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@smcfadden19929 сағат бұрын
if my sprint is a function do I have to set walk speeds in the input still? or does it already know to do that because of the function?
@PitchforkAcademy9 сағат бұрын
@smcfadden1992 If you already have a sprint function then no. The walk speeds are the sprint function.
@smcfadden19927 сағат бұрын
@PitchforkAcademy ok, it doesn't like the sprint function lol seems to be counted as sprinting as long as the key is pressed so if your sprinting and you stop moving but still hold the key the stamina just stops where it's at
@joshuapetsen3 ай бұрын
I appreciate all these tutorials, though I don’t use them directly in the same manner these are a great way to see implementations. Side note for anyone else trying to build something like this, but maybe with a custom radial dial and pointer. You can add two images to a canvas plane. One represents the bar, the other the pointer. You can then update the pointer image to rotate, creating an effect similar to speedometer or gas gauge. Just wanted to share in case someone else needed that idea.
@aegonrabies3 ай бұрын
Epic! Gonna adapt this in game for a consciousness bar (tranqs and chokes draining it until the player goes out and it can slowly regain). Sick stuff as always!
@LoveIze3 ай бұрын
I really appreciate you taking your time to make this thank you bro 👍
@BrutalFoX.3 ай бұрын
another great video
@anthawnmcfarlane45673 ай бұрын
I'll remember you when I get big bro💯
@MrGhostieeАй бұрын
When I hold Shift stamina drains why is that?
@ecoroast67403 ай бұрын
This is great, I'd love to turn this into my game Could you by any chance make a tutorial on how to slide (while and without holding a gun)
@PitchforkAcademy3 ай бұрын
Maybe some day! 🙂
@ecoroast67403 ай бұрын
Im counting on it 😁
@Treetypsd3 ай бұрын
Cool tutorial, could you explain how to hide the stamina bar when stamina is full and show it while losing stamina?
@Gallaxyz3 ай бұрын
thatll be cool
@joeypaladino91092 ай бұрын
I worked it out, took me a bit with the system, let me know if you want help implementing it with yours
@Gallaxyz2 ай бұрын
@@joeypaladino9109 you got discord or sumn?
@Acounntfortest3 ай бұрын
thank u mizzofrizzo
@PitchforkAcademy3 ай бұрын
@@Acounntfortest You're welcome!
@ShaggysCRAZYКүн бұрын
Hey for some reason I have the radial progress bar from your other video and this video set up but for some reason both of the progress bars never replenished slowly it just went right back to 1 when depleted do yk were I went wrong ? Bc I want it to slowly replenish back to full
@smcfadden19929 сағат бұрын
in that add box you can increase that to increase how much you get back per tick, for regen, and you can adjust the delay to make it take longer I believe
@ShaggysCRAZY9 сағат бұрын
@ I now thanks tho I figured it out like right after I just couldn’t find the right delay time to change but I got it working now I got working hud and ai for my horror game
@Growing_With_TwistАй бұрын
can you do it for 5.5 its not stopping with sprint
@ThunderMan8053 ай бұрын
Man u are the best ❤
@vladyjijo3 ай бұрын
Hello Mizzo, can make a tutorial on how to use pawn sensing and ai perception without using behaviour tree. Thanks
@PitchforkAcademy3 ай бұрын
@vladyjijo Maybe some day yes! 🙂
@vladyjijo3 ай бұрын
@@PitchforkAcademy Thank you
@Gallaxyz3 ай бұрын
may i ask why would you want to avoid using a behavior tree?
@vladyjijo3 ай бұрын
@@Gallaxyzfor me, ai perception and behaviour tree in 5.4 versions don't work (even after restarting the engine several times). so I downgraded to 5.3.2 which both works fine (but to debug ai perception, you must restart once). I have already succeeded in using only ai perception in ai controller, (to enemy ai and self navigation missiles)
@Gallaxyz3 ай бұрын
@@vladyjijo thanks for the heads up, im new to this stuff thats why ive asked
@Paceyyyy2 ай бұрын
how could i implement this into the jumping as well
@PitchforkAcademy2 ай бұрын
@@Paceyyyy By subracting some stamina when you jump