Odin Validator together with the Required attribute has saved me so much time since I started using it. Easily the best asset for Unity.
@MrHandsy Жыл бұрын
Literally the best purchase of my life outside of my computer. Abso-fucking-lutely love Odin Inspector! ❤❤❤
@TopShelfCookieJar Жыл бұрын
Just wanted to say you have a really expressive voice which makes for engaging learning. Thank you! Oh, and shout out to Odin. One of the few auto-includes in every new project.
@vazzius Жыл бұрын
Amazing stuff! It's definitely a must-have tool for any Unity Project, just the Button attribute alone is a huge time saver when testing features.
@StefanLopuszanski Жыл бұрын
Is there a compilation of common Odin tools people have created and implemented? Would be great to have a repository of those to add/remove them as needed
@sirenix7891 Жыл бұрын
Check out the community tools page: odininspector.com/community-tools
@dreamisover9813 Жыл бұрын
Interesting video! I'm curious about 3:06 - When doing changes to serialized fields through code, isn''t it usually necessary to call EditorUtility.SetDirty on the script to let Unity know to re-serialize (re-save) the script state? When values are changed through the inspector interface, Unity would set the dirty state but that usually won't happen for changes purely through scripts. I also like the FolderPath attribute
@LuizMoratelli Жыл бұрын
It's possible to show a sprite/texture from a scriptableObject reference? Like I have the class Example: MonoBehaviour that has a ScriptableObject object, is possible to show only the object.my_sprite at a custom editor without showing all the fields, like a preview of the SO.
@andreicristian7845 Жыл бұрын
Could anyone tell me if it's possible to have custom fields, by that I mean having a field for a SO let's say, then a float field to which you can assign any float declared in that SO?
@ThatGamePerson Жыл бұрын
Literally, serializing Dictionaries are worth the price alone. I've been super annoyed about that for years.