 10 * * MON"
@JPValheim3 күн бұрын
# Thursday location resets - command: setkey disableMessagesResets schedule: "29 8 * * THU" - commands: - locations_reset CharredTowerRuins2,CharredTowerRuins3,FortressRuins,AshlandRuins,CharredRuins2,CharredRuins3,CharredRuins1,CharredRuins4,MorgenHole1,MorgenHole2,MorgenHole3,VoltureNest,CharredStone_Spawner,WoodFarm1,TrollCave02,Greydwarf_camp1,StoneHenge1,StoneHenge2,StoneHenge3,StoneHenge4,StoneHenge5,StoneHenge6,Grave1,InfestedTree01,Ruin3,StoneTower1,StoneTower3,WoodHouse1,WoodHouse2,WoodHouse3,WoodHouse4,WoodHouse5,WoodHouse6,WoodHouse7,WoodHouse8,WoodHouse9,WoodHouse10,WoodHouse11,WoodHouse12,WoodHouse13,StoneTowerRuins03,StoneTowerRuins07,StoneTowerRuins08,StoneTowerRuins09,StoneTowerRuins10,ShipSetting01,MountainGrave01,Dolmen01,Dolmen02,Dolmen03,StoneCircle,ShipWreck01,ShipWreck02,ShipWreck03,ShipWreck04 start - s Beginning Thursday Soft Resets schedule: "30 8 * * THU" - commands: - locations_reset LeviathanLava,PlaceofMystery1,PlaceofMystery2,PlaceofMystery3,CharredTowerRuins1_dvergr,Hildir_cave,Hildir_crypt,Hildir_plainsfortress,Crypt2,GoblinCamp2,Crypt3,Crypt4,Mistlands_DvergrTownEntrance1,Mistlands_DvergrTownEntrance2,MountainCave02,SunkenCrypt4,Mistlands_Giant2,Mistlands_Giant1,TarPit1,TarPit2,TarPit3,WoodVillage1,Mistlands_RoadPost1,Mistlands_GuardTower1_ruined_new2,Mistlands_GuardTower3_new,Mistlands_GuardTower3_ruined_new,Mistlands_GuardTower1_new,Mistlands_GuardTower2_new,Mistlands_GuardTower1_ruined_new,Mistlands_Lighthouse1_new,Mistlands_Excavation1,Mistlands_Excavation2,Mistlands_Excavation3,Mistlands_Harbour1 safeZones=0 start - s Beginning Thursday Hard Resets schedule: "15 9 * * THU" - commands: - objects_remove Spawner_Draugr_Ranged,GraveStone_Broken_CharredTwitcherNest,GraveStone_CharredTwitcherNest,Volture,Spawner_Volture,Spawner_Morgen,Spawner_Morgen_wakeup,Spawner_FallenValkyrie,Spawner_Hatchling,Ashlands_Wall_2x2_cornerR,Ashlands_Wall_2x2_cornerR_top,Ashlands_Wall_2x2_edge,Ashlands_Wall_2x2_edge2,Ashlands_Wall_2x2_top,Ashlands_Fortress_Wall_Pillar,Ashlands_Fortress_Wall_Pillar_base,Ashlands_Fortress_Wall_PillarTop,Ashlands_Fortress_Wall_PillarTopStone,Ashlands_Fortress_Wall_Spikes,piece_Charred_Balista,Ashlands_Wall_2x2,Spawner_CharredCross,Ashland_Stair,Ashlands_Fortress_Gate,Ashlands_Fortress_Gate_Door,CharredBanner1,CharredBanner2,CharredBanner3,piece_Charred_Balista,Spawner_Charred,Spawner_Charred_Archer,Spawner_Charred_balista,Spawner_Charred_Mage biomes=AshLands,Mountain,Mistlands,Swamp force start - s Destroying Fortresses schedule: "1 10 * * THU" log: false - commands: - s Respawning Fortresses - locations_reset CharredFortress force start schedule: "5 10 * * THU" log: false - command: removekey disableMessagesResets schedule: "25 10 * * THU" - command: world_clean schedule: "26 10 * * THU" - command: s Thursday Dungeon Reset Routine Complete. Reset in 10 minutes. schedule: "30 10 * * THU" - command: s World Restart in 5 minutes. Events from now to restart might not be saved. schedule: "35 10 * * THU" # Saves every 11 minutes instead of every 30 - command: save schedule: "*/11 * * * *" # Removes night spawns by removing queen yagluth and fader keys every 6 hours - command: removekey defeated_queen schedule: "0 */6 * * *" - command: removekey defeated_goblinking schedule: "0 */6 * * *" - command: removekey defeated_fader schedule: "0 */6 * * *" # Clears tree logs that are loose - command: s Loki cleared all loose logs schedule: "1 11 * * THU" - command: objects_remove beech_log,beech_log_half,Birch_log,Birch_log_half,FirTree_log,FirTree_log_half,Oak_log,Oak_log_half,PineTree_log,PineTree_log_half,SwampTree1_log,yggashoot_log,yggashoot_log_half,AshlandsTreeLog2,AshlandsTreeLog1,AshlandsTreeLogHalf1,AshlandsTreeLogHalf2 force start schedule: "0 11 * * THU" # Culls various mobs to prevent overspawning - command: s Loki culls Bonemaw Drakes and Deer schedule: "10 11 * * THU" - command: objects_remove Hatchling,BonemawSerpent,Deer schedule: "10 11 * * THU" - command: objects_remove Wraith,MistArea,MistArea_edge,MistArea_small biomes=Meadows,Ocean,BlackForest,Plains,Swamp,Mountain,AshLands schedule: "20 11 * * THU" # Removes all loose items on floor once a week - command: s Floor item removal will run in two hours schedule: "30 17 * * TUE" - command: s Floor item removal will run in one hour schedule: "30 18 * * TUE" - command: s Floor item removal will run in 10 minutes schedule: "20 19 * * TUE" - command: s Floor item removal will run in 5 minutes schedule: "25 19 * * TUE" - command: s Floor item removal in 2 minutes schedule: "28 19 * * TUE" - command: s All loose items will be removed in 1 minute schedule: "30 19 * * TUE" - command: s Loose items removed schedule: "30 19 * * TUE" - command: objects_remove * filter=piece,0,true type=ItemDrop biomes=AshLands,BlackForest,DeepNorth,Meadows,Mistlands,Mountain,Plains,Swamp schedule: "30 19 * * TUE" # Tuesday metal respawn A - command: vegetation_reset MineRock_Tin,giant_helmet1,giant_helmet2,giant_sword1,giant_sword2,MineRock_Obsidian,rock4_copper,giant_skull,giant_brain maxDistance=4600 safeZones=0 start schedule: "30 8 * * TUE" - command: s Copper tin obsidian swords and brains respawning... be wary of lag schedule: "29 8 * * TUE" - command: world_clean schedule: "3 10 * * TUE" - command: s Copper tin obsidian swords and brains reset routine complete. World restart in 10 minutes. schedule: "20 10 * * TUE" - command: s World Restart in 5 minutes. Events from now to restart might not be saved. schedule: "25 10 * * TUE" # Wednesday metal respawn B - command: vegetation_reset silvervein terrain=20 maxDistance=4600 safeZones=0 start schedule: "30 8 * * WED" - command: s Silver respawning and filling terrain... be wary of lag schedule: "29 8 * * WED" - command: world_clean schedule: "45 9 * * WED" - command: s Silver Reset Routine Complete. Reset in 10 minutes schedule: "20 10 * * WED" - command: s World Restart in 5 minutes. Events from now to restart might not be saved schedule: "25 10 * * WED" - command: vegetation_reset YggdrasilRoot chance=1 safeZones=0 start schedule: "30 11 * * WED" # PM Restart Routines separated by day to avoid Friday # Monday - command: s Monday Night Restart in 5 Minutes. Log out schedule: "1 23 * * MON" - command: s Monday Night Restart in 4 Minutes. You should be logged out already schedule: "2 23 * * MON" - command: s Monday Night Restart in 3 Minutes. Events from now to restart might not be saved schedule: "3 23 * * MON" # Tuesday - command: s Tuesday Night Restart in 5 Minutes. Log out schedule: "1 23 * * TUE" - command: s Tuesday Night Restart in 4 Minutes. You should be logged out already schedule: "2 23 * * TUE" - command: s Tuesday Night Restart in 3 Minutes. Events from now to restart might not be saved schedule: "3 23 * * TUE" # Wednesday - command: s Wednesday Night Restart in 5 Minutes. Log out schedule: "1 23 * * WED" - command: s Wednesday Night Restart in 4 Minutes. You should be logged out already schedule: "2 23 * * WED" - command: s Wednesday Night Restart in 3 Minutes. Events from now to restart might not be saved schedule: "3 23 * * WED" # Saturday - command: s Saturday Night Restart in 5 Minutes. Log out schedule: "1 23 * * SAT" - command: s Saturday Night Restart in 4 Minutes. You should be logged out already schedule: "2 23 * * SAT" - command: s Saturday Night Restart in 3 Minutes. Events from now to restart might not be saved schedule: "3 23 * * SAT" # Sunday - command: s Sunday Night Restart in 5 Minutes. Log out schedule: "1 23 * * SUN" - command: s Sunday Night Restart in 4 Minutes. You should be logged out already schedule: "2 23 * * SUN" - command: s Sunday Night Restart in 3 Minutes. Events from now to restart might not be saved schedule: "3 23 * * SUN"