There are multiple ways to create Hyber Cannons, this video is showing you the most common of ways.. Did you learn something and will you utilise them in your Factory?
@itsjymmi2 жыл бұрын
With all the hours I have in the game, I've never actually known how exactly a Hyper Cannon was built. I had a kinda basic idea but I hadn't got all the details. So this video is awesome for a cannon noob like me. Thanks, Bitzy. Helps a Lot!
@ItsBitz2 жыл бұрын
Your Very Welcome Jymmi!!
@LilyBloomVee2 жыл бұрын
I love how Josh (Let's Game It Out) literally changed Satisfactory by messing around with Hypercannons, causing other players, such as me btw, to build much more interesting ways to travel!
@ItsBitz2 жыл бұрын
100% I keep telling him this when he jumps into my livestream, how he changed transport for ever in this game haha
@chicknorris3932 жыл бұрын
Thanks Bitz! Played with hypertubes but never built hypercannons, really helpful video!
@ItsBitz2 жыл бұрын
Your Welcome Chick!.. Happy Flying
@skellykat51662 жыл бұрын
Thanks for another amazing video Bitz i have always wanted to know how to do hypercannons thanks for making this guide on how to do them i will be deffo using them in my builds :)
@ItsBitz2 жыл бұрын
Your more then welcome Skelly!
@DragonSniper432 жыл бұрын
Nice bud. I have only ever built one when hyper tubes first dropped. So this helps me as going to use them in my new save
@ItsBitz2 жыл бұрын
Niceeee,just dont die like me all the time haha
@mcmave2 жыл бұрын
Great explanation, love it! Keep them up, it is good content!
@scooby83172 жыл бұрын
Thanks Bitz, great vid, never really knew how to do hyper cannons, will definitely be having a play around with these, learn distances etc, thanks again
@raxtor18412 жыл бұрын
Thanks Bitz, helps a lot :D
@ItsBitz2 жыл бұрын
Thank Raxtor, Helps alot hehehe
@ctdaniels7049 Жыл бұрын
It sends you flying through the er!
@Boozsha_Bo_Bellys Жыл бұрын
⚒
@donnatorres-samilin18312 жыл бұрын
Let’sGameItOut did that before lol
@dontpokejosh2 жыл бұрын
that ONE power pole out of line bugs me... even though i know you probably fixed / deleted this later