How to START making games from ZERO

  Рет қаралды 9,294

BiteMe Games

BiteMe Games

Күн бұрын

Пікірлер: 25
@SPAC3R4IDRGAMES
@SPAC3R4IDRGAMES Жыл бұрын
If you are making your first game I highly suggest making friends and networking with other game devs! One thing that has really helped me stay motivated and working on my game constantly is having game dev friends and us sharing progress with each other. Doing this is a kinda like having an unofficial accountability partner because you want to add new things and share them with your friends!
@Bolton795
@Bolton795 Жыл бұрын
All the posts or communities I find are very centred around volunteer/paid gigs for making a game and not so much people just looking for peers to grow as developers with, any advice for finding what you're talking about because i could definitely benefit from that.
@eagle32349
@eagle32349 Жыл бұрын
@@Bolton795I’m not sure myself but Ingot lucky to have be one of the 3 programmers in my class (and we aren’t even in the programming class).
@kindavacant7843
@kindavacant7843 Жыл бұрын
The hardest part is starting: picking an engine with a language one can learn. 2nd hardest part is with the engine and language (Godot and GDscript for me) making things work. For example: I wanted towns to do things in the background, multi-threaded like, I ended up using timers with % chance of a random town having an event. Is it the 'right way'? No friken idea. Does it work for now? Yes. Is there a tutorial on KZbin that helped me figure this out? Nope. So good luck all use your brains is the key!
@bruceburnett5372
@bruceburnett5372 Жыл бұрын
My biggest fear is that people will be disappointed. So... I want to get it right. That's why I listen here. Great advice and a healthy reality based perspective. Thanks guys.
@TheTwoHeadedDragon
@TheTwoHeadedDragon Жыл бұрын
There is some really good advice in this video. Your whole channel is a goldmine! To all the new devs out there, welcome and good luck on your journey! :)
@KHodow
@KHodow Жыл бұрын
Dude so glad you channel is steadily growing! The amount of value and motivation you provide is just great! Keep it up!
@bitemegames
@bitemegames Жыл бұрын
Thanks for sticking along with our journey ♥ -M
@ReadingOcelotl
@ReadingOcelotl Жыл бұрын
You recently become my favorite game dev related channel on YT 🙌. Greetings from a fellow Belgian 🍻
@homeoffice3524
@homeoffice3524 Жыл бұрын
My journey was: I chose RPG game and I made it with some help when I'm stock and so on in php/html/css its multiplayer straight away. I did all backend functionality first and now I'm half way with design. Then only thing left is converting it with Mobile wrapper 😅 So some hard project like first one. But that was only way to motivate myself keep going
@Gecko_builds
@Gecko_builds Жыл бұрын
Thanks for the down to earth tips 🙌 It’s really helpful.
@keeganmcfarland7507
@keeganmcfarland7507 Жыл бұрын
Awesome video, man!👍 If there any gamers out there that are becoming a indie game developer or be part of a indie/AA game studio, don't make a MMO rpg, or a Stardew Valley-like/cozy farming Simulator, or a rouge-like (especially Vampire Survivors ones or bullet hell/heaven ones), or mascot horror, or open world, or metroid-vania, or walking Simulator, or battle royal as your first game project that you made. Try remaking games or make a knock-off version of a game like pac man, snake, angry birds, tetris, cut the rope, or better, make a fan game of Fnaf, Sonic, or Dark Deception. Start something small, then build your way up to improve your creativity, 2d/3d modeling, coding, and development skills.
@kindavacant7843
@kindavacant7843 Жыл бұрын
indie developer and part of a AA game studio are totally different things. Indie dev: a MMO? Battel Royals? Agree, bad ideas. Why? Servers depending on picky people to play. Stardew Valley? Well, that was just one guy. Vampire Survivors was by someone who designed all the "background action" of slot machines and learned how to keep people interested. Spacebourne 2 claims to be by 1 guy..hrmm. Do what you want, your stumbling blocks will be 'how to make this work' and people saying "make knock offs of old crap mobile games to learn" and the hundreds of KZbin 'tutorials' that all say the same basic, staring in this or that engine thing will wear one down. One stays inspired working on what they want and when it starts getting too hard take a break and work on something else or just take a break and let the ideas fester. Best advice is to start and stop and start again after awhile.
@tiagoprnl
@tiagoprnl Жыл бұрын
Awesome channel and videos! The books you have on the background seem interesting, the "drawing" one I zoomed to get the title and search on Amazon, but the second is not clear. What about a video on "timeless" (with concepts that do not age) books you would recommend to a new gamedev? That would be amazing. Thanks and best for you all!
@bitemegames
@bitemegames Жыл бұрын
How to Draw by Scott Roberston, and Fantasy Worldbuilding by Mark A. Nelson I'm a horrible artist, but if I ever find the time, I always try to improve just a little bit, so I know how it works by the time I have to work together with actual artists. I've already made some videos on gamedev, and I think anything that isn't engine/software specific, is pretty timeless. Game design in the 80s vs today isn't that different for example, apart from Live Service games and lootboxes. -M
@viniciusantonio2253
@viniciusantonio2253 Жыл бұрын
another tip: keep deadlines in mind, it will keep you motivated to end projects despite the challenges
@obscurin6859
@obscurin6859 6 ай бұрын
You say stay away from multiplayer games. But what about a co-op? I have no experience, but setting up a simple local network is not such a difficult task, right?
@obscurin6859
@obscurin6859 6 ай бұрын
I feel like adding just one player makes a big difference in the experience of the game. With a friend, even the worst game is fun. It’s probably not worth making teamwork core mechanics, since the production of such a project is not an easy task in my opinion
@sealsharp
@sealsharp Жыл бұрын
Algorithm pushing comment. Beep.
@yblue6116
@yblue6116 Жыл бұрын
i don't know if i agree with the steam part... isnt it like 100 bucks just for listing the game? i don't think people that are starting have that money
@bitemegames
@bitemegames Жыл бұрын
I have learned that this is a statement where your country's economic situation also plays a big part. For Western Europe and the US (our #1-3 main audiences, who are on top of that average 25 - 34 years old), $100 is the same as an evening out eating for 2 at this point, so it's much more affordable. Also, you do get it back once you've reached $1000 in revenue. But I have also learned that for countries such as Brazil and India (our #4 and #5 largest audience), this is an entirely different story, as $100 in those countries is a significant amount of an average monthly paycheck. So it can be very hard to get Steam published at that point. Same story with $99 for an Apple Developer certificate to upload to the App Store. I have this dream of one day being able to offer "micro-publishing", helping talented devs in these countries with getting their foot in the door of Steam, as I do believe it is the best platform to be on, although that is not something I'll be able to do anytime soon probably -M
@nyn2k259
@nyn2k259 Жыл бұрын
That's exactly it I have the ideas for few games but nothing else so I'm gonna try & create them myself. Problem is I want to create a Ludo game, Chess game & a Card building Deck game but i'm just not getting tutorials for these kind of games especially as I can't code. Downloaded UE5 sigh also looking at Godot but it has no visual scripting. If you got any suggestions that would be great. I don't think code monkey has what am looking for. Thanks.
@sharexyubeus736
@sharexyubeus736 Жыл бұрын
W vid
@RizVNTV
@RizVNTV Жыл бұрын
I like this. I create visual novels and am just recently started doing marketing myself. Definitely important
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