How to Shatter Objects in Maya

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FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 34
@xO_oxDK
@xO_oxDK 5 жыл бұрын
Quick note if you came here because you couldn't shatter even a basic object. It is said in the video, but it's 2.30 in :D you have to freeze trans and delete history. Then shatter will work.
@mozzarellaarc
@mozzarellaarc 5 жыл бұрын
by "objects" you mean dreams?
@daniboiyy
@daniboiyy 5 жыл бұрын
*sees flipped normals using the effects tab* *dials 911*
@kristianparr622
@kristianparr622 5 жыл бұрын
There in the UK call 999
@huntermooney1643
@huntermooney1643 3 жыл бұрын
I kept getting this error when trying to run Solid Shatter: line 27: An error occurred while running the Solid Shatter script. Results may be invalid. If necessary, undo to restore the previous situation. The fix that resolved this issue for me was assigning the default Lambert material to my object and also making sure my units were in centimeters (I usually work in meters). I did notice that if I reapply the default Lambert material I can get it to work more consistently after shattering a shattered piece. Hope that helps someone else!
@MaryJane-mu4ex
@MaryJane-mu4ex 4 жыл бұрын
fast and clear, thank yoU!
@martinwettig
@martinwettig 4 жыл бұрын
The first rule of the Shatter Effect: you do not use the Shatter Effect.
@MichaelDeGar
@MichaelDeGar 7 ай бұрын
How else do you create glass breaking?
@mediaguy9557
@mediaguy9557 5 жыл бұрын
One big disadvantage of this built in fracture is that you have total zero control of how the crack would looks like, it's all generated randomly. A realistic destruction starts from the breaking point, and this built in feature cannot create that. SMH Maya, still refuse to step up the game after so many versions.
@yuzenpro3263
@yuzenpro3263 5 жыл бұрын
I don't recommend you to use this shatter because it works usually awful with pretty small shard count
@edwinter4816
@edwinter4816 5 жыл бұрын
Cool stuff! Maybe on future ones will be nice to have the full simulation of collision? (Team Melvin btw)
@kemexa
@kemexa 4 жыл бұрын
Nice!! is always good to know about Maya Hidden tools! Thank you!
@naifox1
@naifox1 5 жыл бұрын
Can you please do a video about Maya Bullet Physic
@DonTNguyen
@DonTNguyen 5 жыл бұрын
Oh legacy tools got to love it!
@theseatomictimes344
@theseatomictimes344 5 жыл бұрын
out of topic but whats your guys pc specifications? and what sort of specifications should be in pc for using 3d and rendering and using large programs such as substance and unreal? if u guys can make a video on that topic would be really useful.. and not sorry for my english because im not english lol
@uttekarlsson3265
@uttekarlsson3265 5 жыл бұрын
Nice tutorial. Do you know if there is away to re-shatter the pieces without assigning a new material(like blinn) to it? I should like to break some of the pieces into smaller pieces without a plugin or do the ugly workarond.
@VictoriaFilmsgroup
@VictoriaFilmsgroup 5 жыл бұрын
Nice. So now how do we animate this?
@Serienjunkie2811
@Serienjunkie2811 5 жыл бұрын
Is this being used for unreal engine too if you shoot at a box it gets splitted or something like that
@niloofarnavaei3752
@niloofarnavaei3752 3 жыл бұрын
I freezed and deleted history but solid shatter and the third shatter didn't work for me. Just the first one worked. It shows Error: line 27: An error occurred while running the Solid Shatter script. Results may be invalid. If necessary, undo to restore the previous situation.
@incognito4824
@incognito4824 2 жыл бұрын
so...how do you actually shatter them in animation?
@ziurovas
@ziurovas 4 жыл бұрын
These annoying Maya "effects" are old as Earth and never really worked well in Maya - tons of problems and real pain to use. There was Blast Code plugin around 10 years ago, which was really good and powerful but it was discontinued. Blender has much better fracturing tools and usually if I need to fracture something I export object to Blender, fracture it there and then re import it back to Maya.
@andygarcia8193
@andygarcia8193 4 жыл бұрын
why can't I find the effects tab? I'm on the 2018 versions of Maya
@s3ndi169
@s3ndi169 4 жыл бұрын
left upper corner: u have to change to FX :) (i know 7 months too late... lel)
@theonethatlookslikethisone1280
@theonethatlookslikethisone1280 5 жыл бұрын
how would that tool work on something thick, like a wall
@ChakLong
@ChakLong 5 жыл бұрын
I recently used solid shatter to break up some thick wall pieces, basically set shard count to something like 10, and increased the edge jagginess a little. Re-arrange the pieces a little bit to how you like and that's pretty much it. The broken pieces will be pretty chunky, and solid shatter will create some inner faces at the areas where the piece splits from the others. I found setting the shard count to anything higher than 20 just crashes Maya.
@sjohncreations4369
@sjohncreations4369 4 жыл бұрын
Very nice, I was looking into options on creating procedural wear damage in maya, because I am bit tired of sculpting every single edge for high poly in ZBrush for quick assets for environments. Could this be a part of the solution? I didn't find more resources on procedural algorithms using maya, but I guess I could use this to create a overall damaged highpoly
@kokoze
@kokoze 5 жыл бұрын
Cool
@DistructiveElements
@DistructiveElements 5 жыл бұрын
Is that Legal?
@anmcopico4228
@anmcopico4228 3 жыл бұрын
Shattering a shattered piece , giving me a fatal error...
@pakman4600
@pakman4600 5 жыл бұрын
first
@Addepat
@Addepat 5 жыл бұрын
Tell something new please. There are older tutorials about this. Whats the use of repeating? Tell something new!!
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