How to set up daylight in Unreal Engine 5 | Natural and Artificial lighting in Unreal Engine 5

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Architectural Visualization

Architectural Visualization

Күн бұрын

Пікірлер: 11
@uroborosteam1285
@uroborosteam1285 5 ай бұрын
Wow what a great tutorial
@ArhiTeachCGSchool
@ArhiTeachCGSchool 5 ай бұрын
Glad you think so!
@sikanderkhan4528
@sikanderkhan4528 5 ай бұрын
Good Job Amazing 🎉
@ArhiTeachCGSchool
@ArhiTeachCGSchool 5 ай бұрын
Thanks 😁
@МаксимКвасенко
@МаксимКвасенко 5 ай бұрын
Noice!
@ArhiTeachCGSchool
@ArhiTeachCGSchool 5 ай бұрын
Thx!
@Символика-ч4л
@Символика-ч4л 5 ай бұрын
Good
@ArhiTeachCGSchool
@ArhiTeachCGSchool 5 ай бұрын
Thanks
@johnnykaram881
@johnnykaram881 5 ай бұрын
Nice results! Just to clarify some thing; you only baked the skylight and left everything out on movable? can you explain why? And doesn’t UE hate it when there is 2 directional lights?
@ArhiTeachCGSchool
@ArhiTeachCGSchool 5 ай бұрын
The skylight must be baked, the rest of the light sources are baked at will. In this case, they were left movable so that they could be more easily adjusted at any time without baking. This is usually enough to get a good result.We have already received the filling re-reflected light from skylight, the rest of the light sources are needed only in order to get more interesting and complex lighting. Of course, we can also bake them if necessary, for example, we need maximum performance. The fact that we have two direct lights in the scene is absolutely normal, they make the lighting more complex and interesting, unreal does an excellent job with several direct lights, the main thing is to clearly control the balance of brightness and temperature so that chaos does not happen.
@PAZHVUE
@PAZHVUE 5 ай бұрын
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