I believe you could also select your previous lights and "Replace selected actors with" choosing your new BP, so you don't have to copy and move and all that. Useful if you already have a scene built and are swapping a bunch of the same items.
@ChetGnegy2 ай бұрын
Great tutorial. Super useful and clear!
@lukasallenbaugh47282 жыл бұрын
Thanks! This was exactly what I was looking for!
@lindsaynoble43493 жыл бұрын
YES! Work flow optimization and creative control is what I need. This is a great example of how to do this in one case of lighting control.
@ViseniDesign3 жыл бұрын
Nice and useful like always. Thanks Fabrice :)
@jhideout3 жыл бұрын
Great stuff!. Thx so much for the tutorial. As a newb to ue4, your tutorial make it easier to understand.
@christianmaurylopez5502 Жыл бұрын
Excelente hermano ! gracias desde Colombia!
@JamesCardonatweekaholic Жыл бұрын
Thank you!
@3DAxisWorld3 жыл бұрын
Hey Mr.Fabrice will you please do some tutorials about how to setup multiple animations ( for a football game ) & how to fire them using Blendspace in UE4, & Thnx for the amazing tutorials 👍
@GodOfDes3 жыл бұрын
not sure if this is the real instance, i think for the mesh, if u copied in the level, its instance, but for the lights ,they are already instanced from souce code the c++ class of light, this should does nothing on performance, for the sake of adjusting values, i think the normal lights are easisr to deal with
@samgebhardt51353 жыл бұрын
What if you just want to change one of them.. is there a way to make an "instance" of the blueprint that would allow you to turn one red or something
@kevincantrell62953 жыл бұрын
So I understood everything you did and was able to duplicate, the problem I have is when I try to make a cinematic of it only one light adjusts. Do I have to add all those lights to Sequencer to control them if so, doesn't that defeat the purpose of making the Blueprint because I do that individually without the Blueprint.
@FabriceBourrelly3 жыл бұрын
hm great point, thanks for that. I'll look into it.
@DangerSideburns3 жыл бұрын
Doesn't look like indirect lighting is supported if you stick your light in a blueprint. This kinda cripples this method for me.
@christos-marioseftichidis41393 жыл бұрын
Actually instances are for static meshes, so no value here apart from inherited components,variables.
@ibrews3 жыл бұрын
If you have a ton of raw lights and you're trying to replace them all with Blueprints, instead of doing it all manually, you can literally 'replace them' using this method: kzbin.info/www/bejne/rIHGeH-InJt8d8k