There's so much that can be automated here, I can't believe we need to do all of this manual setup in 2023...
@F4ILS4FE_GAMING10 ай бұрын
And having something work without errors baked in the cake. Pretty frustrating.
@Shhgooo10 ай бұрын
It’s called gatekeeping
@ryslanxd87879 ай бұрын
@@Shhgooo I really do not think it was meant to be a gatekeeping, this is just a result
@indi89905 ай бұрын
2024, and it looks like we are going backwards...
@lisowisko4 ай бұрын
@@mdlsvensson Why? What about grants for indie projects?
@YoucantSeeme-tp7ws3 ай бұрын
1:05 I was following this guide today (Sept. 4th 2024) and was not able to find "IDE Support for Unreal Engine". I believe in newer versions it is now called "Visual Studio Tools for Unreal Engine"
@windsorblue4852Ай бұрын
tysfm
@lazer69kiwi42014 күн бұрын
visual studio installer -> game development with C++ -> visual studio tools for unreal engine
@RawzesCollection6 ай бұрын
At 12:47 the 'Find All Blueprint References' option does not come up for me. I went back and ensured API was there, and the plugins were all enabled, and everything else he did. to this point .. but it still does not show up. Everything else seems to be working but that one popup option. What am I missing?.
@mhammy29674 ай бұрын
I have the same issue
@alonsocerpa27454 ай бұрын
I solved the problem installing the recommended version of Visual Studio for my Unreal Engine version, in my case I use UE 5.4 so my VS recommended version is 17.8. You can search on the internet which version is appropriate for you. Apart from that, it is not straightforward to install a specific version of VS that is different from the latest, for that reason I recommend you to search on Google: "How to install specific version of Visual Studio 2022" and click the first StackOverflow link, in that link there is an answer where they show a command that you have to run so that you can install a specific version of VS.
@stuartralphson53925 күн бұрын
same
@jackyasgar887811 ай бұрын
Thanks for the calm and collected approach to setting this up. Other videos are very staccato and difficult to watch and follow. I've been a developer for over 20 years, so I know it's hard, but you have to slow down and you did a great job.
@RiverExplorerGames9 ай бұрын
Yes, I am a 45+ year UNIX/Linux programmer and I had to press pause, backup, play several time to figure out which VS menu option was selected.
@deathpresent101Ай бұрын
Sir, I must thank you from the bottom of my heart. I couldn't for the life of me get my code to compile. But this tutorial fixed EVERYTHING. Seriously thank you so much!
@ChrisBakare9 ай бұрын
Came because build was finicky once, left with much more tools that I didn't know I needed. Thanks
@Shiick Жыл бұрын
Having worked with UE and VS before, there's so much I didn't know just on the setup, thanks Nu!
@asdrofllmao10 ай бұрын
Nicely done, couldn't have figured it out without this guide.
@fantasybrick70329 ай бұрын
"I wanted to express my gratitude for the tutorials you have been providing. Your tutorials have been incredibly helpful and informative, and they have given me a great deal of confidence and knowledge. I feel like I have learned so much from you and I really appreciate the time and effort you have put into creating these tutorials. They have given me a really positive and uplifting feeling and I am excited to continue learning from you. Thank you so much for sharing your knowledge and expertise with me."
@LeeGoGo Жыл бұрын
very nice, having you back
@Cvusmo11 ай бұрын
Thank you for this. I spent 6 hours today stumbling through unreal documentation figuring out how all of this works. I got it working and then I ran into issues. The problem I've had is that with UE 5.3.2 and VS 2022, when I build the solution and then run UE Editor, nothing I do in VS updates the editor, but the editor will override and update VS. Anyways, very thankful to have found this video and still got 10 mins to watch lol
@jacksonkettel74628 ай бұрын
Very helpful video! I was about to give up with using Unreal Engine before I watched your video, and it really helped me get my environment all set up!
@AmbatukamAmbassinAmbatunat2 ай бұрын
At 12.30 In line 96 class LYRAGAME_API ALyraCharacter -> said 0 derived Blueprint Classes, not 4? Am i missing something? At 12:47 the 'Find All Blueprint References' option does not come up for me. At 14.30 .Cannot find the selected test. You may need to build your test project for tests to be discovered. No tests found to run. Can someone know about it? Thanks
@autentikum11 ай бұрын
Thank you, very usefull, saved me a lot of time. It is really for a beginner to find all steps to setup everything and this video covers all. 💪
@JULI4N_AV8Ай бұрын
Thank you so much! you helped me to find the last part of the puzzle to make it work! now I can compile without errors and have all green ckecks in VS 🙌
@RiverExplorerGames9 ай бұрын
GREAT help, thanks! I loved the speed. I have a pause button. I dislike videos where they have too much dead air time in the audio. I did have some difficulty figuring out which VS menu items to press as a few times they were obscured by the youtube video title. But again, that is what pause, backup, and play are for.
@NuMakesGames9 ай бұрын
Thanks for the feedback! Will try to be more mindful of where that UI is next time.
@evanlane16908 ай бұрын
Hey! Future Marcus! You're awesome! Thanks for putting this together! My UE coding is actually working correctly now!
@m0rph3u5.6 ай бұрын
Thanks for the great video. With regards to *Visual Studio Integration tool* and *As of Visual Studio 2022 version 17.9, you no longer need this plugin to view information about Blueprints in C++ code.*
@StevenBloomfield4 ай бұрын
But doesn't it do other things besides that?
@eternalsoma6 ай бұрын
Top tier content, keep the good work!
@fael09717 күн бұрын
how can i do this for 5.5? there's no visual studio integration tools for 5.5, and yet people are compiling plugins for 5.5 somehow?
@cursusbykov4 күн бұрын
same q
@krishvanza29422 күн бұрын
Visual Studio Integration Tool is an Unreal Engine plugin that works in conjunction with Visual Studio to display Unreal Engine Tests in VS. As of Visual Studio 2022 version 17.9, you no longer need this plugin to view information about Blueprints in C++ code.
@jamiebrannan9817 ай бұрын
This vid didn't solve my exact problem, but solved another and allowed me time to figure out my other issue. 10/10 good sir!
@greenshake-v7t6 ай бұрын
Very helpful video. There's another question: if I canceled "Show on startup" for the Unreal Engine Integration Configuration window and closed it, how can I re-open this window?
@dani.sports8 ай бұрын
Thanks for the tutorial, thanks to you this engine is finally working
@LaynaStambaugh7 ай бұрын
I LOVE your desktop background it's so cozy
@TheKratosgold8 күн бұрын
if you closed the unreal engine configuration, the only way that i found to reopen it, was to uninstall the visual studio tools, and reinstall it. Also, if you don't find the component, you need to open Visual Studio installer, go to modify, and then instead of searching on workload you need to go to the window called, individual components, and search for unreal engine, and there it is! Hope it helps :)
@jindra1236 ай бұрын
6:10 I dont have plugins
@zanagi10 ай бұрын
my project has 5 errors reading unreal engine codes, like E0070 incomplete type is not allowed UnrealLearningKit C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Containers\StringView.h 408
@rashidfarhan62237 ай бұрын
Sem here
@sayber2th89111 ай бұрын
This is an awesome video! Great explanation of what the unreal engine integration tools do in visual studio. Switched back to visual studio after some time of not using it and was a bit confused when the integration pop up opened XD.
@drale8110 ай бұрын
When I click 'Generate Visual Studio project files' like you at 6:52, I don't get the .sln file. Only a .code-workspace file. I don't know what i did wrong.
@NuMakesGames10 ай бұрын
If you have multiple IDEs installed Unreal will follow your setting in Editor Preferences > General > Source Code > Source Code Editor
@F4ILS4FE_GAMING10 ай бұрын
I don't have the option under the step at 6:50, I right click the .uproject and it's just Open with, Share with Skype, Scan with Microsoft Defender, Share, Restore Previous Versions, Send To, Cut, Copy, Create Shortcut, Delete, Rename, and Properties ONLY. There is no option to Generate Visual Studio project files. Every other step I completed successfully. What else do I need to do?
@NuMakesGames10 ай бұрын
If you are on Windows 11 you might need to click through the Show More Options button.
@F4ILS4FE_GAMING10 ай бұрын
@@NuMakesGames Your Walkthrough got ALL the issues I was having with the Unreal Engine Integration Configuration fixed. All Green, Thankyou! Now if I can get this buggy tool to stop showing errors. I'm running the Third Person Project base and can't even get the basic barebones to Build without errors. Running it in C++ rather than Blueprints is proving to be quite the headache/challenge. Tempted to just go with Blueprints. I'll poke around, thanks again!
@codeman99-dev11 ай бұрын
Bookmarking this for later. You are awesome good sir! I hope I get to sit next to you and pick your brain some day :)
@princethresh37815 ай бұрын
Insanely helpful!
@corey13 Жыл бұрын
this was really helpful, thank you!
@Bezayne11 ай бұрын
Thank you for this video, it saved my sanity! Btw should you pick the blue theme instead of the dark at VS2022 installation, you may run into the issue that the unreal engine configuration check does _Not_ show the little run buttons. Switching the theme to dark fixes that.
@luismendes82389 ай бұрын
Thank you very much!!! another important lesson learned!!!
@gabrielchcosta7 ай бұрын
3:11 wait what? Editor symbols for debugging? 80 gigs?
@jonasmlgaard888411 ай бұрын
Im watching this video because i wanted to go back and see if I missed some steps when I did my installation and notice that the Checklist you show at 10.20, I forgot all about it and can't seem to find it again. Do you happen to know if it's possible to get it to reappear? Btw. fantastic video. Super helpfull! Thanks a bunch for making that recording.
@NuMakesGames11 ай бұрын
It should launch on startup when you open an Unreal project unless you suppressed it (I think there's a checkbox). To bring it back you can go into Tools -> Options and search Unreal Engine. Then in General settings, flip "Show on startup" to True.
@IsabellaFrancoo8 ай бұрын
Excellent tutorial!
@YoutubeAccountMan8 ай бұрын
Can you post your other settings in VS? Specifically how you got the collapsing boxes with + and - back. I hate their little arrows.
@DarthIckus7 ай бұрын
Thanks for the help! You saved me many hours of pulling what's left of my hair out.
@ELgauntlet6 ай бұрын
Hey so I have some issues, that are not addressed in this video. I have been trying visual studio code, as they follow in Udemy, but that program have just been broken for me whenever I have tried it, so I tried with visual studio 2022 instead. However when you press F5 to run the build, I get "There were build errors. Would you like to continue and run the last successful build?" However this is the first time I try to build, so when I press yes I get "The following modules are missing or built with a different engine version (Project Name) Would you like to rebuild them?". I press yes again and "(Project Name) could not be compiled. Try rebuilding from source manually" I mean I'm at a lost here. I have googled around for what feels like a week and are close to just stop trying to learn unreal engine all together
@bilelbellili3721 Жыл бұрын
Welcome back!
@walkwithgamateur5 ай бұрын
One doubt ..In unreal 5 the downloaded blueprint class files are not opening in viewport...is it cause of visual studio
@MrNsyi3 ай бұрын
I love your background - where did you find it ?
@creeperabelow4 ай бұрын
Hey @NuMakesGames, Do u by any chance have a way to show how to set up the hlsl support?
@marcapouli78058 ай бұрын
Thanks for the vid !! I've watched it carefully and I don't understand what is wrong. Visual studio doesn't find any header file or include. I've searched google and it says to set the path to the header file at some point, but I've never done that before and it was working until yesterday and also I haven't found how to do that), and I'm trying with empty project since then and that's the same. I've reinstalled VS with all the settings, checked UE 5.3 several times, tried with 5.2... I don't know what else I can do, I create a new c++ project, the project by default is screwed...
@aeldron7 ай бұрын
As of May 2024 there appears to be no VS Integration Tool for Unreal 5.4. Is it possible to code in VS without the integration tool? My scripts won't even compile?
@gal1leo8687 ай бұрын
Did you find a solution?
@aeldron7 ай бұрын
@@gal1leo868 I've rolled back to 5.3.2.
@aeldron7 ай бұрын
But it looks like support for 5.4 has just been released
@hjrs995 ай бұрын
Awesome guide, thx
@martinjesuschipoco63776 ай бұрын
Hi, good video and well explained but I'm getting an error in the install overall section, the two first checks always red and says that the integration isn't installed when it actually it is enabled on plugin section. Im not getting errors when building or something so i don't know if I should continue or try to fix it bc I would start a kinda big project with cpp and doesn't want to mess it up later. Thanks!
@gabrielchcosta7 ай бұрын
I've been following a great course on Udemy but I've been having some issues when it comes to compiling and other processes which really hinder the experience. I've followed the steps on this video and will for sure return if I notice any changes.
@andcaru7 ай бұрын
Thanks a lot, very clear!
@eivenhoe8 ай бұрын
Very nice video, thanks for this knowledge. Did you find the solution for the "empty NameSpace Error" -> UObject -> Class AttemptToFindShortTypeNamesInMetaData which is shown in Test Explorer? Kind regards, Eiven
@TorQueMoD10 ай бұрын
Thanks so much for this fantastic video! Much appreciated :)
@justinling46495 ай бұрын
Hi, how can i add folder through solution explorer instead of add filter?
@megan84947 ай бұрын
any video on actually setting up the scene?
@Chuckstarrious10 ай бұрын
Lifesaver, cheers!
@TheGeezaz2 ай бұрын
what screen resolution and screen size you have cuz I was watching with binoculars. in rest nice tutorial.
@NuMakesGamesАй бұрын
XD 1440p
@forecastumbrella16268 ай бұрын
Thank you, was very helpfull!
@LoofaOfDoom6 ай бұрын
When you debug can you use an already open unreal editor instead of it always opening a new one?
@NuMakesGames6 ай бұрын
You have to open another one if you do a full build. You can use Live Coding to make changes and keep the same session up though.
@Ehl-ln8gz8 ай бұрын
Can you upload a video on step by step process android game devlopment process using unreal engine 5 c++
@Chromixxxx10 ай бұрын
thanks for this!
@eyebol7 ай бұрын
when i try to create a project i get this: LINK : fatal error LNK1181: cannot open input file 'delayimp.lib'
@dtnguyen2777 ай бұрын
I'm having trouble getting my UBT to create DebugGame configuration I only get Development. Wondering if anyone knows why
@حاتمإسماعيل-ب7ر10 ай бұрын
Bro I installed the same packages that you choose from beginning of the video but it was 25GB why?
@adventureacademy595811 ай бұрын
What do you do when you get "Some issues detected in unreal engine configuration" Where does it tell you where the problems are, is there a log file?
@NuMakesGames10 ай бұрын
I haven't seen that, but the first place I would look is the various tabs in Visual Studio's Output window.
@GragaProduction4 ай бұрын
Excellent Video! Can you update the Video for UE5, pleeeease ?😁
@ЛарисаДаудАй бұрын
Is it possible to download additional workloads later, after installing VS❔
@NuMakesGamesАй бұрын
Yes! You can adjust by reopening the Visual Studio Installer.
@ЛарисаДаудАй бұрын
@@NuMakesGames Thank you !😀
@amerboss99 Жыл бұрын
what if you want to use sdk for android, shall i check mobile development with C++ and multi platform ui app development?
@NuMakesGames Жыл бұрын
Yeah, you can add on the mobile development components. You can also add/remove piece on demand by relaunching the Visual Studio Installer.
@marcooasan166810 ай бұрын
I have a question: you have downloaded that launcher version of UE5 then a source build, are you using the source build for your project? and rebuild it from there? also the integrator is not being install in the source build of the engine. if im using the source build unreal integration configuration showing as not configure, i tried to build a dedicated server using launcher version 5.3 C++ and having error with MSB3073
@NuMakesGames10 ай бұрын
In this video I am only building project sources. I do have a video on building the engine from source, which you can find here: kzbin.info/www/bejne/nJLKXqCNmJuJo7s
@zeez7777 Жыл бұрын
After i close VS and UE5 Editor and then reopen the UE5 Project, i get "The following modules are missing or built with a different engine version" and its listing the name of the project. Building the game in VS works and using that small compile button in the editor also compiles. I'm so confused whats going on and its really frustrating.
@NuMakesGames Жыл бұрын
You might need to reselect the correct engine version for your project. I believe there’s an option in the right click context menu on the project file.
@zeez7777 Жыл бұрын
@@NuMakesGames Ive installed 5.2.1 and the problem doesnt happen anymore. It's weird though it was the third person template with c++ selected with 0 modifications otherwise, that kept showing the error on 5.3.x. Anyway thanks for the tip with the context menu version change, ill try to remember that for when i need it.
@willynahc Жыл бұрын
I don't even work with UE or VS but this was oddly entertaining
@fernandodesa95211 ай бұрын
noob question is the first time im using VS, do i have to always do the set up to every individual project like the naming convention etc ?
@NuMakesGames11 ай бұрын
For the Unreal integration piece, yes. I generally just copy my .editorconfig file from a previous project.
@fernandodesa95211 ай бұрын
@@NuMakesGames thanks man!!
@AmitGidwani-l9tАй бұрын
im having a problem with intellisense any suggesutions
@whyareless Жыл бұрын
Nice stuff!! What happened to your other video that was about prototyping / greyboxing in Unreal Engine to make quick level design? Swear you had a video on that unless I'm trippin :')
@whyareless Жыл бұрын
ohh that video was on your other channel 😅
@NuMakesGames Жыл бұрын
kzbin.info/www/bejne/mYLNi4CHjdiEgrM Yeah, sorry about that. 😅
@UltraCole9 ай бұрын
the Unreal Engine test status wont work? any ideas on why that might be
@NuMakesGames9 ай бұрын
Could you give me more details on what you're seeing?
@UltraCole9 ай бұрын
@@NuMakesGames In the Unreal engine configuration tab the unreal engine test adapter statues says that my version visual studio integration tool is out of date when its not. I checked for visual studio updates, reinstalled the unreal integration tool. so im not sure what it could be.
@UltraCole9 ай бұрын
this is what the error says. Analyzing Blueprints - Error: There was a problem while running the Unreal Engine integration for the project.
@morgenmuffl8 ай бұрын
Dude you are my hero your video is the only thing in the whole internet that works to set up visual studio for unreal engine 5.3 xD what a shitshow it is to get that thing to work 💩
@astralstormgamestudios12598 ай бұрын
Hi! Does this video apply also if you package a game from the editor ?
@NuMakesGames8 ай бұрын
For a C++ project, yes. For a Blueprint only project I think you still need the compiler setup but you probably don’t need all the plugin and VS settings bits.
@astralstormgamestudios12598 ай бұрын
@@NuMakesGames I always get a package error code 6 . Something about automation tool? Dont get it, none of the fixes I found works
@GragaProduction4 ай бұрын
You are the best!
@marcooasan166810 ай бұрын
why this one is not in the documentation? or maybe i just scan not read it? xD
@ripkowai8 ай бұрын
For some reason when I F5 I get an error that prevents me from starting the project.
@NuMakesGames8 ай бұрын
What’s the error?
@ripkowai8 ай бұрын
@@NuMakesGames Interesting enough, i figured out that all the errors were pooping after i create an actor from unreal engine and then try to run Visual studio. Then i figured out that I needed to go to the files and open the visual studio from there and then F5 which then started Unreal and the rest worked fine.
@NuMakesGames8 ай бұрын
@@ripkowai after adding a new file you need to regenerate the solution file and reopen. Usually the regenerate happens automatically and you will be prompted by VS to reload the project, if it’s already running.
@charlesanderson5336 ай бұрын
Do we need this to package a game
@Ravyy-jy8jf5 ай бұрын
thats what im also tryna figure out
@fahimjaowad87179 ай бұрын
awsome! saving
@AniReactz7 ай бұрын
use the integration tool in 5.4 :(
@MarkValeno2 ай бұрын
Great Video, but you click menus and selections so fast, I have to pause and go back constantly. Just messes with the flow. We don't all know what we are doing :) and some of us are old...
@unblender7778 ай бұрын
Thanks
@spora25556 ай бұрын
thank you
@Nakumotte Жыл бұрын
UE5 my beloved 😍
@EnrysonFerraz6 ай бұрын
80gb for debug?????? wtf!
@lunarpooch439811 ай бұрын
i apprentice you dawg
@WendlerTV Жыл бұрын
im literally pogging out of my mind
@NuMakesGames Жыл бұрын
lmao
@lXmyl3 ай бұрын
how to open that "Unreal Engine Integration Configuration" menu?
@VividMind-40of608 ай бұрын
Thank you for the post you are a life saver. Your video showed me exactly what I need to do in fast and easy steps. I deserved a like and subscribe.
@Seasmoke Жыл бұрын
🍿
@ghazinspace4 ай бұрын
im dreaming
@rodrigoroaduterte94152 ай бұрын
Nothing of this works or even exists in Unreal 5.4.
@Dom-zy1qy24 күн бұрын
Out of all development ecosystems/frameworks ive ever worked in, unreal is by far the biggest piece of dogshit ive ever encountered. I dont know why, but every time ive tried to work with it, I end up gaslighting myself into believing I need to recompile and build the entire engine from source. Heres a bit of advice: Don't bother reading the source code if you're trying to figure out how to use the engine to make games. The linux kernel is easier to navigate and read than unreal's repo. Maybe the complexity of it is inevitable, but the bad developer experience is a big reason why some developers prefer Unity. Unreal needs to improve in this regard.
@mgodoi38913 ай бұрын
Working with C++ in Unreal Engine is absolute nonsense. Why do we need to do this grotesc setup lol?
@mgodoi38913 ай бұрын
I give up. I've been trying for years. Already tried dozens of tutoriais. Tried everthing. But all the times didn't worked. All the times i got random compiling errors and files dissapearing from content browser and scene. I guess i have to create silly 2D games with unity. Because i can't get this shit to work. Must be a hardware problem. There's no other explanation
@replansword10 ай бұрын
Worst tutorial you are going way to fast if anybody is reading this skip this video and pick any other
@NuMakesGames10 ай бұрын
Sorry to hear that. Let me know if anything needs clarification!
@replansword10 ай бұрын
@@NuMakesGames Excuse me i will get back to you about it i gtg dont take it personnaly
@replansword10 ай бұрын
@@NuMakesGames what do we do to open in 6:51
@replansword10 ай бұрын
@@NuMakesGames and if you can make a new video
@NuMakesGames10 ай бұрын
@@replansword for that timestamp just open Windows Explorer and navigate to the location you selected when creating the project
@thechoppa22 Жыл бұрын
Thanks for your video, but i followed your video step by step, and when i wanna F5 LyraStarterGame proyect, i got like 2.500 errores like this: Severity Code Description Project File Line Suppression State Details Error NU1202 Package OpenTracing 0.12.1 is not compatible with net6.0 (.NETCoreApp,Version=v6.0). Package OpenTracing 0.12.1 does not support any target frameworks. EpicGames.Perforce.Managed C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj 1 Error NU1202 Package Microsoft.Extensions.ObjectPool 6.0.8 is not compatible with net6.0 (.NETCoreApp,Version=v6.0). Package Microsoft.Extensions.ObjectPool 6.0.8 does not support any target frameworks. EpicGames.Perforce.Managed C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj 1 Error NU1202 Package Microsoft.Extensions.Logging 6.0.0 is not compatible with net6.0 (.NETCoreApp,Version=v6.0). Package Microsoft.Extensions.Logging 6.0.0 does not support any target frameworks. EpicGames.Perforce.Managed C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj 1
@NuMakesGames Жыл бұрын
Hrm. It sounds like your version of the project is targeting a different version of .NET. If you relaunch the Visual Studio installer you should be able to add it.
@thechoppa22 Жыл бұрын
@@NuMakesGames add what exactly? What I'm missing? I started installation from scratch
@NuMakesGames Жыл бұрын
@@thechoppa22 Do you have .NET installed (In the video I got it from the ".NET desktop development" workload checkbox)? From my current installation, I have the following individual components for .NET: - .NET 8.0 Runtime - .NET Framework 4.6.2 targeting pack - .NET Framework 4.7.2 targeting pack - .NET Framework 4.8 SDK - .NET Framework 4.8 targeting pack - .NET SDK With this configuration, I just setup the latest version of Lyra on UE 5.3, set LyraStarterGame to the starter project, and confirmed that F5 on Development Editor builds and launches as expected. Hope this helps!
@thechoppa22 Жыл бұрын
I just check it and yes, i have all those installed...@@NuMakesGames
@thechoppa22 Жыл бұрын
i just realise that all those errors coming from all C# projects like AutomationTool & UnrealBuildTool.. etc, but i still can't figure it out@@NuMakesGames