How to Set Up a Grid for Level and Game Design Metrics

  Рет қаралды 9,948

Tyler McCombs

Tyler McCombs

Күн бұрын

Пікірлер: 35
@robert-faber
@robert-faber 3 жыл бұрын
Amazing tutorial! Super straight to the point and it was very helpful that you included the grid texture file in the description! Thank you!
@RprtBak
@RprtBak 2 жыл бұрын
This is actually so good. I've watched other tutorials where they overcomplicate it. You wind up with dozens (And I do mean dozens lol) of nodes. Ultimately it just winds up being garbage. This is perfect.
@demiplume
@demiplume Жыл бұрын
Same, crazy how I went down the rabbit hole of material functions just to do a prototyping grid. This is so simple and just works. Thanks!
@itsjxomusic
@itsjxomusic 2 жыл бұрын
Thank's tyler! Real world value is the hardest part of Pre Production I find as buildings have to be some what accurate to reality. Can be tricky but this certainly will help with measurements!
@fact3521
@fact3521 Жыл бұрын
Thank you!
@mistrfinga
@mistrfinga 2 жыл бұрын
Straight forward, no monkey business, and real talk. Great tutorial, and EXACTLY what I needed. Liked & subbed for that, thx!
@tonyg9332
@tonyg9332 2 жыл бұрын
I've been wanting this for so long, thanks!
@OpenMawProductions
@OpenMawProductions Жыл бұрын
Very elegant and simple. Thank you.
@sakshamdixit5509
@sakshamdixit5509 3 жыл бұрын
Love you broo this was the best thing ever happened to me
@tylermccombs4823
@tylermccombs4823 3 жыл бұрын
I'm happy to have changed your life!
@StanislavTitov
@StanislavTitov Жыл бұрын
Amazing video. Thanks a lot!
@vedantgore5
@vedantgore5 4 жыл бұрын
I LOVE THIS SO MUCH :) THANK YOU
@tylermccombs4823
@tylermccombs4823 4 жыл бұрын
Glad you enjoyed it!
@artkalm
@artkalm Жыл бұрын
Thanks, that's super useful!
@majacebulska3017
@majacebulska3017 2 ай бұрын
Perfect, thanks a lot
@giver_up_top
@giver_up_top Жыл бұрын
This is Awesome.
@IsaacCode95
@IsaacCode95 2 жыл бұрын
Great Stuff ! really helpful, thank you
@GHZARK
@GHZARK 3 жыл бұрын
Thanks, was trying to figure out how to do this and didn't want to buy the UV Grids pack.
@tylermccombs4823
@tylermccombs4823 3 жыл бұрын
Why buy the cow when you can get the milk for free? :D
@PimentoLord
@PimentoLord 2 жыл бұрын
hey. Good stuff. about exacly what is was looking for.
@konardkonrado7755
@konardkonrado7755 2 жыл бұрын
Hello i importat square transluscent but with border lines . in material tab everything is ok but in material BP i see cross instead of borders same as yours , how do i change that so i can see square with border lines....
@the_owl_0886
@the_owl_0886 2 жыл бұрын
thanks man so much useful
@pullsardev
@pullsardev 2 жыл бұрын
Thank you, this helped a lot
@darklin9
@darklin9 3 жыл бұрын
the grid texture seems to move when the cube is moved and isn't aligned with the cube, could you let me know what I might be doing wrong?
@tylermccombs4823
@tylermccombs4823 3 жыл бұрын
Hmmm, check that your texture is world-aligned. If you did it right, the texture should stay in place when the cube moves.
@FuTulzisM
@FuTulzisM 3 жыл бұрын
@@tylermccombs4823 I think I'm having the same issue. Problem seems to be the texture aligned to world coordinates, it wont retain their position based on the object but on the world. That means that if you move in x y or z you wouldn't see a difference since the grid will fit, however issues comes when you start to rotate the geometry since the grid will remain in place leading to some visual stretching or if you place your geometry in something like 20.57, despite having a 1x1x1 cube, the texture wont show perfectly aligned to the object.
@tonyg9332
@tonyg9332 2 жыл бұрын
Subtract World Position by Actor Position. ;)
@AWGProject
@AWGProject 3 жыл бұрын
Thank you so much
@OrionBlitz256
@OrionBlitz256 2 жыл бұрын
Awesome and easy but: Can't seem to change the grid size regardless of the Texture Size value. Anyone else have that happen?
@OrionBlitz256
@OrionBlitz256 2 жыл бұрын
Ok I solved it. My texture had an Alpha which I thought I would add to the end product. Clearly that was a bad idea. Instead you can create a boolean set to true and joined to the "Export Float 4" input. This then allows the XYZ texture to be output as an RGBA. The A output can then go into the Opacity.
@mukilamuty
@mukilamuty 3 жыл бұрын
Mine isn't aligned Brother
@RicheyZhang
@RicheyZhang 10 ай бұрын
cool!
@Atharv0812
@Atharv0812 3 жыл бұрын
Muchh useful🙏🙏
@StingerPhilip
@StingerPhilip Жыл бұрын
1 Unreal world unit = 1 cm
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