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Now you can transfer all TexturingXYZ VFace micro-detail maps onto your character with a few button clicks inside Wrap. In this video, we will show you how to project 32-bit displacement, cavity, albedo, normal, specular, and utility maps in one go. The pipeline works for characters with multiple UDIMs.
With the new release, Wrap's gallery includes a sample project that greatly simplifies TexturingXYZ maps transfer. You need to follow 3 steps:
- Wrap TexturingXYZ standard basemesh onto your character
- Select all the textures you need to transfer
- Click Compute All
Using a custom character with 3 UDIMs we can project 18 high-resolution maps literally with a few clicks.
Check out the new version of Wrap: faceform.com
Find out more about TexturingXYZ micro-detail maps: texturing.xyz
Special thanks to Jeremy Celeste and TexturingXYZ for the pipeline idea and for letting us include their awesome basemesh in Wrap.
0:00 - What is TexturingXYZ VFace
1:07 - Where to Find TexturingXYZ VFace Project and Basemesh
1:33 - Select the Character's File and the Number of UDIMs
2:17 - Select VFace Maps
2:35 - Wrap VFace Basemesh Onto Your Character
3:26 - Set Texture Transfer Parameters
4:17 - Transfer All the Map in one Click
5:03 - Find the Exported Maps
5:33 - Transfer Another Set of Maps in a Few Extra Clicks
#faceform #wrap #vface #texturingxyz