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A quick guide on how to work with animation takes in Cinema 4D to allow multiple animations to be exported in an fbx or gltf/glb. I also make use of Facebook's FBX2GLTF tool (github.com/fac...) and Blender to resolve issues if the facebook gltf conversion fails.
The result is a glb file where I can trigger one or more animations in a glb viewer/ar app etc.