How to Use Odin Inspector with Scriptable Objects?

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Sirenix

Sirenix

Күн бұрын

Пікірлер: 19
@JunkerJames
@JunkerJames 5 жыл бұрын
I hadn't realised that odin is everything I desire! Definitely going to grab this next time I start a unity project.
@OTadashi162
@OTadashi162 5 жыл бұрын
Wow, I didn't know I could put a vertical group on side of horizontal group that way. That is awesome. Please, do more content like this, this is so useful
@parboilrice
@parboilrice 5 жыл бұрын
Very useful stuff. I really like the scriptable object creator, can't wait to see it officially added.
@kawaiianthony8090
@kawaiianthony8090 2 жыл бұрын
my god this is ridiculously awesome!
@dibaterman
@dibaterman 2 жыл бұрын
Scriptable Objects(SO) are cool to work with. If you want to have a single SO have dynamic values in run time for each object using it... Say you have a boss with 100hp and a mob with 10hp but they are both using the same SO. The quick solution is to do var instancedSO = Instantiate(SOName) in your awake. After you do that you can change the instancedSO values as you like without changing the original SO.
@victrolaface
@victrolaface 5 жыл бұрын
Useful tutorial. Wondering how I would implement scriptable objects at even more atomized level. Frameworks like Unity Atoms and Scriptable Object Architecture wrap strings and ints as SOs themselves, creating assets like StringVariables, StringReferences etc. I've noticed trying to put them into a SO like yours I get tons of attribute errors because they are expecting vanilla strings. Sorry if this is confusing.
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
I mentioned something like this in a past video (kzbin.info/www/bejne/jWaodHyArtSKbpI). Is that what you mean? If it is you can find the scripts that I used for the ColorReference in the github link on that video. They're in the "Color SO" folder. If not or the scripts don't help, give us a bit more info and maybe we can take a look at it in a future video?
@halivudestevez2
@halivudestevez2 10 ай бұрын
It was difficult for me to start with Odin, but now I'm getting to be addicted to it.
@piotrw3366
@piotrw3366 4 жыл бұрын
Do Inline scriptable objects nest? If a monobehaviour uses TownDataSo that uses multiple CitizensSO will i be able to edit everything from the monobehaviour by just adding Inline attribute? I am considering buying the asset since it allows for so much.
@odo432
@odo432 5 жыл бұрын
I've just recently learned about UI Elements (Visual Elements), which is surprising given that it's been available for experimentation since 2018. I've tried looking for some tutorials and there seems to be very few available. Have you given UI Elements a go and/or think it's worthwhile? Perhaps even a tutorial? It seems to be the direction Unity is heading. Gave it a little go an it reminded me a lot of when I worked with CSS and HTML.
@mihaililinov2227
@mihaililinov2227 3 жыл бұрын
kzbin.info/www/bejne/p6PNamOMbMZqf8k - so 2 years later is SO creator included in the 3.0 version or still only as 3rd party?
@johnjohnson8848
@johnjohnson8848 2 жыл бұрын
Can't see it anywhere, so I'll bet that it's still only the 3rd party one, a pity, but it's pretty easy to add it.
@nafurachan9061
@nafurachan9061 5 жыл бұрын
Please make tutorial for making Node Editor using Odin!
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