The tips are really cool and helpful but just seeing whatever model you're demonstrating with makes this worth the watch. They're such cool sculpts ToT
@SheeshMaster642 сағат бұрын
god video
@user-nr5xp6yd8z3 сағат бұрын
Oof that TopoGun interface gives me flashbacks, never going back after trying retopoflow 3
@kirakira12126 сағат бұрын
The qunari in Dragon Age 2 is one of my hear me out cake LOL. No shame
@jacksonalder96108 сағат бұрын
I'm not experienced in 3d modeling. Why is good topology so important
@shaneriggs667810 сағат бұрын
I think it was a mistake making them a playable race in the game. Before they were playable in inquisition and vailguard they were mysterious and unique after they became playable they just became horned humans and were bland
@northstar692012 сағат бұрын
*We Are The Berasadd!*
@wonderboy7513 сағат бұрын
3dsmax has this as well, but you have the option to follow the edge flow curvature so it puts the edge where the subdivided version would be, not just smack in the middle.
@senior415313 сағат бұрын
These shorts are pure gold. Thanks for mentioning blender as an alternative.
@MxyQuiz14 сағат бұрын
I agree the Qunari from DA2 is the best one in my opinion it stands apart from the other races, looks intimidating and even alien. Qunari from Veilguard are just cosplayers to me.
@jtgarcia18114 сағат бұрын
Maya right?
@FlippedNormals14 сағат бұрын
Correct!
@Arhaul18 сағат бұрын
Drsfon Age 2 had the best qunari, yet was not good as Orogins or Inquisiton. Woke Age Fail Hard is not even dragon age to me.
@joelnicotoriano750519 сағат бұрын
thats why i hate the character creation for DA Veilguard. I hate it to the point it is giving me headache! hahahaha
@mariotte21 сағат бұрын
The final steps didn't make sense to me, no explanation
@FlippedNormals14 сағат бұрын
Once you've used Edit Edge Flow once, you can double click a loop to select it and hit the G key to repeat Edit Edge Flow. So double click - G and repeat :)
@Skully11222 сағат бұрын
Legend, explained it in a way that made sense
@FlippedNormals14 сағат бұрын
Thank you!
@alikavelleses360623 сағат бұрын
They lack masculinity. They all look like British cigarettes.
@martmart.Күн бұрын
it's like some The Sims 4 DLC
@botero01Күн бұрын
Absolute life-saver, thank you!
@shadow__dancerКүн бұрын
thats bad. you've just lost a whole lot of sculpt detail by doing that. the purpose of cleaning edge loops is to make sure you dont have geometry that collapses into awful shapes. Not to make it look like a poly-sphere.
@FlippedNormalsКүн бұрын
You can just snap it to the grid again and it’s fine again but with much cleaner loops
@PvydrowКүн бұрын
and if you want to do retopology in Blender I recommend the addon RetopoFlow, which is free if you're a student, teacher, or aim to use it solely for personal use and not commercial. It's really intuitive.
@hugoruix_yt995Күн бұрын
How can I like somethin twice?
@MathisArdileyCGКүн бұрын
Or just use any sculpting tool and press ctrl+shift+lmb to relax your topology. You can also do it in quad draw tool by pressing B to activate soft selection and shift to activate relax brush.
@FlippedNormals14 сағат бұрын
Thanks for the tip!
@themonotonistКүн бұрын
I think Blender's built in Loop Tools addon works similarly? It has a feature called Relax that seems to do a similar thing
@ardakekulluogluКүн бұрын
Already so many programs are similar features nowadays
@FlippedNormals14 сағат бұрын
Not quite, relax simply relaxes the geo (averages them) while Edit Edge Flow puts the current loop in between the ones surrounding it. Both are great, but for different purposes
@themonotonist13 сағат бұрын
@@FlippedNormals Thanks for the clarification!
@ardakekulluoglu11 сағат бұрын
@@FlippedNormals Of course, this is different, I'm just generalising, not in particular ⭐️
@n1nbruartКүн бұрын
cool
@bluereva5828Күн бұрын
if u want not to lose the shape, better way of doing this is using a package like Wrap4D and using relax tool in there .very powerful tool.
@FlippedNormals14 сағат бұрын
You can also easily get the shape back using the Quad Draw tool with Soft Select enabled. Simply how down the Shift key and tap once. Really handy, combined with Edit Edge Flow. You get clean loops that fits the background mesh
@bluereva582811 сағат бұрын
@@FlippedNormals Yeah True .
@spartan662501Күн бұрын
They started watering down the design in DAI and just kept going down that road to DAV. It's a damn shame
@rtfrancoКүн бұрын
The "LoopTools -> Relax" also brings good results.
@Domenic1407Күн бұрын
Maya looks kinda shit....
@jammjumble9928Күн бұрын
Satisfyinggg
@joedidathingКүн бұрын
Sculpt details then bake to normal/height map for a lower poly model
@BOOMER_T_VКүн бұрын
Твое лицо будто яйцо
@ravart7359Күн бұрын
why loop is important for retopo ?
@MrGhostTheBigRoast18 сағат бұрын
only if you want to animate. ugly topo is fine for simple renders.
@FlippedNormals14 сағат бұрын
Thank you!
@jackfitzgibbon8879Күн бұрын
I don't understand how the devs were happy with this like come on
@cowclucklater8448Күн бұрын
You can paint normal maps you just got to do the colors separately and understand normals very well. Its hard though so most of the time you want to generate it unless its for something easier to paint, and theres reason to paint it.
@TimberThoughtsКүн бұрын
thanks for that. I tried to use the same for a cylinder which is connected at 45degree (vs 90degree as shown in your video), but the loop cut doesnt work well (Ctrl +R)..can you give an explanation of how that can be done.
@sayedsanjan4707Күн бұрын
this tuto helping me a lot, Thanks FN 😃
@FlippedNormals14 сағат бұрын
Happy to help!
@ignika982 күн бұрын
I would not call that model visually pleasing lol
@flaviomonteiro14142 күн бұрын
To be fair, since inquisition the Qunari looks bad. (At least the inquisitor).
@awsome1822 күн бұрын
All races look like humans in DA:V. It's so lazy. In the previous games, the Elves had elongated, pointy faces with wide set eyes and a very slender body compared to the humans. The male dwarves also had a certain look to them. Same for the Qunari. But now they all look like humans. It's peak lazy.
@SCTproductionsJ52 күн бұрын
Woke topology is what it is LOL
@skeletonking41192 күн бұрын
That game cringe ! Hahaha
@nutboy31622 күн бұрын
One I noticed was the model work in Halo Infinite. I took the models into blender and oh my God they were a mess. But, they worked.
@Owl3252 күн бұрын
Wrong, cell shading, always. Lol.jk
@lennart-oimel99332 күн бұрын
How do you delete the edges without deleting the faces?
@FlippedNormals14 сағат бұрын
Shift Right Mouse Button - Delete while the edge is selected.
@LexlPurpl2 күн бұрын
I wish I was this peaceful with topology. The moment I make a mistake I go insane and regret ever modeling LMAOO
@Acc_Expired3 күн бұрын
I have no clue what the hell a loop is for, but i would trust this guy with mine
@KirstenSchow3DКүн бұрын
The loops are for proper deformation when being animated :) by having bad topology, it could be more noticeable that the face has odd polygons.
@FlippedNormals14 сағат бұрын
Hah! Thank you. You make nice loops in order to make the deformation nice
@thiagolaguna49913 күн бұрын
I wish we had that in blender
@FlippedNormals14 сағат бұрын
Check out RetopoFlow! It's amazing
@ShinoSarna3 күн бұрын
people complain about triangles... but it's all gonna be triangles in the end.
@FlippedNormals14 сағат бұрын
Ding ding ding!
@szkrukowski3 күн бұрын
cool I enjoy those short form straight to the point videos