There is a big lack of tutorials for Cinena 4D on riging and character animation. You have a good start, please do more! Subscribed!
@WOLF-TECH3 жыл бұрын
agreed! Good vid Orestis
@noneprivate51114 жыл бұрын
Finally someone doing some character animation. Thank You!!!! for some odd reason character animation is neglected no tutorials people just moving shapes all day ugggh no real animation scenarios Maxon is in desperate need of people like you and they need to speed up there view port for play back.
@creeper20ps4 жыл бұрын
What you expect. C4D is targeting motion graphics. While maya is targetting animation.
@trscheit Жыл бұрын
I really need to bookmark this tutorial. I come back to this one every couple of months because it's so well done.
@DesmondHolt2 жыл бұрын
The tut hasn't even started at 1min 23 seconds and I've already learned I can delete all the skin tags and import them into the project holding shift instead of ctr+shft+o then navigating to the file. I'm buckled up and ready for the ride!!!!!! Cheers. *** 2seconds later I learned u can merge everything. Sheesh. Bro what's your Paypal or cash app I need to buy you lunch! *** BROOOO YOU DROPPING HEAT RIGHT NOW!! 🤯
@BlueShroom-is5hc3 жыл бұрын
I think this is the best tutorial i've ever seen, thank you
@TheDede508 Жыл бұрын
This has to be one the best tutorials ever so thorough and well explained and on top if that you showed me some things that I really needed to know that I didnt even know you can do.
@RmaNYouTube3 жыл бұрын
I Finally understood what mixamo control rig is.
@quickspinner Жыл бұрын
This tutorial answered so many questions. I have been stuck for weeks.
@SlobboVideo5 жыл бұрын
This is a game changer, if only Adobe actually still working on improving mixamo. We need an alternative badly.
@WOLF-TECH3 жыл бұрын
It works fine!
@ro-animation5 жыл бұрын
I was looking for exactly this all over the internet on new releas. Thanx
@areavirtual3d5 жыл бұрын
Found no other video speaking about rigs controls in C4D, like if this was something new available only in R21!
@pako_201 Жыл бұрын
Hi, thanks for the amazing tutorial. The merge funktin in r2023 does not work. Do you have a sloution or a tip how does it work? Best regards
@KrissLafay2 жыл бұрын
The transfer weight doesnt work sadly. Thanks you for help
@justalexproject5 жыл бұрын
Amazing showcase, great tutorial and great explanations 10/10 keep this, I'd love to see more again :)
@vectorstain5 жыл бұрын
Now a tutorial on using it with mixing motion clips, using xref, and keyframing the rig. If I have to hit retarget all or transfer weights one more time, I'm gonna cry. A best practices guide would be a gold mine. Good tutorial though, very helpful.
@ejicon30992 жыл бұрын
This was amazing. Well done and thanks for sharing it with us.
@diyz3n5 жыл бұрын
greate dear Orestis, I thought it's nothing to be new future but now I realize it's good and so handy, keep it coming
@rachelbuchen66093 жыл бұрын
This is exactly what I needed and saved so much time. Thank you.
@zeeyannosse4 жыл бұрын
HELLO ! thank you so much for this tutorial !!! it's been so long I have wanted to be able to do that!!! it's like a dream come true !!! this is marvellous !!! And like other people are writing : please more information sharing on rigging/animation ;))) thanks!!! yann
@TOMCHANTVFX4 жыл бұрын
Agreed Best vid out there on mixamo to c4d
@btangonan5 жыл бұрын
This is amazing. Thank you for this walkthrough and I'm excited to learn more from you!
@gordonmiller87235 жыл бұрын
Thank you so much for this. I've been working with characters in C4D for nearly 10 years, and it is embarrassing how much I learned from just the first 90 seconds of this video.
@phat805 жыл бұрын
Why did you choose C4D over Maya? It's interestinng for me why most of the animators work in Maya and some of them switch on something else. I thought that Maya is the best animating software.
@porteauloin2 жыл бұрын
Question How to export the full animation once we're done ? I imagine we should bake the Controller with the rig somehow. But how ? I would like to bring my character to a new C4D file without rig or anything, like an fbx of alembic
@Politicalmeme4 жыл бұрын
i have problem when i controll rig nothing happend
@ArlindBraka5 жыл бұрын
Orestis you are the best!
@Binusriram4 жыл бұрын
Could you upload the same video with latest version? seems lot of difference with the current one
@DominicSpall4 жыл бұрын
When i transfer weights the character doesnt bind to the skeleton. Help pls!!! x
@schmitzcat4 жыл бұрын
same problem
@chillsoft4 жыл бұрын
@eleetvision THANK YOU SOOO MUCH!
@alcalartstudio48333 жыл бұрын
@@chillsoft did you find a solution?
@chni66765 жыл бұрын
Great feature improvement. Do you mind giving an insight into the New Auto weighting?
@CHACHILLIE8 ай бұрын
Before Adjust And Weight Transfer Make Sure -all joint or null axis are alligned and centered properly. - all joints are named correctly - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh) -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master
@antonnovosad78985 жыл бұрын
Hey, Orestis! thanks for sharing your worflow! But what if I need to use motion clips and mix different mixamo animations and still want to adjust them on the fly without baking?
@awayfarer98224 жыл бұрын
have you figured out a way to do this?
@BLOODPANIC5 жыл бұрын
Can't wait !
@reggulus6523 жыл бұрын
Really really good!
@Terry_Raphala5 жыл бұрын
This is the Best Tutorial i ever Watched Thanks alot Bro
@drewnix72015 жыл бұрын
At 1:30 when you merged objects, it took me a little while to figure out why it was not working for me. I was in polygon mode and that was why. Thanks for tutorial!
@xoroc248 Жыл бұрын
Not working anymore on the 2023 version right ?
@franklinvanreem5 жыл бұрын
Great tutorial, looking forward to see more! Thanks!
@Perry-wy2fc4 жыл бұрын
I don't have the control menu when I click onto the Root ....how come?
@arpadt84364 жыл бұрын
Did you manage to solve this?
@DIGITALMEAT5 жыл бұрын
4:21 - Naruto run :D
@artkiko44605 жыл бұрын
do you know how i can add a T pose and combine the animations using motion clips? there are tutorials on how to combine the animations but they don't mention the Control Rig. i want to export to Marvelous Designer. thanks
@titaniaeb87224 жыл бұрын
Simple, Easy, Clear. thanks!
@luisozonas5 жыл бұрын
Hi, great tut! I've followed step by step several times from scratch with an fbx mixamo rig, but there's no way to get the retarget all nor the weight transfer buttons working at all. I'm really stuck on this, and can't figure out what I'm can possibly missing or doing wrong. Even retargeting manually every single element. Thanks!
@luisozonas5 жыл бұрын
It does work on the basic Mixamo's bot character, not in another character
@luisozonas5 жыл бұрын
solved :) before retarget had to be sure the namespace matches the top hierarchy rig's name
@DominicSpall4 жыл бұрын
@@luisozonas Hi, im struggling to re-target weights. Could you elaborate how you solved it
@luisozonas4 жыл бұрын
@@DominicSpall Hi, my problem was to put an incorrect name of the rig in the Namespace field. If you see in this tut 2:49, under the Character / COntrols / Retarget Master/ Namespace. The name of MY rig was not "mixamorig" so nothing happens if you transfer the weights if this name does not match exactly the name of the rig. Hope it helps and you already solved this.
@Politicalmeme4 жыл бұрын
2:18 how do you open timeline pls say that
@orestiskon4 жыл бұрын
Shift + F3, you can see the shortcuts next to the command's name in the menus. In this case it's in the Window menu.
@orestiskon4 жыл бұрын
If you don't see them, you need to enable it from the Preferences / Interface
@Politicalmeme4 жыл бұрын
@@orestiskon thx only that i wanted
@effortmax3 жыл бұрын
Learnt a lot, thank you very much!!
@infojaviernova5 жыл бұрын
Cool Orestis :) Thank you from Spain :)
@markelliot29943 жыл бұрын
great! Can i transfer mixamo animation rigging to another t posed character in C4D? ty
@orestiskon3 жыл бұрын
Thanks! You should be able to transfer animation for characters with approximately similar proportions using the character definition & motion solver added in R23.
@markelliot29943 жыл бұрын
@@orestiskon Many thanks I will research that method, have a great week!
@ordosstudio11973 жыл бұрын
Folks if you cant auto adjust your rig, select all your bones and set the prefix of the bone name to mixamorig: this allowed me to automatically adjust my mixamo rig to my old rig
@SagunManandhar10 ай бұрын
Thanks!!
@normalrender Жыл бұрын
At 2:50: the moment I hit retarget all, the mixamo rig is shifted down and does not match up with my characters mesh anymore... what could be the reason for this?
@kamaur015 жыл бұрын
Fantastic info. Thank you very much.
@RupganjistanLtd4 жыл бұрын
hello i complete your process, but there is a problem. how can i combine another mixamo animation with this character
@Oldyellowbrick5 жыл бұрын
Incoming all character animation everydays
@yuriyb200311 ай бұрын
Thank you man!
@metafuel3 жыл бұрын
Excellent thank you.
@themightyatlas85945 жыл бұрын
How do you bake and export the animation afterwards ?
@orestiskon5 жыл бұрын
Hi, you can show all the hierarchy in the character object, and then select the bind hierarchy from the bind layer. Then you can bake and export that skeleton alone.
@sajjadsaleemvfx5 жыл бұрын
can we export this rig from r21 and import in to r19?
@peped66073 жыл бұрын
i dont get how you select the components like that, i have to select with control to get both legs and then ahve to go back to get arms. Then they wont retarget...
@irakligariba3 жыл бұрын
very good. Thank You
@Skedooosh5 жыл бұрын
Can you do tutorials on advanced facial rigging?
@user-wo3ym4bj8e3 жыл бұрын
1. It would be very nice of your side to show if we have for example some ears (wich are not in mixamo rig) how would you incorporate them with the mixamo animations. 2. Also what if we want to redesign the mesh of the character a bit and still use our tweaked animations on the new mesh too ? 3. finnaly: I met a problem with an exagerated character (smaller legs and arms and bulky fingers) like this: my fingers were not well synced, my knees bending produce some strange behaviour on the skin. How can I readjust some parts of the mixamo rig ? Should I delete some bones from the skin binding, adjust components of mixamo rig and then put them in the skin again ? shouldnt this loose something in the animations ? thank you for this video!
@mikevandernoordt45074 жыл бұрын
Can you bake the adjusted animation bake onto the mixamo skeleton, like in maya?
@orestiskon4 жыл бұрын
Yes, you can. You can bake the motion in the bind skeleton of the rig, which has a mixamo structure.
@antoniopepe3 жыл бұрын
@@orestiskon I cant find a way. can u explain how.
@orestiskon3 жыл бұрын
@@antoniopepe Hi, I'll try to prepare a follow-up video.
@antoniopepe3 жыл бұрын
@@orestiskon I managed to get it to work i make editable the "Character" rig with the adjustment. i go to the skeleton "Bind_Hierarchy", select all the child, open the Fcurve and bake all, (bake with no create Copy and bake expression checked ) after delete all the other rig stuff. Use Naming tool to rename all this bone as the original .. i first delete the suffix "_bind" and add the prefix "mixamorig:" last i take out to the root the hierarchy as the orginal . export to Unreal as FBX and Boom ... WORKSSS ! its a pain but works . im curious if u can find a procedural way without the bake and renaming stuff.
@501bits64 жыл бұрын
Thanks, fantastic teacher !! Please a fix mixamo weight tutorial at your teaching style ! For example on small and not so human character.
@thejetshowlive5 жыл бұрын
After I click on adjust controllers and I try to drop the mesh into the weight transfer window, the window is grayed out and I cannot drop the mesh to transfer the weights. Any Ideas?
@orestiskon5 жыл бұрын
Did you try switching to animate mode first?
@thejetshowlive5 жыл бұрын
@@orestiskon I did, I also copied everything to a new document and it worked. Thank you for taking the time to answer, I really appreciate it.
@orestiskon5 жыл бұрын
@@thejetshowlive no problem. It might also have been that the scene was using a different take. Sometimes it happens when you import an FBX file.
@thejetshowlive5 жыл бұрын
@@orestiskon 200%, as I am not very familar with the Take System, a fellow c4d Artist showed me how to select and copy/cut everything, delete the materials, go to the take system, delete the "MIXAMO Take", then paste everything back into the project! Right as rain! I'm sure you're a busy person, so Thank You again for your reply.
@orestiskon5 жыл бұрын
@@thejetshowlive Glad that works out. You can also create a new document out of the Mixamo take from the Take manager's File menu to avoid doing all these manually.
@Perry-wy2fc4 жыл бұрын
I'm doing many times the tuto but it seems that there is a problem while transferring the weight. it's like only the hips weight is taken in consideration. and I cancel all the mixamo rig and double click onto the weight, only the hips weight is shown .... very strange
@orestiskon4 жыл бұрын
Hey Perry, if you can share a file of a mixamo file that you couldn't transfer, I can take a look. Ideally I'd like to make a follow up video with problem solving.
@Perry-wy2fc4 жыл бұрын
hi Orestis, I’m not sure I still have the file because somehow I understood what was the issue. First we can’t use a too old mixamo rig, it has to be from the same generation than the R21. My first one was already 2 years old. Secundo, when it comes to C4D the whole animation is locked. We have to go into the takes and make file, open into a new document. It will unlock the keyframes... and only at this point we are able to use the transfer weight and retarget all ... but I will check if I kept the file before solving the problem ...
@nickmason87153 жыл бұрын
Hi Orestis, firstly thanks for this tutorial, I have found it incredibly useful! In R23 I have been having an issue that I wondered if you knew a solution for? I can use a Mixamo rigged character and additional mocap in the Mixamo skeleton format together with the character definition>solver workflow… but if I then add Mixamo controllers to the rig (which i want for finer control and customisation of the underlying mocap animation like you do in this video), then after I do this step the character definition/solver process no longer works properly. Weirdly the character’s geometry still follows the underlying Mixamo animation, but there is no way to preview it in the viewport and make alterations on top of this, as the character’s mesh remains in the bind pose in the viewport after I click play…the mesh then jumps from the bind pose to whatever pose the character is doing in the mocap animation when I pause the playback on a given frame. Does this make sense? Many thanks in case you are able to help, it’s driving me crazy! Cheers
@orestiskon3 жыл бұрын
Hi Nick, it sounds like a priority problem. You could try lowering the priority of the character solver tag and see if that helps. Feel free to join my discord server to provide an example file, I'll try to take a look at it. You can find it here: discord.com/invite/FuznSz5k6H
@nickmason87153 жыл бұрын
Thanks Orestis! That worked perfectly changing the priority, really appreciate it!
@orestiskon3 жыл бұрын
Glad it worked out!
@smyrkphace3 жыл бұрын
Having a problem where the character rig only controls the left side of the body. Any idea why that might be?
@orestiskon3 жыл бұрын
Is it a Mixamo character or a character you've uploaded? If it's the first, maybe the naming conventions don't match what the rig can understand.
@smyrkphace3 жыл бұрын
@@orestiskon Its a miaxmo rig. I ended up adjusting it using the c4d layers. (yet another overlooked method and hardly any tutorials on out there) I found the method on a rokoko video. Why dont maxon put some vids out for people lol
@thefloydian18762 жыл бұрын
Thank you very much
@RANGLEE_91874 жыл бұрын
I wanna know how to add another mixamo motion! Please ~~~
@orestiskon4 жыл бұрын
Hi there, you can try to use motion clips on your mixamo source for that.
@phntm_pwr5 жыл бұрын
This is great, thx Orestis! Quick question: Can you also edit the Mixamo animations on a keyframe level, or are you limited to only offsetting the baked animations that you import? Could I delete a whole middle section from a Mixamo mocap, for example?
@orestiskon5 жыл бұрын
Hi, you can change the keyframed animation on the source as you normally would, the control rig is live-retargeted on it.
@BambangSuhendra5 жыл бұрын
Thanks for the great tutorial 👍
@pascalmiller47983 жыл бұрын
When I build the character control rig and go to the adjust tab, my controllers don't snap to the right locations like in your video. Am I missing something?
@pascalmiller47983 жыл бұрын
I found the problem, the imported mixamorig had on all the bones a 7 'mixamorig7.hips' for example. I simply selected the entire bone hierarchy, removed the 7 with the naming tool. And now the character object identifies the skeleton :)
@artkiko44605 жыл бұрын
do you know how i can add a T pose and combine the animations using motion clips? there are tutorials on how to combine the animations but they don't mention the Control Rig. i want to export to Marvelous Designer. thanks
@btangonan5 жыл бұрын
When I click "adjust" on my rig, all of the control disappear. Any idea what I might be doing wrong?
@bazibada4 жыл бұрын
Hello, I can't transfer the weights. The namespace showing mixamorig: is greyed out. When clicking retarget is works, but every joint binding on components and other parameters are greyed out, and I can't drag and drop mesh in transfer weights tab. Why everything is greyed out ? Thanks in advance for your help
@orestiskon4 жыл бұрын
If you download native files from Mixamo sometimes they come with Takes and the parameters are locked. You can go to the Take manager and export the take as a new file to resolve this.
@bazibada4 жыл бұрын
@@orestiskon Oh thanks a lot, it worked !
@Perry-wy2fc4 жыл бұрын
After many trys, I succeeded to get something but I had to re-bind the character by selecting the whole character mixamo rig and the geo. Because once I imported again my character from mixamo the retarget all and transfer weight could not be used .... why ?
@cyrilldurigon27342 жыл бұрын
I have an issue when I click on the bone to reset Bind pose, the button is grey out I cannot click on it to get the T pose of the Avatar. Any idea where is it coming from ? ( I am using R25 )
@Richard-vm8rl5 жыл бұрын
Very helpful, thank you!
@stephanebordonaro3 жыл бұрын
hello , i would like to know what is the utility of deleting the skins and rebuilt them in one ? does it affect fbx export ? same question with " connect and delete the mesh " ? thx for your work
@itsdavehimself3 жыл бұрын
For some reason I can't drag my mesh into the WeightTransfer. Anyone run into this and have a solution?
@patlin36513 жыл бұрын
Hi Orestis and thank you for this helpful workflow tutorial. The animation and the mixamo autorig work exactly as you showed, the issue I have is, that when I manually rotate the hip controller, the feet are glued to the floor (no movement, no rotation) and therefore the feet stretch wierdly. Any help on that? Thx.
@itsfuturefox3 жыл бұрын
Thanks a lot for that great tutorial! One quick question - is this method still working in S24? For some reason the Mixamo Rig does not adjust to my character although I did everything you did. I even renamed the joints to just "mixamo:" for some models that had something like "mixamo6:" as a prefix. But that did not help either. I am not sure if this is my fault or maybe just a problem in S24?
@orestiskon3 жыл бұрын
Hi, I haven't went through it in S24 yet but in R23 it was working and it shouldn't be much different as far as I know. Check the console for any error messages.
@LeighWilliamson4 жыл бұрын
in your tut you mention the "adjust tab" automatically aligns /snaps the mixamo rig to the joints. Mine is not snapping. Is there something I'm missing? Also the "controllers" tab is missing from the Root. So I don't even have the option to press "retarget all". Im using a trial version for S22. Has something changed since your tutorial on R21?
@arpadt84364 жыл бұрын
Same here, did you manage to get this working?
@oniksbilgisistemleri435 жыл бұрын
how to do mixamo combine animation this method? thanks.
@oniksbilgisistemleri435 жыл бұрын
@@saeye thanks bro, i solved
@sergey0419635 жыл бұрын
How to reduce the size of all controllers, do I have much more character?
@mpetamwasa15975 жыл бұрын
What about a rip cync there is a change in r21?
@btangonan4 жыл бұрын
Are there any advanced tutorials or resources that go beyond this intro? We'd love to animate in Cinema 4D instead of Maya but need instruction.
@holybomb92455 жыл бұрын
Thank you. so helpful tutorial!! but i can't bake the animation after all . how can I export the Character object to FBX? please help me...
@orestiskon5 жыл бұрын
Hi there, make sure you display all hierarchy in the Character Object and in the Layers there is a Bind Joints layer. You can easily get the bind joints from there, and export selection to FBX.
@eftorq4 жыл бұрын
@@orestiskon Thank you for the hint! Can you elaborate more on how to make it ready for fbx export? I'm using Fuse Characters and I can't get it exported to work with Unreal or Houdini.
@eftorq4 жыл бұрын
@Ana Sariol We can't use alembic due to pipeline restrictions. But someone gave a clutch hint on this video! kzbin.info/www/bejne/rZraiX59j55mpaM&lc=UgxfR6d3hIKJokYZx7N4AaABAg.96wiTBImfpq97hLxHkeCjZ
@OKDK_Studio5 жыл бұрын
Everytime I transfering the wheights, the character jumps a littlebit back and is not longer similar with the joint skeleton. Strange...
@orestiskon5 жыл бұрын
Does it jump with the transfer weights button? Do you transfer while in the Bind Pose? If so, try to set the bind pose again after the transfer and see if that helps.
@motion.design.school4 жыл бұрын
hi,i love mixamo but i dont hawe mixammo script,please give me?pplease?
@davemacomber10355 жыл бұрын
Does this methodology work with motion clips, or just keyframed animations? Thanks -- this looks great!
@orestiskon5 жыл бұрын
You should be able to use motion clips on the Mixamo fk rig just like normal and use the control rig in it.
@davemacomber10355 жыл бұрын
@@orestiskon Awesome. Thanks!
@mariotapia68904 жыл бұрын
When i reset bind pose my model moves and rotates, any tip to fix this?
@Nit3T3rror4 жыл бұрын
Don't know if you fixed this but i'm pretty sure your axis points are backwards.
@areavirtual3d5 жыл бұрын
Orestis after importing my knee movement inverted, I see no knee polee, how to fix it?
@areavirtual3d5 жыл бұрын
If I hit Z align the leg join it fixed the join movement but the weight get ruin.
@areavirtual3d5 жыл бұрын
I found the solution, align the low leg part z axis, and hit set bind pose to reset weight.
@orestiskon5 жыл бұрын
Hi, sometimes the mixamo rig comes with inverted knee bend to start with, and that breaks the IK expression. Oftentimes you can fix it in the Adjust mode, by dragging the knee component forward so it bends the right way to start with.
@areavirtual3d5 жыл бұрын
@@orestiskon you are right the knee pole was almost inside the mesh, close to the hips, were very hard to see, and the character names for controlers are not very intuitive, solved.
@nathanlebeau24954 жыл бұрын
hello when my man is in T pose and i would change the template of the character, C4D not propose "Maximo control rig" please help me : 2:24
@kennetherhabor55434 жыл бұрын
What version of Cinema 4D are you using? Mixamo control rig is only available from R21.
@nathanlebeau24954 жыл бұрын
@@kennetherhabor5543 R20
@TunesAndToys4 жыл бұрын
is there a way to apply a mixamo animation to a control rig already built with facial controls? I want to have a rig with face controls that i can apply mixamo animation to without destroying those controls. thanks.
@orestiskon4 жыл бұрын
Hi, there isn't an "automatic" way, you would need to manually retarget the rig using something like constraints.
@emekaeffi5 жыл бұрын
Please, we're still waiting for the next tutorial
@vahidhanid20754 жыл бұрын
hi..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks
@KenedyTorcatt5 жыл бұрын
Do you have a link to download the model you are using there? oryou modeled by yourself? thanks for this video!
@orestiskon5 жыл бұрын
The model will be available in the R21 content browser.
@KenedyTorcatt5 жыл бұрын
@@orestiskon oh, great thanks!
@otakusyndrome53404 жыл бұрын
Is dis feature only for r21
@orestiskon4 жыл бұрын
Hi, yes the mixamo template is introduced with R21 but files using it can work with previous versions too.
@lukehallmedia5 жыл бұрын
Great tutorial! Like how you mentioned the hips moving down when the foot collides gives the character weight. Was just reading about that in an animation book.
@lukehallmedia5 жыл бұрын
okay update: watched the tutorial before trying it myself - not sure that it works as of 2020 :/
@btangonan5 жыл бұрын
Thanks for the tutorial! One thing: For some reason, after applying the mixamo rig, the knees on my character bend the wrong way. Is there a way for me to flip it back to normal?
@salarycat5 жыл бұрын
That can happen if the mixamo T-Pose has already back-wards bent knees. That doesn't work well with IK. On your rig on the adjustment phase, go to side view, hold "7" to move parent and pull the knees a little bit forward so they bend the right way.
@btangonan5 жыл бұрын
@@salarycat Thanks! that worked!
@avaantgarbdesign83964 жыл бұрын
For some reason my rig keeps getting detached from my model. Is there a way to fix this when that happends?
@justin-wb3xb5 жыл бұрын
Can I download this character model? Thank you
@JayIsABoss075014 жыл бұрын
i dont know what i did wrong but my rig moves with out the character :( the character is standing there and the rig is walking
@justin-wb3xb5 жыл бұрын
Where can I download this character model? Thank you
@orestiskon5 жыл бұрын
It will be available in the R21 content browser, and it's also available commercially. I added information about it in the description.
@justin-wb3xb5 жыл бұрын
@@orestiskon thy
@mvinch1014 жыл бұрын
Do you know how to combine two rigged animation into one, and then export it as a fbx file? Thank you in advance.