Sprinting And Stamina - Unreal Engine 5 Tutorial

  Рет қаралды 66,350

Matt Aspland

Matt Aspland

Күн бұрын

Hey guys, in today's video I'm going to be showing you how to create a sprinting (running) system with stamina that drains and refills. The stamina will also be displayed on-screen for the player to see in a progress bar.
#UE5 #UnrealEngine5 #UE5Tutorial
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00:00 - Intro
00:13 - Overview
01:07 - Sprinting
05:29 - Stamina
12:05 - Displaying The Stamina On-Screen
16:15 - Final Overview
16:40 - Outro
___________________________________________________________________________
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___________________________________________________________________________
♫Outro Song♫
●Kronicle - Chill Noons

Пікірлер: 253
@AvB.83
@AvB.83 2 жыл бұрын
Thank you very much! Before this day I had never added a new movement to UE, a widget, or anything like a stamina system... three hours later, I can walk, jog or sprint, the later draining the stamina at different speeds. Very easy to understand & straight forward.
@mrsniffles2528
@mrsniffles2528 3 ай бұрын
Perfect guide you are a legend. I followed other guides that were so complex and they didn't even work. Your is simple and perfect
@stathiszoulakis9599
@stathiszoulakis9599 6 ай бұрын
thank you so much , i always watch your video once and copy everything you do to get it working and then i view the video again and i focus to understand what and why you do in the video.started learning unreal engine again , i totaly understand how the stamina works now
@cristobalink2413
@cristobalink2413 9 ай бұрын
oh man thank you for this amazing tutorial, really easy to follow and worked at the first try :D
@phantomslayer9714
@phantomslayer9714 Жыл бұрын
Hi, thanks for your videos , I started learning unreal yesterday. So far all your content helped me so much in learning . Thank you so much ! Keep up the great content . An idea for something new 😅. Maybe make a video showing how to make stamina decrease when swing a weapon
@obijohn1
@obijohn1 Жыл бұрын
thanks so much for your work. As a noob this way of learning is fantastic
@stoneageprogrammer432
@stoneageprogrammer432 Жыл бұрын
Hey, I want to say THANK YOU FOR MAKING THIS TUTORIAL! I followed it, I added sprint to my player character in my game, and it works perfectly. You go a little fast in the tutorial, but that's okay, it teaches me to listen. I'm gonna watch a lot more of your tutorials, you are great, and please keep making UE5 tutorials for beginners like me. Thank you again.
@Castroo
@Castroo Жыл бұрын
Thanks bro, I recommend people to make other things by what you learned from this video like making character slow walk by pressing alt and so on, will help in remembering it later.
@nislaav6712
@nislaav6712 Жыл бұрын
All worked perfectly, thanks a ton!
@identitea_
@identitea_ Жыл бұрын
Helped me so much!! Thanks a bunch.
@thegeeeeeeeeee
@thegeeeeeeeeee Жыл бұрын
Great tutorial! Works like a charm
@GutStabber
@GutStabber 2 ай бұрын
Very good video, well done ! nice explanations!
@offirbaruch7895
@offirbaruch7895 Жыл бұрын
Matt. Excellent guide. Just one remark. I would really recommend you to use Event dispatchers in the drain/regen events instead of binding functions in the widget. Dispatchers event will only call upon change of stamina and will not perform the check every frame like your guide mentioned.
@xssplater1
@xssplater1 Жыл бұрын
Thank you!👍
@FarmerJoe-fs4nv
@FarmerJoe-fs4nv 15 күн бұрын
Hey bro, may I ask how this can be done and what this improves upon? (Performance, Accuracy, Etc.)
@MCgrant360
@MCgrant360 9 ай бұрын
I have been suck on this for a long time, Due to an "infinite" loop. When i found this video, i was excited to find out what i was doing wrong. Thanks for another great tutorial, Matt!
@KTW_Goku_victim
@KTW_Goku_victim 7 ай бұрын
How did you fix your infinite loop error
@KTW_Goku_victim
@KTW_Goku_victim 7 ай бұрын
Cause I’m having a similar issue
@MCgrant360
@MCgrant360 7 ай бұрын
It was back when I was trying to figure it out my self. I don't know why the code on the video should cause an error. Maybe check over your code once more.
@cosmicgub1014
@cosmicgub1014 Ай бұрын
​@@KTW_Goku_victim in character blueprint delete the "STAMINA REGEN" node and keep it only in stop sprinting function
@inspiredexpired9137
@inspiredexpired9137 18 күн бұрын
Well that was perfect. Thanks! got a sub!
@DavidGWilliams1981
@DavidGWilliams1981 Жыл бұрын
Works perfectly, thanks.
@Medricito
@Medricito 2 жыл бұрын
Hi! This Was A Amazing Tutorial, I Wanted To Implement One More Function With The Stamina Bar, When The Character Stop Sprinting, I Want It To Wait For A Few Seconds Before Starting To Fill The Stamina Bar Again, Thank You So Much!
@bl1zz4rd.
@bl1zz4rd. Жыл бұрын
can you add a delay before the command?
@coincape433
@coincape433 Жыл бұрын
on stop sprinting just do a custom event instead of regen I it called regen delay then put the delay part and then the regen part.
@SpasticLlama
@SpasticLlama Жыл бұрын
@@coincape433 I know this is months old but I didn't see anyone give you a response to this and I wanted to say thank you because this was driving me crazy
@ErodonTV
@ErodonTV Жыл бұрын
Great video thanks!! Is there a way to just increase speed by increments on button press or do we need Cpp for that ?
@theetashopunkster338
@theetashopunkster338 Жыл бұрын
what an awesome vid, thanks bro!
@MattAspland
@MattAspland Жыл бұрын
My pleasure!
@TwinGeminiStudio
@TwinGeminiStudio 5 ай бұрын
Wow. Amazing. Thank you.
@playbyan1453
@playbyan1453 11 ай бұрын
Good tutorial, also beginner friendly too
@lossapote
@lossapote 2 жыл бұрын
I love your videos. I wish if you can do a tutorial of lock-on to an enemy
@scarpheel
@scarpheel 2 жыл бұрын
You are truly my saviour
@MrTreeGuy
@MrTreeGuy 2 жыл бұрын
Hey matt! I was wondering if you could make a tutorial on how to save variables such as booleans intergers etc. even when u quit the game those variables are still saved. Thanks for reading!
@Mohamed88Hassan
@Mohamed88Hassan 3 ай бұрын
I really love ur videos u r amazing keep going body , ty 😇
@HaydenHancock0
@HaydenHancock0 7 ай бұрын
Great tutorial! There are a couple of issues that I found. - Stamina will decrease if you press the sprint key (even if not moving) - When tapping the sprint key, the stamina progress bar doesn't get to 100
@sycho_zer0edits451
@sycho_zer0edits451 3 ай бұрын
how to fix it?
@GangsterFrankensteinComputer
@GangsterFrankensteinComputer 2 ай бұрын
@@sycho_zer0edits451 add a branch before draining stamina to detect velocity on x and y axis.
@larsbrockob
@larsbrockob Ай бұрын
@@sycho_zer0edits451 Add a branch right after your Drain Stamina Custom Event in the Player Character. To set the condition get ´Get Velocity´ (Target is ´self´) Out of the ´Get Velocity´ return value get a "Vector Lenght". Then Out of the Vector Lenght Return Value get a ´Greater´Operator and set the second value to ´0´. That creates a Boolean Condition (Red Output) that must be connected to the Branch Condition you created in Step 01 of my description. Connect the ´True´ of that branch to your existing code (Must be the Execution Path of Set Stamina, i think.). No go to the end of your Drain Stamina Code and Copy the Delay and the Drain Stamina Call that you´ve placed after the "Is Sprinting=true" Branch. Paste this to the beginning of the code and connect it to the False Output of your "GetVelocity-VectorLenght-Greater´0´ Branch that you´ve created in Step 01. Out of that Drain Stamina get another branch (I call it "Branch X" here for an easier understanding). Now Copy and paste the Get Velocity&Vector Length you just created and add a "Less" Operator to the Return Value of Vecor Lenght. Set the Second Value to 0.1. Drag out of the Boolean Condition (Red Dot) and connect it to the Condition of "Branch X". That will Gain your Stamina, even if you still press the Sprint Button after you stopped moving in Sprint. I hope it´s easy to understand?!?! Otherwise feel free to ask.
@thehobbist5544
@thehobbist5544 19 күн бұрын
Did you ever find a fix?
@GangsterFrankensteinComputer
@GangsterFrankensteinComputer 18 күн бұрын
I'm pretty certain I replied with a fix. Definitely replied as I got a notification, no clue why my comment was deleted. Anyway, you can fix the stamina drain while not moving, by adding a True/False for player velocity in order to perform the Sprint.
@thelostangel45
@thelostangel45 5 ай бұрын
Well, thats two for the night, thanks again!
@Venomulta
@Venomulta Жыл бұрын
Matt I really appricate your effort of making those tutorials you are one of a kind. do you have petreon or anything so we can support you for the good work ? again Thanks a lot !!
@MattAspland
@MattAspland Жыл бұрын
Thanks for your support mate, super happy I could help! :) I do indeed have a Patreon yes, thanks again! www.patreon.com/MattAspland
@ickebong5890
@ickebong5890 Жыл бұрын
to get rid of the losing stamina while pressing shift and not moving do this Where you set inputAction Sprint Pressed/released create (get velocity) then connect it to a !== and connect that to a branch (b + left click). Delete the connection between Pressed and start sprinting and instead connect it to the branch you just created. Connect the true value of the branch to the start sprinting, now its fixed :D
@brady9621
@brady9621 Жыл бұрын
Still didnt work
@spyn5574
@spyn5574 Жыл бұрын
its working but when i stop pressing the button to move forward its continues to take energy away from me...
@vasi3005
@vasi3005 Жыл бұрын
@@spyn5574 Just connect the "Released" to another Stop Sprinting node. It wont fix everything but that is something that solves a lot :)
@MidnightTheFolf
@MidnightTheFolf Жыл бұрын
This helped me a lot, but I had another problem after, while holding forward and sprint, then letting go of forward, your stamina would still decrease. An easy fix is to connect all the nodes attached to the Branch to the Drain Stamina custom event, and connect True from the Branch to the Set Stamina. (EDIT. I also put the nodes on the Event Tick, with an == Vector and connected True to the Regen Stamina. Also you can call Stop Sprinting after you call Regen Stamina, make a Branch and check for if move input is ignored with "Is Move Input Ignored", then copy Stop Sprinting and Regen Stamina to the end and connect True. This fixed the problem where if you hold forward and sprint, then let go of forward to come to a stop and hold it again, I'd still be at sprint speed, but no stamina would be used.)
@bsg8761
@bsg8761 Жыл бұрын
Sorry I'm late. If you guys want it the way I did where press+no movement =shows no draining bar. Holding shift+no movement =showing bar then + movement= adding drain, and moving+holding shift=show bar and drain. Do exactly as this comment says. On pressed set the display widget first - connect it to this branch created like above first. On fail run the sprint code. On true run a short delay even default, then connect the delay to the start of the branch.
@agus11125
@agus11125 Жыл бұрын
good video, I used float values for the stamina properties
@MattAspland
@MattAspland Жыл бұрын
Good stuff!
@samuraiyt4453
@samuraiyt4453 2 жыл бұрын
Perfect for my game!
@DarkPlayerBr
@DarkPlayerBr 2 ай бұрын
great tutorial 🕶
@JustMe1272
@JustMe1272 6 ай бұрын
one note: By writing the code and just run the game to check if it really works but visible to the viewer. There should be checks. Otherwise great tutorial thanks!
@tehf00n
@tehf00n 2 жыл бұрын
Strange but you keep doing tutorials on things I've just done. :D
@kresus10
@kresus10 6 ай бұрын
Amazing.
@toufu_studio
@toufu_studio Жыл бұрын
Thanks for the great tutorial! May I use the content presented in your tutorial in my game?
@wesss9353
@wesss9353 2 жыл бұрын
sound effect for when sprinting? foot and breathing How about a level up system like fallout when you can increase the amount of stamina after a character upgrade. General character upgrade tutorial will be great
@Urzart
@Urzart Жыл бұрын
Idk if you still need the breathing, but here it goes: In the drain stamina -> connect the stop sprinting function to -> "Spawn sound at location" node -> connect location to -> "GetActorLocation" node. That's for a heavy breathing after running
@wesss9353
@wesss9353 Жыл бұрын
@@Urzart thank you for the assistance
@flowercrowned3550
@flowercrowned3550 4 ай бұрын
I had the same issue that a lot of others had with the stamina depleting even when you stopped sprinting and I found the issue (at least mine). I went into the "Stop Sprinting" function and unchecked the "Is Sprinting?" checkbox, because if the character is NOT sprinting, we should regenerate the stamina. At 3:55 he unticks the box. I completely missed that as I was following along lol
@devformation
@devformation 2 жыл бұрын
Thanks alot!
@brunovelez4329
@brunovelez4329 Жыл бұрын
Great!!
@sonofzues8414
@sonofzues8414 Жыл бұрын
Thank you very much
@raccoon_05
@raccoon_05 Жыл бұрын
Great tutorial. Got a nice stamina system in my game thanks to you!
@astralstormgamestudios1259
@astralstormgamestudios1259 5 ай бұрын
What's the reason for making functions when you could make it right in the event graph? Is functions a cleaner and more reliable way?
@svallone7725
@svallone7725 Жыл бұрын
How would you make main character limp from damage, attack or from falling? any tutorials or help with it??? & luv your tutorials man… thank you so much… 👨‍💻🌎
@o0jager0o81
@o0jager0o81 Жыл бұрын
thanks so much
@johnmiller4998
@johnmiller4998 Жыл бұрын
hey guys so if you get an error about not having bp third person inherit player controlller heres the fix The warning message is because you are trying to cast a PlayerController into a Character (never gonna happen)… But, the solution is very simple! Just replace the “Get Player Controller” node with a “Get Player Pawn” node. Hope this helps!
@Venomulta
@Venomulta Жыл бұрын
Hey Matt could you tell me how can I make delay for one second to regen stamina ?
@simondelguste
@simondelguste 11 ай бұрын
Hello ! Great video, as always ! I was just wondering : is there a simple way to make the stamina bar showing only when we press the sprint button ? Thank you so much for your answer !
@magegames6202
@magegames6202 9 ай бұрын
make a widget for just the stamina bar on the on pressed for sprint create that widget add to viewport on the released event add a remove from parent node and plug in the blue line from the created widget then when you run it appears and when you stop it vanishes you can add a delay before the remove widget so players can see it start regening before vanishing
@simondelguste
@simondelguste 9 ай бұрын
@@magegames6202 Thank you so much for this tip ! Will try it asap !! 🙏🙏🙏
@magegames6202
@magegames6202 9 ай бұрын
If you get confused let me know and I'll post a video showing you how I did mine I have it working how you're talking about doing it
@Lendu_
@Lendu_ 3 ай бұрын
for those who have the bug of the regen and drain at the same time, change the trigerred to started in the input action
@luisnache9688
@luisnache9688 3 ай бұрын
Hey man, sorry to bother you, but, i did the dash movement and i don't know how to connect it with the stamina, could you help me out please?
@Lendu_
@Lendu_ 3 ай бұрын
@@luisnache9688 you have to create a function referenced by the sprint input action that make the reference of a custom event
@luisnache9688
@luisnache9688 3 ай бұрын
@@Lendu_ this is so complicate, i don't wanna bother anyone, but how do i do that?, i sorry!, it's my second day on this and most videos aren't focused on this type of answers
@Lendu_
@Lendu_ 3 ай бұрын
@@luisnache9688 i don't know what is so complicate for you
@vum3819
@vum3819 2 жыл бұрын
Hi Matt! Can you make a crouching tutorial for Unreal Engine 5. Thanks you.
@KaiJohnson-zf7ci
@KaiJohnson-zf7ci 8 ай бұрын
matt for some reason I cant get event begin play, there is already one of them, could I have some tips?
@32bitbailey
@32bitbailey 2 жыл бұрын
hey! quick question do you think there is a way to implement this into a boost system for a racing game? thanks again :D
@magnotec.
@magnotec. Жыл бұрын
Yes?
@spiderraptor95
@spiderraptor95 9 ай бұрын
Great Tutorial! I was able to use this perfectly on a UE4 project I've been working on. Although in my project, I have a main menu. And I noticed that the stamina bar appears on my Main Menu. Do you know how I would be able to remove the Stamina widget from the menu so it only shows in my actual game level?
@patrickclausen6922
@patrickclausen6922 8 ай бұрын
Either make the main menu a seperate level or hide the widget. That would be my guess
@TheRealLM_FN
@TheRealLM_FN Жыл бұрын
my project seems to priorize the default speed. When the defaut is 300, the walking in 300 and the run is 600, its locked up to 300 in both walking and sprinting. It glitch and seems like the player is locked in a grid snapp
@WM_Plays
@WM_Plays Жыл бұрын
can you make it so when you jump you drain stamina? Also great tutorial!
@crazypopcorn7801
@crazypopcorn7801 Жыл бұрын
it's working but even if my character is standind still, if I hold left shift the stamina starts consuming, can someone tell me how to fix it?
@hoomankollol6379
@hoomankollol6379 2 жыл бұрын
👌👌👌👌
@punkx4044
@punkx4044 8 ай бұрын
very greate tutorial!! but can you help me with another problem which is related to speed? I'm trying to create a character movement like in the game Super Mario Bros. Mario starts walking at low speed and gradually accelerates (without pressing additional buttons). In Unreal Engine, the player uses the same movement speed (starts walking at the same speed, continues walking at the same speed and stops instantly) Thank you!
@ayaanhaque6340
@ayaanhaque6340 2 жыл бұрын
Hi Matt. Could you make a tutorial on a sinking ship? Like a cannonball/bullet puts a hole in it and causes water to flood in. Because the default UE5 water isn't completely physicalized, You could spawn in a Niagra Fluid at the impact point and cause it to flood the ship, maybe setting a specific weight in the process that could sink the boat.
@wesss9353
@wesss9353 2 жыл бұрын
Sea of thieves?
@paraboy5629
@paraboy5629 2 жыл бұрын
👍👍❤️❤️
@user-oe6go2nz4f
@user-oe6go2nz4f Жыл бұрын
hello I want to ask if my character was stop and Iwas press the shift at the same time but I dont want to minus my stamina how should I do
@Axel0689
@Axel0689 6 ай бұрын
Can this mechanics be linked to other actions, such as rolling or other? That is, as I perform rolling, I consume stamina. And when I get to a specific percentage, I cannot perform rolling.
@painpega
@painpega 5 ай бұрын
I managed to do it for jumping, so I imagine you can do it with rolling too. I used the default jump and literally just copy pasted the drain stamina section and connected it to the blue Jump box next to the EIA. Make sure to delete the Stop Sprinting box connected to the true section of the first branch. Then you can change the value in the Subtract node to make jumping take as much stamina as you want I imagine you would do the same thing with any other mechanic as it's really just a keyboard input with that functionality added to the end of it
@oliverbrown9634
@oliverbrown9634 Жыл бұрын
at 2:11, for some reason, rather than having when key pressed and when key released i have unnamed and axis value, which is a float output. how do I fix this?
@TheRealLM_FN
@TheRealLM_FN Жыл бұрын
the input you created is an axis input, should be an action input
@pettybeats2731
@pettybeats2731 2 жыл бұрын
Would you be able to help me find a tutorial for my 3D game where I want there to be 3 lives and once they are all used up it goes to a game over screen? ( I already have it so that once my character dies the level respawns but there is no system in place for him to run out of lives)
@tehf00n
@tehf00n 2 жыл бұрын
You simply use the respawn example on the Unreal documentation and when you fire the OnDestroyed event, check if you have lives left, subtract one from your lives. If it hits 0, goto your game over widget.
@KylezUwU
@KylezUwU 10 ай бұрын
Anyway to have it so you cant sprint until the stamina is fully regen? Also when standing I still use stamina. Comments on this cant seem ro resolve the issue.
@d5k4capy62
@d5k4capy62 Жыл бұрын
ty
@d5k4capy62
@d5k4capy62 Жыл бұрын
@@brainrotw yes
@Skeltcher
@Skeltcher Жыл бұрын
I followed your guide on how to create a health bar, I was wondering if there is any way to show all the widgets on the same screen. It would make it easier to position them correctly.
@MVzin771
@MVzin771 Жыл бұрын
just duplicate the health bar widget just to align the stamina bar with the health bar and delete the heath bar from the new one and then in your begin play event just add a Sequence node and connect the health bar on "then 1" and the stamina on "then 0"
@Skeltcher
@Skeltcher Жыл бұрын
@@MVzin771 Thanks, i'll try that!
@ApocalypsFroid
@ApocalypsFroid Жыл бұрын
hello sr. can you make experience bar to get when kill monster ?
@name_isme3245
@name_isme3245 2 ай бұрын
hey, i want to make it so if you press shift before moving it still sprints. i tried making it so that when you press wasd it checks if your prssing sprint then calling start sprint on true, but that only worked when pressing 2 movment keys. any help apreciated. Edit: i also on start sprint it will check your velocity to determin if you sould sprint.
@weebdesu1224
@weebdesu1224 Ай бұрын
Unreal has built in function names Is Moving on Ground that returns a bool if the player is walking or driving on the ground. You can use that to determine to sprint or not. Edit : Thats not working, dunno why. But you could get velocity of character movement component and take its vector length then check if its bigger than 0. If it is that means the character is moving.
@elious611
@elious611 9 ай бұрын
When i create an event begin play, only the one create will stay stopping me from moving, is there a way to fix this?
@magegames6202
@magegames6202 9 ай бұрын
i used niceshadows tutorial for making a round stamina bar anyway to link that to this i can change the percen manually but i want it to do it in real time automatically or maybe you can show us how to make a round stamina bar like breath of the wilds or genshin
@thecrusader1673
@thecrusader1673 5 ай бұрын
If you're consuming stamina while standing still then this is how you fix it. Acquire a "Get Velocity" blueprint and from it's Return Value connect it to a "Not Equal Exactly (Vector)" , then create a branch and connect the "Not Equal Exactly (Vector)" to it's condition. From "Input Action Sprint" reconnect "Pressed" to the Branch, connect the "True" from the branch to "Start Sprinting" and connect the "False" to Stop Sprinting". Now you may not consume stamina upon standing still but if start sprinting and then immediately stop and continue holding down shift, you will continue to consume stamina. To fix this last problem you must get your movement input action and connect "Pressed" to the branch and "Released" to stop sprinting just like your sprint input action.
@boigebbz930
@boigebbz930 5 ай бұрын
The top is very helpful and clear but I'm still having trouble with the last part. I can't find the movement input that you are talking about.
@thecrusader1673
@thecrusader1673 5 ай бұрын
@@boigebbz930 Ah, there is no movement input action in the tutorial but it is assumed that you have input actions for WASD so you can move around. I had an enhanced input action that covered moving for forward, left, right and back.
@thehobbist5544
@thehobbist5544 19 күн бұрын
If you are having this issue in the first place, go into the "stop sprinting" function and just uncheck the "IsSprinting?" box under the set node.
@gustavbechmann8952
@gustavbechmann8952 7 ай бұрын
How would you create a delay after you stop sprinting, before you regen stamina?
@Rapid412
@Rapid412 Жыл бұрын
Hey, so have been trying to add a Event begin Play to my BP but it wont let me, please help
@LaceUpBrah
@LaceUpBrah 8 ай бұрын
Something is really strange, I've literally double checked and everything works as intended in game but the stamina widget doesn't change at all like it would be empty at all times even though it isn't.
@charzardking9419
@charzardking9419 8 күн бұрын
how come mine does not drain the stamina like at all and why does it also not stop sprinting when I don't hit sprint it walks when I don't hit but when I do once the character is running for the rest of the code
@ABC5-mk9jc
@ABC5-mk9jc Ай бұрын
Hi everyone, if suddenly you find stamina isn't working make sure you've set max stamina to a number like 100 instead of leaving it at 0 by mistake.
@WarIsntOver
@WarIsntOver Жыл бұрын
Whenever I try to make a new event beginplay it just pulls me to the already existing one on the 'Add Input Mapping' section of the prexisting blueprint... Any tips? It seems to be the issue in regards to getting the stamina bar to show up. A regular Event Begin wont work for either.
@WarIsntOver
@WarIsntOver Жыл бұрын
Nvm i got it. Add a sequence and u can connect it to both.
@yeehawbaby
@yeehawbaby Жыл бұрын
@@WarIsntOver You saved me thank you so much
@drgrass80
@drgrass80 Жыл бұрын
I have one issue the event begins play i can't use two of them because u have the one already so how did u get the second
@RinateZ
@RinateZ Жыл бұрын
If you still don't have a solution try adding "Sequence" connected to "Event BeginPlay" which will have two outputs of "Event BeginPlay" or more. That's what I did at least.
@WarIsntOver
@WarIsntOver Жыл бұрын
@@RinateZ Thanks, this helped me.
@nocapsfpv8509
@nocapsfpv8509 Жыл бұрын
Been leanring UE5 for about a week now. When I start to play , I begin to sprint but when I release left shift the character doesn't stop sprinting. The stamina doeant deleat smoothely . When you start to spring it take a few seconds and the stamina bar goes to about 20 percent full . Never all the way down. Then it never regenerates. I have watched this video many many times and tried some tweaks but nothing seems to work . Any suggestions would be greatly appreciated! Update . I was able to get most everything working . However I am having trouble with the stamina bar not depleting fast enough while sprinting. It also regenerates way to fast . Thank you .
@notion8329
@notion8329 Жыл бұрын
You can make your stamina drain faster by decreasing the delay time or changing how much gets depleted. Same goes for regenerating the stamina.. Keep in mind if you change the delay time don't also change the add/subtracting stamina value.. Because then you will end up in the same predicament Delay time => Higher the value the slower it regenerates or depletes.. Lower the value the faster it regenerates or depletes.
@ghosteso6797
@ghosteso6797 Жыл бұрын
I’ve followed this through twice and I’m unsure what’s going wrong. Instead of regen stamina at event begin play, my project is regenining stamina when I press the keybind I set up to sprint?? Can anyone help!?
@Tastyham99
@Tastyham99 2 ай бұрын
This wasn't really working for me properly, not sure if I did it wrong or not. Kept adding stamina once it got to zero even if I was still running. But for anyone having issues I just put an IsSprinting check in the Event Tick, that way stamina is constantly being checked.
@JerrysCousinn
@JerrysCousinn 26 күн бұрын
My only issue I am having is when my character dies and respawns the stamina bar does not fill back up when I posses a new BP_Thirdperson. The function works perfect, it just doesnt show that the bar is filled back up after death and respawn
@sk.mahdeemahbubsamy2857
@sk.mahdeemahbubsamy2857 2 жыл бұрын
Can you please make a tutorial.on how to make a hacking mini-game in unreal engine like the bypass mini-game in Mass Effect?
@leosky789
@leosky789 Жыл бұрын
I'm stopping but my stamina run away from me. I wondered why. Because I recheck everything. What's the problem here?
@xHideousFoxx
@xHideousFoxx 10 ай бұрын
I made my sprinting system a little bit differently. but the issue I have with mine is that the sprint is a togglable action. however, even if the player is not moving (no matter what I seem to change) the player's stamina is still consumed as if the player is actively sprinting. I used the built in is moving function but it doesn't seem to do anything... : /
@svenv32
@svenv32 9 ай бұрын
I checked the velocity if it is above 0 or not
@agentshadow6618
@agentshadow6618 6 ай бұрын
I have issue please anyone help, how can i make chracter run when he is holding shift
@MegaSmithGaming539
@MegaSmithGaming539 Жыл бұрын
Great tutorial! The only problem im having is that i dont start a game walking. I start and im sprinting with no stamina loss then i press sprint and it goes normal, any ideas?
@eliahmimon222
@eliahmimon222 Жыл бұрын
Change your default max speed on your character movement to the walk speed you made
@CarrotKing269
@CarrotKing269 Жыл бұрын
I'm having troubles with the event begin play thing. I can't manage to get another instance of it in the character blueprint since theres already one in there, and I can't add the Regen stamina thing to it there either as it can only take out one thing, and it would get in the way of the base input mapping that unreal had preinstalled. I've tried taking the event and placing into the blueprint but it just pulls me over to where the event is already placed, same thing with when i try to put it in manually. can't figure out how to do this and since I can;t see stamina without that it get's pretty annoying. anyone know how I would fix this?
@mabocy2766
@mabocy2766 Жыл бұрын
To this event begin play you can add sequence, after you add it you can easily add Regen stamina there
@MasterCheeksUNSC
@MasterCheeksUNSC 12 күн бұрын
@@mabocy2766 This worked for me!
@duckyducktape4205
@duckyducktape4205 5 ай бұрын
help at 14:00 „get stam“ doesnt show up
@devastaterboy8227
@devastaterboy8227 4 ай бұрын
I have a problem my stamina bar is not decreasing when I release l shift
@pauladams8503
@pauladams8503 Жыл бұрын
Great tutorial, Matt. Thanks you! But I'm running into an issue I can't figure out a fix for... When my stamina reaches zero, it kicks off the Stop Sprinting function correctly, and the character goes back to default speed, but the stamina does not go back up if I keep shift held down. I'm having trouble finding a way to cancel out the KeyPress, or call release. Any advice would be appreciated.
@knnouwn
@knnouwn Жыл бұрын
Found any solution?
@NorwinLabs
@NorwinLabs Жыл бұрын
@@knnouwn Go back to your stop sprinting function. Add regen stamina custom event to the end! That worked for me
@Panic.official
@Panic.official Жыл бұрын
@@NorwinLabs Thank you so much!
@luxon1232
@luxon1232 Жыл бұрын
in the widget, I can't move my progress bar and I can't make it bigger, can someone help me? (I don't speak English)
@iampinball3669
@iampinball3669 2 күн бұрын
I’m confused. I did everything right, but when my stamina is drained it doesn’t refill like yours, it fills up 1/10 the way and then suddenly stops.
@deanthedev
@deanthedev 2 ай бұрын
Great tutorial. But if I stay still and hold shift stamina goes down.
@arthurinnit5610
@arthurinnit5610 Жыл бұрын
I had to do this 3 times😩😩😩because i kept on messing up the coding (It took me 3-5 hours), but in the end i finished it and it turned out well.
@dakotayocom7764
@dakotayocom7764 Жыл бұрын
did you have issues with the cast not working in the hud? im currently pulling my hair out and if you know whats going on...
@sulphurous2656
@sulphurous2656 Жыл бұрын
@@dakotayocom7764 same atm
@mthangtrng8056
@mthangtrng8056 7 ай бұрын
how can I create another beginplay event?
@nmddiez6374
@nmddiez6374 Жыл бұрын
Quick question, if I press shift but I don't run, my stamina goes down, how do I block this?
@Hunter-lw1gl
@Hunter-lw1gl Жыл бұрын
you could make one of the conditions for setting IsSprinting? to true by using velocity. Basically, get character movement velocity, get vector length, if vector length is greater than the actual walking speed (not sprint "walk speed") then IsSprinting? gets sets to true.
@dandonche851
@dandonche851 Жыл бұрын
@@Hunter-lw1gl This worked like a charm
@Yuda_131
@Yuda_131 Ай бұрын
Done everything exactly like in the video, but progress bar is empty. Can anyone suggest solutions?
@tigertazdaisyban
@tigertazdaisyban Жыл бұрын
how would you make this a power up?
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