How to Sculpt SKIN using TEXTURE XYZ in ZBRUSH

  Рет қаралды 52,340

Jared Chavez

Jared Chavez

Жыл бұрын

How I make skin details in Zbrush using Texture XYZ
Join the Senior Artists : / @jchave7
Artstation : www.artstation.com/artwork/Oy...
Socials:
IG: / jared.chav
Artstation: www.artstation.com/jchavez21
Arstation Store: www.artstation.com/jchavez21/...
CG Master Academy Course: www.cgmasteracademy.com/cours...
Arstation Learning: www.artstation.com/learning/c...
#skin #howto #substancepainter #unrealengine #zbrush #detailing
Transparency -
Music from Uppbeat (free for Creators!):
uppbeat.io/t/swoop/transparency
License code: 9U63SSWA6L8GNYYH

Пікірлер: 54
@vuankhanhbeo
@vuankhanhbeo Жыл бұрын
3:57 I usually just store a morph target before do the skin detail, then after inflate, I return to first subdiv and morph it back. Doing so, the form can turn back to normal, while still remain detail in the last subdiv, without needing to export or extra layer
@janbean2540
@janbean2540 4 ай бұрын
200 IQ :D Thank you for sharing
@vuankhanhbeo
@vuankhanhbeo Жыл бұрын
Great video! Straight to the point, and make it clear. Thanks so much for your effort
@ZephrusPrime
@ZephrusPrime Жыл бұрын
Solid GOLD!
@devformation
@devformation Жыл бұрын
Wish you lots of subscribers, endless inspiration
@tzartrex
@tzartrex Жыл бұрын
yesss mate i asked about this on artstaion :D so hype to see this workflow more in depth
@jchave7
@jchave7 Жыл бұрын
Glad to share!
@paulrod3DArtist
@paulrod3DArtist Жыл бұрын
Awesome, thanks Jared!
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@M_k-zi3tn
@M_k-zi3tn Жыл бұрын
Dude your work is awesome!!!!!!!
@jchave7
@jchave7 Жыл бұрын
@robertdouble559
@robertdouble559 Жыл бұрын
Nice Max likeness! Bam!!! So good. Great tute too. Top level stuff man.
@jchave7
@jchave7 Жыл бұрын
🤘🏽❤️
@jeff.hhansen
@jeff.hhansen Жыл бұрын
Hey Jared! That was a super quick and cool way to go about it. I don't know why I expected the inflation to not return a good result. Great method man!
@jchave7
@jchave7 Жыл бұрын
Thanks Jeff!
@akanshahile4572
@akanshahile4572 Жыл бұрын
epic demo thnx for this
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@luckyhermantjandra5243
@luckyhermantjandra5243 Жыл бұрын
great tutorial. thank you for sharing
@jchave7
@jchave7 Жыл бұрын
❤️
@hugoarriagada6219
@hugoarriagada6219 Жыл бұрын
i just love all your works, may give us a little tutorial of how export a model from zbrush to substance and bake all the maps? sometimes my bakes are pretty messy and i would love to know the right steps to do that
@jchave7
@jchave7 Жыл бұрын
Working on it now! 🤘🏽
@hugoarriagada6219
@hugoarriagada6219 Жыл бұрын
@@jchave7 omg i love you
@TalhaRiaz197
@TalhaRiaz197 Жыл бұрын
Big Fan of you Sir Please also Upload your Workflow of Creatures they are Looking Insanely Realistic Sir Please
@jchave7
@jchave7 Жыл бұрын
👍🏼
@calebkester1366
@calebkester1366 Жыл бұрын
You are a legend
@jchave7
@jchave7 Жыл бұрын
❤thanks dude!
@serik3d
@serik3d Жыл бұрын
Very usefull. Thank you for tutorial! Can u show how it will be export with layers and morph target
@jchave7
@jchave7 Жыл бұрын
I don’t actually export out any of the layers. I bake it down on the model. I am working on a video for baking and UVs. Keep any eye for that
@harshrajput1696
@harshrajput1696 Жыл бұрын
At 1:52 What is this circular rotating table thing fill with bunch of tools or option on the texture plan ??
@Iced_Out_Soul
@Iced_Out_Soul 5 ай бұрын
Hey, Jared! Really useful tutorial 👌🏾I have a doubt when it comes to the displacement map. When you use the map in Substance, how do you go about it? Low poly + high poly bake + adding a displacement map? I’m kinda new and don’t really understand the most efficient method to get the best quality texture on substance 😅
@jchave7
@jchave7 5 ай бұрын
I bake the high poly information down to a normal map. I don’t use displacement maps since my work is real-time. Games don’t use them for the most part. I only use displacement maps if I’m doing something with an offline renderer
@Enz1612
@Enz1612 Жыл бұрын
Great video Jared. How would i go about adding/tweaking the spotlight projection afterwards??. Do i need to create an additional (3rd) layer, mask by intensity, inflate, replace base mesh again? Or is it better to get it all applied on the first layer? Thanks!
@jchave7
@jchave7 Жыл бұрын
Um well I would say this method is kind of a one and done. I would most likely just hand fix things after projection than trying to fix it with another layer.
@Enz1612
@Enz1612 Жыл бұрын
@@jchave7 Sweet, thanks!
@brucearthur8885
@brucearthur8885 Жыл бұрын
This is really useful, cheers mate. Is there any advantages you like doing this in zbrush over Mari?
@jchave7
@jchave7 Жыл бұрын
For me it reduces having to jump between software and saves time. Real-time doesn’t take advantage of UDIMs so I’m no super concerned about the micro details
@sridharan5172
@sridharan5172 Жыл бұрын
Bro can I follow this method for albedo map
@jchave7
@jchave7 Жыл бұрын
Ya, should be able to
@VisionsGames139
@VisionsGames139 6 ай бұрын
Why didn’t you do the lips and the back of the head? How would I do the back of the head?
@jchave7
@jchave7 6 ай бұрын
I’d use the same approach to cover the back of the head just using generic pores. For this one I sculpted the lips by hand.
@biriani2855
@biriani2855 7 ай бұрын
Thank you but how did you make the neck?
@jchave7
@jchave7 7 ай бұрын
Not sure what you mean?
@biriani2855
@biriani2855 7 ай бұрын
@@jchave7 how did you make the displacement for the neck and the back of the head?
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Love this channel, more videos pls
@jchave7
@jchave7 Жыл бұрын
On it!
@DanielDaniel-ce1vg
@DanielDaniel-ce1vg Жыл бұрын
I can't afford the texture
@jchave7
@jchave7 Жыл бұрын
Can make it by hand!
@peter486
@peter486 7 ай бұрын
max von sydon :)
@hpbecraft
@hpbecraft Жыл бұрын
Funny how the left 4 dead characters look so much better looking than your studio's recent attempts. I guess I see why.
@jchave7
@jchave7 Жыл бұрын
😂 thanks
@pw4730
@pw4730 11 ай бұрын
awesome tutorial. i have a question at the part where you show how to use the morph bursh to make the cavity map more even at the mouth section. in the last image i see that the map is way more flattened. did you use just a smooth brush with low intesity?
@JinwooCHOI0613
@JinwooCHOI0613 6 ай бұрын
When I paint with a brush, only the color of texure is applied and it is not three-dimensional. How can I solve this? 🥲
@jchave7
@jchave7 6 ай бұрын
Not sure what exactly you mean?
@TimothyNeutron
@TimothyNeutron 6 ай бұрын
Make sure your brush is set to Zadd if you want it to change the mesh. Setting it to only RGB will only apply the colour. Setting it to MRGB will apply material and colour. Hope i got that correct and that it helps :)
How to make HAND PAINTED SKIN Textures in SUBSTANCE PAINTER
10:27
Jared Chavez
Рет қаралды 93 М.
VFace Fundamentals - Apply a VFace displacement in Zbrush
8:33
TexturingXYZ
Рет қаралды 46 М.
Я нашел кто меня пранкует!
00:51
Аришнев
Рет қаралды 2,8 МЛН
Wait for the last one! 👀
00:28
Josh Horton
Рет қаралды 129 МЛН
The child was abused by the clown#Short #Officer Rabbit #angel
00:55
兔子警官
Рет қаралды 23 МЛН
Handcraft Better Skin Details in Zbrush
16:44
Outgang
Рет қаралды 61 М.
Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)
18:02
Annabelle Sémaan
Рет қаралды 40 М.
How To Use Alpha Maps Wool Knit in ZBRUSH
10:04
Hossein Heydari
Рет қаралды 55 М.
One-Click Pipeline for TexturingXYZ Maps Transfer
6:33
Faceform
Рет қаралды 15 М.
Detailing And Texturing Your Sculpt Using Scan Data
25:30
3D Scan Store
Рет қаралды 40 М.
Using TexturingXYZ Multi-Channel Textures in Substance Painter
16:03
3D CharacterArt
Рет қаралды 34 М.
How to Create Shoulder Armor Tutorial
9:44
Ni Siang Lian
Рет қаралды 20 М.
XYZ DISPLACEMENT in SUBSTANCE PAINTER and ZBRUSH | BLENDER | TUTORIAL
13:55
LEARN TO DRAW TEXTURE AND MATERIALS
38:07
Tyler Edlin
Рет қаралды 37 М.
Killer workflow using XYZ and Zwrap
11:01
TexturingXYZ
Рет қаралды 211 М.
Поставила пароль на телефон
0:45
Штукенция
Рет қаралды 875 М.