Heyo! Great video! For the sphere trace endpoint, I found that if I use the Gaze Origin + the (Gaze Direction * a distance) it works great and I don't need to mess about with a "random" offset number.
@vaguerriero2 ай бұрын
Hello, thanks for your video, it's very useful! Do you know how could I save the eye tracking gaze data into a file? (.txt or .csv)
@irenecapasso95562 ай бұрын
hey, did you find a solution for this? I also need it.
@vaguerriero2 ай бұрын
@@irenecapasso9556 No, not yet. I haven't tried to implement it but I can't seem to find any information on how to do it. Maybe I'm not searching correctly.
@OnyxTTVАй бұрын
This is great, however my project doesn't receive blink data (or any face tracking data for that matter), do you have a solution to this?
@GDXRАй бұрын
Eye tracking can be done with the openXR eye tracker plugin. However, for full face tracking, you will want to use one of Metas plugins which have it all setup.
@adamabutaya69463 ай бұрын
can i apply this to quest 2 ? i dont get the light trace 5:08 , maybe i can track the pawn camera where is it aiming for ? how
@soumyadeepmahata67142 ай бұрын
Hello, Thank you for making this useful video. I am doing a capstone project on emotional analysis and I require to output the gaze data into a csv or similar file format from UE5.4. Can you also help me how can I accomplish that using Blueprints.
@howchen852926 күн бұрын
Doing the exact same set up, however, not sure why the eye tracking sometimes works and sometimes just don't. Need to restart the engine for it to work again.
@GDXR21 күн бұрын
I find that the eye tracking with Meta can be a little weird some times and very slow to start up. Unfortunatly I dont have a fix for that one.