Hey James! James here. Thanks for all the helpful videos and your Udemy courses. Not long ago, you added an Online Multiplayer 1st Person game course and I just want to say thanks for that! I haven't finished your course yet but using what you've taught into my 2D pixel platformer-competitive multiplayer game, you've helped me accomplish developing this game that I originally started back in 2013 on XNA but stopped due to me not understanding how to make a multiplayer game. And now, it's becoming a reality in Unity with your help. Much love from Texas.
@syedsadiq86313 жыл бұрын
Ha man I have question how is handling sarver it is sarver side or not
@jimkurth3 жыл бұрын
@@syedsadiq8631 not sure what you’re asking. I’m using Photon Network to handle my multiplayer game and I can handle multiple instantiations joining a game together and watch each other move around and animate on the 2+ screens.
@syedsadiq86313 жыл бұрын
@@jimkurth thanks man I want help from you I am taking this Crouse. it have gun shop and player skines
@Ant0n0093 жыл бұрын
I'm not too fond on hard coding resolution values, why not just use Screen.resolutions to get list of resolutions the monitor supports and use that as resolution options?
@majorThreatNOW8 ай бұрын
your settings tutorials have been immensely helpful, much appreciated!
@Andmos982 жыл бұрын
I know it's been a year but i swear your clips are amazing!
@randomselect99262 ай бұрын
Thanks for sharing this, you actually got me out of a bind, so THANK YOU!!
@martinlindvik85432 жыл бұрын
Great video! Very inspiring and informative. :) I have a super useful tip for anyone reading this, to simplify the string for the selected resolution. You can simply override the ToString() method of the ResItem class and set it to horizontal + " x " + vertical (Or use string interpolation and write $"{horizontal} x {vertical}") then simply call resolutions[selectedResolution].ToString() directly. If you want, you could also combine the ResLeft() and ResLeft() methods into a single method that takes a bool as a parameter, and do an if-else inside of it. Unity lets you pass in parameters into methods when assigning them to events.
@rutgervd3 жыл бұрын
The unitypackage in the assets in the description is the wrong one.
@sonofthekingsman2 жыл бұрын
The following lines of code are having this error: [error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement] Does anyone know why? if (!foundRes) { ResItem newRes = new ResItem(); newRes.horizontal == Screen.width; newRes.vertical == Screen.height; resolutions.Add(newRes); selectedResolution = resolutions.Count - 1; UpdateResLabel(); }
@devonchapman96063 жыл бұрын
Hi James, are you able to do a tutorial for setting the quality options the same way you do with the resolutions with 2 arrow buttons please?
@TNCGamer Жыл бұрын
help it says Index was out of range
@Mr.Epsilion3 жыл бұрын
Thanks, its a incredibly continue course on Udemy
@mortezamohammadifard4124 Жыл бұрын
Very good video , thanks for your efforts
@rezazolgharnein76093 жыл бұрын
I entered the code in my project, but after the run, the camera view changes size and works properly, but the game view does not change and the screen remains fixed, which means I lose the area around the scene.
@TheAstrocricket2 жыл бұрын
You May Have To Go To The Main Menu Object, and Then Switch the Canvas Scaler To "Scale With Screen Size"
@danielmurillo7482 жыл бұрын
super good and accurate, no errors, love it!!!! thanks soooo much!
@TransGuyShane3 жыл бұрын
Out of curiosity when will the next video be up?
@thefade76513 жыл бұрын
Nice Video James!
@NoTimeLeft_ Жыл бұрын
James what do you do to make sure the player doesn't use an aspect ratio that your game isn't designed for? Like some of these ultra wide? 3440x1440 and such. That could wreak havoc on UIs , no?
@thebigbennychannel2 жыл бұрын
majestic tutorials,mate!
@flurinjenal3749 ай бұрын
Perfectly, I was looking for that! Does this also work for mobile games? And if yes, do we always need to set the "fullscreen" parameter for mobile to true?
@codewithsrijan3683 жыл бұрын
Good Video Man
@justanotherchannel67583 жыл бұрын
i did everything right but it didnt work on the bit where you make it so you can change the res left
@JaydacapTV2 жыл бұрын
I had the same issue and still haven’t found a fix
@sebastiangaming83173 жыл бұрын
Hey can you make a tutorial on psx FPS game in unity!
@thebeepman60592 жыл бұрын
I’m having a really strange issue that only effects the right resolution button, for some reason when I try to change it from 1920-1080c it’ll skip the middle 1280-720 option entirely and go straight to Element 2, I have literally no idea why this is happening, but would appreciate it if anyone could offer some assistance lol
@Armaan80142 жыл бұрын
Same
@tofally75112 жыл бұрын
check < and > signs in your code.
@KalevaPoincare3 жыл бұрын
Great series thus far. Only "complaint" I have is the pure white background. It's super bright when everything else I have is in dark mode 😅 Keep up the awesome work!
@codewithsrijan3683 жыл бұрын
Please make a Video on a Multiplayer Game
@jimkurth3 жыл бұрын
He has a Udemy course on this using PUN2. You should take the course, it opened up a whole new way of thinking for me when it comes to multiplayer programming
@codewithsrijan3683 жыл бұрын
@@jimkurth Thanks For Your Guidance
@RHYSHALLDIGITALART00122 Жыл бұрын
i followed the brackeys tutorial set the height and width you simply add the resolution.width as the int intake to the player prefs width and height variables. hen in a load script on the main menu i made an if statement that if playerPrefs.HasKey ("PlayerPrefsResolutionWidth") then set the resolution to the height and width. to