How to Use MetaHuman Animator in Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 317
@patrikbaboumian
@patrikbaboumian Жыл бұрын
This is a huge game changer for indie devs and animators. Thanks, Epic! 🖤
@danielyeh1627
@danielyeh1627 Жыл бұрын
why there 's no metahuman plugin?
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
Do you know if this can be exported to Blender?
@edentheascended4952
@edentheascended4952 Жыл бұрын
@@AlexisRivera3D most animation data and 3d model data can be exported from unreal engine as FBX. You'll have to find a tutorial but it should be possible, if not... it would be because unreal engine as a company set up something to keep this from taking place. considering the fact that unreal is more recently apart of many pipeline software, the chances of that being the case is slim to none.
@naytbreeze
@naytbreeze Жыл бұрын
Anyone know how to solve issue where the body becomes detached from the animation ? My head is animating and it separates from around the shoulder area .
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
@edentheascended4952 I exported the Metahuman to Blender but has some issues, for example the hair is not compatible with Blender so I had to add a new one as hair cards
@coder5382
@coder5382 Жыл бұрын
Seriously guys, each time Epic comes up with new outstanding features on Unreal Engine, I'm turning myself into a rocket scientist mentality. The team at Epic Games rocks!
@Raztal
@Raztal Жыл бұрын
The way it creates a 3D-Model of my face, via the video capture.. Just tested it on iPhone 12.. Wow. You guys nailed it! Gamechanger. Holy moly :D
@buraksozugecer
@buraksozugecer Жыл бұрын
Do we need Iphone or any phone works?
@EnterMyDreams
@EnterMyDreams Жыл бұрын
does your unreal 5.2 not crash using Metahuman Identities and processing the neutral pose? I get it crashing every time.
@buraksozugecer
@buraksozugecer Жыл бұрын
@@EnterMyDreams hello, can we use other phone? Or we have to use Iphone?
@Raztal
@Raztal Жыл бұрын
@@EnterMyDreams No issues here so far. Sorry to hear you got crashes
@Raztal
@Raztal Жыл бұрын
@@buraksozugecer Only iPhone 12 or better
@sheraixy
@sheraixy Жыл бұрын
4:59 you must select a body type before „Mesh to Metahuman“ - otherwise you get an error do that by selecting „Body“ down at the left outliner
@TheWillvoss
@TheWillvoss Жыл бұрын
as well as a bunch of other steps that this tut missed, heh. I mean, thank god for pop up boxes, but sheesh.
@entropicvibe
@entropicvibe Жыл бұрын
It would be awesome if you add Webcam or Android camera support
@davidedemurodominijanni9889
@davidedemurodominijanni9889 Жыл бұрын
Ain't gonna happen, unfortunately. I gave my hopes up on that. A lot of people, specially new solo-devs on a tight budget trying hard to finally start making profit from the struggles of learning and experimenting with all they've got, are looking forwards to seeing that finally happening... and while waiting for that other people remain one or two steps ahead. They say we can use an head-mounted camera but why not simply have the chance of using the smartphones we have? Evidently they do not agree or do not find that business-worthy and rather look at us as dinosaurs... ready for extinction! I love Apple, don't get me wrong, but their monopoly when it comes to some stuff is hugely annoying...
@CarbonI4
@CarbonI4 Жыл бұрын
Honestly kind of confusing, is there some technical reason for the lack of support outside Iphone? What self respecting developer owns an iphone anyway, a difficult to modify, locked down system. There is a reason for the meme of graphic designers/artists etc using apple products, they aren't generally the technically minded ones, and I say that as an artist.
@ed1726
@ed1726 Жыл бұрын
@@CarbonI4 It requires depth data. Hence you have two options, stereo capture or iphone (which uses lidar).
@HoudiniEnjoyer
@HoudiniEnjoyer Жыл бұрын
always unreal what you guys bring to the table!! This is so awesome, cant wait to try !!
@stephanedavi
@stephanedavi 2 ай бұрын
Thanks a lot
@andreww4751
@andreww4751 2 ай бұрын
oh yea it makes your games epic!
@iamthenightshift
@iamthenightshift Жыл бұрын
Hot damn. I use Unity at my job, and Unreal at home. And switching from one to another feels like I'm traveling 10 years into the future. Completely ruined any chance for Unity to catch up in terms of graphical fidelity. And it's just as easy to use, if not more so in some instances. Insane.
@behrampatel4872
@behrampatel4872 Жыл бұрын
Simple and straightforward process demo, Raff. Thanks & Cheers
@marcusclark1339
@marcusclark1339 Жыл бұрын
I'm reminded of something Siren devs did years ago, thinking of that old technique to create a realistic face to now is so surreal yeah it'll really help indies, they could use unreal for faces and probably still import to other places if need be
@qaesarx
@qaesarx Жыл бұрын
Now the only thing we need in Metahuman is proper age. Its difficult to make very young and very old people physiques. Great work, thanks guys!
@williamtolliver749
@williamtolliver749 Жыл бұрын
Yeah best thing ive found is manually scaling down bones. Guess they dont want some freaky children stuff inthere, because im sure ppl would go that far for shock value....
@_rider_1063
@_rider_1063 Жыл бұрын
When Android?
@Rokinso
@Rokinso Жыл бұрын
When Android?
@MakotoIchinose
@MakotoIchinose Жыл бұрын
Never 🤑
@LauranceWake
@LauranceWake Жыл бұрын
Hardware limitations mean android can't
@_rider_1063
@_rider_1063 Жыл бұрын
@@LauranceWake people already made livelink face analogs for android. Also, Epic Games announced live link for android too far ago
@sheraixy
@sheraixy Жыл бұрын
when androids builds in a truedepth camera
@hamzaahmad9735
@hamzaahmad9735 Жыл бұрын
Epic is just amazing ... Love how they open source every progress they achieve❤❤
@stephanedavi
@stephanedavi 2 ай бұрын
Thanks a lot
@nximusic
@nximusic Жыл бұрын
Thanks, this will be a great help for my Unreal Engine music clips and trailers
@tds_FrankOfficiel
@tds_FrankOfficiel Жыл бұрын
i'm sure it's possible with a simple camera, why need a iphone ? there are phones with 2 cameras allowing you to have depth and capture volumes, it is also enough to put dots on your face, I hope you will add that in the very near future if not it sucks
@warrenzechnas
@warrenzechnas Жыл бұрын
I am speechless.. This will shake the industry! A HUGE thank you to EPIC for this.
@antoni-yt
@antoni-yt Жыл бұрын
Hihi. I was waiting for this plugin since you announced it. And I prepare 2min of videoclips for making a short film. So you published it in the exact right point and I want to thank you for making it possibil that I can do this stuff for free. :)) Thank you really much
@RichardBoisvert
@RichardBoisvert Жыл бұрын
Amazing tech, but not a good tutorial. I wish you would have started by saying you'll need your initial Live Link Face capture to have a Front, Left, Right, and Teeth pose. You don't realize these prerequisites until halfway through the video. Also, what's the best way to get the data from your iPhone to your pc?
@EthanCasner
@EthanCasner 7 ай бұрын
Metahuman is an excellent way to spend three weeks just trying to make a floating talking head actually attach to an animated body correctly. Even if they're literally "both metahuman" as of 5.3 there is still not official method.
@oldmatttv
@oldmatttv Жыл бұрын
Really, really interesting. Great video making everything as simple as possible I'm sure, while still having enough detail. Lots of learning and experimenting to do, but will try to use this feature one way or another.
@stephanedavi
@stephanedavi 2 ай бұрын
Thanks a lot
@Riptwo
@Riptwo 9 ай бұрын
This tutorial is fantastic! I'm hoping that there's a follow-up about batch processing performances via the included python scripts. I have a project with around 300 takes, but I haven't been able to figure out the batch processing workflow yet!
@JonathanWinbush
@JonathanWinbush Жыл бұрын
👏🏿👏🏿
@victorzollikofer1292
@victorzollikofer1292 Жыл бұрын
A lot of people are new to UE, because of MetaHuman. But for a beginner, this tutorial is wayyy too fast and most click are not explained. Just some feedback for future work 🙂 Keep doing awesome stuff
@legacylee
@legacylee Жыл бұрын
question, does this require an iphone (aside from the stereo camera of course), or can the footage be from any camera at this point? Just curious, wasn't sure if it was using the iphone lidar data or something like that.
@lexastron
@lexastron Жыл бұрын
I double that question.
@legacylee
@legacylee Жыл бұрын
@@lexastron I did find out that it does use the data from the iPhone camera and that's why they use it. There's ways to use Android or a webcam, it's just not as accurate or articulate unfortunately, however, you can get close and then hand animate the rest to get it a lot closer to the performance. It'll take a little more work but I guess it's doable just would be a lot easier with an iPhone
@lexastron
@lexastron Жыл бұрын
@@legacylee Got it. Thank you 🙏
@legacylee
@legacylee Жыл бұрын
@@lexastron np I hope they start adding similar tech to androids, I'm not a big iPhone fan but I gotta admit iPhones do have the tech we need lol
@MarisFreimanis
@MarisFreimanis Жыл бұрын
So finally it’s out? Nice! Thank you!
@playSHRAPNEL
@playSHRAPNEL Жыл бұрын
At Shrapnel, we are thrilled to be leaning into Metahuman and the flexibility it provides through facial blends, diversity, age and the fidelity it gives you at the click of a button. This is a game changer and we are excited to see what it gives us. - Jay, Shrapnel's Art Director 😎
@hyperspace-films
@hyperspace-films Жыл бұрын
Thank you so much!!! This has given indie devs a way to compete with AAA titles!
@karlbovski1656
@karlbovski1656 Жыл бұрын
So I get it, you guys don't like Android, but what about other 3D-Cams solutions like Intel RealSense or similar? Anyway, amazing piece of software, congrats.
@jigneshghelani3559
@jigneshghelani3559 Жыл бұрын
what about android people?
@enrix00
@enrix00 Жыл бұрын
Maybe because Android manufacturers don't want to add the depth camera components that iPhones have and focus on other features
@Amelia_PC
@Amelia_PC Жыл бұрын
3:29 What's the iPhone app we should download to record videos to import to the engine? could you show us the process with iPhone (a real step-by-step)?
@saraiev_
@saraiev_ Жыл бұрын
Live link face
@Amelia_PC
@Amelia_PC Жыл бұрын
@@saraiev_ oops! sorry!
@lievenvanhove
@lievenvanhove Жыл бұрын
Thank you for your very clear tutorial. I was wondering if it would be possible to batch-process 50 performances at once with the same Metahuman Identity? Is it possible, or do I need to manually set them up each time?
@brothercuber3288
@brothercuber3288 Жыл бұрын
Is this possible with android? None of us have iphones
@TheNovaProspect
@TheNovaProspect Жыл бұрын
You just unlocked so many doors for me, you have no idea.
@MR3DDev
@MR3DDev Жыл бұрын
Fantastic I was waiting for this.
@RavenWT
@RavenWT Жыл бұрын
Can't wait to try it! Tomorrow will be a busy daayyyyy!
@istanbulprivate
@istanbulprivate Жыл бұрын
Thank you very much for making this tutorial.
@reinohvp
@reinohvp Жыл бұрын
It is necessary to have an IPhone or can I just upload a video?
@PrintThatThing
@PrintThatThing Жыл бұрын
Very helpful, thanks!!! Can't wait to try it out :)
@TheNSproject
@TheNSproject 11 ай бұрын
Nice video! I wish I know where I am wrong. My BPMetahuman does not move with the animation...
@Enchantaire
@Enchantaire Жыл бұрын
Amazing! The head detaches from the body when imported into the sequencer though. Why is that?
@martem000
@martem000 9 ай бұрын
I am also looking for a solution
@bingzhou7970
@bingzhou7970 Жыл бұрын
Finally ! Crazy work is comming! 😍
@BadlerStudios
@BadlerStudios Жыл бұрын
Are these results much better than the prior LiveLink setup? I am excited to test out myself, but it does look like a more complex workflow than the offline CSV method that currently exists. Excited to test out.
@PatrickCharpenet
@PatrickCharpenet Жыл бұрын
I must be doing something wrong, when applying the exposed face animation to my metahuman, it works but the head is detached from the body…
@IvanHalimau
@IvanHalimau Жыл бұрын
GREAT TUTORIAL! Thanks Epic Games ❤
@muviing5427
@muviing5427 Жыл бұрын
It's a really really GAME CHANGER... Epic is gaming in the real world. Thanks for Epicgames and Epic developers!!!!
@3dart_es409
@3dart_es409 Жыл бұрын
Please add support to iPad Pro 2022. I used with Live Link and worked perfectly. Now I just updated the app and when I open it, shows two methods: -The old Live Link -The new Metahuman Animator, but it says in red color that my device is not supported. How is not capable an iPad Pro 11” 2022 4ºgen with M2 chip, and iPhone12 is capable?
@CGeneralist92
@CGeneralist92 Жыл бұрын
I am wodnering the same thing. Hopefully they will update the plugin to work with Ipad.
@AlexiosLair
@AlexiosLair Жыл бұрын
It is listed on the blog that you need to use Iphone12 or higher.
@3Dave666
@3Dave666 Жыл бұрын
is working, I tried it on ipad pro 2022 and is fine
@3dart_es409
@3dart_es409 Жыл бұрын
@@3Dave666 really? Don't have any inconsistencies? It gave me an advice that it can behave incorrectly and I didn't try it.
@3Dave666
@3Dave666 Жыл бұрын
@@3dart_es409 I tried with a 10 seconds video and it looks like is perfectly working, it uses 2 captures (video and depth) and ipad can do that
@ed1726
@ed1726 Жыл бұрын
Are there any guides coming for the stereo capture. I made a capture source, selected stereo archive, pointed it at my directory with stereo hmc. Went to the capture manager, selected the source and.... nothing. No videos to select. What formats are supported? I tried mp4 and mov (does the codec matter)? I assume I am missing some really simple step, but can't find it.
@ffabiang
@ffabiang Жыл бұрын
We need Android support 😢
@XsynthZ
@XsynthZ Жыл бұрын
Tell android manufacturers to start including front-facing lidar
@Sedokun
@Sedokun Жыл бұрын
When it will be available for other devices, like DSLRs, HD Webcams, Android Phones etc? (Head Mounted Cameras)
@the-secrettutorials
@the-secrettutorials Жыл бұрын
This opens a new world for people like me 🤩
@parralox
@parralox Жыл бұрын
Great tutorial! Also… P is for Plosive 🤓
@Siansonea
@Siansonea Жыл бұрын
I really wish there was a version of this for people who aren't code heads. I'd love to do cool stuff with Metahumans, but Unreal Engine has to be the least intuitive, frustrating software I've ever attempted to learn. I've worked with Adobe Photoshop and Illustrator professionally since the 90s, and InDesign since it came out in the early 2000s, and I've also managed to learn tons of other software, but I guess I'm dumber than I thought. 🤷
@brothercuber3288
@brothercuber3288 Жыл бұрын
I don't think so. I was able to wrap my head around photoshop and blender, but unreal is very complex and impossible to learn
@elitegold4805
@elitegold4805 Жыл бұрын
I found it pretty easy in like 3 hours I had a character that looks like me running around in 3rd person, found it pretty cool hardest part I find about learning is the blueprints but still much easier than c++ and don't need much knowledge to create a character
@billywashere6965
@billywashere6965 Жыл бұрын
@@elitegold4805 I do love the Blueprints. They're extremely easy to use and it's cool what sort of functions you can come up with without pages of code.
@billywashere6965
@billywashere6965 Жыл бұрын
Have you tried Unity? I know this seems odd to suggest on an Unreal video. But I did find that Unity is far more intuitive for beginners to make certain kind of projects. I find Unreal a lot more scalable for making complex 3D functions and interactions.
@Siansonea
@Siansonea Жыл бұрын
@@elitegold4805 so yeah, you kinda just proved my point. You know C++. The closest thing to a programming language I've ever used is HTML. 😆 And yes, using the MetaHuman Creator interface online is super easy and fun, and I think it works great. I've gone bananas making MetaHumans, I have over 50 of them at this point. But it's when it gets into Unreal Engine that the wheels come off for me. Unreal Engine was designed for people like you, coders, not people like me, graphic designers. So for me the learning curve is quite steep. I've never used node-based interfaces before, for instance. I'm having to learn all this new terminology, because I haven't done much in 3D before, so 'normals' and 'UV maps' and things like that are things I've had to learn about. You already have a lot of that fundamental knowledge, so for you it's more about just learning how Unreal Engine does things you want to do. I kinda just wish there was a version of Unreal Engine that was designed for people like me, is what I'm saying. Nothing about Unreal Engine seems obvious or intuitive to me, and it relies on already knowing a lot of stuff I don't know yet. And I don't have any interest in making games, I only want to use Unreal to make cinematics and still images, so all of the game stuff just gets in the way for me. And yes I know _this is a game engine,_ so I have to learn about all that to use the software effectively. And I just...don't enjoy that aspect, I guess. Plus I'm Gen X, and I feel like I've been learning new software my whole life, so every time I have to start from literal scratch part of me is like 'not this again!' 😩 Oh, and I'm on a Mac. So. Yeah. 😔 I am glad, however, that the Unreal Engine interface doesn't try to hold your hand too much, because that's more annoying than not knowing stuff. I hate it when an interface peppers you with pop-up notifications while you're trying to concentrate on a task. Adobe has gotten really bad about that in recent years, and I get that those programs are probably just as dense for total beginners as Unreal Engine is for me, but there is a better way to teach people software than Clippy On Steroids. 😁
@ISknne3D
@ISknne3D Жыл бұрын
Cannot wait to start using this. Thanks. :)
@LightningProductions-mt8oj
@LightningProductions-mt8oj Жыл бұрын
Metahuman is finally on Unreal Engine 5!
@coalescence
@coalescence Жыл бұрын
Excellent, can't wait to try it
@elliotplazinski2264
@elliotplazinski2264 Жыл бұрын
New Robocop game needs this badly.
@sahinerdem5496
@sahinerdem5496 Жыл бұрын
can i use any adroid phone video capture?
@DRLarkin
@DRLarkin Жыл бұрын
Unreal folks: Any recommendations for HMC rigs that work with Animator?
@asntech4014
@asntech4014 Жыл бұрын
can the video is saved locally from iPhone then sent it to the cloud for my colleagues overseas ?
@oimob3D
@oimob3D Жыл бұрын
Sure! you send the zip file
@asntech4014
@asntech4014 Жыл бұрын
@@oimob3D great
@DohaElwardaney
@DohaElwardaney Жыл бұрын
WOW! Now I understand why actors and actresses worry about AI and Digital engines.
@Zeno617
@Zeno617 Жыл бұрын
I keep crashing on the prepare for performance step, anyone found a fix?
@kurkista
@kurkista Жыл бұрын
Hi, thank you for this. Is there a written documentation on this/these processes step-by-step? I feel parts of the video tutorial take for granted stuff, a noob like myself has a hard time following along. Oh and BTW. Something I do not understand. How come the Live Link app is available only for iPhone, but the Metahuman plugin in is not available for UE on macOS. Why is that?
@simuman
@simuman Жыл бұрын
Nice plug-in, would be nice if wasn't just for iPhone though, what about us Android users.
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
We the Android users are out of the road, they are focusing on iOS because of the features
@Leomerya12
@Leomerya12 Жыл бұрын
Can any HD camera do? Android? Streaming webcam? You guys are suspiciously quiet in answering this question.
@myth0genesis
@myth0genesis Жыл бұрын
You would need 3D capture data. iPhones come with depth cameras, which is why Epic mentions them. You can get a standalone depth camera pretty cheap from Intel (cheaper than having to get a phone you don't want). I think Intel's flagship depth camera is called RealSense and they start at about $100.
@SevenkTV
@SevenkTV Жыл бұрын
welldone. thanks
@wokeupina
@wokeupina Жыл бұрын
when i press prepare for performance it says it needs 64gb of ram... it makes sense i guess.
@binhvongola
@binhvongola Жыл бұрын
need help, after i create sequencer and add animation into face, then i play but it's not happened, anyone help me please
@EvanMapleMaggot
@EvanMapleMaggot Жыл бұрын
Thank you guys
@madedigital
@madedigital Жыл бұрын
You need at least 64gb of ram to process the animation at the end will this change to 32 at least
@oimob3D
@oimob3D Жыл бұрын
I hit "Prepare for Performance" button and received the 64gb ram warning, it's training on 32gb right now with a GTX1080, and my PC is burning!
@AlexiosLair
@AlexiosLair Жыл бұрын
I'm curious about decoding with audio, can I add a separate audio track instead of using the one from recording?
@grmnt.studio
@grmnt.studio Жыл бұрын
Hey! I've managed to capture a performance but once I add it as a face animation to the Metahuman Blueprint, the head stays detached from the body. How can I merge them together and work on my body animation separate from the facial / head rotation?
@pharhillanimated
@pharhillanimated 8 ай бұрын
Do I have to do a new identity for every project, or can I use the same identity with side views and just add a new performance?
@adamc3607
@adamc3607 Жыл бұрын
I appreciate the video but i'm 2 minutes in so far and it's missing important information: - I didn't have the Metahuman plugin in my project and there's no link in the video description so wasn't sure where to find it - It jumps straight into how to load in footage with no explanation of how to record it or even the app to download on my phone The rest of the tutorial was great though and worked really well!
@Viscte
@Viscte Жыл бұрын
How about this for Android as well, not just garbage apple products?
@Metarig
@Metarig Жыл бұрын
Boom! Epic Games just dropped the ultimate mic-drop moment!
@3rdDim3nsn3D
@3rdDim3nsn3D Жыл бұрын
So awesome! But i have master issue with bridge I create a metahuman with creator (for 5.2) but it is not showing up in bridge no matter what i do. Do you have a solution on that pls?
@piorism
@piorism Жыл бұрын
You need to login multiple times if it doesn't show up, on both the Epic side and the Quixel side. It's a mess, but it works.
@3rdDim3nsn3D
@3rdDim3nsn3D Жыл бұрын
@@piorism i got it to work- i was just very dumb i had to update bridge vie the epic games launcher. After that the metahuman from creator showed up in my quixel bridge. Thanks for your reply man 😄
@piorism
@piorism Жыл бұрын
@@3rdDim3nsn3D Awesome :) Good luck. And yeah as said, if they don't show up at some point in the future, it'll likely be because of a login timeout.
@3rdDim3nsn3D
@3rdDim3nsn3D Жыл бұрын
@@piorism aleight thx for the hint👍😃
@jasoncorganbrown
@jasoncorganbrown 3 ай бұрын
I'm running into issues with connecting head to body. Could there be a conflict between the two animations?
@kurkista
@kurkista Жыл бұрын
Is there a way to queue Processes for MetaHuman Performance under MetaHuman Animator? and while at it for Export Animation too? This would liberate time waiting for each Process to be finished before moving on.
@AzizSalokhiddinov
@AzizSalokhiddinov Жыл бұрын
in 7:48 (Process) I have problem.. please help me? UE 5.2.1 gives an error and crashes..
@_ia3
@_ia3 9 ай бұрын
Any luck solving the problem?
@NickHeinOfficialPage
@NickHeinOfficialPage Жыл бұрын
When I bake the Face animation to the Control Rig like in the video, the animation freezes. Anyone have an idea what to do?
@Kevin-bc7wz
@Kevin-bc7wz Жыл бұрын
Coming!!! Change the World!
@FPChris
@FPChris 7 ай бұрын
In 5.3.2 It looks like once I add the teeth pose, set the frame, and click "fit Teeth" the B view looks like there are two head meshes overlayed and you don't see the teeth result. Then Prepare For Performance fails. ??? REALLY frustrating.
@vivekanandhan555
@vivekanandhan555 Жыл бұрын
Thank you! Thank you! Thank you!
@enkidu001
@enkidu001 Жыл бұрын
i am still not able to bring a metahuman (any) to unreal engine 5.3. It's incredible.
@enkidu001
@enkidu001 Жыл бұрын
PS. even chatgpt failed me, with outdated response (2 actually)
@RikkTheGaijin
@RikkTheGaijin Жыл бұрын
is there a way to export the head movement? it looks unnatural to have just the facial expression with a still head.
@Kozlov_Production
@Kozlov_Production Жыл бұрын
How to fix floating head?
@IamSH1VA
@IamSH1VA Жыл бұрын
Awesome 👏🏻 I was waiting for this…. Does this work on M1 Mac/Apple silicon?
@Raztal
@Raztal Жыл бұрын
No Mac Support yet. just Windows right now
@GlassboxTech
@GlassboxTech Жыл бұрын
Very exciting!
@FPChris
@FPChris 7 ай бұрын
Tried again with 5.4 and it still fails. There was a new ID start screen about system specs. How about more info on that? The error message just fails with no help as to why.
@dmartinr1xxxx
@dmartinr1xxxx 6 ай бұрын
hi, whats the workaround for when file can't be imported from queue due to audio file being too big? thanks
@natanaelgauna3600
@natanaelgauna3600 Жыл бұрын
Hi! Any advice on troubleshooting these three issues on Metahuman Animator? - “Promote Frame” randomly jumping to a different frame than the selected one. - Metahuman Identity Solve not accurate result. - “Add Teeth Pose” breaking the Identity Solve even more. Thanks a lot!!!!!
@wafi5576
@wafi5576 9 ай бұрын
the photage , is it just a video or its taken with certain app
@caiohaar8452
@caiohaar8452 Жыл бұрын
Release this beast!!!
@iloveeveryone8611
@iloveeveryone8611 Жыл бұрын
Thank you!
@wywarren
@wywarren 3 ай бұрын
At 7:05 after Mesh to MetaHuman returns, the blendshapes all goto vertex count 0. Is there a way to preserve these after the solve? Standard Bridge MetaHuman downloads have both an embedded DNA as well as morph targets.
@KillerTacos54
@KillerTacos54 Жыл бұрын
Outstanding
@synapzproductions
@synapzproductions Жыл бұрын
HERE WE GO!
@norvsta
@norvsta Ай бұрын
Mind blown 😲
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
DAMN I need an iPhone now
@argonproductions
@argonproductions Жыл бұрын
Hi, i want to take the metahuman with the animation and put It on blender to add a couple of details and do the render there, and everytime i try the animation no longer works, what would be the proper way to archive that?
@MilutinMujovic
@MilutinMujovic Жыл бұрын
Why can't we use our high quality footage from for example high-end mirrorless cameras like Sony A7IV?
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