Amazing tutorial! Super straight to the point and it was very helpful that you included the grid texture file in the description! Thank you!
@RprtBak2 жыл бұрын
This is actually so good. I've watched other tutorials where they overcomplicate it. You wind up with dozens (And I do mean dozens lol) of nodes. Ultimately it just winds up being garbage. This is perfect.
@demiplume Жыл бұрын
Same, crazy how I went down the rabbit hole of material functions just to do a prototyping grid. This is so simple and just works. Thanks!
@itsjxomusic2 жыл бұрын
Thank's tyler! Real world value is the hardest part of Pre Production I find as buildings have to be some what accurate to reality. Can be tricky but this certainly will help with measurements!
@fact3521 Жыл бұрын
Thank you!
@mistrfinga2 жыл бұрын
Straight forward, no monkey business, and real talk. Great tutorial, and EXACTLY what I needed. Liked & subbed for that, thx!
@tonyg93322 жыл бұрын
I've been wanting this for so long, thanks!
@OpenMawProductions Жыл бұрын
Very elegant and simple. Thank you.
@sakshamdixit55093 жыл бұрын
Love you broo this was the best thing ever happened to me
@tylermccombs48233 жыл бұрын
I'm happy to have changed your life!
@StanislavTitov Жыл бұрын
Amazing video. Thanks a lot!
@vedantgore54 жыл бұрын
I LOVE THIS SO MUCH :) THANK YOU
@tylermccombs48234 жыл бұрын
Glad you enjoyed it!
@artkalm Жыл бұрын
Thanks, that's super useful!
@majacebulska30172 ай бұрын
Perfect, thanks a lot
@giver_up_top Жыл бұрын
This is Awesome.
@IsaacCode952 жыл бұрын
Great Stuff ! really helpful, thank you
@GHZARK3 жыл бұрын
Thanks, was trying to figure out how to do this and didn't want to buy the UV Grids pack.
@tylermccombs48233 жыл бұрын
Why buy the cow when you can get the milk for free? :D
@PimentoLord2 жыл бұрын
hey. Good stuff. about exacly what is was looking for.
@konardkonrado77552 жыл бұрын
Hello i importat square transluscent but with border lines . in material tab everything is ok but in material BP i see cross instead of borders same as yours , how do i change that so i can see square with border lines....
@the_owl_08862 жыл бұрын
thanks man so much useful
@pullsardev2 жыл бұрын
Thank you, this helped a lot
@darklin93 жыл бұрын
the grid texture seems to move when the cube is moved and isn't aligned with the cube, could you let me know what I might be doing wrong?
@tylermccombs48233 жыл бұрын
Hmmm, check that your texture is world-aligned. If you did it right, the texture should stay in place when the cube moves.
@FuTulzisM3 жыл бұрын
@@tylermccombs4823 I think I'm having the same issue. Problem seems to be the texture aligned to world coordinates, it wont retain their position based on the object but on the world. That means that if you move in x y or z you wouldn't see a difference since the grid will fit, however issues comes when you start to rotate the geometry since the grid will remain in place leading to some visual stretching or if you place your geometry in something like 20.57, despite having a 1x1x1 cube, the texture wont show perfectly aligned to the object.
@tonyg93322 жыл бұрын
Subtract World Position by Actor Position. ;)
@AWGProject3 жыл бұрын
Thank you so much
@OrionBlitz2562 жыл бұрын
Awesome and easy but: Can't seem to change the grid size regardless of the Texture Size value. Anyone else have that happen?
@OrionBlitz2562 жыл бұрын
Ok I solved it. My texture had an Alpha which I thought I would add to the end product. Clearly that was a bad idea. Instead you can create a boolean set to true and joined to the "Export Float 4" input. This then allows the XYZ texture to be output as an RGBA. The A output can then go into the Opacity.