broken track enjoyers when i break a train track and put a curved one next to it causing the whole train to teleport all the innocent people to x=0 y=1
@TheAdvertisement Жыл бұрын
"A broken track is... not ground blocks" I can already tell this is gonna be a great tutorial.
@tacopanda3692 Жыл бұрын
This is a good guide. I fear for what will happen to super expert now.
@comexk Жыл бұрын
I was not expecting it to be this deep - wow! I really need to track down how this works at a code level.
@jneen Жыл бұрын
Let us know what you find! We have no idea lol
@TechSY730 Жыл бұрын
I wonder if the "look at you new destination, then go back and do scanning for solid stuff" destination determination after teleport behavior is part of the game's collision/wall checks? If so, normally the altgorithm's behavior wouldn't look this silly. But here, it is because here we are forcing an instantaneous, non-continuous teleport (as oppsoed to, well, "normal" motion). A case that the developers didn't see need to "bulletproof" the collison algorithm for.
@connorj6662 Жыл бұрын
This is as complex as navigating parallel universes in sm64, but I'm glad I could finally find an in-depth explanation of this. Great video!
@aldens_righthere2841 Жыл бұрын
I’ve been making a super world for the past year and a half now, I’m trying to make some good troops and normal stuff, so watching this is really helping me get some ideas
@pattiiyoon6089 Жыл бұрын
You do understand using this will get your superworld take down, right?
@aldens_righthere2841 Жыл бұрын
@@pattiiyoon6089 they worked on their’s for 3 years, and they seem alright with it
@Bobbias Жыл бұрын
How did i only find this now? It's awesome to see you guys actually made videos about this tech.
@Oceanity Жыл бұрын
These tracks may be broken, but they are still OSHI compliant :> Very excellent guide video!!
@click2478 Жыл бұрын
Broken track? Hopefully there are no trains nearby...
@6bgHateAccount Жыл бұрын
trolley problem gets a bit more difficult with this variable
@Whenpigfly666 Жыл бұрын
@@6bgHateAccountIn front of you is a trolley heading towards a broken track that will teleport it, breaking everything in the scanning row and destination column, killing five people You may hit an On/Off switch that will diverge the track, onto another broken track that will teleport the Trolley in the bottom left corner of the world, instantly despawning it and its driver. Do you press the On/Off switch ?
@Cat476974 ай бұрын
Lmao
@Nessboy12_Fan Жыл бұрын
Was looking for a guide on this a while back and couldn’t find anything to in depth so it’s cool to see this. Will part 2 come out any time soon?
@jneen Жыл бұрын
working on it! editing takes a lot of time
@bannedwagonteam Жыл бұрын
After *much* delay, it is finally out: kzbin.info/www/bejne/gZu6ZZ5prclgmJI
@unuseableb Жыл бұрын
Now this is a lot of power to give for the average builder.
@DissociatedWomenIncorporated Жыл бұрын
Look guys, I’ve watched a _lot_ of Star Trek over the years and I’m _pretty_ sure something called a “Heisenberg Compensator” needs to be involved in this process.
@GamerX-2000 Жыл бұрын
This was a super informative video! Any idea when part 2 will be up?
@bannedwagonteam Жыл бұрын
Out now! kzbin.info/www/bejne/rJSviKiCebdgkKM
@elarin3806 Жыл бұрын
will this be on the test 😨
@zackbuildit888 ай бұрын
Yeah
@Xonic038 күн бұрын
Give me a ‚hey‘?😂😂
@clankka Жыл бұрын
Teleporter? Tell him what?
@jc___underscore___ Жыл бұрын
I’m getting Trolley Problem flashbacks
@BE3P_32815 ай бұрын
How can I activate it when i want to? It just teleports right away when I start and I wanna adjust the timing. Pls help me😢
@bannedwagonteam5 ай бұрын
We go over this in much more detail in Part 2! kzbin.info/www/bejne/rJSviKiCebdgkKM
@orisphera3 ай бұрын
I'd like to see what happens if it's put onto a straight track from a broken one going in another direction: does it go to the center and then turn, teleport to the start of where it would normally move within that tile, or do something else?
@Nevir202 Жыл бұрын
Okay, but what happens if, using that large platform, you put the item being teleported all the way to the left, so that its scanning col would be off the screen to the left?
@bannedwagonteam Жыл бұрын
Yes, exactly this. It's also worth noting that ground & spike tiles extend infinitely far past the edge of the level, if one is placed at the edge. So placing a ground of spike tile on column 1 will cause that height to be selected when the scanning column is -2, -1, etc. Other blocks don't do this.
@marielaoviedo8789 Жыл бұрын
oh god I broke Mario maker so bad I made a random number generator that put the sledge bro on a random track every time I went in the editor and then Nintendo deleted the level because it was so corrupted
@ED-gw9rgАй бұрын
has...anyone told you yet that there's a pretty bad audio desync in at least the start of the video?
@dr.flipside70358 ай бұрын
19:32 discord ping noise
@bannedwagonteam5 ай бұрын
editing is hard
@mydude7876 Жыл бұрын
Can you use the broken tracks to make Mario teleport instead of an item/enemy/block?
@bannedwagonteam Жыл бұрын
Yes! But you have to use push teleportation instead of carry teleportation, which we go into in Part 2: kzbin.info/www/bejne/gZu6ZZ5prclgmJI
@bradleynyberg5424 Жыл бұрын
when part2 coming?
@bannedwagonteam Жыл бұрын
It's out now! kzbin.info/www/bejne/rJSviKiCebdgkKM
@biasedl Жыл бұрын
So when will part 2 be uploaded?
@bannedwagonteam Жыл бұрын
Coming in a day or two! Sorry, we've been really busy recently and also had to find a new editor