How to Setup Git LFS for New and Existing Projects (Works With Unity)

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Max O'Didily

Max O'Didily

Күн бұрын

How to Setup Git LFS for New and Existing Projects (Works With Unity)
Greetings, in this tutorial we shall be looking at how to setup Git LFS for your github project. This Git LFS tutorial will work for Git projects you have just setup and for Git projects that you already have.
Here is what you need to download and install to get Git LFS setup on your system:
GitBash download: git-scm.com/do...
Git LFS download: git-lfs.com/
Once you have Gitbash and Git LFS installed, you can follow along with this tutorial.
Here are the commands used in this Git LFS tutorial:
One line per command:
git lfs install
git lfs track "*.unity"
git lfs track "*.mp4"
git add .gitattributes
git commit -m "Tracking files with LFS"
git lfs migrate import --include="*.unity,*.mp4" --everything
git push origin main --force
Those are all of the commands used in this how to setup Git LFS tutorial. For the git lfs track commands, you can replace the file extensions with whatever file types you want git LFS to track. For example you could do "*.psd" to track photoshop files. The * is important. It is a wildcard. Which means the file can have anything in the name, as long as it ends with whatever is in the speechmarks after the * character. So if you wanted, you could remove the * and have a filename in the git track command and just track a specific file.
Git LFS is a must for Github projects that a have or are expected to have files over 100 mb in size.
Setting up Git LFS for a github repo requires you to tell Git LFS which files you want it to track. After that you need to push the gitattributes file as it stores the information on what files are being tracked by git LFS.
If you already have files pushed up that are of the type you want to track with git LFS, you need to migrate all files of the types you want to track with git LFS. Warning! This will impact all repos and anyone who tries to work with the repo will have issues if they don't have Git LFS setup. Once you do the migration you need to force push the change up to the gitbub repository.
Thanks for watching this tutorial on setting up git lfs for a github project.
If you found this tutorial on how to setup Git LFS helpful, then be sure to subscribe to keep notified when I upload.
How to Setup Git LFS for New and Existing Projects (Works With Unity)
This git LFS tutorial should help answer the following questions:
How to setup git lfs
How to upload big files to github
How To setup Git with Git LFS for Unity
How to push your large file to github
How to Upload Large Files (over 100Mb) to Github
Introducing and Setting up Git LFS (Large File Storage)
How to Upload Large Files to GitHub with Git LFS
How to upload large file on Github Git LFS
How to install git lfs
How to setup git lfs
How to use git lfs with Unity
How To setup Git with Git LFS for Unity
How to upload big files to a git repo
How to push Unreal Engine 5 Large File Storage to GitHub
How to upload files bigger than 100mb to github
How to push files bigger than 100mb to github
How to add git lfs to a project
How to add git lfs to an existing project
How to add git lfs to a new project
How to add git lfs to a unity game
How to add git lfs to a unity project

Пікірлер: 26
@BillPapakyriakou
@BillPapakyriakou 6 ай бұрын
Thanks for the straightforward explanation, really needed this
@lomyta
@lomyta 23 күн бұрын
You are incredible!!! Thank you very much!
@josepizarro6142
@josepizarro6142 26 күн бұрын
This git LFS is only free with 1GB of storage, right?
@rerandomized-z6i
@rerandomized-z6i 6 ай бұрын
I have added every file type i believe there is in my project, and still I'm getting the message. Please help if you can.
@Worlnof
@Worlnof 20 күн бұрын
love you brother!
@Ghareebz
@Ghareebz 4 ай бұрын
This repository is over its data quota. Account responsible for LFS bandwidth should purchase more data packs to restore access. do you have a solution
@megha9212
@megha9212 4 ай бұрын
Now also getting the same message Pls help
@RamzNk42
@RamzNk42 3 ай бұрын
you the goat!!
@NellyZachary-u6q
@NellyZachary-u6q 23 күн бұрын
Miller Deborah Gonzalez Scott Lee Maria
@dionidarko
@dionidarko 6 ай бұрын
dude you´re the best, perfect explanation
@AbhinavSatheesh-k6i
@AbhinavSatheesh-k6i 7 ай бұрын
Your the man !!......Thanks a lot
@millstack
@millstack 18 күн бұрын
Hey, what if we want to track entier project and not just fome file types ? or do we need to manually mention all the file types used in the project ?
@felixdecat8632
@felixdecat8632 2 ай бұрын
Same problem here, the pulling process resulted in corrupt files. This video doesn't explain how to pull origin in the collaborator site.
@JJNincorporated
@JJNincorporated 5 ай бұрын
This was going great but then I didn't realise the full impact of the migrate command, and now none of our branches can merge back into develop :/
@vincei2147
@vincei2147 3 ай бұрын
Dang, all my files are referance points now. 🙃 Need a video to fix this. lol
@arrobapontonet
@arrobapontonet 3 ай бұрын
What do I do if I want to untrack files. Like, if I regret tracking a filte type?
@hamzathulfavase3513
@hamzathulfavase3513 3 ай бұрын
it's worked. thanks a lot. ♥
@Glados44
@Glados44 2 ай бұрын
Thank you!
@shenshaw5345
@shenshaw5345 5 ай бұрын
absolute life saver
@bakhodirchorievv
@bakhodirchorievv 2 ай бұрын
Keep it up, man!
@norkjegames7539
@norkjegames7539 7 ай бұрын
Thank you alot!
@decseize
@decseize 7 ай бұрын
Thank you so much, SIR!
@tastypatrick2903
@tastypatrick2903 4 ай бұрын
I followed this tutorial and now both of my scenes are corrupted... 🤨
@vseslavkazakov356
@vseslavkazakov356 4 ай бұрын
same happened to me lol
@arrobapontonet
@arrobapontonet 3 ай бұрын
My files also got corrupted. So I deleted my project and cloned it again form gitlab, it worked.
@WardofSquid
@WardofSquid 8 ай бұрын
I was JUST thinking about this. Thank you friend
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