How to Sculpt SKIN DETAILS in ZBRUSH

  Рет қаралды 57,409

Jared Chavez

Jared Chavez

Жыл бұрын

How to Sculpt SKIN DETAILS in ZBRUSH
Made with Zbrush
Full process can be found in the memberships!
Join the Senior Artists : / @jchave7
Concept and Design by Rob Bliss:
www.artstation.com/robbliss
Socials:
IG: / jared.chav
Artstation: www.artstation.com/jchavez21
Arstation Store: www.artstation.com/jchavez21/...
CG Master Academy Course: www.cgmasteracademy.com/cours...
#neomorph #alien #zbrush #painter #marmosettoolbag #handpainted #pokemon #digitalart #3d #howto #substancepainter #unrealengine #rtx

Пікірлер: 78
@robertdouble559
@robertdouble559 Жыл бұрын
So refreshing to see someone go in and put real detail and effort into their work rather than just jumping into spraying it with a bunch of pre-packaged alpha maps. Kudos. That's a beautiful model.
@jchave7
@jchave7 Жыл бұрын
Haha thanks! Appreciate it!
@raxlyy6416
@raxlyy6416 Жыл бұрын
hands down the best creature design ive ever seen. I badly want to recreate this whole creature you've made here.
@shadowmead8506
@shadowmead8506 Жыл бұрын
I was looking for a skin tutorial and boy did I find it on the coolest looking model! Thank you!
@VIRTUAL_PRODUCTIONS
@VIRTUAL_PRODUCTIONS 4 ай бұрын
Beautiful work 🙌
@AaronWeberGA
@AaronWeberGA Жыл бұрын
Fantastic work. Thank you, Jared! Cannot wait for more.
@jchave7
@jchave7 Жыл бұрын
🥰🙏🏽
@DhananjaySingh-cu1pq
@DhananjaySingh-cu1pq Жыл бұрын
TTeamBlends here !!! We are inspired by your work. Thank you so much :)
@_TetKaneda
@_TetKaneda 9 ай бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@Satan_said_DRAW
@Satan_said_DRAW Жыл бұрын
Omg this is very useful stuff, thank you!
@Agherr08
@Agherr08 4 ай бұрын
awesome and brief guide!
@Silver-xf7it
@Silver-xf7it Жыл бұрын
Your channel is amazing
@boyeffendy
@boyeffendy Жыл бұрын
Amazing. Thanks for sharing! I'm starting to save my work in progress lately thanks to you man!
@jchave7
@jchave7 Жыл бұрын
🤘🏽
@JamieDunbar
@JamieDunbar Жыл бұрын
Thanks Jared, really great information. It's so hard to get a good tutorial on adding the tertiary forms. It's easy enough finding info on primary and secondary forms and the tertiary detailing, but very few people talk about that in between stage, where you're still needing to manually sculpt skin and fat and bone. And I really feel that's the stage that's been missing from my own work. Thanks for sharing ;)
@jchave7
@jchave7 Жыл бұрын
🙏🏽 thanks!
@thiabreu
@thiabreu Жыл бұрын
great content and LOOOVE the ambience music.
@jchave7
@jchave7 Жыл бұрын
🥰
@TalhaRiaz197
@TalhaRiaz197 Жыл бұрын
I am always keeping you work as a Refrence Thank you so much for your Tutorials you are my Inspiration ❤
@jchave7
@jchave7 Жыл бұрын
🤘🏽
@brianschmitz8056
@brianschmitz8056 3 ай бұрын
Dude! This is exactly what I was looking for. I learn fast so the way you made the video helped me a lot.
@jchave7
@jchave7 3 ай бұрын
Glad it helped!
@markmaher7245
@markmaher7245 Жыл бұрын
Fantastic thanks for sharing Jared
@jchave7
@jchave7 Жыл бұрын
🥰
@creaky7777
@creaky7777 9 ай бұрын
Would you consider doing a video on how you approach the initial stages of your character art? Like for example how you began blocking everything out from a blank canvas?
@jchave7
@jchave7 9 ай бұрын
Ya, at some point. I do have live streams working through some of the initial blockout process on my page as well as Zbrush live
@obscura_studio
@obscura_studio 3 ай бұрын
Can you share a little bit about your custom buildup and standard brushes?
@MosquitoHater
@MosquitoHater 7 ай бұрын
Im a danish student, new at 3d. This was very interesting and helpful. Best video on skin so far ty :D Hope you upload more
@jchave7
@jchave7 7 ай бұрын
Thanks, glad to hear! Workin on more!
@artofecora9068
@artofecora9068 Ай бұрын
🔥🔥
@dman3d
@dman3d Жыл бұрын
Thanks for sharing your thoughts and workflow(s)
@jchave7
@jchave7 Жыл бұрын
Hopefully it was useful!
@IWDSoon
@IWDSoon Жыл бұрын
awesome!
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@eugenemishibinijima6287
@eugenemishibinijima6287 3 ай бұрын
Nice! my only comment is its too symmetrical from the beginning... but hey its a tutorial. nice sculpt!
@jhonjairoquinterovergara202
@jhonjairoquinterovergara202 6 ай бұрын
que programa usaba para renderizar
@therealKrak
@therealKrak 7 ай бұрын
When creating those skin strokes why don't you already use layers and morph target at that stage? Since you don't know exactly what you are looking for and being afraid of making strokes on the clean forms, wouldn't that be the perfect time to start using those two tools already? Btw great tutorial and a very nice sculpt of yours!
@MrBoombasticc001
@MrBoombasticc001 Жыл бұрын
may i know the alpha what you used at 7.28
@michaelsulesky7221
@michaelsulesky7221 Жыл бұрын
This has soooo much valuable info!!! One question I had is how do you have that higher quality looking viewport that's shown around 2:59 ?
@jchave7
@jchave7 Жыл бұрын
That’s my own custom layout! And materials
@00beast7
@00beast7 Жыл бұрын
how to decide to switching from one subd to another and when to work on secondary and tertiary.. like primary is confirmed to be the base but secondary and tertiary is bit confusing for me... and well done with your all recent projects... I love all of your recent work especially back 4 blood ones
@jchave7
@jchave7 Жыл бұрын
Ya I always kinda had a hard time when making that distinction on when to move forward. There isn’t really a hard answer it’s more up to you .
@christianivaha5057
@christianivaha5057 8 ай бұрын
Good video. Shame we cannot really see the brushes used as the bottom of the screen is cut off.
@ifREED92
@ifREED92 Жыл бұрын
Thanks for the helpful content! The model looks very natural. How long did it take for high poly?
@jchave7
@jchave7 Жыл бұрын
Thank you! Ahhh 🤷🏽 I’ve been working on and off of it for like a year. But it wasn’t a super long time to make it. Maybe like 40 hours?
@rogue3d303
@rogue3d303 9 ай бұрын
incredible video, when it comes to the noise maker did you use custom alphas and if you did do you mind me asking where did you get them or recommend people to get them from?
@jchave7
@jchave7 9 ай бұрын
Thanks, for the alpha I honestly don’t remember where I got it from. Most of my alpha do just collect over time
@rg3dart778
@rg3dart778 Жыл бұрын
nice
@BenjaminMartineau
@BenjaminMartineau 5 ай бұрын
Hey bro, amazing video ! I was just wondering, had you already retopologized the model and projected the high poly on it Before adding all of these micro details ?
@jchave7
@jchave7 5 ай бұрын
Ya, the I already had topology.
@jas-jr3rv
@jas-jr3rv Жыл бұрын
this is awesome!! how did you mask the noise detail without applying it?
@jchave7
@jchave7 Жыл бұрын
There’s a mask button in the noise maker
@Kampotscity
@Kampotscity Жыл бұрын
Looks amazing, thanks a lot, but what maps u used for the details ? can you share please?
@jchave7
@jchave7 Жыл бұрын
I think they’re all just maps you can find inside the light box!
@vahagnandreasyan298
@vahagnandreasyan298 Жыл бұрын
Fantastic work. I have a question about resolution. In that case 66mil polygons were enough, but what about if i need more polygons in some ares of the body(for example hands), but i can't subdivide as it will be very high or split geometry(as i don't want seam there)
@jchave7
@jchave7 Жыл бұрын
How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial kzbin.info/www/bejne/oHrUapSejrSVa5Y
@jchave7
@jchave7 Жыл бұрын
I actually split the model up, you can see how I split it to avoid seems in the video I linked. That way I can get more millions per mesh.
@ankurgoel1294
@ankurgoel1294 Жыл бұрын
hey can you share this UI ?
@kukkutdas4621
@kukkutdas4621 Жыл бұрын
thankyou so much for providing these valuable information. I wish to become a character artist one day. and I'm now sculpting for an hour everyday hoping I will get better like you one day. Any suggestions or advise to get a job in the industry like where to start or whom to approach? Thankyou
@jchave7
@jchave7 Жыл бұрын
Tailor your portfolio where you wanna work, and start sending apps!
@denischetyrin6980
@denischetyrin6980 10 ай бұрын
Tnx
@ManilaSh8-co3fn
@ManilaSh8-co3fn 7 ай бұрын
Can you do your texturing process on this? thanks
@jchave7
@jchave7 7 ай бұрын
Haha working on it!
@KianKrashesky
@KianKrashesky 6 ай бұрын
Amazing video! Are you sculpting tertiary shapes and forms in subdivisions or dynamesh? When do you ZRemesh?
@jchave7
@jchave7 6 ай бұрын
In subdivisions. I usually sculpt in dynamesh till I get my primary forms and remesh after that
@KianKrashesky
@KianKrashesky 6 ай бұрын
Thank you! 😃@@jchave7
@JR-jt7cn
@JR-jt7cn 5 ай бұрын
what is the material that you are using in zbrush?
@jchave7
@jchave7 5 ай бұрын
Just the basic material
@pratikbaidya3201
@pratikbaidya3201 Жыл бұрын
love your work!!! when are u planning to open a discord channel?i would love to join
@jchave7
@jchave7 Жыл бұрын
Thank you! I am not sure! I maybe a little while!
@j_shelby_damnwird
@j_shelby_damnwird Жыл бұрын
My man Jared! 🙌 I was wondering...is that UI configuration available for purchase at Gumroad?
@jchave7
@jchave7 Жыл бұрын
It isn’t! Maybe at some point I’ll throw it up somewhere
@j_shelby_damnwird
@j_shelby_damnwird Жыл бұрын
@@jchave7 Please do! and keep up the cool work.
@ArnoldTohtFan
@ArnoldTohtFan 8 ай бұрын
Zbrush and Blender allow artists to produce assets that are both high-poly and stylized, and the results look much better than any Quixel assets I've seen. I think it's because they have that personal touch, because they have been meticulously crafted from the ground up. Megascans lack this touch, which is why I find the now widespread reliance on megascans disheartening. It feels like another quick fix, a way to avoid the effort that goes into digitally sculpting assets from scratch.
@jchave7
@jchave7 8 ай бұрын
Ah megascans like everything has a time and a place. And I can’t say I know many people who use them, characters don’t really find much value in them.
@ArnoldTohtFan
@ArnoldTohtFan 7 ай бұрын
@@jchave7 I think pretty much everything in Unreal Engine 5 is a megascan. I really loathe UE5. The drab colours, the desaturation, the ugly opaque filter which I'm beginning to suspect is an inherent feature of the engine. I just hate it.
@musashidanmcgrath
@musashidanmcgrath 6 ай бұрын
Megascan assets are environment/prop assets derived from real world scans. I'm not sure why you think they are in any way related to sculpting characters/creatures?
@ArnoldTohtFan
@ArnoldTohtFan 6 ай бұрын
Because they look as bland and boring as the environments scanned from real life. There's no style.
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