Excellent video, can't express enough how helpful this was. And, though it's highly unlikely, it would be sick if they added an option for initial spawns where we could have a pelican fly everyone in, like in warzone firefight.
@brycemallumakopp4 ай бұрын
Might be possible with some scripting!
@Aurik-Kal-Durin5 ай бұрын
We need a guide on to spawn AI in the new Firefight Custom mode, without hills. All I want is to be able to fight endless waves of enemies like we could in Classic Firefight.
@captainkush84234 ай бұрын
Womp womp womp
@williorio87334 ай бұрын
Agreed
@TexMackerson3 ай бұрын
This
@TexMackerson3 ай бұрын
@-Zechariot
@leegofilms8 ай бұрын
I think move zones may not he necessary, but I think they are important. I noticed on house of reckoning, and other maps, that ai will *fight to* the hill, and not rush it. I think these move zones are part of that
@SayLess_Gaming5 ай бұрын
Yeah I'm trying to make a map myself and I've been struggling because after wave 1, the 2nd just stands there's and I can't figure out why (without move zone)
@Zuri_SM4 ай бұрын
@@SayLess_Gaming i added move zones and it still happens to me. doesn't make sense 🤷🏿♂
@brentonsgames8 ай бұрын
Thank You for doing 343's work for them. With every upload you make, I can't help but think.. "They owe him backpay for his efforts."
@-Zechariot7 ай бұрын
The payback is that hopefully the help I give others, they can make more fun maps, which in turn allows me to try them out haha As for 343, they DID mention me on Waypoint, so I'd say I'm grateful for that!
@LiberatedMind16 ай бұрын
@@-Zechariot I need assistance please.
@-Zechariot6 ай бұрын
@@LiberatedMind1 what with?
@LiberatedMind16 ай бұрын
@@-Zechariot My custom map isn't spawning the AI. It's someone else's map, I just added the hill, face plate, and spawn zones. * I did all the labels like you showed. * I made sure there was a spawn zone with group 2 instead of 1. * I made sure the spawn zones were set to team Cobra. * I checked the settings in lobby and I made sure to use custom AI overrides (the firefight mode I'm using has its own custom waves). The hill spawns and is announced, and can be captured. The AI however do not spawn at all 😢. I am at a loss here, and would appreciated any insights or troubleshooting tips.
@-Zechariot6 ай бұрын
@@LiberatedMind1 Do they have other spawners in the map? Another thing to make sure of is not to duplicate your AI spawners. I did in the video since it was just a few of them, and could be fixed if the bug happened, but there is a bug that causes the indexes to get weird when duplicating the spawners. That and double check that the hills match the group index of the spawners made for them.
@numenthehuman7 ай бұрын
I wish I'd looked this up earlier. THANK YOU SO MUCH
@SayLess_Gaming5 ай бұрын
this was very well and quickly explained! thank you! time to start making firefights!! :)
@Darealquinn218 ай бұрын
First Comment! I just wanted to say ur awesome Zechariot ive learned how to script in halo from you so thank you!
@adazedgamer8 ай бұрын
For some reason the phantoms are getting blocked out of the map by my blockers in firefight koth customs but in play mode and atrition they work just fine idk what im doing wrong Edit: Player blockers regardless of team will block ai phantoms in 343s Firefight KOTH mode. just had to replace everything with team blockers
@Dubile6 ай бұрын
You are a king for going back and editing your comment with the solution
@MiguelMorales-bh9ge5 ай бұрын
THANK YOU, MAN!
@mikemyers6888 ай бұрын
Great video! Ive been waiting for this. Big question: If I already have a map that's scripted for a classic firefight experience using 343's firefight koth, how can I add new koth spawners into the same map without interfering with those other scripted spawners? That way I have a gamemode separate for classic firefight and koth firefight for that map.
@-Zechariot8 ай бұрын
To do this, go into all the AI spawners that you DONT want spawning during KOTH, and use the label “firefight exclude” and “koth firefight exclude” This will make it so that your spawners currently on your map unrelated to the KOTH mode will not be on the map when using that mode so you’ll have no issues with them. And if you’re worried about the other way around, go into your KOTH AI spawners, and whatever game mode you have your other game type set to, use the label “*insert that game type here* exclude” and it should have them completely separated and will not interfere or spawn in each other’s modes.
@-Zechariot8 ай бұрын
You may also need to go to your scripting brain that manages things with ai spawners and set it’s label to the same thing, firefight and firefight KOTH exclude. Not sure how that works yet but I’m thinking that’ll do it.
@mikemyers6888 ай бұрын
Thanks. I just ran into a problem that maybe others have too. I have 3 waves and a boss wave for set 1. Each wave has 4 spawners with 4 to 5 units each. Wave 1 spawns successfully but wave 2 and 3 fail to spawn a spawner or 2 and some that do spawn just idle at spawn while the hill is being held. Then when the boss wave comes, the idle units finally move to the hill. All settings are correct. Any idea what could be happening?
@-Zechariot8 ай бұрын
@@mikemyers688 it’s possible that something’s up if you duplicated your spawners. Apparently a bug is going around that causes the indexes to get weird if you duplicate the spawners instead of placing them brand new.
@TexMackerson3 ай бұрын
Guide for the new Firefight Custom Mode plsssss
@paddywickstead1122Ай бұрын
I can’t seem to get it to work. Maybe my map was broken but AI won’t spawn and hill captures aren’t counting. Only the first one appears too
@limeaid7 ай бұрын
343 is asking players to make KOTH firefight maps for matchmaking.. will this tutorial meet the same parameters as the matchmaking mode?
@-Zechariot7 ай бұрын
I mention the requirements to get the gamemode testable. I'd say you would require more, such as weapon drops designated as weapon drops and other things. But as long as you get those setup and Your waves fully filled out, then the 5 hill model would work.
@acrustykrab4 ай бұрын
What about classic firefight without hills? Basically id like to do waves via wave scripting, not firefight menus. When I load up Firefight Custom it just breaks various map scripts. Teleporter delete spawn scripts, ai spawn scripts, weapon spawners, etc. Even with Override Map AI disabled and allowing map weapon placements.
@mudgelord4 ай бұрын
It seems you do in fact need move zones for AI to go to the hill. The 1st wave always goes to the hill but the others do not
@scoutspartan2 ай бұрын
hey its not spawning the enemies i set, its spawning basic ones??
@adazedgamer5 ай бұрын
Dont know if id get areply but is there a way to have more than 5 hills so i can have different hill play chance every game?
@ianbrand78466 ай бұрын
Thankyou
@Dyna_Sean6 ай бұрын
Can it be set so the ai captures the hill and the player has to prevent it?
@lordshmee138 ай бұрын
so if you have script already on the map trying to figure this stuff out on own, do you still need that script of spawners or switch over to this process, and thanks for the big help, actually you have helped me on my firefight maps and my campaign map like crazy, each time i think mission is done it changes with new ideas you pop out, the checkpoint one was great the script i made used like 3o pieces and with the map expanding in length would of taken alot of script brains lol
@-Zechariot8 ай бұрын
If this is the only game mode you want to use with your spawners then no, this covers all the general waves without any scripting. The only thing you would need scripting for is like other AI spawners outside of the main game mode like secret bosses or secret areas or allies and all that.
@theL_Rocks6 ай бұрын
1000th sub
@benkessler85548 ай бұрын
W video
@angelogrotti8 ай бұрын
Collab on helms deep? I’ve got the first 2 hills to spawn out of 6 total but something happens with my waves between 4-9 they all just spawn and depspawn until the last couple waves
@leegofilms8 ай бұрын
You mentioned a couple ways to glitch the mode out and never end. Is there a way to take advantage of this? Perhaps scoring a hill and keeping the music going because an inactive enemy isn’t dead?
@-Zechariot8 ай бұрын
I haven’t played with the soft locked mode much, but perhaps that would work by teleporting the AI to a safe point in the map.
@alexhughes7158 ай бұрын
Ive tried including move zomes but neither way is working to get my ai to move Edit: im an idiot and forgot my nav mesh worked right after and was great lol
@FlameVell05 ай бұрын
my AIs aren't spawning
@r3acher556 ай бұрын
Is there a way to increase the reinforcements?
@nicholasjacoutot11155 ай бұрын
I can't get anything to work properly and I've tried almost everything I can think of. I've manually set the spawners and ai never spawn. The point will start at the beginning of the match but no enemies. If I set more than one spawner if just repeatedly says reinforcements but still don't spawn. (Edit) i guess it has something to do with my map "floating" it was built in the 343 void map, i dont know how to fix it though
@Zuri_SM5 ай бұрын
did you setup nav mesh for the ai? he show it in this video, but that should be done before you worry about the hill stuff. i can explain the process if u need it
@nicholasjacoutot11155 ай бұрын
@Zuri_SM that was my issue, I still had ai who just stood there other than wave 1, but I just got around it by using move points
@Japhox458 ай бұрын
So make sure to add a script that sets score. Got it!!
@-Zechariot8 ай бұрын
You can, if need be. That way the game mode doesn’t mess it up
@Japhox458 ай бұрын
@@-Zechariot im building a firefight map on a shipment map made by Latrickster2. Gonna make sure i can grt this down flat before building a map around it. Please keep up the content!
@nickbattista72688 ай бұрын
can you still have friendly ai when using 343s version of firefight?
@-Zechariot8 ай бұрын
I believe so. Just have them set to your team, and don’t have firefight spawner as their label, and use your own script to spawn them and you should have no issues.
@user-wb3cr6rj2w5 ай бұрын
I’ve just tried to make it where all squads are killed on generic zone incoming then it spawns a marine spawner at said zone but I can’t seem to get it to work
@kokushibo27558 ай бұрын
Great, that was really really helpful! Is it possible to set this up but with normal respawns for the players so you don't have to be revived if you die and just respawn at a respawn point?
@TeamMuggi8 ай бұрын
I think it would be possible by making a custom variant of the Firefight gamemode that has a very short revive timer. Revives would still technically be possible, but respawning would happen as fast as it does in other gamemodes.
@weirdpuzzledude18768 ай бұрын
How do i make custom waves work.
@mckant8 ай бұрын
Do you think it might be possible to set up a pvpve version of the gamemode? I tried setting it up but it's not easy to do so because 1) the ai is hard coded to score for cobra team only, and 2) the game is hard coded to be over if all team eagle players are down. Switching all players to teams 3 and 4 still ends the game because nobody is in eagle team.
@TeamMuggi8 ай бұрын
People have used the Attrition/Elimination mode for Firefight before Firefight was officially released, but I've also seen that the enemy AI units also work regardless of gamemode. So far, I've seen "P&E vs P&E", but not "P vs P with E in the crossfire". With the official Firefight gamemode, I do not think this is something possible to do due to the reasons you've pointed out. You could just add AI to other gamemodes, since it seems to work fine with Slayer, at least. You could even add friendly AI to each team while also having neutral AI in the middle.
@mckant8 ай бұрын
@@TeamMuggi yeah that's the way I saw this working. The koth:firefight mode has the advantage of having an integrated wage manager, and letting the AI conquer zone, it's a shame that these settings could not be added to other modes
@acrustykrab8 ай бұрын
Cool
@nathanjohns9588 ай бұрын
I've been trying to setup a "Generic Zone" to "Allow AI" to capture it, but in both test mode and custom games, nothing happens, don't suppose you know a fix to this? Thanks!
@-Zechariot8 ай бұрын
Sadly no, I actually tried messing with that a lot and so far, no dice. If there’s a fix, no one seems to be talking about it and I’ve brought it up to several other places and they don’t know it either. Seems to be non functional for the time being.
@TheGentlemenReacts8 ай бұрын
I've set it all up as you showed but when I load into custom games, the hills don't spawn aswell as the AI, it seems to lag and firing the gun and throwing grenades doesn't work, if I delete all firefight stuff, it'll run fine, any ideas on how come it's not running?
@-Zechariot8 ай бұрын
Without seeing the objects on the map, or any other scripts that might be on it, it’s hard to tell.
@TheGentlemenReacts8 ай бұрын
@@-Zechariot No worries, I've now got the hills and spawns working so it plays but the spawns across the map are completely random, do I need to change the spawn sequence? Otherwise Ive made sure it's exactly the same as yours
@-Zechariot8 ай бұрын
@@TheGentlemenReacts it should be based on the indexes. Group index is what hill, and sub index is what wave of that hill.
@TheGentlemenReacts8 ай бұрын
@@-Zechariot that's what I thought, mine doesn't seem to be following that, just rejigged it and they're still randomly spawning so not sure what's going on with it
@-Zechariot8 ай бұрын
@@TheGentlemenReacts if they are duplicated spawners, it bugs their indexes apparently. So you may have to place a new spawner with the same settings without duplicating
@LiberatedMind16 ай бұрын
Followed all steps, AI doesn't spawn (but hill does), checked lobby settings everything is fine. Any ideas? @Zechariot.
@nicholasjacoutot11155 ай бұрын
Me too
@bell33438 ай бұрын
Hey Zechariot! Ive been following you since forge released and ive been wondering how to ask you to do a custom video. i cant figure out how to make a working ski lift. Ive made a remake of skyrail from 007 nightfire and id love to get the ski lifts to move! Hope you see this! I just subcribed to ya
@-Zechariot8 ай бұрын
I’m not sure what those are but I might be able to help
@bell33438 ай бұрын
@@-Zechariot Thankyou! I will link a few videos that can give you an idea of what i mean. first video is how the ski lifts move in the 007 game. 2nd and 3rd video are what im assuming can make them work properly but they are still tough to understand. your videos are always very detailed and much more useful.
@bell33438 ай бұрын
kzbin.info/www/bejne/f6nbeY15pNaUhNU
@bell33438 ай бұрын
kzbin.info/www/bejne/j5TPoqKupt-Bjck
@bell33438 ай бұрын
kzbin.info/www/bejne/bGqYe5ibbd93gqM
@outyaworld8 ай бұрын
This wasn't helpful he moved through the settings too fast ☹️