Hey you! Watch this video completely, this guy is the GOAT! Thanks for sharing your knowledge!
@this-is-gamedev Жыл бұрын
Wow thanks! 🙏
@0u73rh34v3n4 ай бұрын
Heya, just wanted to say thanks for the upload. There was some knowledge in this vid that has legitimately helped me with my job!
@0u73rh34v3n4 ай бұрын
And all the best with your yt channel! It’s great!
@this-is-gamedev4 ай бұрын
Hey! I am glad it helped! Thanks for the kind words!
@GemGameDev Жыл бұрын
Wow youre way to explain things is so easy to follow! Thank you so much for this video, glad I found your channel :)
@this-is-gamedev Жыл бұрын
Hey, thank you so much! Good to hear that.
@AustinWeeks10 ай бұрын
6:00 for how to switch cameras!
@Mayo____________ Жыл бұрын
Great tutorial! Was looking for a camera solution and it seems cinemachine covers all the bases. Didn't know about that second to last tip, definitely going to be using that!
@this-is-gamedev Жыл бұрын
Thanks! I am glad it help! Cinemachine is really great.
@The-Filter9 ай бұрын
Matthew Broderick's son got into Unity!
@this-is-gamedev9 ай бұрын
never heard this before. I’ll take it 😆
@The-Filter9 ай бұрын
Sorry I had to 😆In fact I love Matthew Broderick! And you are also very symapthic! You both have that smart look! And I like smart people! ☺@@this-is-gamedev
@SlothHuntOnYou Жыл бұрын
how to switch from thirdPerson - to FirstPersonLook ? (should I use CinemachineFreelook and CinemachineVirtualCamera combination for that?)
@this-is-gamedev Жыл бұрын
You can use 2 Cinemachine VirtualCamera. But if you want the gameplay to follow then you have to make 2 different character controllers basically
@ruslansharipovuxui Жыл бұрын
Great video! Quick question about last part of the video when you switch cameras on trigger enter. What if I want to do point of enterest in specific area. So the player stay on trigger and by holding E key - its activates the camera. Any help or suggestions??
@this-is-gamedev Жыл бұрын
In that case, the OnTriggerEnter/Exit should no switch the cameras but rather just remember what is the target camera. Then when you press E, you check if there is a current camera available to switch to. This could be a component on the Player “PoiController” for example.
@richardwebb2691 Жыл бұрын
Great video, thanks for sharing! I'd be interested in learning more from Cinemachine - e.g. doing the same, but split-screen, or custom transitions outside of smashcuts/easing. Just ideas for a future video, I'm sure you have loads already :). Keep it up!
@this-is-gamedev Жыл бұрын
Thanks! Good ideas! I write them down :D
@yalcinkaya3442 Жыл бұрын
Great tutorial. It was what i wanted and funny.
@this-is-gamedev Жыл бұрын
Thanks! Appreciate it :D
@smpsports Жыл бұрын
Does the cinemachine volume setting only exist in URP and HDRP?
@this-is-gamedev Жыл бұрын
Yes, that’s what the docs says :D
@smpsports Жыл бұрын
@@this-is-gamedev I was able to achieve the effect I wanted with a custom blend asset. I wanted a hard cut in and then an ease out.
@praveenb-xr Жыл бұрын
Hi Nice tutorial..Subscribed w How can we do a scane change from FPS controller camera to an animated cinemachie Dolly camera, Like cutscene play when player enters a zonr. Could you share any tutorial or make a one?
@this-is-gamedev Жыл бұрын
Thanks! I’ll look into that and maybe at the same occasion show it with the new Cinemachine version. All Cinemachine cameras work the same way, they are all virtual cameras. For an complex animated cutscene you might prefer using the Timeline directly.
@praveenb-xr Жыл бұрын
@@this-is-gamedev Thanks..Looking for yuour tutorial as well..
@InvisaPotion Жыл бұрын
Could you make a video on how to make it so a rigidbody could go up stairs?
@this-is-gamedev Жыл бұрын
Do you mean like how to manage feet placement?
@InvisaPotion Жыл бұрын
@@this-is-gamedev nah like rigidbodys cant go up stairs and ik about using ramps as collisders but that seems like a bad solution to the problem
@this-is-gamedev Жыл бұрын
@@InvisaPotion Ramps are a good solution. You just have to add 1-2 lines of code to kill the velocity and avoid that the player slips down by itself. You can also use a Capsule collider on the player that helps get up stairs.
@_Romulodovale8 ай бұрын
Can you switch to a camera from another scene?
@this-is-gamedev8 ай бұрын
Yes, any camera that’s loaded can be switched to. So you scenes needs to just be loaded (additively)
@Kawabatushka Жыл бұрын
Is that Mozart in the background? ))
@this-is-gamedev Жыл бұрын
Yes! :D
@Kawabatushka Жыл бұрын
@@this-is-gamedev this is the sound of my alarm clock 😂😂😌