Absolutely loved this course! Well-explained and wonderfully put together! Thanks for all of your hard work making it, and I can't wait to see whatever you have in store for the future!
@iR3dyOfficialКүн бұрын
I do have a quick question and if you could make a video on this that would be awesome!!! Q: How do you make seamless animation transition in 2D? Like what we see in older Pokemon games because u can tap spam the run button or the walk button but the transition is always playing the next appropriate animation, so it doesn’t look janky or stuttery.
@rattoboyo799Күн бұрын
The jumping line of code is different now, I do not know where to look when it comes to adding a jump force, iv heard a bit about some things, but no tutorial so far has been able to solve the issue. Regarding the "velocity" variable, it changed to "linearVelocity" some updates ago I belive
@akshhhatisliveКүн бұрын
how can I make it for mobile (Android).
@issak13202 күн бұрын
my percentage hit is appearing in the perfect notes hit and idk why.. some help??
@Max-iq8hi2 күн бұрын
7:13 I didn't know that those bombs kinda look like the ones from Oddworld: Abe's Oddysee and Abe's Exoddus. Was Oddworld inspired by Flashback, and they "borrowed" those bombs from THIS very game?
@PeterMilko5 күн бұрын
There is a much better solution now. Just make a sprite atlas! I do tutorials too , come look :)
@XGS-Studios7 күн бұрын
And what would it be like with a scroll view?
@rocket333410 күн бұрын
6:54
@Agustin_Castellanos11 күн бұрын
Thank you so much! very simple and easy to understand
@Lele-i3k12 күн бұрын
if(other.GetComponent<PlayerController>) == null) doesnt work at all in my script, whats the fix?
@parker469a13 күн бұрын
For the steam version you have to hit R1/RB and L1/LB to bring up the options menu to switch controller ports.
@3Keys-producer15 күн бұрын
does someone have a copy of the bullet script i need it instead of writing all of the script myself
@ithappystore16 күн бұрын
Hi! We are big fans of your work! We’d love to team up with you to showcase our game-ready 3D assets. Sent you an email and Discord message with more info. Looking forward to hearing from you!
@BROCK0620 күн бұрын
This is awesome. is there a way you can add local 2 player mode to this?
@MasonWolf9021 күн бұрын
I have been following the series and I just want to thank you for making my game come to life!
@formal402926 күн бұрын
For anyone watching with the newest version of unity you need to use linearVelocity instead of velocity
@baihua-launewbee27 күн бұрын
Thanks! just what i need
@MasonWolf9028 күн бұрын
amazing video, this is one of the few tutorials that actually makes sense, thanks!
@dopplerdrecki28 күн бұрын
8:27
@swornimpangeni128628 күн бұрын
Thank you so much. You're a true savior. Searched the whole you tube, nobody explained it better than you.
@dopplerdrecki28 күн бұрын
17:06
@dopplerdrecki28 күн бұрын
10:39
@dopplerdrecki28 күн бұрын
9:07
@Chummybummer29 күн бұрын
I recommend the following change if your having issues with slerp not transitioning smoothly if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") !=0) { Quaternion newRotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f); transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, rotateSpeed *Time.deltaTime); }
@carloscruzartchannel5345Ай бұрын
If you are stuck on thePlayer part all you have to do is put in your PlayerController private PlayerController thePlayer; After this you can follow the rest of the script with no problems.
@joelptayАй бұрын
Hey man glad to see your still doing well, used to watch the old Irish lantern videos. Was just feeling nostalgic thinking about them, all the best
@steveszymczak448Ай бұрын
4 years late, but i have a question: I have an ability tray in my game (think like WoW RPG style class abilities). For playing with a game pad, I want the player to hit A to switch control over to that ability tray (which is a set of buttons, essentially). How do i do this? Because i don't want to hide the ability tray. I just want to leave it in a non-interactable state until something (player hitting A) activates the button. An example of this and an inspiration for my approach is in Into The Breach.
@roycegarvinАй бұрын
Just heads up the link brings up that it doesn’t support a secure connection. Thank you for the tutorials.
@dhdr27Ай бұрын
Still works perfectly in 2024(Unity 6.0). Thank you very much
@AmrMawloudАй бұрын
8 Years if waiting and still nothing
@JadenAllenАй бұрын
pretty sure the time node doesnt work like time.deltaTime instead i believe it works like Time.time since time.time increases over time and time.deltatime is just the time in between each frame being rendered. if you used deltaTime youd have a really jittery effect since its constantly changing from greater and smaller values, time.time just increases likely by 1 every second. sort of just a float thats getting deltaTime added to it every frame
@ManuXD-35Ай бұрын
What pixel art program is it?
@sillygoofymarranАй бұрын
I know this is an old video and I doubt you'll see this comment but your 9 Part tutorial has literally contributed to me graduating gymnasium, let me explain. In my school here in Sweden there's this thing called the "gymnasium project" which everyone is forced to do. I am currently studying in the technology program with a focus on programming. I chose to make a pixel art local multiplayer fighting game. I had been struggling adding local multiplayer for a week until I found your tutorial which saved me and also worked flawlessly. Thank you for all your work!
@salwanoor1809Ай бұрын
After adding the snow ball effect with particle system, and did followed you, my snowball is still not showing the effect and isn't even colliding with right wall. Instead it goes through the right wall. Please helppp. Many thanks.
@midiolympics5105Ай бұрын
Is Unity6 required for this course?
@gamesplusjamesАй бұрын
No, it's not required but there may be some layout changes from previous versions (for example when creating a script) but if you're already using an older version of unity there's nothing you wouldn't be able to quickly adapt to :)
@MrCamdereАй бұрын
Can i Turn it to mobile Version ?
@gamesplusjamesАй бұрын
Of course, there's nothing that wouldn't work on mobile except some of the movement stuff which would need to be adapted with some on-screen controls, but it's definitely do-able :)
@jamesgames2474Ай бұрын
how do you make an unlit shader graph in unity 2022.3.27f1?
@danielmonroy2455Ай бұрын
Just bought it, I'm sure it will be amazing. Thanks for your hard work!
@suicune2001Ай бұрын
Yaaaay! I love farming games! I've wanted to make one for a while.
@fabarizuАй бұрын
thank you so much!! ❤
@snigamesАй бұрын
Thank you very much!!! This worked for my game! That was reallllllllyyyyyyyy awesome and realllllllyyyyyyyyy easy!! <3 EDIT 1: Bro, your code is working on one menu, but won't work on the others. I can not figure out the problem. If it was either of game controller, Event System, the "explicit" up and down, or problem in your code, it wouldn't have worked in even one menu, right?? IMO it's something about making the value of the Selected button as null. I think null is not working. When I wrote a couple of Debug log messages, I discovered that the selected button for any "next" menu that I tried to access remained on the first button (which is restart in my case) and it went on n on n on giving me the name of that same message over n over n over as long as I stayed in that menu. Not just that, after that menu is open, after applying the event system code, even the mouse stopped working. I wonder if you could help with this??? EDIT 2: I found the problem and got rid of it Now everything works like a charm and our game is "controller friendly" =D Thank you so very much, again!
@picathy9508Ай бұрын
In a 3D scene will this be very different? I just wanted to use a 3D scene using 2D arrows a Canvas or a render mode for that. but even though they are positioned in the same z they do not collide nor does the console work
@aaron200XАй бұрын
I just found you and I must say the tutorials I watched so far are great explained. That said, I noticed you stopped your youtube channel after 2 further videos. I guess the Unity debakel stopped your interest? Just out of curiousity, do you still make Unity projects/games or did you switch to Godo or unreal? Or did you gave up on that entirely?
@vrm11xnАй бұрын
Thank you for this guide, it's very helpful to me !
@joecoastie99Ай бұрын
Was watching wreck it Ralph with my kids and they said who’s the yellow robot? I played this game a ton but couldn’t remember the name. Thanks for the memories!
@redchems51852 ай бұрын
To anyone encountering a problem when assigning the shader graph to the material. Please make sure to save the graph by clicking Save Asset on the Shader Graph before applying it to the material, otherwise it won't work.
@albertb44602 ай бұрын
If anyone is running into erros, change the branch you're downloading!!! I'm using unity 2020.3 and had an error with isSelected and this fixed it!!!
@edinc.90732 ай бұрын
wery nice bro
@HT-ot3pm2 ай бұрын
for anyone who gets white material instead of reflection after applying the shader, double check you name the texture to "RenderTexture" not main texture or anything else, also if still doesnt work you can use a 3d object quad for water instead of a square, and for the sorting order, change the z value instead, the color or alpha by adding nodes into the shader graph